Please Please Please Autocard/// / / / [c]Protean Hydra[/c] => Protean Hydra / / / I can't read the cards you reference without it... / Well, ok, I CAN read the cards, but it involves opening Gatherer, looking your card up by name, hoping it's spelled right, and...
I'm just too lazy to do it, alright? Please Autocard.
I assume you're talking about the Second Sunrise decklist from Jacob's article? Because this is Mike Flores' thread, and he didn't mention it at all.
Second Sunrise combo decks need to churn through a bunch of cards, hoping to draw more trinkets and Sunrises to keep the combo going. The last thing they want to draw after "going off" is a bunch of land. So playing fetchlands can be worth it purely to pull islands out of the deck so you won't draw them later.
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"You know all these cool graveyard effects we've been giving you in the last block and now this set with the Golgari? Don't you ever even think about playing those cards, you miserable lout." -Wizards of the Coast
I know, those cool graveyard effects would get out of hand otherwise, but jeez, too much hate, and suddenly they're no good!
The thing with graveyard stratagies is that unless you make very strong hate cards for it, it doesn't have answers at all. Against creatures decks, you cna run creature kill and mass removal [though admittedly, sometimes that is less effective], but unless you have a card to specifically target the graveyard, you can't do anything about it.
That, and the whole 'once bitten, twice shy' thing.
Man, good thing we have this. Without it, we'd have to settle for Grafdigger's Cage. Or Groundseal. Or that new red two-drop. Or Tormod's Crypt. Or...
The funniest part is that this is the second graveyard hoser they've deemed worthy of a preview article in this set. Guys, this stuff just isn't that exciting. I guarantee no one is thinking, "Man, now I can't wait to get my hands on RTR... it's got more graveyard hate!"
The thing with graveyard stratagies is that unless you make very strong hate cards for it, it doesn't have answers at all. Against creatures decks, you cna run creature kill and mass removal [though admittedly, sometimes that is less effective], but unless you have a card to specifically target the graveyard, you can't do anything about it.
That, and the whole 'once bitten, twice shy' thing.
There's plenty of "fair" graveyard hate published in RTR, from Cremate to Dryad Militant to Ash Zealot. I certainly wouldn't call Dryad Militant anything but strong.
Rest in Peace combines complete shutdown with near-irremovability by some of the hosed decks - hence the comparison to Light of Day . Two mana spells that win the game are cool in Legacy , but this is the sort of hoser that I'd thought Design had forsworn.
I certainly wouldn't call Dryad Militant anything but strong.
I would. It doesn't have the human type so it doesn't synergize with Innistrad's white human aggro deck like Elite Vanguard at least did. Which was already a shaky include as 2/1 for 1 just isn't all that powerful these days. Plus that this ability does absolutely nothing against the vast majority of decks.
Now I'm not saying I actually will, it sure is a strong card, but not nearly as strong as some doomsayers think.
Rest in Peace combines complete shutdown with near-irremovability by some of the hosed decks - hence the comparison to Light of Day . Two mana spells that win the game are cool in Legacy , but this is the sort of hoser that I'd thought Design had forsworn.
What they have forsworn is strong hosers for a broad category, like a color or creatures. What they'll still print is strong hosers for narrow strategies.
Gimme four! This card is so awesome! I am positively sick of the Thought Scour/Runechanters Pike combo, for which this was undoubtedtly a solution card. This will render Snapcaster Mage useless against the white heavy decks I foresee running in the new Standard. This also makes mill out a viable strategy because "discard seven cards" with Mind Sculpt becomes "exile seven cards".