The new Duels of the Planeswalkers 2013 Expansion is now available!
As already explained in the Arcana announcement, the expansion contains five additional decks which correspond with the dual-colored Azorius (Blue/White), Golgari (Green/Black), Izzet (Blue/Red), Rakdos (Red/Black), and Selesnya (Green/White) guilds of Ravnica. The expansion also provides new campaign levels and challenges to solve, new persona portraits, and achievements/trophies to unlock.
Also releasing at the same time as the expansion are new game updates to download. The patch notes for each platform are as follows:
Serra Ascendant’s ability changed from “As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying” to “As long as you have at least 10 life more than your starting life total, Serra Ascendant gets +5/+5 and has flying.” This only affects the Two-Headed Giant Format, where it raises the life total requirement to 40 to trigger Serra’s Ascendant’s ability. This change does not impact any other format.”
Liliana’s Shade, Nantuko Shade, and Nightwing Shade now have the correct power and toughness when moving from the battlefield to other zones.
Abilities that cause Warren Instigator to fight other creatures now affect Warren Instigator correctly In the Planechase game mode, descriptive text that was missing or incorrect in some languages has been fixed.
An issue that prevented players from finding multiplayer opponents has been addressed.
Accepting an invite while using deck manager now takes you to the correct multiplayer lobby.
The new Duels of the Planeswalkers 2013 Expansion is now available!As already explained in the Arcana announcement, the expansion contains five additional decks which correspond with the dual-colored Azorius (Blue/White), Golgari (Green/Black), Izzet
The new Duels of the Planeswalkers 2013 Expansion is now available!
As already explained in the Arcana announcement, the expansion contains five additional decks which correspond with the dual-colored Azorius (Blue/White), Golgari (Green/Black), Izzet (Blue/Red), Rakdos (Red/Black), and Selesnya (Green/White) guilds of Ravnica. The expansion also provides new campaign levels and challenges to solve, new persona portraits, and achievements/trophies to unlock.
Also releasing at the same time as the expansion are new game updates to download. The patch notes for each platform are as follows:
That's a lot of issues addressed compared to the fixes we got last version. Thanks for fixing that stuff and thank you Sean for communicating this info in a timely manner.
That's a lot of issues addressed compared to the fixes we got last version. Thanks for fixing that stuff and thank you Sean for communicating this info in a timely manner.
This is great. I must say that I am impressed just how improved communication with the customers is since you have started; it is really appreciated.
Just wandered if you could go into a little more detail about what the UI updates were for the PS3 version? Were any changes made to the UI regarding the issues Plasma TV owners were having?
Also, the expansion has released fine in EU but we seem to be missing the deck unlock keys again; any idea when the expansion deck unlocks will appear on the EU PSN?
Hi Sean,This is great. I must say that I am impressed just how improved communication with the customers is since you have started; it is really appreciated.Just wandered if you could go into a little more detail about what the UI updates were for t
I have the full version on the Ipad and updated DOTP2013 yesterday but i can't seem to play with the new decks or play against them on Campaign mode. Also in Deck editor is keeps on saying "loading".
Awaiting your reply.
Hi Sean,I have the full version on the Ipad and updated DOTP2013 yesterday but i can't seem to play with the new decks or play against them on Campaign mode.Also in Deck editor is keeps on saying "loading".Awaiting your reply.
So, Duels 2013 comes out. Tap your own mana, they said. 2 colour decks coming soon, they said.
...then why is it the option is only given to you when activating abilties (equip costs, regeneration etc.) and never when casting spells? Y'know, the thing you do with lands 90% of the time. This happened with the Exalted deck before the DLC came out, and I was hoping it would be addressed with the DLC release.
This would be the perfect time to ask me how I want my lands tapped, as I have a clear choice to make here. But it doesn't, went ahead and left me with 2 untapped Islands, despite having no Auras to use the Researchers ability with.
But if I activate Lyzolda, the Blood Witch 's ability, with 2 Swamps and a Mountain untapped, Typhoid Rats in hand, it'll ask me which lands I want to tap.
wut?
