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8 months ago  ::  Oct 11, 2012 - 1:31PM #161
Helluminatus
Date Joined: Jan 29, 2012
Posts: 1,312

Oct 11, 2012 -- 1:24PM, ServiceGames wrote:

Oct 11, 2012 -- 12:12AM, SyskoNango wrote:

1st off: keep rakdos cackler its the only good unleash card.


I'm honestly glad to hear that I'm not the only one who thinks that Unleash is an overall terrible ability.

SG



unleashis better than it looks. Because honestly, who's running these creatures and not turning them sideways every turn that they can?

3/3 first strike is decent, as is Ashenmoor gouger+

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8 months ago  ::  Oct 11, 2012 - 1:31PM #162
ServiceGames
Date Joined: Jul 29, 2010
Posts: 378

Oct 11, 2012 -- 9:46AM, whydoitry wrote:

another question, how do we feel about other one drops  ? what is the thought on diregraf ghoul?


As fast as this type deck plays, I don't think Diregraf Ghoul would be a good one drop since he comes into the battlefield tapped.  That just kills the speed need for a a superfast aggro deck like we're discussing here.  He's a great one drop for any Zombie deck, IMHO, since they play slower.  If you are stuck on the idea of a Zombie coming out on a one drop, you could always go for Gravecrawler .  If you run a playset of them and one gets killed, as long as another is on the field, you can recast it from the graveyard for just the one drop.  On second thought, Gravecrawler may actually be a very good (albeit expensive) one drop for a fast aggro deck like this one.

SG

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8 months ago  ::  Oct 11, 2012 - 1:34PM #163
ServiceGames
Date Joined: Jul 29, 2010
Posts: 378

Oct 11, 2012 -- 1:31PM, Helluminatus wrote:

unleashis better than it looks. Because honestly, who's running these creatures and not turning them sideways every turn that they can?


Since I play with an Aggro mindset, I usually do swing with all my creatures each turn.  But, there are times when I won't because I know my opponent has several big creatures on his side that I may need to block.  Vigilance helps dramatically with this issue, but I don't think there's an "all creatures you control have Vigilance" card that could be played well in a deck this fast.

SG

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8 months ago  ::  Oct 11, 2012 - 1:35PM #164
Helluminatus
Date Joined: Jan 29, 2012
Posts: 1,312

Oct 11, 2012 -- 1:31PM, ServiceGames wrote:

Oct 11, 2012 -- 9:46AM, whydoitry wrote:

another question, how do we feel about other one drops  ? what is the thought on diregraf ghoul?


As fast as this type deck plays, I don't think Diregraf Ghoul would be a good one drop since he comes into the battlefield tapped.  That just kills the speed need for a a superfast aggro deck like we're discussing here.  He's a great one drop for any Zombie deck, IMHO, since they play slower.  If you are stuck on the idea of a Zombie coming out on a one drop, you could always go for Gravecrawler .  If you run a playset of them and one gets killed, as long as another is on the field, you can recast it from the graveyard for just the one drop.  On second thought, Gravecrawler may actually be a very good (albeit expensive) one drop for a fast aggro deck like this one.

SG



It's not like these creatures have haste. There is no practical difference between Diregraf ghoul and Rakdos cackler besides the ability to come in as a vanilla 1/1

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8 months ago  ::  Oct 11, 2012 - 1:36PM #165
ServiceGames
Date Joined: Jul 29, 2010
Posts: 378
How is this deck going to hold up against decks built completely around Detention?  Not that we have any effects that we'd want to activate, but we couldn't swing for a couple of turns.

SG
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8 months ago  ::  Oct 11, 2012 - 1:53PM #166
Shadow-of-Rakdos
Date Joined: Oct 3, 2012
Posts: 137
The one azorius guy I faced at the pre-realease beat me over with detain. In a single turn he had all my creatures detained and attacked with impunity. I will admit that this might not be the case for a deck as fast as this, but never underestimate detain, especially if they have creatures like Archon of the Triumvirate out.
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8 months ago  ::  Oct 11, 2012 - 2:06PM #167
DerMeisterDoktor
Date Joined: Dec 10, 2011
Posts: 856
Diregraf ghoul requires a black source on turn 1, which makes a turn 2 Ash Zealot impossible. For that alone I would discredit him against Cackler. Also, the blocking is irrelevant with this deck for the most part. Each turn we're blocking is one we're not beating face and winning. Only block if it saves you from losing.

As for detain. Yeah, it kind of shafts us. I don't really see detain decks getting that big so I'm not worried about it. If we build this deck to deal with fringe decks, we'll fold harder to popular decks. If your meta is full of detain, then you might want to adjust as necessary. If not, don't even worry about it.

Gravecrawler is worse for us than cackler. We're not playing zombies so there isn't a really reliable way to cast him from graveyard. If we do and have Ash Zealot out, we just shot ourself for 3 for minimal gain. Seems really bad. The mana situation is the same as Diregraf Ghoul. Just not worth it.

Unleash is pretty underwhelming usually, but it works just fine for us since we don't care about blocking 90% of the time.
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8 months ago  ::  Oct 11, 2012 - 3:01PM #168
Kadesworld
Date Joined: Dec 30, 2009
Posts: 5
I think for the 4 drop spot Hellrider is the best choice, I like the fact that with him we can still push damage through even if they have a lot of creatures blocking. Falkenrath Aristocrat is a good choice, I just like the feel of Hellrider better.

For the one drop slot I like Vexing Devil but there is nothing that I would take out of the deck to put him in. When you throw him down turn 1 they are going to take the burn and if the play a shock land that puts your opponent at 14 turn 1. Once you get 4 mana out Vexing Devil + Brimstone Volley hits for 9 for 4 mana, or you get a 4/3 for one red, either way I am a fan. Like i said though not really anything I would rather have him instead of.

With the Vampire Nighthawk out of the main board, it seems like we might be a little heavy on Swamps.

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8 months ago  ::  Oct 11, 2012 - 3:47PM #169
whydoitry
Date Joined: Apr 30, 2010
Posts: 910
yes after a little testing the ghoul really underperformed for me. now i will probably try slither head and give that a whirl but it will probably have the same issues as it will be costing 1 black and that is a little tough, 

also unleash is a last minute ability, i read that wizards originally had it for something that had an affinity for damage or life loss, something like that, but it was too over powered in testing so they just made up unleash. i guess if you look at rakdos lord of riots you will get what they were trying to do ha  
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8 months ago  ::  Oct 11, 2012 - 4:43PM #170
DerMeisterDoktor
Date Joined: Dec 10, 2011
Posts: 856

Oct 11, 2012 -- 3:47PM, whydoitry wrote:

yes after a little testing the ghoul really underperformed for me. now i will probably try slither head and give that a whirl but it will probably have the same issues as it will be costing 1 black and that is a little tough, 

also unleash is a last minute ability, i read that wizards originally had it for something that had an affinity for damage or life loss, something like that, but it was too over powered in testing so they just made up unleash. i guess if you look at rakdos lord of riots you will get what they were trying to do ha  




Another thing to keep in mind when testing slitherhead is that if you're going to kill something that has undying, you can scavenge onto their creature so undying won't trigger. Same thing with unleased and blocking. That being said, Pillar of Flame is a better and easier option.

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