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Flag Herid_Fel October 20, 2012 1:28 PM PDT
Minotaur sounds good.
Flag Tymestalker October 20, 2012 3:10 PM PDT
Minotaur
Flag Sleeping October 20, 2012 3:15 PM PDT
Yup Minotaur. That Wagon is cute though.
Flag Black_Egg October 20, 2012 5:56 PM PDT
In a format that looks likely to build up a lot of mini-guys that will stare at each other for a long time, I prefer Thrive .
Flag Lobster667 October 20, 2012 10:00 PM PDT
Minotaur is fine.
Flag longwalrus October 21, 2012 9:30 AM PDT

Oct 20, 2012 -- 5:56PM, Black_Egg wrote:

In a format that looks likely to build up a lot of mini-guys that will stare at each other for a long time, I prefer Thrive .




I Initially had the same thought, but looking back at our creatures, we are kinda desperate for playable bodies. It's gotta be the Minotaur.

Flag rezzahan October 21, 2012 10:09 AM PDT
Fault Riders
Flag Tymestalker October 21, 2012 10:21 AM PDT

Oct 21, 2012 -- 10:09AM, rezzahan wrote:

Fault Riders




And it's not close.

Flag Zokorad October 21, 2012 12:42 PM PDT

Oct 21, 2012 -- 10:21AM, Tymestalker wrote:

Oct 21, 2012 -- 10:09AM, rezzahan wrote:

Fault Riders




And it's not close.




well it is but Riders is still the pick.

Flag rstnme October 21, 2012 1:07 PM PDT
sure riders
Flag Sleeping October 21, 2012 3:18 PM PDT
Fault Riders looks really good. I imagine an overcosted worse Putrid Leech in this format is better than just a straight Leech in most formats.

Actually I should probably compare it to Rootwalla
Flag Herid_Fel October 21, 2012 5:05 PM PDT
Fault Riders.
Flag Black_Egg October 21, 2012 6:46 PM PDT
Flag Lobster667 October 21, 2012 7:22 PM PDT
Fault.
Flag Falcon_Uk October 22, 2012 12:59 AM PDT
Fault Riders
Flag rstnme October 22, 2012 8:26 AM PDT
Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.
Flag Falcon_Uk October 22, 2012 8:29 AM PDT
Thresher.  We need creatures and a 4/4 with a quasi relevant ability is good.
Flag Tevish_Szat October 22, 2012 8:31 AM PDT
Inflame is NOT Pyroclasm .  Thresher Beast is a very solid body with an upside, which we ought to take.
Flag Tymestalker October 22, 2012 9:30 AM PDT

Oct 22, 2012 -- 8:26AM, rstnme wrote:

Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.




This is not the deck that needs an Inflame (though I never played this in Masques block...ever).  Thresher Beast is nasty in this format.

Flag rstnme October 22, 2012 10:09 AM PDT

Oct 22, 2012 -- 9:30AM, Tymestalker wrote:

Oct 22, 2012 -- 8:26AM, rstnme wrote:

Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.




This is not the deck that needs an Inflame (though I never played this in Masques block...ever).  Thresher Beast is nasty in this format.




I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially in the RGb deck we're drafting. I'd rather have massive removal in our main color, clearing the board and letting us stabilize our mana for a turn or two. I could be totally wrong and, honestly, I never drafted/played Mercadian so I don't know diddly about the format.

Flag Tymestalker October 22, 2012 10:18 AM PDT

Oct 22, 2012 -- 10:09AM, rstnme wrote:

Oct 22, 2012 -- 9:30AM, Tymestalker wrote:

Oct 22, 2012 -- 8:26AM, rstnme wrote:

Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.




This is not the deck that needs an Inflame (though I never played this in Masques block...ever).  Thresher Beast is nasty in this format.




I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially in the RGb deck we're drafting. I'd rather have massive removal in our main color, clearing the board and letting us stabilize our mana for a turn or two. I could be totally wrong and, honestly, I never drafted/played Mercadian so I don't know diddly about the format.




Inflame is rarely massive removal and most creature that block ours aren't going to survive it.