So, Duels 2013 comes out. Tap your own mana, they said. 2 colour decks coming soon, they said. ...then why is it the option is only given to you when activating abilties (equip costs, regeneration etc.) and never when casting spells? Y'know, the thin
@juanolo If you installed your update after you installed the expansion it will render the new decks unlockable. Reinstall the expansion and that should help.
@juanoloIf you installed your update after you installed the expansion it will render the new decks unlockable. Reinstall the expansion and that should help.
Thanks for helping Garkaz out. I believe the tip for mana selection is given when you first play Exalted Darkness (or any dual color deck, I assume), but I agree it could be made a little more obvious.
@whitephantasmo: I'll check on this for you.
@Juanolo: thedevilwuster gave some advice to reinstall the expansion now that you've updated. I haven't heard about this problem occurring yet, and I have no idea if his plan will resolve your issue... but please let us know if it does. :p
If I learn of another possible solution, I'll let you know as well.
Thanks for helping Garkaz out. I believe the tip for mana selection is given when you first play Exalted Darkness (or any dual color deck, I assume), but I agree it could be made a little more obvious.@whitephantasmo: I'll check on this for you.@Juan
@sean Bud of mine had the update/expansion order issue on his Ps3 yesterday as his expansion was installed before he started the game and hade to update. Reinstalling the expansion did the trick.
@seanBud of mine had the update/expansion order issue on his Ps3 yesterday as his expansion was installed before he started the game and hade to update. Reinstalling the expansion did the trick.
Thank you good sir. Looking at it after the fact it does seem a little harsh. I hope Sir_Hellraiser isn't too bent out of shape.
Im sure if he checked out any of your other posts he wouldnt take it to harshly hell it wouldnt bother me in the slightest. If one can not laugh at ones self one does not deserve to laugh at all.
Im sure if he checked out any of your other posts he wouldnt take it to harshly hell it wouldnt bother me in the slightest. If one can not laugh at ones self one does not deserve to laugh at all.
Quick update - I've just added the iPad update notes to my original post.
Loving the avatar sean probs to wuster for making it XD
Haha, I figured Emeril deserved a day of recognition. My Simic masters will demand I return to them before too long, though. The Combine cannot be denied.
Loving the avatar sean probs to wuster for making it XD[/quote]Haha, I figured Emeril deserved a day of recognition. My Simic masters will demand I return to them before too long, though. The Combine cannot be denied.
Hey Sean, now that the expansion is out, can you tell us what went into the design of the Izzet Mindstorms deck? Why are there so many big creatures that no one is really going to use? 3 Thunder Dragon , 2 Living Inferno , 2 Conquering Masticore , Hoard-smelter Dragon , Insurrection , 2 Invoke the Firemind , and those are just some of the cards that I'm NOT using in the deck. Why is there only 1 copy of Gelectrode ? Why doesn't the deck have any bounce whatsoever, or some cheaper burn? Instead we get 3 Volcanic Geyser , which at every mana cost is strictly worse than the rest of the burn cards. What's the deal behind the design of this deck? We're practically forced to run the medicrity of Steamcore Weird .
Hey Sean, now that the expansion is out, can you tell us what went into the design of the Izzet Mindstorms deck? Why are there so many big creatures that no one is really going to use? 3 Thunder Dragon , 2 Livin
Hey Sean, now that the expansion is out, can you tell us what went into the design of the Izzet Mindstorms deck? Why are there so many big creatures that no one is really going to use? 3 Thunder Dragon , 2 Living Inferno , 2 Conquering Masticore , Hoard-smelter Dragon , Insurrection , 2 Invoke the Firemind , and those are just some of the cards that I'm NOT using in the deck. Why is there only 1 copy of Gelectrode ? Why doesn't the deck have any bounce whatsoever, or some cheaper burn? Instead we get 3 Volcanic Geyser , which at every mana cost is strictly worse than the rest of the burn cards. What's the deal behind the design of this deck? We're practically forced to run the medicrity of Steamcore Weird .
+1
Very frustrating.
All the cards mentioned have also been left out of my build. With the exception of the Masticore IMO they're overpriced cards. Invoke the firemind WTF. (read: pay 4 mana draw 1 card or pay 4 mana do one damage) value! and not even an instant.
Just give us the blue/red from DOTP '09 with core editing please.
