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Flag Wizards_Sean September 19, 2012 1:03 PM PDT

The new Duels of the Planeswalkers 2013 Expansion is now available!



As already explained in the Arcana announcement, the expansion contains five additional decks which correspond with the dual-colored Azorius (Blue/White), Golgari (Green/Black), Izzet (Blue/Red), Rakdos (Red/Black), and Selesnya (Green/White) guilds of Ravnica. The expansion also provides new campaign levels and challenges to solve, new persona portraits, and achievements/trophies to unlock.
 


Also releasing at the same time as the expansion are new game updates to download. The patch notes for each platform are as follows:


 


Steam/PC


Spoiler: Show


General Updates


Creature ability inconsistencies addressed.


Creature stat errors addressed.


Spell ability inconsistencies addressed.


Various localized text corrections.


 


UI Updates


•             Stability issues addressed.


•             Addressed issue with choosing mulligan dialog in 2HG.


•             Addressed Multiplayer desync issue with Terramorphic Expanse.


•             Addressed issue with accepting an invite while editing a deck in the deck manager.


•             Addressed issue with Furnace Layer dialog box in localized versions.


•             Addressed issue with Serra Ascendant error on game close.


•             Addressed issue with unlocking the “Master of the Wild Hunt” achievement.


Card Updates


•             Addressed issue with Silent Arbiter attacker/blocker restriction.


•             Addressed issue with Start button disappearing when an AI ally is set to a locked deck.


•             Addressed issue with Liliana’s Shade, Nantuko Shade, and Nightwing Shade retaining Power/Toughness pump as they move through zones.


•             Changed Serra Ascendant ability rules and card text.



 


Xbox 360


Spoiler: Show


General Updates

  • Card text errors addressed.
  • Creature ability inconsistencies addressed.
  • Creature stat errors addressed.
  • Equipment and Spell ability inconsistencies addressed.
  • Various localized text corrections.
  • UI Updates
  • Stability issues addressed.
  • Graphic display issues addressed.
  • Card/deck unlock UI issues addressed.
  • Hint Dialog issues addressed
  • Addressed display issue when playing Planechase in 4:3 ratio.

 


Gameplay Updates

  • Improved AI decision making.
  • Say Your Praetors Challenge updates.
  • Addressed issue with selecting locked decks
  • GameCenter log-in issue addressed.
  • Addressed issue with resetting 2HG opponent’s AI buddy.
  • Addressed issue with exchanging control of a single creature on the Glen Elendra plane.
  • Addressed issue with cards in Nicol Bolas’s graveyard appearing incorrectly.
  • Improved ability to cancel actions.
  • Addressed issue with display of stacked cards.
  • Addressed issue with Multiplayer discard query timeout
  • Addressed issue with display of Encounter titles.
  • Blocking issues addressed.
  • Addressed issue with tracking abilities when objects leave the Graveyard.
  • Addressed issue of player inactivity taking too long to disconnect in a Multiplayer game.
  • Addressed issue with equipping artifacts in the Stolen Goods challenge.
  • Addressed issue with choosing mulligan dialog in 2HG
  • Addressed Multiplayer desync issue with Terramorphic Expanse.
  • Addressed issue with using “Clockwork Hydra” or “Moltensteel Dragon” ability with Necrotic Ooze.
  • Addressed issue with accepting an invite while editing a deck in the deck manager.
  • Addressed issue with Furnace Layer dialog box in localized versions.
  • Addressed issue with placeholder text when performing a local disconnect on the Leaderboards screen.
  • Addressed issue with unlocking the “Master of the Wild Hunt” achievement.

 


Card Updates

  • Addressed Taunting Elf blocking issues.
  • Addressed issue with Hammerfist Giant not dealing damage to each player.
  • Addressed an incorrect error message when user attempts to play Mana Leak during End Phase.
  • Addressed Mind Control Summoning Sickness issue.
  • Addressed issue with Takenuma targeting creatures with Shroud.
  • Addressed functionality issues when host attacks with several creatures whilst Astral Arena/Silent Arbiter is in play.
  • Addressed issue with Furnace Layer damage warning.
  • Addressed issue with display of more info on cards with Persist.
  • Jace Beleren description corrected.
  • Addressed issue with Mind Control enchantment when Act of Treason is cast.
  • Addressed minor functionality issue with Cultivate.
  • Addressed life gain issue with Archon of Redemption.
  • Firewing Phoenix toughness corrected to read “2.”
  • Yeva, Nature's Herald toughness corrected to read “4.” (ALL)
  • Addressed issue with display of untapped land cards when using five- and two-color decks in 2HG.
  • Corrected Mortify sound effect issue.
  • Flavor text for cards (such as Duskdale Wurm and Trained Armodon) in the tutorial corrected.
  • Addressed minor recoverable desync issue when Blatant Thievery times out.
  • Corrected Zephyr Maze text issue.
  • Addressed issue of description not appearing when selecting target player with Ob Nixilis, the Fallen.
  • Addressed issue with E13 deck availability in 2HG.
  • Addressed Disaster Radius damage issue.
  • Addressed issue where direct damage abilities did not trigger Curiosity.
  • Corrected Bolas Loading Screen Artist Credit.
  • Addressed issue with Time Warp turn ordering
  • Addressed issue with Celestial Mantle ability resolution.
  • Addressed issue with "You have unlocked a card" message appearing at incorrect time.
  • Addressed issue with Mutilate effect and counting the number of swamps you control.
  • Addressed issue with Ring of Evos Isle granting Hexproof.
  • Addressed issue with equipping from one creature to another if more than one color land is available.
  • Addressed issue with Silent Arbiter attackers restriction.
  • Addressed issue with Start button disappearing when an AI ally is set to a locked deck.
  • Addressed issue with Shades retaining Power/Toughness pump as they move through zones.
  • Corrected Serra Ascendant ability rules and card text.


 


Playstation 3


Spoiler: Show


General Updates


Card text errors addressed.


Creature ability inconsistencies addressed.


Creature stat errors addressed.


Equipment and Spell ability inconsistencies addressed.


Various localized text corrections.


 


UI Updates

  • Stability issues addressed.
  • Graphic display issues addressed.
  • Card/deck unlock UI issues addressed.
  • Hint Dialog issues addressed
  • Addressed issue with dice stuck on the screen when zoomed on a Planar card.
  • Addressed display issue when playing Planechase in 4:3 ratio.

 


Gameplay Updates

  • Improved AI decision making.
  • Say Your Praetors Challenge updates.
  • Addressed issue with selecting locked decks
  • Addressed issue with resetting 2HG opponent’s AI buddy.
  • Addressed issue with exchanging control of a single creature on the Glen Elendra plane.
  • Addressed issue with cards in Nicol Bolas’s graveyard appearing incorrectly.
  • Improved ability to cancel actions.
  • Addressed issue with display of stacked cards.
  • Addressed issue with Multiplayer discard query timeout
  • Addressed issue with display of Encounter titles.
  • Blocking issues addressed.
  • Addressed issue with tracking abilities when objects leave the Graveyard.
  • Addressed issue of player inactivity taking too long to disconnect in a Multiplayer game.
  • Addressed issue with equipping artifacts in the Stolen Goods challenge.
  • Addressed issue with choosing mulligan dialog in 2HG
  • Addressed Multiplayer desync issue with Terramorphic Expanse.
  • Addressed issue with using “Clockwork Hydra” or “Moltensteel Dragon” ability with Necrotic Ooze.
  • Addressed issue with accepting an invite while editing a deck in the deck manager.
  • Addressed issue with Furnace Layer dialog box in localized versions.
  • Addressed issue with unlocking the “Master of the Wild Hunt” trophy.

