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Switch to Forum Live View OLD vs NEW. Comparing Decks.
10 months ago  ::  Sep 21, 2012 - 11:40PM #1
Cgame
Date Joined: Jul 4, 2012
Posts: 73
Hello. I have two varients of a deck I have created, and I am unsure which one is better, if there is even a clear better one. I would like to hear which one of these two decks seem superior to you and any suggestions you may have to help improve them. Each deck will have its summary in the spoilers. Thanks for reading, and I will be happy to hear any suggestions you might have.


Deck One.
Spoiler: Show
Hello, I have created a deck based around using Myr Battlesphere attacking ability with Myr Galvanizer untap ability for a quick KO. The idea of the deck is to gain as much mana as possible within the first few turns, taking advantage of the cheap mana giving myrs and then taking action with a turn four Myr Battlesphere. If I have a hard time drawing a Myr Battlesphere, I can simply use a Myr Turbine to fish one out of my deck.

If I manage to lose my Myr Battlesphere, I can either revive one using Myr Reservoir . If I lose the Myr Battlespheres permentantly, I can still rely on Tezzeret, Agent of Bolas to finish the game with his -4 ability, or I can rely on the infite mana loop given to me via a two Myr Galvanizer + One Palladium Myr combo to quickly get out myrs as an emergancy.

Main Deck.
4 x Darksteel Citadel
4 x Island
4 x Leaden Myr
4 x Myr Battlesphere
4 x Myr Galvanizer
4 x Palladium Myr
4 x Silver Myr
4 x Steel Wall
2 x Superion Myr
2 x Coat of Arms
2 x Cranial Plating
2 x Myr Reservoir
2 x Myr Turbine
4 x Ponder
2 x Tezzeret, Agent of Bolas
4 x Seat of Synod
4 x Swamp
4 x Vault of Whispers


Sideboard.
4 x Apostle's Blessing
2 x Gitaxian Probe
2 x Ratchet Bomb
2 x Spellskite
2 x Surgical Extraction
2 x Tormod's Crypt
1 x Witchbane Orb



Deck Two.
Spoiler: Show
Hi, I have created a myr artifact deck. The deck consists of mostly artifact cards. The idea of the deck is to get whatever gives you extra mana or reduces mana costs of artifacts out as quickly as possible, and then get a Myr Battlsphere out. You can potentially get a turn four Myr Battlesphere if done correctly. The Myr Battlesphere is what is suppose to win the game, and it can do so in a few turns after it is summoned.

Once you get a Myr Battlesphere out, you can repeatedly clone the Myr Battlesphere with cheaper clone spells allowing you to gain a surplus of myrs and then quickly swing for a victory.

Main Deck.


3 x Akroma's Memorial
4 x Cloudpost
4 x Coat of Arms
4 x Glimmerpost
12 x Island
3 x Leaden Myr
4 x Myr Battlesphere
4 x Myr Galvanizer
3 x Myr Reservoir
3 x Myr Turbine
4 x Palladium Myr
4 x Ponder
4 x Silver Myr
4 x Sol Ring


Sideboard.


4 x Apostle's Blessing
2 x Gitaxian Probe
2 x Ratchet Bomb
2 x Spellskite
2 x Surgical Extration
2 x Tormod's Crypt
1 x Witchbane Orb

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10 months ago  ::  Sep 22, 2012 - 1:40AM #2
zedestroyer
Date Joined: Aug 8, 2012
Posts: 74
Devout Chaplain says that your decks are missing something.
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10 months ago  ::  Sep 22, 2012 - 7:05AM #3
Cgame
Date Joined: Jul 4, 2012
Posts: 73

Sep 22, 2012 -- 1:40AM, zedestroyer wrote:

Devout Chaplain says that your decks are missing something.




What exactly would that be?

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10 months ago  ::  Sep 22, 2012 - 1:42PM #4
zedestroyer
Date Joined: Aug 8, 2012
Posts: 74

Sep 22, 2012 -- 7:05AM, Cgame wrote:

Sep 22, 2012 -- 1:40AM, zedestroyer wrote:

Devout Chaplain says that your decks are missing something.




What exactly would that be?




Something to make is job more challenging.

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10 months ago  ::  Sep 23, 2012 - 4:54AM #5
snowyy
Date Joined: May 6, 2009
Posts: 732
Devout Chaplain isn't good.
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10 months ago  ::  Sep 23, 2012 - 7:16AM #6
zedestroyer
Date Joined: Aug 8, 2012
Posts: 74

Sep 23, 2012 -- 4:54AM, snowyy wrote:

Devout Chaplain isn't good.




If you played with one artifact deck against a human deck with Devout Chaplain you wouldn't say that.

And he is only one of many cards that can destroy an unprotected artifact deck.

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10 months ago  ::  Sep 23, 2012 - 8:49AM #7
malcos
  • Out of his way
Date Joined: Oct 1, 2004
Posts: 877

And he is only one of many cards that can destroy an unprotected artifact deck.




Hardly. He first activates at turn 4, and can only kill 1 thing a turn after that.

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10 months ago  ::  Sep 23, 2012 - 9:10AM #8
zedestroyer
Date Joined: Aug 8, 2012
Posts: 74

Sep 23, 2012 -- 8:49AM, malcos wrote:

And he is only one of many cards that can destroy an unprotected artifact deck.



Hardly. He first activates at turn 4, and can only kill 1 thing a turn after that.



Nop, turn 3 and can kill in turn 4, and this without using mana ramps, after that it can destroy 1 artifact per turn. So any artifact deck without protection would need to win until turn 3 or 4 ... after that any of these decks would be dead.


And then you also have Oblivion Ring , Leonin Relic-Warder , Revoke Existence , Dust to Dust , Into the Core , Path to Exile , Reciprocate , Swords to Plowshares , ... and these are cards that exile artifacts/creatures ... then there are those that only destroy them that can be less efective against Myr Reservoir , unless they take it out.


And there's also counterspells, mass removal and other nasty cards like these ...

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10 months ago  ::  Sep 23, 2012 - 10:01AM #9
malcos
  • Out of his way
Date Joined: Oct 1, 2004
Posts: 877

after that any of these decks would be dead




Not really. Warden's too slow to be of any massive impact, requires more dudes to even activate, can only activate once a turn and is fairly small.

Plus, alot of artifacts don't mind dying - Wurmcoil Engine , Sundering Titan , Spine of Ish Sah , etc.

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10 months ago  ::  Sep 23, 2012 - 12:37PM #10
zedestroyer
Date Joined: Aug 8, 2012
Posts: 74

Sep 23, 2012 -- 10:01AM, malcos wrote:

after that any of these decks would be dead




Not really. Warden's too slow to be of any massive impact, requires more dudes to even activate, can only activate once a turn and is fairly small.

Plus, alot of artifacts don't mind dying - Wurmcoil Engine , Sundering Titan , Spine of Ish Sah , etc.





Not really. Warden's too slow to be of any massive impact, requires more dudes to even activate, can only activate once a turn and is fairly small.


Plus, alot of artifacts don't mind dying - Wurmcoil Engine , Sundering Titan , Spine of Ish Sah , etc.



The problem is that he exiles artifacts ... so Wurmcoil Engine and Spine of Ish Sah abilities are useless against it.


And the point it's that there are several removal spells that can destroy these decks by removing their key cards (Myr Galvanizer and Myr Battlesphere), since they are artifacts and creatures at the same time, so they can be targeted by anti-creature and anti-artifact spells.

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