+1 Very frustrating.All the cards mentioned have also been left out of my build. With the exception of the Masticore IMO they're overpriced cards. Invoke the firemind WTF. (read: pay 4 mana draw 1 card or pay 4
That's assuming you have that exact amount of mana and only the card in question and Invoke in your hand. Also, you forgot Volcanic Geyser which, the answer is Never.
Honest answer.
At what amount of mana is Invoke the Firemind worth playing over Tidings , Compulsive Research , Cerebral Vortex
+1 Agreed. Geyser was my first pull out. Absolute rubbish in this deck
Wait, you don't agree then. Considering Invoke is grossly inefficient, sorcery speed, card draw your primary reason for including it would be for direct damage. Volcanic Geyser is in every conceivable way superior to Invoke the Firemind.
Invoke was actually the very first card I pulled out.
Wait, you don't agree then. Considering Invoke is grossly inefficient, sorcery speed, card draw your primary reason for including it would be for direct damage. Volcanic Geyser is in every conceivable way superior to Invoke the Firemind.Invoke was ac
Misunderstood you. Have not unlocked it all yet but with clean way my deck is running the geyser is nothing but a burdon. Invoke is much worse to me unless you're really depending on draw/damage. We'll see though. After it's fully unlocked, geyser may have a place.
Misunderstood you. Have not unlocked it all yet but with clean way my deck is running the geyser is nothing but a burdon. Invoke is much worse to me unless you're really depending on draw/damage. We'll see though. After it's fully unlocked, geyser ma
Misunderstood you. Have not unlocked it all yet but with clean way my deck is running the geyser is nothing but a burdon. Invoke is much worse to me unless you're really depending on draw/damage. We'll see though. After it's fully unlocked, geyser may have a place.
Yeah, for the line in question he listed cards comparable to Invoke, but forgot Geyser. You would never ever use Invoke the Firemind if you want damage and have a Volcanic Geyser in your hand.
Never.
Ever...
Yeah, for the line in question he listed cards comparable to Invoke, but forgot Geyser. You would never ever use Invoke the Firemind if you want damage and have a Volcanic Geyser in your hand. Never. Ever...
Misunderstood you. Have not unlocked it all yet but with clean way my deck is running the geyser is nothing but a burdon. Invoke is much worse to me unless you're really depending on draw/damage. We'll see though. After it's fully unlocked, geyser may have a place.
Yeah, for the line in question he listed cards comparable to Invoke, but forgot Geyser. You would never ever use Invoke the Firemind if you want damage and have a Volcanic Geyser in your hand.
Never.
Ever...
Unless you only had one mountain in play
Yeah, for the line in question he listed cards comparable to Invoke, but forgot Geyser. You would never ever use Invoke the Firemind if you want damage and have a Volcanic Geyser in your hand. Never. Ever...[/quote]Unless you only had one mountain in
The expansion campaign didn't seem as good as the main one, I guess because its not split up into story sections like the main one is and is just a series of the decks. Would have been more fun if it had some new encounters too in my opinion and maybe an info screen like the planeswalkers but explaining a bit baout each guild.
The expansion campaign didn't seem as good as the main one, I guess because its not split up into story sections like the main one is and is just a series of the decks. Would have been more fun if it had some new encounters too in my opinion and mayb
The expansion campaign didn't seem as good as the main one, I guess because its not split up into story sections like the main one is and is just a series of the decks. Would have been more fun if it had some new encounters too in my opinion and maybe an info screen like the planeswalkers but explaining a bit baout each guild.
I agree - the original campaign was better because it provided *some* minimal background story on the planeswalkers and that was a cool novelty. I don't know anything about these guilds and it would have been nice for them to have done something different.
On the whole, though, the expansion rocks - the new decks are great, except for the Izzet deck, which for me is on par with Dragon's Roar from 2012. I believe I am currently winless online with that deck, and everyone who has played against me online with that deck is also winless against me.
I want to like it, I really do. I will try some different builds and I hope I'm just doing something wrong or haven't developed the necessary skillset to play it effectively. But really - 3 Thunder Dragons?!! This does not seem playable. It seems foolish to include even one. I would have prefered 3 Storm Crow - seriously. The deck would be substantially better with that switch. Or I'd prefer they just scrapped the deck entirely and just gave us Cloudburst again, card for card, but with a 'may' effect on Murder of Crows that worked properly.