 


Card Updates

  • Addressed Taunting Elf blocking issues.
  • Addressed issue with Hammerfist Giant not dealing damage to each player.
  • Addressed an incorrect error message when user attempts to play Mana Leak during End Phase.
  • Addressed Mind Control Summoning Sickness issue.
  • Addressed issue with Takenuma targeting creatures with Shroud.
  • Addressed functionality issues when host attacks with several creatures whilst Astral Arena/Silent Arbiter is in play.
  • Addressed issue with Furnace Layer damage warning.
  • Addressed issue with display of more info on cards with Persist.
  • Jace Beleren description corrected.
  • Addressed issue with Mind Control enchantment when Act of Treason is cast.
  • Addressed minor functionality issue with Cultivate.
  • Addressed life gain issue with Archon of Redemption.
  • Firewing Phoenix toughness corrected to read “2.”
  • Yeva, Nature's Herald toughness corrected to read “4.” (ALL)
  • Addressed issue with display of untapped land cards when using five- and two-color decks in 2HG.
  • Corrected Mortify sound effect issue.
  • Flavor text for cards (such as Duskdale Wurm and Trained Armodon) in the tutorial corrected.
  • Addressed minor recoverable desync issue when Blatant Thievery times out.
  • Corrected Zephyr Maze text issue.
  • Addressed issue of description not appearing when selecting target player with Ob Nixilis, the Fallen.
  • Addressed issue with E13 deck availability in 2HG.
  • Addressed Disaster Radius damage issue.
  • Addressed issue where direct damage abilities did not trigger Curiosity.
  • Corrected Bolas Loading Screen Artist Credit.
  • Addressed issue with Time Warp turn ordering
  • Addressed issue with Celestial Mantle ability resolution.
  • Addressed issue with "You have unlocked a card" message appearing at incorrect time.
  • Addressed issue with Mutilate effect and counting the number of swamps you control.
  • Addressed issue with Ring of Evos Isle granting Hexproof.
  • Addressed issue with equipping from one creature to another if more than one color land is available.
  • Addressed issue with Start button disappearing when an AI ally is set to a locked deck.
  • Addressed issue with Shades retaining Power/Toughness pump as they move through zones.
  • Corrected Serra Ascendant ability rules and card text.



iPad
Spoiler: Show


Fixes & Improvements:

  • Serra Ascendant’s ability changed from “As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying” to “As long as you have at least 10 life more than your starting life total, Serra Ascendant gets +5/+5 and has flying.” This only affects the Two-Headed Giant Format, where it raises the life total requirement to 40 to trigger Serra’s Ascendant’s ability.  This change does not impact any other format.”
  • Liliana’s Shade, Nantuko Shade, and Nightwing Shade now have the correct power and toughness when moving from the battlefield to other zones.
  • Abilities that cause Warren Instigator to fight other creatures now affect Warren Instigator correctly In the Planechase game mode, descriptive text that was missing or incorrect in some languages has been fixed.
  • An issue that prevented players from finding multiplayer opponents has been addressed.
  • Accepting an invite while using deck manager now takes you to the correct multiplayer lobby. 


 

Flag kbomb20 September 19, 2012 1:12 PM PDT

Sep 19, 2012 -- 1:03PM, Wizards_Sean wrote:


The new Duels of the Planeswalkers 2013 Expansion is now available!



As already explained in the Arcana announcement, the expansion contains five additional decks which correspond with the dual-colored Azorius (Blue/White), Golgari (Green/Black), Izzet (Blue/Red), Rakdos (Red/Black), and Selesnya (Green/White) guilds of Ravnica. The expansion also provides new campaign levels and challenges to solve, new persona portraits, and achievements/trophies to unlock.
 


Also releasing at the same time as the expansion are new game updates to download. The patch notes for each platform are as follows:


 


Steam/PC


Spoiler: Show


General Updates


Creature ability inconsistencies addressed.


Creature stat errors addressed.


Spell ability inconsistencies addressed.


Various localized text corrections.


 


UI Updates


•             Stability issues addressed.


•             Addressed issue with choosing mulligan dialog in 2HG.


•             Addressed Multiplayer desync issue with Terramorphic Expanse.


•             Addressed issue with accepting an invite while editing a deck in the deck manager.


•             Addressed issue with Furnace Layer dialog box in localized versions.


•             Addressed issue with Serra Ascendant error on game close.


•             Addressed issue with unlocking the “Master of the Wild Hunt” achievement.


Card Updates


•             Addressed issue with Silent Arbiter attacker/blocker restriction.


•             Addressed issue with Start button disappearing when an AI ally is set to a locked deck.


•             Addressed issue with Liliana’s Shade retaining Power/Toughness pump as they move through zones.


•             Changed Serra Ascendant ability rules and card text.



 


Xbox 360


Spoiler: Show


General Updates

  • Card text errors addressed.
  • Creature ability inconsistencies addressed.
  • Creature stat errors addressed.
  • Equipment and Spell ability inconsistencies addressed.
  • Various localized text corrections.
  • UI Updates
  • Stability issues addressed.
  • Graphic display issues addressed.
  • Card/deck unlock UI issues addressed.
  • Hint Dialog issues addressed
  • Addressed display issue when playing Planechase in 4:3 ratio.

 


Gameplay Updates

  • Improved AI decision making.
  • Say Your Praetors Challenge updates.
  • Addressed issue with selecting locked decks
  • GameCenter log-in issue addressed.
  • Addressed issue with resetting 2HG opponent’s AI buddy.
  • Addressed issue with exchanging control of a single creature on the Glen Elendra plane.
  • Addressed issue with cards in Nicol Bolas’s graveyard appearing incorrectly.
  • Improved ability to cancel actions.
  • Addressed issue with display of stacked cards.
  • Addressed issue with Multiplayer discard query timeout
  • Addressed issue with display of Encounter titles.
  • Blocking issues addressed.
  • Addressed issue with tracking abilities when objects leave the Graveyard.
  • Addressed issue of player inactivity taking too long to disconnect in a Multiplayer game.
  • Addressed issue with equipping artifacts in the Stolen Goods challenge.
  • Addressed issue with choosing mulligan dialog in 2HG
  • Addressed Multiplayer desync issue with Terramorphic Expanse.
  • Addressed issue with using “Clockwork Hydra” or “Moltensteel Dragon” ability with Necrotic Ooze.
  • Addressed issue with accepting an invite while editing a deck in the deck manager.
  • Addressed issue with Furnace Layer dialog box in localized versions.
  • Addressed issue with placeholder text when performing a local disconnect on the Leaderboards screen.
  • Addressed issue with unlocking the “Master of the Wild Hunt” achievement.

