Fault Riders looks really good. I imagine an overcosted worse Putrid Leech in this format is better than just a straight Leech in most formats.
Actually I should probably compare it to Rootwalla .
Fault Riders looks really good. I imagine an overcosted worse Putrid Leech in this format is better than just a straight Leech in most formats.Actually I should probably compare it t
Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.
This is not the deck that needs an Inflame (though I never played this in Masques block...ever). Thresher Beast is nasty in this format.
I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially in the RGb deck we're drafting. I'd rather have massive removal in our main color, clearing the board and letting us stabilize our mana for a turn or two. I could be totally wrong and, honestly, I never drafted/played Mercadian so I don't know diddly about the format.
This is not the deck that needs an Inflame (though I never played this in Masques block...ever). Thresher Beast is nasty in this format.[/quote]I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially
Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.
This is not the deck that needs an Inflame (though I never played this in Masques block...ever). Thresher Beast is nasty in this format.
I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially in the RGb deck we're drafting. I'd rather have massive removal in our main color, clearing the board and letting us stabilize our mana for a turn or two. I could be totally wrong and, honestly, I never drafted/played Mercadian so I don't know diddly about the format.
Inflame is rarely massive removal and most creature that block ours aren't going to survive it.
This is not the deck that needs an Inflame (though I never played this in Masques block...ever). Thresher Beast is nasty in this format.[/quote]I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially
Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.
This is not the deck that needs an Inflame (though I never played this in Masques block...ever). Thresher Beast is nasty in this format.
I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially in the RGb deck we're drafting. I'd rather have massive removal in our main color, clearing the board and letting us stabilize our mana for a turn or two. I could be totally wrong and, honestly, I never drafted/played Mercadian so I don't know diddly about the format.
Inflame is rarely massive removal and most creature that block ours aren't going to survive it.
That's the point innit?
This is not the deck that needs an Inflame (though I never played this in Masques block...ever). Thresher Beast is nasty in this format.[/quote]I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially
Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.
This is not the deck that needs an Inflame (though I never played this in Masques block...ever). Thresher Beast is nasty in this format.
I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially in the RGb deck we're drafting. I'd rather have massive removal in our main color, clearing the board and letting us stabilize our mana for a turn or two. I could be totally wrong and, honestly, I never drafted/played Mercadian so I don't know diddly about the format.
Inflame is rarely massive removal and most creature that block ours aren't going to survive it.
That's the point innit?
I meant that most creatures aren't going to survive the block.
This is not the deck that needs an Inflame (though I never played this in Masques block...ever). Thresher Beast is nasty in this format.[/quote]I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially
Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.
This is not the deck that needs an Inflame (though I never played this in Masques block...ever). Thresher Beast is nasty in this format.
I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially in the RGb deck we're drafting. I'd rather have massive removal in our main color, clearing the board and letting us stabilize our mana for a turn or two. I could be totally wrong and, honestly, I never drafted/played Mercadian so I don't know diddly about the format.
Inflame is rarely massive removal and most creature that block ours aren't going to survive it.
That's the point innit?
I think you misunderstand. Most of *their* creatures won't live through blicking *our* creatures.
Inflame is, more often than not, a worthless, dead card. In a pitched combat, it can increase the death toll on both sides, but it will very, very rarely be in our favor.
The beast, on the other hand, is always in our favor. It's big enough that most blocks will be gang or chump, and even when trading it takes an enemy land with it, generating CA. It's also very cheap for its day: 5 mana for a 4/4 body is laughable now, but was nothing to sneeze at in masques.
This is not the deck that needs an Inflame (though I never played this in Masques block...ever). Thresher Beast is nasty in this format.[/quote]I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially
It's gotta be the Beast. Steal strength is good but we are probably playing just 2-3 black sources for the seal of doom, and steal strength is nowhere near that power level.
It's gotta be the Beast. Steal strength is good but we are probably playing just 2-3 black sources for the seal of doom, and steal strength is nowhere near that power level.
That is one LATE Troubled Healer. I mean seriously late. If I remember this format correctly, those never went past pick 3 because they would just dominate the game if left around. It is very tempting to snap that up even with a Grappler and Might in the pack. It nulls a lot of our removal. In fact, I think that is my pick.
