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Magic: The Gathering You Make the Card Best of Bloodlines โ€” Red & Black (the Demon...
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Switch to Forum Live View Best of Bloodlines โ€” Red & Black (the Demon Within)
9 months ago  ::  Oct 02, 2012 - 6:40PM #211
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,323

Oct 2, 2012 -- 5:58PM, GM_Champion wrote:

Oct 2, 2012 -- 5:54PM, sage62 wrote:

In this case, yes. There is actual evidence for my argument, being that it is how the colour white is and has been represented from the beginning of the game. Your view on the other hand is based entirely on your opinion of how the colour SHOULD be based on some cards with a religious tone and coming to the conclusion that religion is good, white is religious, therefore white can only be good and anything stating otherwise, up to and including the game tiself, is wrong and corrupt.





In the opening content you're going to channel the epitome of its meaning into it. Whatever each color first was depictied to represent could be nothing but the core of it's intended relativity. It's that simple. 


White was depicited above all else as the holy color, therefore, holiness is the epitome of its meaning.




That is a notion completely devoid of logical underpinnings. The first iteration of something is not neccesarily the purest manifestation of its creatior's intent. Definately that's what a creator tries to do the first time around but that doesn't mean they realize their "intended reality" on the first try. In Alpha Magic's flavour was mostly as a pastiche of Dungeons & Dragons and other prominent fantasty archtypes draped over the rules system like an ill-fitting garment. They compromised on the purity of their vision as you see it before the first cards ever shipped. The designers felt they had to conform to certain expectations so instead of basing Magic's flavour on say, the color pie they jammed pieces of D&D into the color that came closest to fitting.
So really GM, it is not "that simple".

I will agree with you wholeheartedly that white was the color of holiness more than it represented anything else. Holiness is a huge part of white's identity but even if it represents a majority (and that is pushing it) of what white does that doesn't necessitate that everything white has to stem from holiness. Look at the card White Knight (sorry it's been a while since I linked to a gatherer page). He represents chivalry, valour and goodness- things associated with church and god, but there is never any sort of hint that he is divne or holy. White Knight is an extremely white card but his whiteness has a source other than the divine.

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9 months ago  ::  Oct 02, 2012 - 6:41PM #212
sage62
Date Joined: Nov 3, 2011
Posts: 1,689
Slaughter Oni is way too strong for a common, absolutely an uncommon and even that may be pushing it.
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9 months ago  ::  Oct 02, 2012 - 6:42PM #213
TPmanW
Date Joined: Oct 24, 2010
Posts: 2,323

Oct 2, 2012 -- 6:18PM, GM_Champion wrote:

I suggest you read my design notes and highlights for this red-black section. This was the entire purpose of the thread. Maybe you'll have better arguments based on my development applations? Anyways, they're supplied so that you can all see, know, and understand the complexity of each design. To understand its true meaning, because you all act so in the dark about it all the time. Well here are those answers so there's no excuse anymore.




Even assuming that you were right. Your staggering inability to communicate your ideas clearly gives us plenty of excuse.

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9 months ago  ::  Oct 02, 2012 - 6:45PM #214
GM_Champion
Date Joined: Oct 10, 2011
Posts: 2,840
In an exchange (meaning you lose Slaughter Oni too) it can only take out a creature w/ a max power of 3 and a max toughness of 4. This is well within common limits. Taking out two creatures with one toughess is as well. Hell, I know it's no Ghosts of the Damned , but that design itself only shines through in a very limited environment. Show me what you expect to get for three mana, multicolor, and common. How about Pyre Zombie ? Rare or not, it's range that matters more than anything.
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9 months ago  ::  Oct 02, 2012 - 6:54PM #215
Glasir
Date Joined: Apr 14, 2010
Posts: 2,097

Oct 2, 2012 -- 6:45PM, GM_Champion wrote:

Show me what you expect to get for three mana, multicolor, and common.



These, of which the closest comparison is probably Rakdos Ickspitter .  As a 1/1 that can ping a creature once per turn, it's quite a bit less powerful than yours.

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9 months ago  ::  Oct 02, 2012 - 6:57PM #216
sage62
Date Joined: Nov 3, 2011
Posts: 1,689
Cards that can remove 2 creatures are rarely at common, expecially not on a creature. Arc Trail , Forked Bolt , Barter in Blood , Flames of the Firebrand . None of those are even creatures. It's a Disfigure that can split targets and leave a body behind, that is absolutely uncommon.
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9 months ago  ::  Oct 02, 2012 - 6:57PM #217
GM_Champion
Date Joined: Oct 10, 2011
Posts: 2,840
Lava Zombie is right in-line with Slaughter Oni, only Oni has no potential to destroy creature's with a toughness greater than 4 by itself.
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9 months ago  ::  Oct 02, 2012 - 6:58PM #218
sage62
Date Joined: Nov 3, 2011
Posts: 1,689
Lava Zombie has a drawback and doesn't function as removal.
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9 months ago  ::  Oct 02, 2012 - 6:59PM #219
GM_Champion
Date Joined: Oct 10, 2011
Posts: 2,840
Yet its power is permanent and has infinite potential. It's very close.
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9 months ago  ::  Oct 02, 2012 - 7:03PM #220
GM_Champion
Date Joined: Oct 10, 2011
Posts: 2,840
As the notes say, in the project there are about 30 designs (out of 500) with 1 toughness. You do the math.
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