However the other 4 decks are outstanding and I hope that the Izzet deck can be figured out.
I agree - the original campaign was better because it provided *some* minimal background story on the planeswalkers and that was a cool novelty. I don't know anything about these guilds and it would have been nice for them to have done something dif
They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?
They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?
They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?
Since they're still releasing the 10 we already have? I'm guessing never. The price of cheating.
They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?[/quote]Since they're still releasing the 10 we already have? I'm guessing n
They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?
Since they're still releasing the 10 we already have? I'm guessing never. The price of cheating.
I wouldn't call figuring something out because of poor code design cheating.
They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?[/quote]Since they're still releasing the 10 we already have? I'm guessing n
They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?
Do you mean the expansion was supposed to come with deck keys? Or did I misunderstand you?
They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?[/quote]Do you mean the expansion was supposed to come with deck keys? Or di
It should be. I believe Ipad already have it. What's the use of making us wait and buy it if almost everyone can't wait and already decided to unlock it manually?
It should be. I believe Ipad already have it. What's the use of making us wait and buy it if almost everyone can't wait and already decided to unlock it manually?
They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?
Since they're still releasing the 10 we already have? I'm guessing never. The price of cheating.
I wouldn't call figuring something out because of poor code design cheating.
Getting content before it's intended release is cheating. The fact that they served it up on a silver platter is besides the point. :P
They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?[/quote]Since they're still releasing the 10 we already have? I'm guessing n
Maybe during next update, you Can include a Random Deck Selector.
That would add a lot of fun and enjoyment and longevity for people like me, who play the game a lot.
Thank You! :D
Maybe during next update, you Can include a Random Deck Selector.That would add a lot of fun and enjoyment and longevity for people like me, who play the game a lot.Thank You! :D
Hello, is expected tolaunchtheDLCon PSNStoreBrazil?
It will be launching in Brazil, yes. Check the PSN store again next Tuesday or Wednesday.
DLC was released, but only UNLOCK Key ones. What about new deck expansions?
It will be launching in Brazil, yes. Check the PSN store again next Tuesday or Wednesday.[/quote]DLC was released, but only UNLOCK Key ones. What about new deck expansions?
Maybe during next update, you Can include a Random Deck Selector.
That would add a lot of fun and enjoyment and longevity for people like me, who play the game a lot.
Thank You! :D
Seconded. Thirded, if I could.
Thirded, but i don't think it will make much difference. We have been asking for this for YEARS and they still haven't put it in the game.
Seconded. Thirded, if I could.[/quote]Thirded, but i don't think it will make much difference. We have been asking for this for YEARS and they still haven't put it in the game.
Maybe during next update, you Can include a Random Deck Selector.
That would add a lot of fun and enjoyment and longevity for people like me, who play the game a lot.
Thank You! :D
Seconded. Thirded, if I could.
Thirded, but i don't think it will make much difference. We have been asking for this for YEARS and they still haven't put it in the game.
Fourthed.
@Sean,
Why has the community been ignored on this point? I get the feeling that ideas are held back from implementation, to be put into future games instead. Probably done in order to continue the development of the game slowly and hence secure it's future sales in the long term by demonstrating (and selling) the evolution of the game year-on-year. Plenty of ethical ambiguity here should this be the case.
Is a random deck selector scheduled to be a big selling point of DOTP 2021?
Cheers.
Seconded. Thirded, if I could.[/quote]Thirded, but i don't think it will make much difference. We have been asking for this for YEARS and they still haven't put it in the game. [/quote]Fourthed. @Sean, Why has the community been ignored on this poin
Maybe during next update, you Can include a Random Deck Selector.
That would add a lot of fun and enjoyment and longevity for people like me, who play the game a lot.
Thank You! :D
Seconded. Thirded, if I could.
Thirded, but i don't think it will make much difference. We have been asking for this for YEARS and they still haven't put it in the game.
Fourthed.
@Sean,
Why has the community been ignored on this point? I get the feeling that ideas are held back from implementation, to be put into future games instead. Probably done in order to continue the development of the game slowly and hence secure it's future sales in the long term by demonstrating (and selling) the evolution of the game year-on-year. Plenty of ethical ambiguity here should this be the case.