 


Card Updates

  • Addressed Taunting Elf blocking issues.
  • Addressed issue with Hammerfist Giant not dealing damage to each player.
  • Addressed an incorrect error message when user attempts to play Mana Leak during End Phase.
  • Addressed Mind Control Summoning Sickness issue.
  • Addressed issue with Takenuma targeting creatures with Shroud.
  • Addressed functionality issues when host attacks with several creatures whilst Astral Arena/Silent Arbiter is in play.
  • Addressed issue with Furnace Layer damage warning.
  • Addressed issue with display of more info on cards with Persist.
  • Jace Beleren description corrected.
  • Addressed issue with Mind Control enchantment when Act of Treason is cast.
  • Addressed minor functionality issue with Cultivate.
  • Addressed life gain issue with Archon of Redemption.
  • Firewing Phoenix toughness corrected to read “2.”
  • Yeva, Nature's Herald toughness corrected to read “4.” (ALL)
  • Addressed issue with display of untapped land cards when using five- and two-color decks in 2HG.
  • Corrected Mortify sound effect issue.
  • Flavor text for cards (such as Duskdale Wurm and Trained Armodon) in the tutorial corrected.
  • Addressed minor recoverable desync issue when Blatant Thievery times out.
  • Corrected Zephyr Maze text issue.
  • Addressed issue of description not appearing when selecting target player with Ob Nixilis, the Fallen.
  • Addressed issue with E13 deck availability in 2HG.
  • Addressed Disaster Radius damage issue.
  • Addressed issue where direct damage abilities did not trigger Curiosity.
  • Corrected Bolas Loading Screen Artist Credit.
  • Addressed issue with Time Warp turn ordering
  • Addressed issue with Celestial Mantle ability resolution.
  • Addressed issue with "You have unlocked a card" message appearing at incorrect time.
  • Addressed issue with Mutilate effect and counting the number of swamps you control.
  • Addressed issue with Ring of Evos Isle granting Hexproof.
  • Addressed issue with equipping from one creature to another if more than one color land is available.
  • Addressed issue with Silent Arbiter attackers restriction.
  • Addressed issue with Start button disappearing when an AI ally is set to a locked deck.
  • Addressed issue with Shades retaining Power/Toughness pump as they move through zones.
  • Corrected Serra Ascendant ability rules and card text.


 


Playstation 3


Spoiler: Show


General Updates


Card text errors addressed.


Creature ability inconsistencies addressed.


Creature stat errors addressed.


Equipment and Spell ability inconsistencies addressed.


Various localized text corrections.


 


UI Updates

  • Stability issues addressed.
  • Graphic display issues addressed.
  • Card/deck unlock UI issues addressed.
  • Hint Dialog issues addressed
  • Addressed issue with dice stuck on the screen when zoomed on a Planar card.
  • Addressed display issue when playing Planechase in 4:3 ratio.

 


Gameplay Updates

  • Improved AI decision making.
  • Say Your Praetors Challenge updates.
  • Addressed issue with selecting locked decks
  • Addressed issue with resetting 2HG opponent’s AI buddy.
  • Addressed issue with exchanging control of a single creature on the Glen Elendra plane.
  • Addressed issue with cards in Nicol Bolas’s graveyard appearing incorrectly.
  • Improved ability to cancel actions.
  • Addressed issue with display of stacked cards.
  • Addressed issue with Multiplayer discard query timeout
  • Addressed issue with display of Encounter titles.
  • Blocking issues addressed.
  • Addressed issue with tracking abilities when objects leave the Graveyard.
  • Addressed issue of player inactivity taking too long to disconnect in a Multiplayer game.
  • Addressed issue with equipping artifacts in the Stolen Goods challenge.
  • Addressed issue with choosing mulligan dialog in 2HG
  • Addressed Multiplayer desync issue with Terramorphic Expanse.
  • Addressed issue with using “Clockwork Hydra” or “Moltensteel Dragon” ability with Necrotic Ooze.
  • Addressed issue with accepting an invite while editing a deck in the deck manager.
  • Addressed issue with Furnace Layer dialog box in localized versions.
  • Addressed issue with unlocking the “Master of the Wild Hunt” trophy.

 


Card Updates

  • Addressed Taunting Elf blocking issues.
  • Addressed issue with Hammerfist Giant not dealing damage to each player.
  • Addressed an incorrect error message when user attempts to play Mana Leak during End Phase.
  • Addressed Mind Control Summoning Sickness issue.
  • Addressed issue with Takenuma targeting creatures with Shroud.
  • Addressed functionality issues when host attacks with several creatures whilst Astral Arena/Silent Arbiter is in play.
  • Addressed issue with Furnace Layer damage warning.
  • Addressed issue with display of more info on cards with Persist.
  • Jace Beleren description corrected.
  • Addressed issue with Mind Control enchantment when Act of Treason is cast.
  • Addressed minor functionality issue with Cultivate.
  • Addressed life gain issue with Archon of Redemption.
  • Firewing Phoenix toughness corrected to read “2.”
  • Yeva, Nature's Herald toughness corrected to read “4.” (ALL)
  • Addressed issue with display of untapped land cards when using five- and two-color decks in 2HG.
  • Corrected Mortify sound effect issue.
  • Flavor text for cards (such as Duskdale Wurm and Trained Armodon) in the tutorial corrected.
  • Addressed minor recoverable desync issue when Blatant Thievery times out.
  • Corrected Zephyr Maze text issue.
  • Addressed issue of description not appearing when selecting target player with Ob Nixilis, the Fallen.
  • Addressed issue with E13 deck availability in 2HG.
  • Addressed Disaster Radius damage issue.
  • Addressed issue where direct damage abilities did not trigger Curiosity.
  • Corrected Bolas Loading Screen Artist Credit.
  • Addressed issue with Time Warp turn ordering
  • Addressed issue with Celestial Mantle ability resolution.
  • Addressed issue with "You have unlocked a card" message appearing at incorrect time.
  • Addressed issue with Mutilate effect and counting the number of swamps you control.
  • Addressed issue with Ring of Evos Isle granting Hexproof.
  • Addressed issue with equipping from one creature to another if more than one color land is available.
  • Addressed issue with Start button disappearing when an AI ally is set to a locked deck.
  • Addressed issue with Shades retaining Power/Toughness pump as they move through zones.
  • Corrected Serra Ascendant ability rules and card text.




I didn't see any notes for the iPad, has the loading issue with the DLC been resolved?

Flag Wizards_Sean September 19, 2012 1:13 PM PDT

Sep 19, 2012 -- 1:12PM, kbomb20 wrote:



I didn't see any notes for the iPad, has the loading issue with the DLC been resolved?




I'll update soon with iPad notes. Sorry for the delay.

 

Flag thedevilwuster September 19, 2012 1:20 PM PDT
thanks Sean
Flag kbomb20 September 19, 2012 1:34 PM PDT

Sep 19, 2012 -- 1:13PM, Wizards_Sean wrote:

Sep 19, 2012 -- 1:12PM, kbomb20 wrote:



I didn't see any notes for the iPad, has the loading issue with the DLC been resolved?




I'll update soon with iPad notes. Sorry for the delay.