That is one LATE Troubled Healer. I mean seriously late. If I remember this format correctly, those never went past pick 3 because they would just dominate the game if left around. It is very tempting to snap that up even with a Grappler and Migh
I agree with Lobster, we have enough combat tricks. Gnar may be another three drop, but Might isn't a "drop" at all, so it doesn't improve our curve any better really.
I agree with Lobster, we have enough combat tricks. Gnar may be another three drop, but Might isn't a "drop" at all, so it doesn't improve our curve any better really.
Yeah that Healer is unfortunate, but I think we have to take the Grappler here.
Lobster, can I ask why? Our three slot is clogged as is. If it's not counterdrafting the Healer, why is the Grappler the choice over Might?
Four power seems desirable at the 3-drop slot. We have enough non-creatures and ultimately I think we'll be better off taking something for our own deck than hating out the Healer (though it's closer than I like).
Lobster, can I ask why? Our three slot is clogged as is. If it's not counterdrafting the Healer, why is the Grappler the choice over Might?[/quote]Four power seems desirable at the 3-drop slot. We have enough non-creatures and ultimately I think we
Yeah that Healer is unfortunate, but I think we have to take the Grappler here.
Lobster, can I ask why? Our three slot is clogged as is. If it's not counterdrafting the Healer, why is the Grappler the choice over Might?
Four power seems desirable at the 3-drop slot. We have enough non-creatures and ultimately I think we'll be better off taking something for our own deck than hating out the Healer (though it's closer than I like).
Ok, I was just curious. Personally I'm on the other side of this, simply because we have so many 3 drops and I'd rather hate the Healer for just how much it screws with our deck.
Lobster, can I ask why? Our three slot is clogged as is. If it's not counterdrafting the Healer, why is the Grappler the choice over Might?[/quote]Four power seems desirable at the 3-drop slot. We have enough non-creatures and ultimately I think we
Lobster is right on about the Grappler. Thanks to rule changes, he's a 4/2 whenever you want. Troubled healer is late, but white is the color we are certainly not in, and Grappler is too strong to pass up for a hatedraft. Agent of Shauku is pretty good, as well; Ending the game if you hit with any dude and making all combat bad for your opponent. Wild might is okay, but worse than another body. Hazy Homunculus was once decent, but losing mana burn has turned this set on it's head.
Lobster is right on about the Grappler. Thanks to rule changes, he's a 4/2 whenever you want. Troubled healer is late, but white is the color we are certainly not in, and Grappler is too strong to pass up for a hatedraft. Agent of Shauku
I actually kind-of like the Rager here. It gives us something to do with the mana that we're going to be tapping in order to buff guys like the Grappler & Berserker (if we see another one).
I actually kind-of like the Rager here. It gives us something to do with the mana that we're going to be tapping in order to buff guys like the Grappler & Berserker (if we see another one).
It's really close between the mana sink, and the mana-killer, but I think I'll grab the Berserker. We'll be doign everything first main and will never stop rhystic, but I think the aggro elements will be worth it
It's really close between the mana sink, and the mana-killer, but I think I'll grab the Berserker. We'll be doign everything first main and will never stop rhystic, but I think the aggro elements will be worth it
Chilling appration deserves mention. He was strong enough for constructed briefly. He's a blocker that can often stop two attackers. However, Berserker is a 5/3 for four, and we have a glut of three-drops. Rager doesn't work well enough in three colors and has no evasion for his firebreathing.
Chilling appration deserves mention. He was strong enough for constructed briefly. He's a blocker that can often stop two attackers. However, Berserker is a 5/3 for four, and we have a glut of three-drops. Rager doesn't work well enough in three colo
I actually like suppression for the board, but Boa is a good one drop, and those are much harder to come by... except we already have Laccolith Whelp and Mossdog. I don't think we really need another 1-drop creature, so I'd be happy taking the suppression for the board. I think it's easy to underestimate how mana-hungry rebels are: their 1 drop, fetching a 2 drop, costs 3 mana to activate. If they do that with suppression on the board, they're now two off activating what they just fetched rather than 1 (chaining). The loss of tempo is quite brutal for them, giving us enough time to bring out the Thresher Beast or the Gahr or the Berserker or any of the other high-stat creatures that give rebels a bad day.
Suppression.