Is a random deck selector scheduled to be a big selling point of DOTP 2021?
Cheers.
Assuming it hasn't been ignored, implementation is likely the biggest impediment. After all, it's not you that you want to be selecting a random deck, it's your opponent. It's not as simple as "insert random deck option here".
Seconded. Thirded, if I could.[/quote]Thirded, but i don't think it will make much difference. We have been asking for this for YEARS and they still haven't put it in the game. [/quote]Fourthed. @Sean, Why has the community been ignored on this poin
It's outrageously incompetent that the Steam deck unlock keys haven't been released yet. Might as well break out the insults as they most likely never will be at this point.
It's outrageously incompetent that the Steam deck unlock keys haven't been released yet. Might as well break out the insults as they most likely never will be at this point.
Why has the community been ignored on this point? I get the feeling that ideas are held back from implementation, to be put into future games instead. Probably done in order to continue the development of the game slowly and hence secure it's future sales in the long term by demonstrating (and selling) the evolution of the game year-on-year. Plenty of ethical ambiguity here should this be the case.
Is a random deck selector scheduled to be a big selling point of DOTP 2021?
Cheers.
I can't speak to any future releases or content of any kind, but I can assure you that I've passed on the request for a random deck option. It's been made multiple times in the past, and I was sure to let the design team know there was such a high demand for it.
I can't speak to any future releases or content of any kind, but I can assure you that I've passed on the request for a random deck option. It's been made multiple times in the past, and I was sure to let the design team know there was such a high de
"After all, it's not you that you want to be selecting a random deck, it's your opponent."
I´m afraid you got that wrong, friend.
I don´t care what my opponent is playing, or how/why he choosed to play, what he play.
I want the game to pick a random deck for ME to play. I believe people like me, who wants and will benefit from the the randomdeck selector; Are people, who plays the game A LOT and has every card unlocked and got a competitive/decent build for each deck.
It's not as simple as "insert random deck option here".
Seriously. Yes, it is. It is what I want.
I Will pay 1200 Microsoft point for that option. It will prolong the lifespan for this game by a great deal. At least for me
But to Clarify. When I pick "randomselect" I should not be able to see, what deck I got, untill the match has started. This is important. So I will not just hit random until I get a specifik deck. Because I have no discipline
"After all, it's not you that you want to be selecting a random deck, it's your opponent."I´m afraid you got that wrong, friend.I don´t care what my opponent is playing, or how/why he choosed to play, what he play.I want the game to pick
well you seem to be a special case. The real reason most of us want is a random deck option that makes both people use random decks. As it stands right now only a handful of decks get used on a regular basis and it makes the game stale and repetitive. Random decks would be invaluable to adding to the replayability of the game.
well you seem to be a special case. The real reason most of us want is a random deck option that makes both people use random decks. As it stands right now only a handful of decks get used on a regular basis and it makes the game stale and repetitive
well you seem to be a special case. The real reason most of us want is a random deck option that makes both people use random decks. As it stands right now only a handful of decks get used on a regular basis and it makes the game stale and repetitive. Random decks would be invaluable to adding to the replayability of the game.
Why has the community been ignored on this point? I get the feeling that ideas are held back from implementation, to be put into future games instead. Probably done in order to continue the development of the game slowly and hence secure it's future sales in the long term by demonstrating (and selling) the evolution of the game year-on-year. Plenty of ethical ambiguity here should this be the case.
Is a random deck selector scheduled to be a big selling point of DOTP 2021?
Cheers.
I can't speak to any future releases or content of any kind, but I can assure you that I've passed on the request for a random deck option. It's been made multiple times in the past, and I was sure to let the design team know there was such a high demand for it.
Thanks for your response, it's good to know you're passing this stuff on.
Although, mindbogglingly and frustratingly, I'm unsure why you're unable to talk about future content. I'd be grateful if you could elaborate on why Wizards won't let you discuss possible future features?
I can't speak to any future releases or content of any kind, but I can assure you that I've passed on the request for a random deck option. It's been made multiple times in the past, and I was sure to let the design team know there was such a high de
Damn, still no word on the next expansion? Im a little surprised, I thought we woulda heard something by now.