 



Ok thanks Sean. You're the best.

Flag NLi10 September 19, 2012 1:46 PM PDT
That's really good thanks posting that!  If the expansion had the simic deck as well then it would've been perfect. Well and some RTR cards :p
Flag prog September 19, 2012 5:19 PM PDT
That's a lot of issues addressed compared to the fixes we got last version. Thanks for fixing that stuff and thank you Sean for communicating this info in a timely manner.
Flag whitephantasmo September 19, 2012 11:02 PM PDT
Hi Sean,

This is great.  I must say that I am impressed just how improved communication with the customers is since you have started; it is really appreciated.

Just wandered if you could go into a little more detail about what the UI updates were for the PS3 version? Were any changes made to the UI regarding the issues Plasma TV owners were having?

Also, the expansion has released fine in EU but we seem to be missing the deck unlock keys again; any idea when the expansion deck unlocks will appear on the EU PSN?
Flag juanolo September 20, 2012 4:04 AM PDT
Hi Sean,

I have the full version on the Ipad and updated DOTP2013 yesterday but i can't seem to play with the new decks or play against them on Campaign mode.
Also in Deck editor is keeps on saying "loading".

Awaiting your reply.
Flag Garkaz September 20, 2012 6:54 AM PDT
So, Duels 2013 comes out. Tap your own mana, they said. 2 colour decks coming soon, they said. 

...then why is it the option is only given to you when activating abilties (equip costs, regeneration etc.) and never when casting spells? Y'know, the thing you do with lands 90% of the time. This happened with the Exalted deck before the DLC came out, and I was hoping it would be addressed with the DLC release. 

Example, literally just now: Had 3 Islands, 3 Plains out, and cast a Grand Arbiter Augustin IV . I have a Talon Trooper and Academy Researchers in hand. 

This would be the perfect time to ask me how I want my lands tapped, as I have a clear choice to make here. But it doesn't, went ahead and left me with 2 untapped Islands, despite having no Auras to use the Researchers ability with.

But if I activate Lyzolda, the Blood Witch 's ability, with 2 Swamps and a Mountain untapped, Typhoid Rats  in hand, it'll ask me which lands I want to tap.

wut?
Flag eaglenitewillow September 20, 2012 7:23 AM PDT
dont know what you re playing on, but for ps3 and xbox360, clicking left stick alternates the lands for you.
Flag robvalue September 20, 2012 7:26 AM PDT
If you're on PC, it's ctrl. You have to press before you cast while having the spell highlighted.
Flag thedevilwuster September 20, 2012 7:51 AM PDT
@juanolo
If you installed your update after you installed the expansion it will render the new decks unlockable. Reinstall the expansion and that should help.
Flag thedevilwuster September 20, 2012 7:53 AM PDT
Yes. Ps3... Highlite the card you want to cast and press the left stick to manually tap.
Flag Garkaz September 20, 2012 7:56 AM PDT
I'm a spaz. I apologise, why is that never made clear?
Flag thedevilwuster September 20, 2012 8:03 AM PDT
No prob. You just made it clear you a spaz...:-)
I didn't find out until recently myself. Don't be afraid to ask.
Flag robvalue September 20, 2012 8:04 AM PDT
I agree, it's not made overly clear at all.
Flag Wizards_Sean September 20, 2012 9:27 AM PDT
Thanks for helping Garkaz out. I believe the tip for mana selection is given when you first play Exalted Darkness (or any dual color deck, I assume), but I agree it could be made a little more obvious.

@whitephantasmo: I'll check on this for you.

@Juanolo: thedevilwuster gave some advice to reinstall the expansion now that you've updated. I haven't heard about this problem occurring yet, and I have no idea if his plan will resolve your issue... but please let us know if it does. :p

If I learn of another possible solution, I'll let you know as well.

 
Flag Wizards_Sean September 20, 2012 9:31 AM PDT
Quick update - I've just added the iPad update notes to my original post. 

 
Flag thedevilwuster September 20, 2012 10:02 AM PDT
@sean
Bud of mine had the update/expansion order issue on his Ps3 yesterday as his expansion was installed before he started the game and hade to update. Reinstalling the expansion did the trick.
Flag Azurewraith September 20, 2012 11:46 AM PDT

Sep 20, 2012 -- 9:31AM, Wizards_Sean wrote:

Quick update - I've just added the iPad update notes to my original post. 

 




Loving the avatar sean probs to wuster for making it XD

Flag thedevilwuster September 20, 2012 12:06 PM PDT
Thank you good sir. Looking at it after the fact it does seem a little harsh. I hope Sir_Hellraiser isn't too bent out of shape.
Flag Azurewraith September 20, 2012 12:08 PM PDT

Sep 20, 2012 -- 12:06PM, thedevilwuster wrote:

Thank you good sir. Looking at it after the fact it does seem a little harsh. I hope Sir_Hellraiser isn't too bent out of shape.




Im sure if he checked out any of your other posts he wouldnt take it to harshly hell it wouldnt bother me in the slightest. If one can not laugh at ones self one does not deserve to laugh at all.

Flag thedevilwuster September 20, 2012 12:21 PM PDT
Other posts....hmmm.
I never did come up with a DOTP 13 drinking game yet.
Flag Wizards_Sean September 20, 2012 12:31 PM PDT

Sep 20, 2012 -- 11:46AM, Azurewraith wrote:

Sep 20, 2012 -- 9:31AM, Wizards_Sean wrote:

Quick update - I've just added the iPad update notes to my original post. 

 




Loving the avatar sean probs to wuster for making it XD





Haha, I figured Emeril deserved a day of recognition. My Simic masters will demand I return to them before too long, though. The Combine cannot be denied.
 
 

Flag megamaster125 September 20, 2012 6:11 PM PDT
Hey Sean, now that the expansion is out, can you tell us what went into the design of the Izzet Mindstorms deck? Why are there so many big creatures that no one is really going to use? 3 Thunder Dragon , 2 Living Inferno , 2 Conquering Masticore , Hoard-smelter Dragon , Insurrection , 2 Invoke the Firemind , and those are just some of the cards that I'm NOT using in the deck. Why is there only 1 copy of Gelectrode ? Why doesn't the deck have any bounce whatsoever, or some cheaper burn? Instead we get 3 Volcanic Geyser , which at every mana cost is strictly worse than the rest of the burn cards. What's the deal behind the design of this deck? We're practically forced to run the medicrity of Steamcore Weird .
Flag djAMPnz September 20, 2012 6:31 PM PDT

Sep 20, 2012 -- 6:11PM, megamaster125 wrote:

...2 Conquering Masticore ...




Conqering Masticore ? He will chew you up and spit you out!

Flag Grandmaster_G September 21, 2012 1:34 AM PDT

Sep 20, 2012 -- 6:11PM, megamaster125 wrote:

Hey Sean, now that the expansion is out, can you tell us what went into the design of the Izzet Mindstorms deck? Why are there so many big creatures that no one is really going to use? 3 Thunder Dragon , 2 Living Inferno , 2 Conquering Masticore , Hoard-smelter Dragon , Insurrection , 2 Invoke the Firemind , and those are just some of the cards that I'm NOT using in the deck. Why is there only 1 copy of Gelectrode ? Why doesn't the deck have any bounce whatsoever, or some cheaper burn? Instead we get 3 Volcanic Geyser , which at every mana cost is strictly worse than the rest of the burn cards. What's the deal behind the design of this deck? We're practically forced to run the medicrity of Steamcore Weird .




