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10 months ago  ::  Sep 25, 2012 - 9:44AM #11
Highwayman
Date Joined: Feb 3, 2004
Posts: 3,133

Sep 24, 2012 -- 1:34PM, HairlessThoctar wrote:

The only cards you can get in a guild booster are

A) cards with that guild's watermark

B) not guild-aligned mono-colored cards that are in that guild's colors. (For example both Izzet and Rakdos players will be able to open Guttersnipe ).   




Wait... so I could get a search the city as my Azorius rare???

That's rather lamer than I had thought it would be.

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10 months ago  ::  Sep 25, 2012 - 10:28AM #12
Jaz.
Date Joined: Dec 22, 2010
Posts: 688

Sep 25, 2012 -- 9:44AM, Highwayman wrote:

Sep 24, 2012 -- 1:34PM, HairlessThoctar wrote:

The only cards you can get in a guild booster are

A) cards with that guild's watermark

B) not guild-aligned mono-colored cards that are in that guild's colors. (For example both Izzet and Rakdos players will be able to open Guttersnipe ).   




Wait... so I could get a search the city as my Azorius rare???

That's rather lamer than I had thought it would be.



You are correct!

Puresteel players unite!
[Archetype] PURESTEEL
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10 months ago  ::  Sep 25, 2012 - 10:38AM #13
dslatimore
Date Joined: Nov 11, 2009
Posts: 1,412
Can I get a non-promo Grove of the Guardian as the rare in my guild booster?


Also, check this out: www.mythicspoiler.com/azoriusguildpack.h...
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9 months ago  ::  Sep 25, 2012 - 5:16PM #14
Strago_Magus
Date Joined: Oct 9, 2009
Posts: 1,133

Sep 24, 2012 -- 2:46PM, Banderbear wrote:

Sep 24, 2012 -- 1:57PM, Strago_Magus wrote:


I, for one, hope that the basic land is replaced with the appropriate gate.




If that was the case then it would have been listed as containing 12 commons. I doubt they'll put a basic land in the guild booster to be honest, again I figure it probably would have been listed and a single basic land isn't really needed for sealed which is all these boosters are designed for.

Could be wrong though. 



Why would it have been listed as containing twelve commons when gates are common?  A booster today contains eleven commons, three uncommons, and one rare; one of the commons is just a basic land.

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9 months ago  ::  Sep 25, 2012 - 5:20PM #15
phaseshifter
Date Joined: Jul 19, 2001
Posts: 4,558

Sep 25, 2012 -- 5:16PM, Strago_Magus wrote:

Sep 24, 2012 -- 2:46PM, Banderbear wrote:

Sep 24, 2012 -- 1:57PM, Strago_Magus wrote:


I, for one, hope that the basic land is replaced with the appropriate gate.




If that was the case then it would have been listed as containing 12 commons. I doubt they'll put a basic land in the guild booster to be honest, again I figure it probably would have been listed and a single basic land isn't really needed for sealed which is all these boosters are designed for.

Could be wrong though. 



Why would it have been listed as containing twelve commons when gates are common?  A booster today contains eleven commons, three uncommons, and one rare; one of the commons is just a basic land.




Basic lands do not count as a common card. They count as basic lands.

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9 months ago  ::  Sep 25, 2012 - 6:01PM #16
Strago_Magus
Date Joined: Oct 9, 2009
Posts: 1,133

Sep 25, 2012 -- 5:20PM, phaseshifter wrote:

Sep 25, 2012 -- 5:16PM, Strago_Magus wrote:

Sep 24, 2012 -- 2:46PM, Banderbear wrote:

Sep 24, 2012 -- 1:57PM, Strago_Magus wrote:


I, for one, hope that the basic land is replaced with the appropriate gate.




If that was the case then it would have been listed as containing 12 commons. I doubt they'll put a basic land in the guild booster to be honest, again I figure it probably would have been listed and a single basic land isn't really needed for sealed which is all these boosters are designed for.

Could be wrong though. 



Why would it have been listed as containing twelve commons when gates are common?  A booster today contains eleven commons, three uncommons, and one rare; one of the commons is just a basic land.




Basic lands do not count as a common card. They count as basic lands.



What's the rarity on this Plains ?  Or this Island ?  Or howsaboot a Swamp or a Mountain ?  Do the rarities match this common Forest ?

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9 months ago  ::  Sep 26, 2012 - 3:50AM #17
will_dice
Date Joined: Oct 18, 2009
Posts: 5,518

Sep 25, 2012 -- 6:01PM, Strago_Magus wrote:

What's the rarity on this Plains ?  Or this Island ?  Or howsaboot a Swamp or a Mountain ?  Do the rarities match this common Forest ?




For Booster pack distribution, they show up in the Basic Land slot, not the Common Card slot. 1 basic land, 10 common non-basic cards.


You can't open a M13 booster with: Tormented Soul, Battleflight Eagle, Forest, Walking Corpse, Island, Zombie Goliath, Mind Sculpt, Plains, Erase, Fog, Evolving Wilds, uncommons+rare.


You can open a M13 booster with: Forest, Tormented Soul, Battleflight Eagle, Walking Corpse, Zombie Goliath, Mind Sculpt, Erase, Fog, Evolving Wilds, Pacifism, Serpent's Gift, uncommon+rare.



So yes, all five cards you listed have the special Basic Land rarity in booster packs.

[<o>]
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9 months ago  ::  Sep 26, 2012 - 4:36AM #18
Banderbear
Date Joined: Aug 25, 2011
Posts: 444

Sep 25, 2012 -- 5:16PM, Strago_Magus wrote:


Why would it have been listed as containing twelve commons when gates are common?




Bleugh, I apologise; I suffered a minor brain-fart and my number skills went away. (For what it's worth I blame the fact I was replying in the middle of the night).

The gates being common does mean they fit with the number crunch and in fact due to the already discussed fact that basic lands aren't technically common I would in fact put it as being more likely than not (since we appear to be getting an 11th common in the stead of a basic land). So yes, I was wrong.

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9 months ago  ::  Sep 26, 2012 - 4:40AM #19
Luzifus
Date Joined: Mar 9, 2008
Posts: 171
Have you guys already decided which Guild you gonna go with? Which do you think is the strongest? The weakest? The funnest?
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9 months ago  ::  Sep 26, 2012 - 9:24AM #20
phaseshifter
Date Joined: Jul 19, 2001
Posts: 4,558

Sep 25, 2012 -- 6:01PM, Strago_Magus wrote:

Sep 25, 2012 -- 5:20PM, phaseshifter wrote:

Sep 25, 2012 -- 5:16PM, Strago_Magus wrote:

Sep 24, 2012 -- 2:46PM, Banderbear wrote:

Sep 24, 2012 -- 1:57PM, Strago_Magus wrote:


I, for one, hope that the basic land is replaced with the appropriate gate.




If that was the case then it would have been listed as containing 12 commons. I doubt they'll put a basic land in the guild booster to be honest, again I figure it probably would have been listed and a single basic land isn't really needed for sealed which is all these boosters are designed for.

Could be wrong though. 



Why would it have been listed as containing twelve commons when gates are common?  A booster today contains eleven commons, three uncommons, and one rare; one of the commons is just a basic land.




Basic lands do not count as a common card. They count as basic lands.



What's the rarity on this Plains ?  Or this Island ?  Or howsaboot a Swamp or a Mountain ?  Do the rarities match this common Forest ?




The rarity is basic land. You have 100% chances of pulling one in a pack.

A forest is not a common. It's a basic land. It's kind of unintuitive with the rarity symbol on it, but the best symbol they could put was the common one.

You'll get used to the concept. 

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