At the rate they've been giving us information, I'm not expecting to hear anything about another expansion/deck packs until 4 days before they're released on the official site. Then Sean will announce the same thing on here 3 days before. Needless to say, I'm dissappointed on the rate they're giving out info. The product itself is great and well worth it value-wise. What a shame.
At the rate they've been giving us information, I'm not expecting to hear anything about another expansion/deck packs until 4 days before they're released on the official site. Then Sean will announce the same thing on here 3 days before. Needless to
Wouldn't be simple enough to have a random deck select option next to the AI takeover option for whoever hosts the match, don't they have something similar in fighting games like Street Fighter? That way, in the match select screen you could see whether or not it's a random deck match or not. Or maybe just have a '?' in the deck select screen that picks a random deck for you, or the AI if that's who you're choosing for.
Also, I'd like to see a return to lobby button at the end of matches. Sucks having to go back to the menu to change either deck when versing AI.
Wouldn't be simple enough to have a random deck select option next to the AI takeover option for whoever hosts the match, don't they have something similar in fighting games like Street Fighter? That way, in the match select screen you could see whet
Bring back the count down clock from the first Duels game. Once everyone in the room lights up green a clock counts down from 5 and when it hits 0 the game starts. I been staying this since 2012 it needed to be brought back cuz just waiting on the person to start the game can take forever especially when they not even there.
Bring back the ability to Side Board while in the game lobby like it was in the first Duels game. Made it so much easier to go into your deck to redo what you wanted to do quick and then be able to start the game. Again im not sure why you took these first 2 things out from 2012 and 2013. These 2 options listed above did not make the game worse and most ppl liked the way it worked so to just take those out didnt make sense.
Random deck select. Really how hard would it be to insert another "deck" space in the current list to select in the lobby room. The deck would just have a big ? on it and you just dont know what deck you playing till your in the game. What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt
Bring back the count down clock from the first Duels game. Once everyone in the room lights up green a clock counts down from 5 and when it hits 0 the game starts. I been staying this since 2012 it needed to be brought back cuz just waiting on the
Random deck select. Really how hard would it be to insert another "deck" space in the current list to select in the lobby room. The deck would just have a big ? on it and you just dont know what deck you playing till your in the game. What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt
Something like this. I was thinking maybe it could be a game mode option like FFA, 2HG, Planechase, etc. Just add another option for a random deck version of each mode. If you're in FFA - Random, theres no deck choice option at all (as an example) and you're only playing against others in the same mode.
Something like this. I was thinking maybe it could be a game mode option like FFA, 2HG, Planechase, etc. Just add another option for a random deck version of each mode. If you're in FFA - Random, theres no deck choice option at all (as an example) an
Bring back the count down clock from the first Duels game. Once everyone in the room lights up green a clock counts down from 5 and when it hits 0 the game starts. I been staying this since 2012 it needed to be brought back cuz just waiting on the person to start the game can take forever especially when they not even there.
Bring back the ability to Side Board while in the game lobby like it was in the first Duels game.Made it so much easier to go into your deck to redo what you wanted to do quick and then be able to start the game. Again im not sure why you took these first 2 things out from 2012 and 2013. These 2 options listed above did not make the game worse and most ppl liked the way it worked so to just take those out didnt make sense.
Random deck select. Really how hard would it be to insert another "deck" space in the current list to select in the lobby room. The deck would just have a big ? on it and you just dont know what deck you playing till your in the game. What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt
This^ 1 & 2 are so accurate from the ppl I've played with sense 2010. alot of them have merged into the new games (2012, 2013). And for every one of my play groups that's switched games loyally following DoTP sense 09, have been asking the same thing!
#3) is also true, not only would it spice up multi player games, But adding more options would bring ppl back into DoTP because then the room leader could force players to random decks. instead of the power 5 decks. like in dotp 09, where you could forbid the use of a DLC decks.
4) there also needs to be a discussion about these alternitive games. achenemy, planechase, etc etc. There needs to be a reward system for playing these, cause Archenemy died almost as soon as it was released, because everyone wanted to be the Enemy, and not one of the 3 players. Plane chanse is ok, but way too random...and not entirerly fun when your entire battlefield is demolished by a plane phasing out.(happens way too often) Espcially when your opponents are working to keep you down.