+1

Very frustrating.

All the cards mentioned have also been left out of my build.  With the exception of the Masticore IMO they're overpriced cards.  Invoke the firemind   WTF. (read: pay 4 mana draw 1 card or pay 4 mana do one damage) value! and not even an instant.

Just give us the blue/red from DOTP '09 with core editing please.

Flag monk1410 September 21, 2012 3:45 AM PDT
Invoke the firemind is actually fine as a 1 of for a late game finisher/reload
Flag megamaster125 September 21, 2012 6:19 AM PDT

Sep 21, 2012 -- 3:45AM, monk1410 wrote:

Invoke the firemind is actually fine as a 1 of for a late game finisher/reload




At what amount of mana is Invoke the Firemind worth playing over Tidings , Compulsive Research , Cerebral Vortex , Electrolyze , Arc Lightning , Beacon of Destruction , or Prophetic Bolt ?

Flag Splattercat September 21, 2012 6:44 AM PDT

Sep 21, 2012 -- 6:19AM, megamaster125 wrote:

Sep 21, 2012 -- 3:45AM, monk1410 wrote:

Invoke the firemind is actually fine as a 1 of for a late game finisher/reload




At what amount of mana is Invoke the Firemind worth playing over Tidings , Compulsive Research , Cerebral Vortex , Electrolyze , Arc Lightning , Beacon of Destruction , or Prophetic Bolt ?



In order: 8, 7, 6, 6, 7, 9, 8.

That's assuming you have that exact amount of mana and only the card in question and Invoke in your hand.
Also, you forgot Volcanic Geyser which, the answer is Never.

Honest answer.

Flag thedevilwuster September 21, 2012 7:36 AM PDT
+1 Agreed. Geyser was my first pull out. Absolute rubbish in this deck
Flag Guest85161659 September 21, 2012 7:47 AM PDT
I would pay 800 Microsoft points for a Random Deck selector :0)
Flag Splattercat September 21, 2012 7:54 AM PDT

Sep 21, 2012 -- 7:36AM, thedevilwuster wrote:

+1 Agreed. Geyser was my first pull out. Absolute rubbish in this deck



Wait, you don't agree then. Considering Invoke is grossly inefficient, sorcery speed, card draw your primary reason for including it would be for direct damage. Volcanic Geyser is in every conceivable way superior to Invoke the Firemind.

Invoke was actually the very first card I pulled out. 

Flag thedevilwuster September 21, 2012 8:00 AM PDT
Misunderstood you. Have not unlocked it all yet but with clean way my deck is running the geyser is nothing but a burdon. Invoke is much worse to me unless you're really depending on draw/damage. We'll see though. After it's fully unlocked, geyser may have a place.
Flag Splattercat September 21, 2012 8:03 AM PDT

Sep 21, 2012 -- 8:00AM, thedevilwuster wrote:

Misunderstood you. Have not unlocked it all yet but with clean way my deck is running the geyser is nothing but a burdon. Invoke is much worse to me unless you're really depending on draw/damage. We'll see though. After it's fully unlocked, geyser may have a place.



Yeah, for the line in question he listed cards comparable to Invoke, but forgot Geyser. You would never ever use Invoke the Firemind if you want damage and have a Volcanic Geyser in your hand.

Never.


Ever...

Flag Grandmaster_G September 21, 2012 8:12 AM PDT

Sep 21, 2012 -- 3:45AM, monk1410 wrote:

Invoke the firemind is actually fine as a 1 of for a late game finisher/reload




Obviously you're free to keep in what cards you like, but it really is a poor card.  I pulled it straight away.

Flag CrazyToast September 21, 2012 8:45 AM PDT
Sean, thanks for the patch notes! You are awesome!
Flag whitephantasmo September 21, 2012 10:53 AM PDT

Sep 21, 2012 -- 8:03AM, Splattercat wrote:

Sep 21, 2012 -- 8:00AM, thedevilwuster wrote:

Misunderstood you. Have not unlocked it all yet but with clean way my deck is running the geyser is nothing but a burdon. Invoke is much worse to me unless you're really depending on draw/damage. We'll see though. After it's fully unlocked, geyser may have a place.



Yeah, for the line in question he listed cards comparable to Invoke, but forgot Geyser. You would never ever use Invoke the Firemind if you want damage and have a Volcanic Geyser in your hand.

Never.


Ever...




Unless you only had one mountain in play Tongue Out

Flag DroneOn September 21, 2012 11:01 AM PDT

Sep 21, 2012 -- 6:19AM, megamaster125 wrote:

Sep 21, 2012 -- 3:45AM, monk1410 wrote:

Invoke the firemind is actually fine as a 1 of for a late game finisher/reload




At what amount of mana is Invoke the Firemind worth playing over Tidings , Compulsive Research , Cerebral Vortex , Electrolyze , Arc Lightning , Beacon of Destruction , or Prophetic Bolt ?




This.  Invoke the Firemind is absolute garbage.  It's almost as bad as Ember Shot or Alabaster Leech .

Flag thedevilwuster September 21, 2012 11:20 AM PDT
+1 Always question the sanity of persons who run Ember Shot in BoF.
Flag WrightJustice September 21, 2012 4:59 PM PDT
The expansion campaign didn't seem as good as the main one, I guess because its not split up into story sections like the main one is and is just a series of the decks. Would have been more fun if it had some new encounters too in my opinion and maybe an info screen like the planeswalkers but explaining a bit baout each guild.
Flag dh50 September 21, 2012 5:42 PM PDT

Sep 21, 2012 -- 4:59PM, WrightJustice wrote:

The expansion campaign didn't seem as good as the main one, I guess because its not split up into story sections like the main one is and is just a series of the decks. Would have been more fun if it had some new encounters too in my opinion and maybe an info screen like the planeswalkers but explaining a bit baout each guild.




I agree - the original campaign was better because it provided *some* minimal background story on the planeswalkers and that was a cool novelty.  I don't know anything about these guilds and it would have been nice for them to have done something different.

On the whole, though, the expansion rocks - the new decks are great, except for the Izzet deck, which for me is on par with Dragon's Roar from 2012.  I believe I am currently winless online with that deck, and everyone who has played against me online with that deck is also winless against me.  

I want to like it, I really do.  I will try some different builds and I hope I'm just doing something wrong or haven't developed the necessary skillset to play it effectively.  But really - 3 Thunder Dragons?!!  This does not seem playable.  It seems foolish to include even one.  I would have prefered 3 Storm Crow - seriously.  The deck would be substantially better with that switch.  Or I'd prefer they just scrapped the deck entirely and just gave us Cloudburst again, card for card, but with a 'may' effect on Murder of Crows that worked properly.  

However the other 4 decks are outstanding and I hope that the Izzet deck can be figured out.

