Game 1: Killa (NON DLC) VS Shin (DLC) in Ipad Tourny#4I am running ancient Wilds and he is using Grinning Malice...can the bounce/lifegain begin before the GM aggro pain begins? I have a pretty decent hand...

Turn 2-3 I drop the Elvish Visionary followed by the Archer...I want the card draw and chump blocker of the elf and the reach and deathtouch of the archer in case demigods start popping up.

Shin missed his fourth land drop and I swing

He missed his fifth land drop and the game is pretty much over as I cast a slime out there and destroy his red land...

I have a portal out so I just recast the Slime each turn saccing a land and needling for 3 damage..
Game 2: Killa (DLC) VS Shin (NONDLC) in Ipad Tourny#4So I am running CM and he is playing CW. I like my chances a lot...I don't Talrand is quick enough to deal with my rush....I don't draw any of my 2x overrun or beastmaster ascension to start but I have 2x Sigil Blessing...

Turn two I draw and drop a token generator.... JUST what I wanted...

Turn 3 I draw and drop another one and needle some damage..

Turn 4 I play a Midnight Haunting I believe and drop 2x 1/1 flying spirits and swing for four more. I wanted to play a BA but I was afraid of a counter because he has three mana open...
Turn 5 I play nothing and swing because I know he is going to block...the goal is to cast my sigil blessing and make my 2/2s 3/3s that kill his drakes and live. Also, my other creatures get in for an extra four damage.....

Shin takes the bait (well, he kind of has to block either way so its not really him falling for a combat trick) but I'm snapshotting and the timer doesn't allow me to pause it. So instead of a 4 to 0 creature board with 2x token generators with a sigil blessing and a beastmaster ascension in my hand...this is my board next...turn with a sigil blessing out (my mana situation is grim but the cirve is so low I can win)...I should still have 4 creatures here swinging at him with 8 health, not 12.....If the timer doesn't glitch last game the outlook is VERY VERY VERY grim for Shin here.

At any rate, he plays masterfully at this point, and does what crosswinds does best, mana leaks, disperse, etc....and he Briberies a hero of Bladehold which is what ultimately kills me. I messed up at this point. I should have tried to kill that card his first swing with my sigil blessing.....he even blatant thievaried my enchantment for good measure at the end......

But yeah, I think that darn timer issue kind of cost me this one. I think my CM deck is too fast and has too many early creatures and ways to pump them for CW to keep up...
Game 3: Killa (DLC) VS Shin (DLC) in Ipad Tourny#4I am using GM vs his AS....can I punch through before Aura Servants goes nuts...my first mistake might have been keeping a hand with 5 land but going first I was afraid to mulligan again and with 2x evolving wilds I can cycle a few land cards out of my deck early so I should draw creatures/spells right? That is what I was thinking anyways...

Turn 2 Onxy and turn 3 Vexing Devils (see my graveyard....he takes 4 damage obviously) but I am just drawing LAND LAND LAND

LAND LAND LAND....I get all 4x Evoling Wilds very early in this game....Its pretty bad...I'm still needling with my Onxy though..

Shin Mind controls my Onyx turn 5...and I play an Ogre. I know some people don't like the Ogre's here but I played two of them this game and each one got me 5 damage...Notice he is at ten life...

I cast the ogre and now he is at 5 life but the three dreams he casts is the end of my game...barring some topdeck magic to get a quick win here.. notice my hand...3 lands....9 of my first 16 cards were land...

I get a demigod and cast it and swing even though he can block me with his Griffin Guide enchanted deathtoucher (An EXCELLENT and game saving play on his part using this enchantment a turn before--I believe he was anticipating a demigod). ......Swinging was probably a mistake but I am still tilting from the last game....I should have tried to hold off for a terminate/then swing...

At any rate, drawing 9/16 lands I still manage to get him down to two life but all sorts of lifelink, indestructiblity and pariah cards are heading my way...if I didn't get land flooed I might have edged this one out by now since Shin's deck started REALLY REALLY show. I am not sure if he is running a slow deck (cut some of the stalkers/spiritdancers which I think is a mistake), if its too top heavy or if he just drew a slow hand....he also could have been playing possum and sitting on a winds of rath.....At any rate, his first spell was a mind control turn 5 I think on a 2/1 creature...

Now he has enchantments on a flier..It has vigilance, lifelink and it can't be killed.....I know the game is over at this point...

A pic of my graveyard...showing 4x evolving wilds and notice the Ogre in my hand and his life total...

I cast the Ogre and do another 5 damage.....even though I know the game is over but its stil lgood to know for testing how much damage it does...

Pariah + Indestructibility plus everything...this game is over. At best I could hope to topdeck a Chaos Warp before the game finally ends....

Shin's AS played slow but he played it extremely well once it got going! That griffin guide was the MVP move of this game...