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Switch to Forum Live View Duels 2013 Expansion & Update Now Available!
8 months ago  ::  Oct 17, 2012 - 5:32AM #81
Remus_Thirty
Date Joined: Dec 2, 2011
Posts: 25

Oct 17, 2012 -- 12:48AM, Bronxchulo wrote:


Random deck select.  Really how hard would it be to insert another "deck" space in the current list to select in the lobby room.  The deck would just have a big ? on it and you just dont know what deck you playing till your in the game.  What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt




Something like this. I was thinking maybe it could be a game mode option like FFA, 2HG, Planechase, etc. Just add another option for a random deck version of each mode. If you're in FFA - Random, theres no deck choice option at all (as an example) and you're only playing against others in the same mode.

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8 months ago  ::  Oct 18, 2012 - 11:30PM #82
Matsumoto
Date Joined: Sep 12, 2011
Posts: 251

Oct 17, 2012 -- 12:48AM, Bronxchulo wrote:

  1. Bring back the count down clock from the first Duels game.  Once everyone in the room lights up green a clock counts down from 5 and when it hits 0 the game starts.  I been staying this since 2012 it needed to be brought back cuz just waiting on the person to start the game can take forever especially when they not even there.
  2. Bring back the ability to Side Board while in the game lobby like it was in the first Duels game. Made it so much easier to go into your deck to redo what you wanted to do quick and then be able to start the game.  Again im not sure why you took these first 2 things out from 2012 and 2013. These 2 options listed above did not make the game worse and most ppl liked the way it worked so to just take those out didnt make sense.
  3. Random deck select.  Really how hard would it be to insert another "deck" space in the current list to select in the lobby room.  The deck would just have a big ? on it and you just dont know what deck you playing till your in the game.  What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt




This^ 
1 & 2 are so accurate from the ppl I've played with sense 2010. alot of them have merged into the new games (2012, 2013). And for every one of my play groups that's switched games loyally following DoTP sense 09, have been asking the same thing!

#3) is also true, not only would it spice up multi player games, But adding more options would bring ppl back into DoTP because then the room leader could force players to random decks. instead of the power 5 decks. like in dotp 09, where you could forbid the use of a DLC decks.

4) there also needs to be a discussion about these alternitive games. achenemy, planechase, etc etc. There needs to be a reward system for playing these, cause Archenemy died almost as soon as it was released, because everyone wanted to be the Enemy, and not one of the 3 players. Plane chanse is ok, but way too random...and not entirerly fun when your entire battlefield is demolished by a plane phasing out.(happens way too often) Espcially when your opponents are working to keep you down.

5) I'd like to see more options in 4 player ffa, and higher starting life total. in 2009 dotp u could increase and decrease your starting hand count from 4 to 8, and life total up to 40. I said it before in 2012 that for 4 player ffa starting life total @ 20 is bad, because if 2-3 ppl gang up on 1 player they can kill you before turn 4. and 4 player is all about politics!

6) Need to add: in match mics icon. So when you have 4 players all using mic's in 4 player FFA you know who is talking. I shouldn't have to go into mute players from options just to try to figure out whos voice is talking...that's too much work I just want to play to relax.

they should probably just do away with 3 players, no one does it. it's alwasy 2 vs 1, then 1 on 1.

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8 months ago  ::  Oct 19, 2012 - 1:46AM #83
Bronxchulo
Date Joined: Jan 22, 2012
Posts: 125

Oct 18, 2012 -- 11:30PM, Matsumoto wrote:

Oct 17, 2012 -- 12:48AM, Bronxchulo wrote:

  1. Bring back the count down clock from the first Duels game.  Once everyone in the room lights up green a clock counts down from 5 and when it hits 0 the game starts.  I been staying this since 2012 it needed to be brought back cuz just waiting on the person to start the game can take forever especially when they not even there.
  2. Bring back the ability to Side Board while in the game lobby like it was in the first Duels game. Made it so much easier to go into your deck to redo what you wanted to do quick and then be able to start the game.  Again im not sure why you took these first 2 things out from 2012 and 2013. These 2 options listed above did not make the game worse and most ppl liked the way it worked so to just take those out didnt make sense.
  3. Random deck select.  Really how hard would it be to insert another "deck" space in the current list to select in the lobby room.  The deck would just have a big ? on it and you just dont know what deck you playing till your in the game.  What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt




This^ 
1 & 2 are so accurate from the ppl I've played with sense 2010. alot of them have merged into the new games (2012, 2013). And for every one of my play groups that's switched games loyally following DoTP sense 09, have been asking the same thing!

#3) is also true, not only would it spice up multi player games, But adding more options would bring ppl back into DoTP because then the room leader could force players to random decks. instead of the power 5 decks. like in dotp 09, where you could forbid the use of a DLC decks.

4) there also needs to be a discussion about these alternitive games. achenemy, planechase, etc etc. There needs to be a reward system for playing these, cause Archenemy died almost as soon as it was released, because everyone wanted to be the Enemy, and not one of the 3 players. Plane chanse is ok, but way too random...and not entirerly fun when your entire battlefield is demolished by a plane phasing out.(happens way too often) Espcially when your opponents are working to keep you down.

5) I'd like to see more options in 4 player ffa, and higher starting life total. in 2009 dotp u could increase and decrease your starting hand count from 4 to 8, and life total up to 40. I said it before in 2012 that for 4 player ffa starting life total @ 20 is bad, because if 2-3 ppl gang up on 1 player they can kill you before turn 4. and 4 player is all about politics!

6) Need to add: in match mics icon. So when you have 4 players all using mic's in 4 player FFA you know who is talking. I shouldn't have to go into mute players from options just to try to figure out whos voice is talking...that's too much work I just want to play to relax.

they should probably just do away with 3 players, no one does it. it's alwasy 2 vs 1, then 1 on 1.




  1. yeah you right it would be nice to be able to choose starting life size, although it was always usually life 40 for the games on the first Duel that almost everyone choose.
  2. you always right about the starting deck size too, as most of us always started with 8 cards.
  3. I also would like to see all decks have a way of gaining life like in the first Duels game.  A lot of ppl enjoyed those games when you have ppl with a ton a life to beat down.
  4. you also right about the being able to restrict DLC decks from the game room if you wanted to play like that.


Overall i and a lot of ppl say that the frist Duels game had a lot of things right.  Everyone had the oppertuity to gain life with any deck they played, each deck was almost evenly matched (some say vamps were op but never had must trouble with them)


Just doenst make sense why they took out so many of the good things form the very first game that ppl did like.

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