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Switch to Forum Live View Mercadian Masques block draft!
7 months ago  ::  Oct 29, 2012 - 8:39AM #441
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,303
Pack 1:

Lunge
Snorting Gahr
Invigorate
Giant Caterpillar
War Cadence
Deadly Insect
Horned Troll
Balloon Peddler
Balloon Peddler
Close Quarters
Flaming Sword
Kyren Glider
Land Grant
Cave Sense
Port Inspector

Pack 2:

Seal of Doom
Laccolith Grunt
Belbe's Percher
Seal of Strength
Flowstone Wall
Mogg Alarm
Seal of Strength
Skyshroud Behemoth
Laccolith Whelp
Bola Warrior
Mossdog
Fog Patch
Wandering Eye
Kill Switch
Spiteful Bully

Pack 3:

Latulla, Keldon Overseer
Silt Crawler
Rhystic Lightning
Zerapa Minotaur
Fault Riders
Thresher Beast
Spur Grappler
Keldon Berserker
Brutal Suppression
Spore Frog
Pygmy Razorback

Next...

Flowering Field
Spore Frog
Marsh Boa
Coastal Hornclaw

Next...

Keldon Arsonist
Whipstitched Zombie
Panic Attack

Next...

Wintermoon Mesa
Inflame

And finally...

Calming Verse  
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7 months ago  ::  Oct 29, 2012 - 9:16AM #442
Tymestalker
Date Joined: Aug 11, 2008
Posts: 1,078
Boa, Panic, Mesa, Verse
Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights.
But you yourself are nothing so divine.
Just next in line.
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7 months ago  ::  Oct 29, 2012 - 9:19AM #443
rstnme
Date Joined: Aug 10, 2012
Posts: 2,555
Frog, Panic, Inflame, Verse
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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7 months ago  ::  Oct 29, 2012 - 9:52AM #444
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
I'll add a third variant:

Boa - useful sideboard card
Panic - better than the other options
Inflame - I guess I might side this in at some stage
Verse - because I have to
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7 months ago  ::  Oct 29, 2012 - 10:30AM #445
Zokorad
Date Joined: Sep 26, 2011
Posts: 2,874
Boa - useful sideboard card
Panic - better than the other options
Inflame - I guess I might side this in at some stage
Verse - because I have to

Blocks I liked: (+1)

Invasion
Onslaught
Mirrodin
Time Spiral
Lorwyn
Zendikar
Return to Ravnica

Blocks I disliked: (-1)

Oddesy
Champions of Kamigawa
Time Echoes
Innistrad
Any Released Blocks not listed in this Sig

Blocks I neutralize: (+/-0)

Ravnica City of Guilds
Shadowmoor
Shards of Alara
Scars of Mirrodin



http://community.wizards.com/paranoia
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7 months ago  ::  Oct 29, 2012 - 11:50AM #446
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,439
Frog-it's a fog that beats. What's not to love?
Zombie-Bear with drawback is typical for this era. Panic does nothing.
Inflame-Mesa is worth some money, however, inflame is better for the deck.
Verse-I always expect to see this in someone's commander deck. One-sided Tranquility seems good enough there. We might sideboard it.
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Hell, if they steal from us, we'd be honored.


oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol



I have 6743 Planeswalker points, that's probably more than you.
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7 months ago  ::  Oct 29, 2012 - 12:00PM #447
isaic16
Date Joined: May 28, 2009
Posts: 1,200
I'll be different, too:

Frog: Boa at best is a 1/1 unblockable.  I don't see how that is good.  We have some pump, but none of it is permanent.  I doubt it swings games, even in the best case.  Frog screws up combat math, and means they can never swing in with everyone productively.
Arsonist: A bad sideboard option is still better than a card we won't play, and I don't know if there is a land that's dangerous enough that we'd want to take out two of ours.  Lands in old sets could be scary.
Inflame: Probably won't make the deck, but I can at least envision scenarios where it would be good in this deck.  Not so much with the Mesa.
Verse: Because we can't leave it there.
Susan Summerson from the Hell breaks loose Flavorful Voting Game
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7 months ago  ::  Oct 29, 2012 - 12:28PM #448
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,565
Boa, Zombie, Inflame, Verse.
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7 months ago  ::  Oct 29, 2012 - 1:30PM #449
Zokorad
Date Joined: Sep 26, 2011
Posts: 2,874
Caan we do Lorwyn next?


Tallies:

4 Boa - 3 Frog
4 Panic - 2 Zombie - 1 Arsonist
6 Inflame - 1 Mesa
Blocks I liked: (+1)

Invasion
Onslaught
Mirrodin
Time Spiral
Lorwyn
Zendikar
Return to Ravnica

Blocks I disliked: (-1)

Oddesy
Champions of Kamigawa
Time Echoes
Innistrad
Any Released Blocks not listed in this Sig

Blocks I neutralize: (+/-0)

Ravnica City of Guilds
Shadowmoor
Shards of Alara
Scars of Mirrodin



http://community.wizards.com/paranoia
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7 months ago  ::  Oct 29, 2012 - 1:33PM #450
Tevish_Szat
  • Unconventional Mafia Pro
  • Dark Lord
Date Joined: Jun 25, 2001
Posts: 9,265
Frog, Arsonist, Inflame, Verse.

I don't know if Greven's drafting software allows it, but I'd love to do triple-Fallen Empires (which is actually 6x fallen empires, opening two packs as a draftable pack).

Either that or Rath Cycle, which should be lots of fun.
"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
THE COALITION WAR GAME
-Phyrexian Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1) [current round]

Last Edited by Ralph on blank, 1920
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