Flag rezzahan October 22, 2012 11:04 AM PDT
Get that Beast.
Flag rstnme October 22, 2012 11:05 AM PDT

Oct 22, 2012 -- 10:18AM, Tymestalker wrote:

Oct 22, 2012 -- 10:09AM, rstnme wrote:

Oct 22, 2012 -- 9:30AM, Tymestalker wrote:

Oct 22, 2012 -- 8:26AM, rstnme wrote:

Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.




This is not the deck that needs an Inflame (though I never played this in Masques block...ever).  Thresher Beast is nasty in this format.




I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially in the RGb deck we're drafting. I'd rather have massive removal in our main color, clearing the board and letting us stabilize our mana for a turn or two. I could be totally wrong and, honestly, I never drafted/played Mercadian so I don't know diddly about the format.




Inflame is rarely massive removal and most creature that block ours aren't going to survive it.




That's the point innit? 

Flag Sleeping October 22, 2012 11:39 AM PDT
Flag Tymestalker October 22, 2012 11:57 AM PDT

Oct 22, 2012 -- 11:05AM, rstnme wrote:

Oct 22, 2012 -- 10:18AM, Tymestalker wrote:

Oct 22, 2012 -- 10:09AM, rstnme wrote:

Oct 22, 2012 -- 9:30AM, Tymestalker wrote:

Oct 22, 2012 -- 8:26AM, rstnme wrote:

Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.




This is not the deck that needs an Inflame (though I never played this in Masques block...ever).  Thresher Beast is nasty in this format.




I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially in the RGb deck we're drafting. I'd rather have massive removal in our main color, clearing the board and letting us stabilize our mana for a turn or two. I could be totally wrong and, honestly, I never drafted/played Mercadian so I don't know diddly about the format.




Inflame is rarely massive removal and most creature that block ours aren't going to survive it.




That's the point innit? 




I meant that most creatures aren't going to survive the block.

Flag Tevish_Szat October 22, 2012 12:02 PM PDT

Oct 22, 2012 -- 11:05AM, rstnme wrote:

Oct 22, 2012 -- 10:18AM, Tymestalker wrote:

Oct 22, 2012 -- 10:09AM, rstnme wrote:

Oct 22, 2012 -- 9:30AM, Tymestalker wrote:

Oct 22, 2012 -- 8:26AM, rstnme wrote:

Thresher or inflame... hm... I think I'll go for Inflame, since it's effectively a board wipe and this deck is kinda slow.




This is not the deck that needs an Inflame (though I never played this in Masques block...ever).  Thresher Beast is nasty in this format.




I definitely wouldn't mind drafting the thresher, but personally I find the GG a little rough, especially in the RGb deck we're drafting. I'd rather have massive removal in our main color, clearing the board and letting us stabilize our mana for a turn or two. I could be totally wrong and, honestly, I never drafted/played Mercadian so I don't know diddly about the format.




Inflame is rarely massive removal and most creature that block ours aren't going to survive it.




That's the point innit? 



I think you misunderstand.  Most of *their* creatures won't live through blicking *our* creatures.

Inflame is, more often than not, a worthless, dead card.  In a pitched combat, it can increase the death toll on both sides, but it will very, very rarely be in our favor.

The beast, on the other hand, is always in our favor.  It's big enough that most blocks will be gang or chump, and even when trading it takes an enemy land with it, generating CA.  It's also very cheap for its day: 5 mana for a 4/4 body is laughable now, but was nothing to sneeze at in masques.

Flag Herid_Fel October 22, 2012 12:31 PM PDT
Thresher Beast.
Flag Zokorad October 22, 2012 12:32 PM PDT

Oct 22, 2012 -- 12:31PM, Herid_Fel wrote:

Thresher Beast.




Flag Lobster667 October 22, 2012 1:54 PM PDT

Oct 22, 2012 -- 12:31PM, Herid_Fel wrote:

Thresher Beast.




Flag Black_Egg October 22, 2012 4:51 PM PDT
Flag EyeHunter October 22, 2012 6:29 PM PDT
Fault riders was great in this format. Good choice.

Oct 22, 2012 -- 11:39AM, Sleeping wrote:

Steal Strength



Yep. deals with the nastiest spellshapers and more.

