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Switch to Forum Live View Mitotic Slime token in D13
9 months ago  ::  Sep 24, 2012 - 4:46PM #1
Red_archmage
Date Joined: Sep 24, 2012
Posts: 3
Is anyone else not having the 2-2 mitotic slime tokens break down into two 1-1 slime tokens in the D13 golgari deck
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9 months ago  ::  Sep 24, 2012 - 4:54PM #2
Wizards_Sean
Date Joined: Jul 3, 2012
Posts: 746

Sep 24, 2012 -- 4:46PM, Red_archmage wrote:

Is anyone else not having the 2-2 mitotic slime tokens break down into two 1-1 slime tokens in the D13 golgari deck




Are you playing on iPad? Also, welcome to the forums!

 

Sean Gibbons
Community Coordinator
Magic Online & Duels of the Planeswalkers
Twitter: @SeanGibbons   Official MTGO Twitter: @MagicOnline
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9 months ago  ::  Sep 24, 2012 - 4:56PM #3
Red_archmage
Date Joined: Sep 24, 2012
Posts: 3
yeah, on i-pad.  and thanks.
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9 months ago  ::  Sep 24, 2012 - 4:58PM #4
Squinter
Date Joined: Aug 24, 2012
Posts: 38
Yeah it seems to be only happening on the iPad version

It's listed in the Bug Reports thread
community.wizards.com/go/thread/view/758... 
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9 months ago  ::  Sep 24, 2012 - 5:01PM #5
Red_archmage
Date Joined: Sep 24, 2012
Posts: 3
oh, well at least they know about it, now i guess it just a matter of time before they fix stuff and do an update i guess.  At least its not just my app.  Thanks for responding.
 
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9 months ago  ::  Sep 24, 2012 - 5:31PM #6
Wizards_Sean
Date Joined: Jul 3, 2012
Posts: 746
Yup, I'll make sure to forward the info on to the design team. If you run into any other problems, check out the bug thread (Squinter linked it) ahead of time to see if it's something people are already reporting. There appear to be one or two unexpected card issues that people are running into, and Robvalue's bug thread is invaluable for collecting information like that.

 
Sean Gibbons
Community Coordinator
Magic Online & Duels of the Planeswalkers
Twitter: @SeanGibbons   Official MTGO Twitter: @MagicOnline
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9 months ago  ::  Sep 24, 2012 - 5:52PM #7
mobiuschickenstrips
Date Joined: May 25, 2012
Posts: 960
@Wizards_Sean: "One or two unexpected card issues"?!?!? Look, I'm not trying to be hostile and I know you don't owe me or this board anything, but, is anything going to actually be done about these problems? I read a whole lot of "forwarding" of things to the "design team". If the "design team" had actually played with the card (on iPad) they would have seen it's only functioning at, like, 50% strength.

Look, the whole Serra Ascendant "fix" was a nice gesture by the team, but I'd much rather have fixes on cards that aren't working as intended.

Then we've got stuff like data loss, end-step connection issues (granted, it only happens to me maybe once every 50 games or so across two platforms, but when it does happen, it usually costs me the game), the partying up with a friend in a non-custom 2HG game (though honestly, I don't know if that's still a problem), etc. etc. etc.

Duels is supposed to be the "gateway to Magic". The product, as is, without little things like land editing and an actual interactive stack, is really going to gimp those new people who show up to a Return to Ravnica pre-release this coming weekend. I'm already dreading having a judge called on me a million times because someone who learned (or didn't learn at all) silly little things Duels lets fly is all confused.

I know you don't work for Stainless, and none of this is really you're fault, but a little insight as to what actually goes on behind the scenes to make this game better would be greatly appreciated.

I'll try not to bother you again. Sorry man.

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9 months ago  ::  Sep 24, 2012 - 6:58PM #8
mobiuschickenstrips
Date Joined: May 25, 2012
Posts: 960
I said I'd try not to bother you again, but I have failed. Like a petulant child, I'm back. I just wanted to share this with you (I've already posted it on the bugs page) in an effort to get your attention and mayyyyyyybe even get some sort of response.

This is on the bug-free haven known as the iPad:

Garruk player casts Predatory Rampage . No biggie. I can double block his Fangren Firstborn and still have a chance to recover.

OH HAYYYYYYELLLLLL NO.

Game auto-asigns blockers for me. I lose my two dudes. He loses none. I'm pretty much dead from there.

magiccards.info/query?q=predatory+rampag...

7/1/2012: Your opponent still chooses which attacking creature each creature he or she controls blocks.

Again, I ask: "One or two unexpected card issues"? Really? That bug thread is getting biblical in length.
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9 months ago  ::  Sep 25, 2012 - 4:53AM #9
EndarSeth
Date Joined: Sep 17, 2011
Posts: 102
The Bug Thread gets epic proportions every year.

These kind of things happen when people dont test their games before realese. I mean, there is a set number of cards. Make a list with a check-box or something next to each & tick when tested.

But, whatever. They (stain-not-so-less) are probably working on Magic 2014 as we type here. 
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8 months ago  ::  Sep 25, 2012 - 6:19AM #10
LanceKalzas
Date Joined: Aug 4, 2009
Posts: 655

Sep 24, 2012 -- 6:58PM, mobiuschickenstrips wrote:


Game auto-asigns blockers for me. I lose my two dudes. He loses none. I'm pretty much dead from there.

magiccards.info/query?q=predatory+rampag...

7/1/2012: Your opponent still chooses which attacking creature each creature he or she controls blocks.

Again, I ask: "One or two unexpected card issues"? Really? That bug thread is getting biblical in length.




This makes me wonder if the dev team at Stainless Games has even played Magic in the past beyond a couple of introductory matches...

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