I actually like suppression for the board, but Boa is a good one drop, and those are much harder to come by... except we already have Laccolith Whelp and Mossdog. I don't think we really need another 1-drop creature, so I'd be happy taking the suppr
I actually like suppression for the board, but Boa is a good one drop, and those are much harder to come by... except we already have Laccolith Whelp and Mossdog. I don't think we really need another 1-drop creature, so I'd be happy taking the suppression for the board. I think it's easy to underestimate how mana-hungry rebels are: their 1 drop, fetching a 2 drop, costs 3 mana to activate. If they do that with suppression on the board, they're now two off activating what they just fetched rather than 1 (chaining). The loss of tempo is quite brutal for them, giving us enough time to bring out the Thresher Beast or the Gahr or the Berserker or any of the other high-stat creatures that give rebels a bad day.
There's a Marsh Boa. I will say, though, that Spore Frog is more annoying to play against. Less of a surprise, but now you're stuck holding yourself back.
There's a Marsh Boa. I will say, though, that Spore Frog is more annoying to play against. Less of a surprise, but now you're stuck holding yourself back.
I don't know, both Verdant Field and Razorback are solid enough to consider. Pygmy is a decent enough early beater, and with a land removal being pretty abysmal, Verdant Field can be a nice reusable pump in the late game(Although Despoil is side-boardable IMO, as it does something a bit more than straight LD).
It's a toss-up between those two, but we need solid critter more than the pump right now so Pygmy Razorback gets my vote.
I don't know, both Verdant Field and Razorback are solid enough to consider. Pygmy is a decent enough early beater, and with a land removal being pretty abysmal, Verdant Field can be a nice reusable pump in the late game(Although Despoil
Actually, for this late, there's a surprising number of decent choices. With some patience, Soul strings almost surely hits. Instant-speed, repeatable pump is also worth considering, but the Razorback is better.
Actually, for this late, there's a surprising number of decent choices. With some patience, Soul strings almost surely hits. Instant-speed, repeatable pump is also worth considering, but the Razorback is better.
Boa - useful sideboard card Panic - better than the other options Inflame - I guess I might side this in at some stage Verse - because I have to
I'll add a third variant:Boa - useful sideboard cardPanic - better than the other optionsInflame - I guess I might side this in at some stageVerse - because I have to
Frog-it's a fog that beats. What's not to love? Zombie-Bear with drawback is typical for this era. Panic does nothing. Inflame-Mesa is worth some money, however, inflame is better for the deck. Verse-I always expect to see this in someone's commander deck. One-sided Tranquility seems good enough there. We might sideboard it.
Frog-it's a fog that beats. What's not to love? Zombie-Bear with drawback is typical for this era. Panic does nothing. Inflame-Mesa is worth some money, however, inflame is better for the deck. Verse-I always expect to see this in someone's commander
Frog: Boa at best is a 1/1 unblockable. I don't see how that is good. We have some pump, but none of it is permanent. I doubt it swings games, even in the best case. Frog screws up combat math, and means they can never swing in with everyone productively. Arsonist: A bad sideboard option is still better than a card we won't play, and I don't know if there is a land that's dangerous enough that we'd want to take out two of ours. Lands in old sets could be scary. Inflame: Probably won't make the deck, but I can at least envision scenarios where it would be good in this deck. Not so much with the Mesa. Verse: Because we can't leave it there.
I'll be different, too:Frog: Boa at best is a 1/1 unblockable. I don't see how that is good. We have some pump, but none of it is permanent. I doubt it swings games, even in the best case. Frog screws up combat math, and means they can never swin
I don't know if Greven's drafting software allows it, but I'd love to do triple-Fallen Empires (which is actually 6x fallen empires, opening two packs as a draftable pack).
Either that or Rath Cycle, which should be lots of fun.
Frog, Arsonist, Inflame, Verse.I don't know if Greven's drafting software allows it, but I'd love to do triple-Fallen Empires (which is actually 6x fallen empires, opening two packs as a draftable pack).Either that or Rath Cycle, which should be lots
If you would like to post your deck idea feel free to now.
I'm doing my update early because I got called into work early tomorrow. Thankfully this should be the last time it happens because the new guy is starting soon.
Pack 1: Lunge Snorting Gahr Invigorate Giant Caterpillar War Cadence Dea