Flag ocal September 22, 2012 10:57 AM PDT
To fix izzet :

- 3 thunderdragon
+ 3 gelectrode

-invoke the firemind
+ chain reaction

- 4 steamcore wierd
+ any card that doesn't totally suck        
Flag Splattercat September 22, 2012 11:33 AM PDT

Sep 22, 2012 -- 10:57AM, ocal wrote:

To fix izzet :

- 3 thunderdragon
+ 3 gelectrode

-invoke the firemind
+ chain reaction

- 4 steamcore wierd
+ any card that doesn't totally suck        



-2 Thunder Dragon
+2 Balefire Dragon

-2 Invoke the Firemind
+2 Comet Storm

-4 Petrahydrox
That's the card that's useless...

Flag mobiuschickenstrips September 22, 2012 11:39 AM PDT
Flag Splattercat September 22, 2012 12:06 PM PDT

Sep 22, 2012 -- 11:39AM, mobiuschickenstrips wrote:

-2 Balefire Dragon
+2 Thundermaw Hellkite



Balefire is a better analog to Thunder Dragon (same cmc, intended as a sweeper etc.).
Thuindermaw is something you replace Thundermare with.

Flag megamaster125 September 22, 2012 8:17 PM PDT
We don't need to take out big useless stuff and replace it with more big stuff. The deck needs more viable cards that cost less than 3 to cast.
Flag Splattercat September 22, 2012 11:21 PM PDT

Sep 22, 2012 -- 8:17PM, megamaster125 wrote:

We don't need to take out big useless stuff and replace it with more big stuff. The deck needs more viable cards that cost less than 3 to cast.



Yeah, that's what you replace Petrahydrox with.

Flag wthplayer September 23, 2012 3:11 AM PDT
When will the unlock keys be available?
Flag Kraven_Moorhead September 26, 2012 8:58 AM PDT

Sep 23, 2012 -- 3:11AM, wthplayer wrote:

When will the unlock keys be available?





They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?

Flag Splattercat September 26, 2012 10:08 AM PDT

Sep 26, 2012 -- 8:58AM, Kraven_Moorhead wrote:

Sep 23, 2012 -- 3:11AM, wthplayer wrote:

When will the unlock keys be available?





They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?



Since they're still releasing the 10 we already have? I'm guessing never.
The price of cheating.

Flag Kraven_Moorhead September 26, 2012 6:06 PM PDT

Sep 26, 2012 -- 10:08AM, Splattercat wrote:

Sep 26, 2012 -- 8:58AM, Kraven_Moorhead wrote:

Sep 23, 2012 -- 3:11AM, wthplayer wrote:

When will the unlock keys be available?





They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?



Since they're still releasing the 10 we already have? I'm guessing never.
The price of cheating.





I wouldn't call figuring something out because of poor code design cheating.

Flag julianwelton September 27, 2012 10:29 AM PDT

Sep 26, 2012 -- 8:58AM, Kraven_Moorhead wrote:

Sep 23, 2012 -- 3:11AM, wthplayer wrote:

When will the unlock keys be available?





They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?


Do you mean the expansion was supposed to come with deck keys? Or did I misunderstand you?

Flag wthplayer September 27, 2012 4:57 PM PDT
It should be. I believe Ipad already have it. What's the use of making us wait and buy it if almost everyone can't wait and already decided to unlock it manually?
Flag Splattercat September 28, 2012 11:15 AM PDT

Sep 26, 2012 -- 6:06PM, Kraven_Moorhead wrote:

Sep 26, 2012 -- 10:08AM, Splattercat wrote:

Sep 26, 2012 -- 8:58AM, Kraven_Moorhead wrote:

Sep 23, 2012 -- 3:11AM, wthplayer wrote:

When will the unlock keys be available?





They should have had this out since day one of the expansion. Most likely, I will have all the decks unlocked the time they are out. When are we getting some more promo keys?



Since they're still releasing the 10 we already have? I'm guessing never.
The price of cheating.





I wouldn't call figuring something out because of poor code design cheating.



Getting content before it's intended release is cheating.
The fact that they served it up on a silver platter is besides the point. :P

Flag LutzPS October 2, 2012 2:41 PM PDT
Hello, is expected to launch the DLC on PSN Store Brazil?
Flag Wizards_Sean October 3, 2012 9:36 AM PDT

Oct 2, 2012 -- 2:41PM, LutzPS wrote:

Hello, is expected to launch the DLC on PSN Store Brazil?




It will be launching in Brazil, yes. Check the PSN store again next Tuesday or Wednesday.

Flag LutzPS October 3, 2012 3:17 PM PDT

Oct 3, 2012 -- 9:36AM, Wizards_Sean wrote:

Oct 2, 2012 -- 2:41PM, LutzPS wrote:

Hello, is expected to launch the DLC on PSN Store Brazil?




It will be launching in Brazil, yes. Check the PSN store again next Tuesday or Wednesday.




Ok,

Flag Sturmgren October 5, 2012 5:07 PM PDT
When will we get the Steam expansion deck unlock keys?
Flag Guest85161659 October 9, 2012 9:33 AM PDT
Maybe during next update, you Can include a Random Deck Selector.

That would add a lot of fun and enjoyment and longevity for people like me, who play the game a lot.

Thank You! :D 
Flag Remus_Thirty October 9, 2012 10:37 AM PDT

Oct 9, 2012 -- 9:33AM, Guest85161659 wrote:

Maybe during next update, you Can include a Random Deck Selector.

That would add a lot of fun and enjoyment and longevity for people like me, who play the game a lot.

Thank You! :D 




Seconded. Thirded, if I could.

Flag LutzPS October 9, 2012 3:20 PM PDT

Oct 3, 2012 -- 9:36AM, Wizards_Sean wrote:

Oct 2, 2012 -- 2:41PM, LutzPS wrote:

Hello, is expected to launch the DLC on PSN Store Brazil?




It will be launching in Brazil, yes. Check the PSN store again next Tuesday or Wednesday.




DLC was released, but only UNLOCK Key ones. What about new deck expansions?

Flag MrWiggles49 October 9, 2012 10:59 PM PDT

Oct 9, 2012 -- 10:37AM, Remus_Thirty wrote:

Oct 9, 2012 -- 9:33AM, Guest85161659 wrote:

Maybe during next update, you Can include a Random Deck Selector.

That would add a lot of fun and enjoyment and longevity for people like me, who play the game a lot.

Thank You! :D 




Seconded. Thirded, if I could.




Thirded, but i don't think it will make much difference. We have been asking for this for YEARS and they still haven't put it in the game. Frown

Flag Grandmaster_G October 10, 2012 1:57 AM PDT

Oct 9, 2012 -- 10:59PM, MrWiggles49 wrote:

Oct 9, 2012 -- 10:37AM, Remus_Thirty wrote:

Oct 9, 2012 -- 9:33AM, Guest85161659 wrote:

Maybe during next update, you Can include a Random Deck Selector.

That would add a lot of fun and enjoyment and longevity for people like me, who play the game a lot.

Thank You! :D 




Seconded. Thirded, if I could.




Thirded, but i don't think it will make much difference. We have been asking for this for YEARS and they still haven't put it in the game. Frown




Fourthed. 

