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Switch to Forum Live View [RTR-ICD] Firemind's Foresight
9 months ago  ::  Sep 18, 2012 - 3:31PM #41
LordManshoon
Date Joined: Jul 21, 2009
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That cost is going to hurt it. It will have its uses, but overall, this is not a home run.
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Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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9 months ago  ::  Sep 22, 2012 - 7:40AM #42
Glare_of_the_Loxodon
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Sep 18, 2012 -- 12:02AM, Donovan_Fabian wrote:

Sep 17, 2012 -- 11:53PM, Fenix. wrote:

Fetch Cancel , Second Guess and Outwit then cry to yourself about the state of counterspells.




I assume the point of the low costs is to take advantage of overload.  For example, you grab cyclonic rift, izzet charm, and street spasm.


I thought this card was weird too, then I realized this too. It's good design, certainly, and it's a good game-ender preparation card in Limited, given how slow RTR Limited seems to be.

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9 months ago  ::  Sep 22, 2012 - 2:56PM #43
Mown
Date Joined: Apr 28, 2008
Posts: 16,693
Every time I enter this thread I think it costs five mana and feel like saying something positive about it.

I suppose you can have an Angelfire deck that fetches the Draw X spell for some lategame power, plus a dispel to force it through. It's not terrible, but seven mana is a bunch.

Jan 18, 2012 -- 3:34AM, Imidazoline wrote:

Everything Mown does is elegant.


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9 months ago  ::  Sep 22, 2012 - 3:50PM #44
Weisse
Date Joined: Jun 27, 2012
Posts: 880
Yea, Goblin Electromancers will have a significant impact on any UR limited decks that run this. Don't expect to be paying 7 for this if you open it.
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