Flag longwalrus October 22, 2012 9:59 PM PDT
It's gotta be the Beast. Steal strength is good but we are probably playing just 2-3 black sources for the seal of doom, and steal strength is nowhere near that power level.
Flag rstnme October 23, 2012 9:19 AM PDT
Wild Might looks fun
Flag Tymestalker October 23, 2012 9:22 AM PDT
That is one LATE Troubled Healer.  I mean seriously late.  If I remember this format correctly, those never went past pick 3 because they would just dominate the game if left around.   It is very tempting to snap that up even with a Grappler and Might in the pack.  It nulls a lot of our removal.  In fact, I think that is my pick. 
Flag Lobster667 October 23, 2012 9:35 AM PDT
Yeah that Healer is unfortunate, but I think we have to take the Grappler here.
Flag Tymestalker October 23, 2012 9:49 AM PDT

Oct 23, 2012 -- 9:35AM, Lobster667 wrote:

Yeah that Healer is unfortunate, but I think we have to take the Grappler here.




Lobster, can I ask why?  Our three slot is clogged as is.  If it's not counterdrafting the Healer, why is the Grappler the choice over Might?

Flag Sleeping October 23, 2012 9:56 AM PDT
I agree with Lobster, we have enough combat tricks. Gnar may be another three drop, but Might isn't a "drop" at all, so it doesn't improve our curve any better really.
Flag Lobster667 October 23, 2012 10:01 AM PDT

Oct 23, 2012 -- 9:49AM, Tymestalker wrote:

Oct 23, 2012 -- 9:35AM, Lobster667 wrote:

Yeah that Healer is unfortunate, but I think we have to take the Grappler here.




Lobster, can I ask why?  Our three slot is clogged as is.  If it's not counterdrafting the Healer, why is the Grappler the choice over Might?




Four power seems desirable at the 3-drop slot. We have enough non-creatures and ultimately I think we'll be better off taking something for our own deck than hating out the Healer (though it's closer than I like).

Flag Tymestalker October 23, 2012 10:10 AM PDT

Oct 23, 2012 -- 10:01AM, Lobster667 wrote:

Oct 23, 2012 -- 9:49AM, Tymestalker wrote:

Oct 23, 2012 -- 9:35AM, Lobster667 wrote:

Yeah that Healer is unfortunate, but I think we have to take the Grappler here.




Lobster, can I ask why?  Our three slot is clogged as is.  If it's not counterdrafting the Healer, why is the Grappler the choice over Might?




Four power seems desirable at the 3-drop slot. We have enough non-creatures and ultimately I think we'll be better off taking something for our own deck than hating out the Healer (though it's closer than I like).




Ok, I was just curious.  Personally I'm on the other side of this, simply because we have so many 3 drops and I'd rather hate the Healer for just how much it screws with our deck.