@Sean,

Why has the community been ignored on this point?  I get the feeling that ideas are held back from implementation, to be put into future games instead.  Probably done in order to continue the development of the game slowly and hence secure it's future sales in the long term by demonstrating (and selling) the evolution of the game year-on-year.  Plenty of ethical ambiguity here should this be the case.

Is a random deck selector scheduled to be a big selling point of DOTP 2021?

Cheers.

Flag Splattercat October 10, 2012 3:51 AM PDT

Oct 10, 2012 -- 1:57AM, Grandmaster_G wrote:

Oct 9, 2012 -- 10:59PM, MrWiggles49 wrote:

Oct 9, 2012 -- 10:37AM, Remus_Thirty wrote:

Oct 9, 2012 -- 9:33AM, Guest85161659 wrote:

Maybe during next update, you Can include a Random Deck Selector.

That would add a lot of fun and enjoyment and longevity for people like me, who play the game a lot.

Thank You! :D 




Seconded. Thirded, if I could.




Thirded, but i don't think it will make much difference. We have been asking for this for YEARS and they still haven't put it in the game. Frown




Fourthed. 

@Sean,

Why has the community been ignored on this point?  I get the feeling that ideas are held back from implementation, to be put into future games instead.  Probably done in order to continue the development of the game slowly and hence secure it's future sales in the long term by demonstrating (and selling) the evolution of the game year-on-year.  Plenty of ethical ambiguity here should this be the case.

Is a random deck selector scheduled to be a big selling point of DOTP 2021?

Cheers.



Assuming it hasn't been ignored, implementation is likely the biggest impediment.
After all, it's not you that you want to be selecting a random deck, it's your opponent. 
It's not as simple as "insert random deck option here". 

Flag Sturmgren October 10, 2012 4:16 AM PDT
It's outrageously incompetent that the Steam deck unlock keys haven't been released yet. Might as well break out the insults as they most likely never will be at this point.
Flag Wizards_Sean October 10, 2012 12:42 PM PDT

Oct 10, 2012 -- 1:57AM, Grandmaster_G wrote:



Fourthed. 

@Sean,

Why has the community been ignored on this point?  I get the feeling that ideas are held back from implementation, to be put into future games instead.  Probably done in order to continue the development of the game slowly and hence secure it's future sales in the long term by demonstrating (and selling) the evolution of the game year-on-year.  Plenty of ethical ambiguity here should this be the case.

Is a random deck selector scheduled to be a big selling point of DOTP 2021?

Cheers.




I can't speak to any future releases or content of any kind, but I can assure you that I've passed on the request for a random deck option. It's been made multiple times in the past, and I was sure to let the design team know there was such a high demand for it.


Flag Guest85161659 October 10, 2012 12:42 PM PDT
"After all, it's not you that you want to be selecting a random deck, it's your opponent."

I´m afraid you got that wrong, friend.

I don´t care what my opponent is playing, or how/why he choosed to play, what he play.

I want the game to pick a random deck for ME to play. I believe people like me, who wants and will benefit from the the randomdeck selector; Are people, who plays the game A LOT and has every card unlocked and got a competitive/decent build for each deck.

It's not as simple as "insert random deck option here". 

Seriously. Yes, it is. It is what I want.

I Will pay 1200 Microsoft point for that option. It will prolong the lifespan for this game by a great deal. At least for me

But to Clarify. When I pick "randomselect" I should not be able to see, what deck I got, untill the match has started. This is important. So I will not just hit random until I get a specifik deck. Because I have no discipline
 
Flag MrWiggles49 October 10, 2012 1:07 PM PDT
well you seem to be a special case. The real reason most of us want is a random deck option that makes both people use random decks. As it stands right now only a handful of decks get used on a regular basis and it makes the game stale and repetitive. Random decks would be invaluable to adding to the replayability of the game.
Flag Guest85161659 October 10, 2012 1:23 PM PDT

Oct 10, 2012 -- 1:07PM, MrWiggles49 wrote:

well you seem to be a special case. The real reason most of us want is a random deck option that makes both people use random decks. As it stands right now only a handful of decks get used on a regular basis and it makes the game stale and repetitive. Random decks would be invaluable to adding to the replayability of the game.


Well, I can see your point :P 

Flag Wizards_Sean October 10, 2012 2:27 PM PDT
The deck unlocks and foil conversions for the new expansion are now available for purchase in Steam. See the store page for details.
Flag Grandmaster_G October 11, 2012 1:10 AM PDT

Oct 10, 2012 -- 12:42PM, Wizards_Sean wrote:

Oct 10, 2012 -- 1:57AM, Grandmaster_G wrote:



Fourthed. 

@Sean,

Why has the community been ignored on this point?  I get the feeling that ideas are held back from implementation, to be put into future games instead.  Probably done in order to continue the development of the game slowly and hence secure it's future sales in the long term by demonstrating (and selling) the evolution of the game year-on-year.  Plenty of ethical ambiguity here should this be the case.

Is a random deck selector scheduled to be a big selling point of DOTP 2021?

Cheers.




I can't speak to any future releases or content of any kind, but I can assure you that I've passed on the request for a random deck option. It's been made multiple times in the past, and I was sure to let the design team know there was such a high demand for it.




Thanks for your response, it's good to know you're passing this stuff on.

Although, mindbogglingly and frustratingly, I'm unsure why you're unable to talk about future content.  I'd be grateful if you could elaborate on why Wizards won't let you discuss possible future features?

Flag Azurewraith October 11, 2012 1:23 AM PDT
That is a good question as it would hype up new content my guess is its so they cant be said to be lying if they dont do it etc.
Flag LutzPS October 16, 2012 4:27 PM PDT
Expansion on PSN Brazil never ? Cry
Flag jakdripr October 16, 2012 7:33 PM PDT
Damn, still no word on the next expansion? Im a little surprised, I thought we woulda heard something by now.
Flag megamaster125 October 16, 2012 8:32 PM PDT

Oct 16, 2012 -- 7:33PM, jakdripr wrote:

Damn, still no word on the next expansion? Im a little surprised, I thought we woulda heard something by now.




At the rate they've been giving us information, I'm not expecting to hear anything about another expansion/deck packs until 4 days before they're released on the official site. Then Sean will announce the same thing on here 3 days before. Needless to say, I'm dissappointed on the rate they're giving out info. The product itself is great and well worth it value-wise. What a shame.

Flag djAMPnz October 16, 2012 8:49 PM PDT
Wouldn't be simple enough to have a random deck select option next to the AI takeover option for whoever hosts the match, don't they have something similar in fighting games like Street Fighter? That way, in the match select screen you could see whether or not it's a random deck match or not. Or maybe just have a '?' in the deck select screen that picks a random deck for you, or the AI if that's who you're choosing for.