5) I'd like to see more options in 4 player ffa, and higher starting life total. in 2009 dotp u could increase and decrease your starting hand count from 4 to 8, and life total up to 40. I said it before in 2012 that for 4 player ffa starting life total @ 20 is bad, because if 2-3 ppl gang up on 1 player they can kill you before turn 4. and 4 player is all about politics!
6) Need to add: in match mics icon. So when you have 4 players all using mic's in 4 player FFA you know who is talking. I shouldn't have to go into mute players from options just to try to figure out whos voice is talking...that's too much work I just want to play to relax.
they should probably just do away with 3 players, no one does it. it's alwasy 2 vs 1, then 1 on 1.
This^ 1 & 2 are so accurate from the ppl I've played with sense 2010. alot of them have merged into the new games (2012, 2013). And for every one of my play groups that's switched games loyally following DoTP sense 09, have been asking the same thing
Bring back the count down clock from the first Duels game. Once everyone in the room lights up green a clock counts down from 5 and when it hits 0 the game starts. I been staying this since 2012 it needed to be brought back cuz just waiting on the person to start the game can take forever especially when they not even there.
Bring back the ability to Side Board while in the game lobby like it was in the first Duels game.Made it so much easier to go into your deck to redo what you wanted to do quick and then be able to start the game. Again im not sure why you took these first 2 things out from 2012 and 2013. These 2 options listed above did not make the game worse and most ppl liked the way it worked so to just take those out didnt make sense.
Random deck select. Really how hard would it be to insert another "deck" space in the current list to select in the lobby room. The deck would just have a big ? on it and you just dont know what deck you playing till your in the game. What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt
This^ 1 & 2 are so accurate from the ppl I've played with sense 2010. alot of them have merged into the new games (2012, 2013). And for every one of my play groups that's switched games loyally following DoTP sense 09, have been asking the same thing!
#3) is also true, not only would it spice up multi player games, But adding more options would bring ppl back into DoTP because then the room leader could force players to random decks. instead of the power 5 decks. like in dotp 09, where you could forbid the use of a DLC decks.
4) there also needs to be a discussion about these alternitive games. achenemy, planechase, etc etc. There needs to be a reward system for playing these, cause Archenemy died almost as soon as it was released, because everyone wanted to be the Enemy, and not one of the 3 players. Plane chanse is ok, but way too random...and not entirerly fun when your entire battlefield is demolished by a plane phasing out.(happens way too often) Espcially when your opponents are working to keep you down.
5) I'd like to see more options in 4 player ffa, and higher starting life total. in 2009 dotp u could increase and decrease your starting hand count from 4 to 8, and life total up to 40. I said it before in 2012 that for 4 player ffa starting life total @ 20 is bad, because if 2-3 ppl gang up on 1 player they can kill you before turn 4. and 4 player is all about politics!
6) Need to add: in match mics icon. So when you have 4 players all using mic's in 4 player FFA you know who is talking. I shouldn't have to go into mute players from options just to try to figure out whos voice is talking...that's too much work I just want to play to relax.
they should probably just do away with 3 players, no one does it. it's alwasy 2 vs 1, then 1 on 1.
yeah you right it would be nice to be able to choose starting life size, although it was always usually life 40 for the games on the first Duel that almost everyone choose.
you always right about the starting deck size too, as most of us always started with 8 cards.
I also would like to see all decks have a way of gaining life like in the first Duels game. A lot of ppl enjoyed those games when you have ppl with a ton a life to beat down.
you also right about the being able to restrict DLC decks from the game room if you wanted to play like that.
Overall i and a lot of ppl say that the frist Duels game had a lot of things right. Everyone had the oppertuity to gain life with any deck they played, each deck was almost evenly matched (some say vamps were op but never had must trouble with them)
Just doenst make sense why they took out so many of the good things form the very first game that ppl did like.
This^ 1 & 2 are so accurate from the ppl I've played with sense 2010. alot of them have merged into the new games (2012, 2013). And for every one of my play groups that's switched games loyally following DoTP sense 09, have been asking the same thing