Flag rezzahan October 23, 2012 10:30 AM PDT
Hate the Healer.
Flag longwalrus October 23, 2012 10:31 AM PDT
We still need creatures badly- Grappler for me.
Flag EyeHunter October 23, 2012 11:51 AM PDT
Lobster is right on about the Grappler. Thanks to rule changes, he's a 4/2 whenever you want. Troubled healer is late, but white is the color we are certainly not in, and Grappler is too strong to pass up for a hatedraft. Agent of Shauku   is pretty good, as well; Ending the game if you hit with any dude and making all combat bad for your opponent. Wild might is okay, but worse than another body. Hazy Homunculus was once decent, but losing mana burn has turned this set on it's head.
Flag Herid_Fel October 23, 2012 6:50 PM PDT
Spur Grappler.
Flag Tevish_Szat October 23, 2012 9:45 PM PDT
Grappler is surprisingly efficent.  Wild Might is not.
Flag Black_Egg October 23, 2012 9:51 PM PDT
Flag Tymestalker October 24, 2012 9:05 AM PDT
Berserker
Flag isaic16 October 24, 2012 10:13 AM PDT
I actually kind-of like the Rager here.  It gives us something to do with the mana that we're going to be tapping in order to buff guys like the Grappler & Berserker (if we see another one).
Flag rstnme October 24, 2012 10:48 AM PDT
Berserker. You can tap out every turn in this format.
Flag Tevish_Szat October 24, 2012 10:54 AM PDT
It's really close between the mana sink, and the mana-killer, but I think I'll grab the Berserker.  We'll be doign everything first main and will never stop rhystic, but I think the aggro elements will be worth it
Flag EyeHunter October 24, 2012 11:01 AM PDT
Chilling appration deserves mention. He was strong enough for constructed briefly. He's a blocker that can often stop two attackers. However, Berserker is a 5/3 for four, and we have a glut of three-drops. Rager doesn't work well enough in three colors and has no evasion for his firebreathing.
Flag Zokorad October 24, 2012 12:02 PM PDT
Thrive
Flag Herid_Fel October 24, 2012 1:10 PM PDT
Berserker, with reluctance. 
Flag Sleeping October 24, 2012 2:31 PM PDT
Berserker, but I like both black cards.
Flag Black_Egg October 24, 2012 5:10 PM PDT
Flag Falcon_Uk October 25, 2012 2:03 AM PDT
Thrive for me.
Flag longwalrus October 25, 2012 7:30 AM PDT
Quick count says we have about a dozen respectable creatures- not really enough for thrive. Gotta be the Berserker.
Flag Sleeping October 25, 2012 8:53 AM PDT
Brutal Suppression . I'll show you some anarchy!
Flag EyeHunter October 25, 2012 9:06 AM PDT
Marsh boa. Suppression doesn't do enough against rebels unless you open with it.
Flag Falcon_Uk October 25, 2012 9:14 AM PDT
Marsh Boa
Flag Tevish_Szat October 25, 2012 10:08 AM PDT
I actually like suppression for the board, but Boa is a good one drop, and those are much harder to come by... except we already have Laccolith Whelp and Mossdog.  I don't think we really need another 1-drop creature, so I'd be happy taking the suppression for the board.  I think it's easy to underestimate how mana-hungry rebels are: their 1 drop, fetching a 2 drop, costs 3 mana to activate.  If they do that with suppression on the board, they're now two off activating what they just fetched rather than 1 (chaining).  The loss of tempo is quite brutal for them, giving us enough time to bring out the Thresher Beast or the Gahr or the Berserker or any of the other high-stat creatures that give rebels a bad day.

Suppression.
Flag rstnme October 25, 2012 11:42 AM PDT
Boa.

We have pump spells. 
Flag Tymestalker October 25, 2012 4:23 PM PDT

Oct 25, 2012 -- 10:08AM, Tevish_Szat wrote:

I actually like suppression for the board, but Boa is a good one drop, and those are much harder to come by... except we already have Laccolith Whelp and Mossdog.  I don't think we really need another 1-drop creature, so I'd be happy taking the suppression for the board.  I think it's easy to underestimate how mana-hungry rebels are: their 1 drop, fetching a 2 drop, costs 3 mana to activate.  If they do that with suppression on the board, they're now two off activating what they just fetched rather than 1 (chaining).  The loss of tempo is quite brutal for them, giving us enough time to bring out the Thresher Beast or the Gahr or the Berserker or any of the other high-stat creatures that give rebels a bad day.

Suppression.




This for all those reasons.

Flag Black_Egg October 25, 2012 4:48 PM PDT
Flag longwalrus October 25, 2012 7:52 PM PDT
the rebel matchup is inevitable, and inevitably painful. Supression gives us a fighting chance.
Flag Zokorad October 26, 2012 5:02 PM PDT
Marsh Boa sideboard?
Flag Tevish_Szat October 26, 2012 6:04 PM PDT
I'd rather have the Spore Frog.  Nothing else is worth considering.
Flag Zokorad October 26, 2012 6:41 PM PDT

Oct 26, 2012 -- 6:04PM, Tevish_Szat wrote:

I'd rather have the Spore Frog.  Nothing else is worth considering.




But Spore frog is the choice beetween 1 bad card and another bad card that sometimes is not a real choice.

Flag Herid_Fel October 26, 2012 10:15 PM PDT
There's a Marsh Boa. I will say, though, that Spore Frog is more annoying to play against. Less of a surprise, but now you're stuck holding yourself back.
Flag Black_Egg October 27, 2012 5:43 AM PDT
Flag EyeHunter October 27, 2012 7:35 AM PDT
Spore frog is silly goodness.
Flag Tevish_Szat October 27, 2012 8:48 AM PDT
It's all terrible, but Razorback.
Flag longwalrus October 27, 2012 9:59 AM PDT
Verdant field seems cool but I think we just need a body. Pygmy.
Flag I-rock October 27, 2012 12:10 PM PDT

Oct 27, 2012 -- 8:48AM, Tevish_Szat wrote:

It's all terrible, but Razorback.