Also, I'd like to see a return to lobby button at the end of matches. Sucks having to go back to the menu to change either deck when versing AI.
Flag Bronxchulo October 17, 2012 12:48 AM PDT
  1. Bring back the count down clock from the first Duels game.  Once everyone in the room lights up green a clock counts down from 5 and when it hits 0 the game starts.  I been staying this since 2012 it needed to be brought back cuz just waiting on the person to start the game can take forever especially when they not even there.
  2. Bring back the ability to Side Board while in the game lobby like it was in the first Duels game. Made it so much easier to go into your deck to redo what you wanted to do quick and then be able to start the game.  Again im not sure why you took these first 2 things out from 2012 and 2013. These 2 options listed above did not make the game worse and most ppl liked the way it worked so to just take those out didnt make sense.
  3. Random deck select.  Really how hard would it be to insert another "deck" space in the current list to select in the lobby room.  The deck would just have a big ? on it and you just dont know what deck you playing till your in the game.  What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt

Flag icarodx October 17, 2012 3:05 AM PDT

Oct 16, 2012 -- 4:27PM, LutzPS wrote:


Expansion on PSN Brazil never ? Cry


Why dos it take so long to be avaiable on PSN Brazil? Any estimate of when it will be avaiable? It´s almost a month since release already!

Flag Remus_Thirty October 17, 2012 5:32 AM PDT

Oct 17, 2012 -- 12:48AM, Bronxchulo wrote:


Random deck select.  Really how hard would it be to insert another "deck" space in the current list to select in the lobby room.  The deck would just have a big ? on it and you just dont know what deck you playing till your in the game.  What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt




Something like this. I was thinking maybe it could be a game mode option like FFA, 2HG, Planechase, etc. Just add another option for a random deck version of each mode. If you're in FFA - Random, theres no deck choice option at all (as an example) and you're only playing against others in the same mode.

Flag Matsumoto October 18, 2012 11:30 PM PDT

Oct 17, 2012 -- 12:48AM, Bronxchulo wrote:

  1. Bring back the count down clock from the first Duels game.  Once everyone in the room lights up green a clock counts down from 5 and when it hits 0 the game starts.  I been staying this since 2012 it needed to be brought back cuz just waiting on the person to start the game can take forever especially when they not even there.
  2. Bring back the ability to Side Board while in the game lobby like it was in the first Duels game. Made it so much easier to go into your deck to redo what you wanted to do quick and then be able to start the game.  Again im not sure why you took these first 2 things out from 2012 and 2013. These 2 options listed above did not make the game worse and most ppl liked the way it worked so to just take those out didnt make sense.
  3. Random deck select.  Really how hard would it be to insert another "deck" space in the current list to select in the lobby room.  The deck would just have a big ? on it and you just dont know what deck you playing till your in the game.  What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt




This^ 
1 & 2 are so accurate from the ppl I've played with sense 2010. alot of them have merged into the new games (2012, 2013). And for every one of my play groups that's switched games loyally following DoTP sense 09, have been asking the same thing!

#3) is also true, not only would it spice up multi player games, But adding more options would bring ppl back into DoTP because then the room leader could force players to random decks. instead of the power 5 decks. like in dotp 09, where you could forbid the use of a DLC decks.

4) there also needs to be a discussion about these alternitive games. achenemy, planechase, etc etc. There needs to be a reward system for playing these, cause Archenemy died almost as soon as it was released, because everyone wanted to be the Enemy, and not one of the 3 players. Plane chanse is ok, but way too random...and not entirerly fun when your entire battlefield is demolished by a plane phasing out.(happens way too often) Espcially when your opponents are working to keep you down.

5) I'd like to see more options in 4 player ffa, and higher starting life total. in 2009 dotp u could increase and decrease your starting hand count from 4 to 8, and life total up to 40. I said it before in 2012 that for 4 player ffa starting life total @ 20 is bad, because if 2-3 ppl gang up on 1 player they can kill you before turn 4. and 4 player is all about politics!

6) Need to add: in match mics icon. So when you have 4 players all using mic's in 4 player FFA you know who is talking. I shouldn't have to go into mute players from options just to try to figure out whos voice is talking...that's too much work I just want to play to relax.

they should probably just do away with 3 players, no one does it. it's alwasy 2 vs 1, then 1 on 1.

Flag Bronxchulo October 19, 2012 1:46 AM PDT

Oct 18, 2012 -- 11:30PM, Matsumoto wrote:

Oct 17, 2012 -- 12:48AM, Bronxchulo wrote:

  1. Bring back the count down clock from the first Duels game.  Once everyone in the room lights up green a clock counts down from 5 and when it hits 0 the game starts.  I been staying this since 2012 it needed to be brought back cuz just waiting on the person to start the game can take forever especially when they not even there.
  2. Bring back the ability to Side Board while in the game lobby like it was in the first Duels game. Made it so much easier to go into your deck to redo what you wanted to do quick and then be able to start the game.  Again im not sure why you took these first 2 things out from 2012 and 2013. These 2 options listed above did not make the game worse and most ppl liked the way it worked so to just take those out didnt make sense.
  3. Random deck select.  Really how hard would it be to insert another "deck" space in the current list to select in the lobby room.  The deck would just have a big ? on it and you just dont know what deck you playing till your in the game.  What you could also do is just make an option in the room to turn on random decks only so no one will cheat and say they did random when they didnt




This^ 
1 & 2 are so accurate from the ppl I've played with sense 2010. alot of them have merged into the new games (2012, 2013). And for every one of my play groups that's switched games loyally following DoTP sense 09, have been asking the same thing!

#3) is also true, not only would it spice up multi player games, But adding more options would bring ppl back into DoTP because then the room leader could force players to random decks. instead of the power 5 decks. like in dotp 09, where you could forbid the use of a DLC decks.

4) there also needs to be a discussion about these alternitive games. achenemy, planechase, etc etc. There needs to be a reward system for playing these, cause Archenemy died almost as soon as it was released, because everyone wanted to be the Enemy, and not one of the 3 players. Plane chanse is ok, but way too random...and not entirerly fun when your entire battlefield is demolished by a plane phasing out.(happens way too often) Espcially when your opponents are working to keep you down.

5) I'd like to see more options in 4 player ffa, and higher starting life total. in 2009 dotp u could increase and decrease your starting hand count from 4 to 8, and life total up to 40. I said it before in 2012 that for 4 player ffa starting life total @ 20 is bad, because if 2-3 ppl gang up on 1 player they can kill you before turn 4. and 4 player is all about politics!

6) Need to add: in match mics icon. So when you have 4 players all using mic's in 4 player FFA you know who is talking. I shouldn't have to go into mute players from options just to try to figure out whos voice is talking...that's too much work I just want to play to relax.

they should probably just do away with 3 players, no one does it. it's alwasy 2 vs 1, then 1 on 1.




  1. yeah you right it would be nice to be able to choose starting life size, although it was always usually life 40 for the games on the first Duel that almost everyone choose.
  2. you always right about the starting deck size too, as most of us always started with 8 cards.
  3. I also would like to see all decks have a way of gaining life like in the first Duels game.  A lot of ppl enjoyed those games when you have ppl with a ton a life to beat down.
  4. you also right about the being able to restrict DLC decks from the game room if you wanted to play like that.


Overall i and a lot of ppl say that the frist Duels game had a lot of things right.  Everyone had the oppertuity to gain life with any deck they played, each deck was almost evenly matched (some say vamps were op but never had must trouble with them)


Just doenst make sense why they took out so many of the good things form the very first game that ppl did like.

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