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9 months ago ::
Sep 22, 2012 - 12:27PM
#1
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Date Joined:
Sep 22, 2012
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I'm putting together this deck to play with some friends. What do you think? Creatures (24)4 Lullmage Mentor 4 Merfolk Sovereign 4 Merrow Reejerey 4 Fallowsage 4 Master of the Pearl Trident 4 Lord of Atlantis Instants (10)4 Counterspell 2 Dissipate 4 Mana Leak Enchantments (6)
2 Merrow Commerce 4 Spreading Seas Land (20)
16 Islands 4 Halimar Depths
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8 months ago ::
Sep 24, 2012 - 1:42AM
#2
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Date Joined:
Aug 11, 2010
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This seems great, so I'm not sure I can improve it but - I would replace Halimar Depths with Islands. I think even the cycling lands would be better. - Your deck has nothing that costs less than 2. - Instead of Spreading Seas, maybe something like Boomerang or Hoodwink since it can bounce lands. - Not sure if Merrow Commerce would be useful.
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8 months ago ::
Sep 24, 2012 - 2:38AM
#3
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Date Joined:
Sep 23, 2011
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8 months ago ::
Sep 24, 2012 - 4:51AM
#4
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I think Grimoire Thief could be a fun card for a casual merfolk deck.
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8 months ago ::
Sep 24, 2012 - 8:41AM
#5
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Date Joined:
Sep 23, 2011
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I think Grimoire Thief could be a fun card for a casual merfolk deck.
That's a pretty sweet card.
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8 months ago ::
Sep 24, 2012 - 1:22PM
#6
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Date Joined:
Sep 14, 2005
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Coralhelm is a pretty bad card, you have to put 6 mana into him before you gat his lord ability. I'd also swap wistful selkie for Cold-Eyed Selkie you get way better draw from it, which gets even better with all the pump you can have out. If you play Aquitect's Will , then proliferate could be incorpoated into the deck to disrupt their mana base. Tezzeret's Gambit is perfect for this; you get to draw and shut off their access to more lands.
I'm not sure what you mean here, you do know that if you proliferate the new couter goes on the same land and not a new one right?
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8 months ago ::
Sep 24, 2012 - 1:33PM
#7
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Coralhelm is a pretty bad card
Lies. He's another lord, which is awesome, and he's a threat on his own. He's better than Sovereign.
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8 months ago ::
Sep 24, 2012 - 1:40PM
#8
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Date Joined:
Sep 14, 2005
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Lies. He's another lord, which is awesome, and he's a threat on his own. He's better than Sovereign.
The problem though is you have to put 6 mana into him just to make him a lord where you could just play 2-3 other lords for that, and the only other thing he brings is he flys which gets trumpt when you give your merfolk islandwalk anyway.
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8 months ago ::
Sep 24, 2012 - 1:43PM
#9
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He's a 2-drop, so you can Vial him out easier. You don't *need* to make him a lord ASAP.
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8 months ago ::
Sep 24, 2012 - 1:46PM
#10
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Date Joined:
Nov 24, 2011
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Remove Dissipates and Merrow Commerce (per comment above), and add four Force Spike or Daze ? I prefer the Spike personally since it doesn't kill your own tempo if you counter with it on turn 1, and will always be the thing you want to do on that turn with your deck (no other 1-drops). Daze is probably better afterwards, though.
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