I don't know, both Verdant Field and Razorback are solid enough to consider.  Pygmy is a decent enough early beater, and with a land removal being pretty abysmal, Verdant Field can be a nice reusable pump in the late game(Although Despoil is side-boardable IMO, as it does something a bit more than straight LD).

It's a toss-up between those two, but we need solid critter more than the pump right now so Pygmy Razorback gets my vote.

Flag EyeHunter October 27, 2012 6:36 PM PDT
Actually, for this late, there's a surprising number of decent choices. With some patience, Soul strings almost surely hits. Instant-speed, repeatable pump is also worth considering, but the Razorback is better.
Flag Black_Egg October 27, 2012 8:51 PM PDT
I like the Verdant Field . Serra Advocate would be a bomb in this format.
Flag Herid_Fel October 28, 2012 4:50 PM PDT
Razorback it is.
Flag rstnme October 28, 2012 4:54 PM PDT
Razorback sure
Flag Zokorad October 28, 2012 5:14 PM PDT
I can't decide.

1/5th vote for everything is the solution.
Flag Falcon_Uk October 29, 2012 2:05 AM PDT
Go Boar
Flag Tymestalker October 29, 2012 9:16 AM PDT
Boa, Panic, Mesa, Verse
Flag rstnme October 29, 2012 9:19 AM PDT
Frog, Panic, Inflame, Verse
Flag Falcon_Uk October 29, 2012 9:52 AM PDT
I'll add a third variant:

Boa - useful sideboard card
Panic - better than the other options
Inflame - I guess I might side this in at some stage
Verse - because I have to
Flag Zokorad October 29, 2012 10:30 AM PDT
Boa - useful sideboard card
Panic - better than the other options
Inflame - I guess I might side this in at some stage
Verse - because I have to

Flag EyeHunter October 29, 2012 11:50 AM PDT
Frog-it's a fog that beats. What's not to love?
Zombie-Bear with drawback is typical for this era. Panic does nothing.
Inflame-Mesa is worth some money, however, inflame is better for the deck.
Verse-I always expect to see this in someone's commander deck. One-sided Tranquility seems good enough there. We might sideboard it.
Flag isaic16 October 29, 2012 12:00 PM PDT
I'll be different, too:

Frog: Boa at best is a 1/1 unblockable.  I don't see how that is good.  We have some pump, but none of it is permanent.  I doubt it swings games, even in the best case.  Frog screws up combat math, and means they can never swing in with everyone productively.
Arsonist: A bad sideboard option is still better than a card we won't play, and I don't know if there is a land that's dangerous enough that we'd want to take out two of ours.  Lands in old sets could be scary.
Inflame: Probably won't make the deck, but I can at least envision scenarios where it would be good in this deck.  Not so much with the Mesa.
Verse: Because we can't leave it there.
Flag Herid_Fel October 29, 2012 12:28 PM PDT
Boa, Zombie, Inflame, Verse.
Flag Zokorad October 29, 2012 1:30 PM PDT
Caan we do Lorwyn next?


Tallies:

4 Boa - 3 Frog
4 Panic - 2 Zombie - 1 Arsonist
6 Inflame - 1 Mesa
Flag Tevish_Szat October 29, 2012 1:33 PM PDT
Frog, Arsonist, Inflame, Verse.

I don't know if Greven's drafting software allows it, but I'd love to do triple-Fallen Empires (which is actually 6x fallen empires, opening two packs as a draftable pack).

Either that or Rath Cycle, which should be lots of fun.
Flag EyeHunter October 29, 2012 2:31 PM PDT
Rath or Urza's would be great. Triple Coldsnap or Ice age, alliances, coldsnap would also be interesting.
Flag Black_Egg October 29, 2012 5:28 PM PDT

Oct 29, 2012 -- 9:52AM, Falcon_Uk wrote:

I'll add a third variant:

Boa - useful sideboard card
Panic - better than the other options
Inflame - I guess I might side this in at some stage
Verse - because I have to




Remind me to never draft this block again though. (but still with a big thank you to Greven for his efforts!)

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