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10 months ago  ::  Sep 17, 2012 - 6:57AM #1
whydoitry
Date Joined: Apr 30, 2010
Posts: 911
Now that most of the set has been spoiled i migh as well share my take on rakdos aggro. I believe it will have a good chance of punishing any deck that has slower starts while being able to race other aggro decks. The whole goal of this deck is to get them to 0 as fast as possible. 


 also i believe they will give us a rakdos one drop hybrid, hopefully something with haste so that will go into this slot as well.

creatures
27
one drops x12
stromkirk noble x4
vexing devil x4
rakdos cackler x4

two drops x10
ash zealot x4
rakdos shred-freak x4
rix madi guildmage x2 

3 drops x4
hellhole flailer x4

4 drops x1
falkenrath aristocrat x1


spells x11
searing spear x3
dread bore x3
pillar of flame x2
brimstone volley x3


38 total

land x22
blood crypt x4
dragonskull summit x4
mountain x8
swamp x6

sideboard
rakdos charm x4
vile rebirth x2
pillar of flame x2
electrickery x2
rakdos keyrune x3
traitorous blood x2


so far it seems pretty fast from the looks of it. I feel like i need some 3 drops maybe even a four drop like Rakdos himself? please feel free to comment.
the greatest hand would be them playing a shock land turn 1, taking 2, i play a vexing devil and they take the 4 and start on their turn with 14 life. Seems pretty sick and if i can follow it with a hasted 1 or 2 drop it may be enough pressure to win
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10 months ago  ::  Sep 17, 2012 - 7:25AM #2
rstnme
Date Joined: Aug 10, 2012
Posts: 2,828
The Rakdos one-drop is a B/R 1/1 with unleash. Sucks.

You need a couple of Sign in Blood and to up your swamp count. Otherwise your hand's going to run empty in the first three or four turns and you're going to stall out on land draws.

Yeah, Rakdos would fit right in with this deck. Again, you'd need a couple more swamps--10 black sources won't be enough to guarantee a turn 4 play.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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10 months ago  ::  Sep 17, 2012 - 8:32AM #3
whydoitry
Date Joined: Apr 30, 2010
Posts: 911
hmm a one drop 2/2 seems alright to me, but still isn't amazing that's for sure. hmm i like the idea of sign in blood but is it too slow? do you have any idea what 3 drop i should be playing? i know fervant cathar is really janky but a 2/1 with haste that can make somone unblockable may be good?! 

any and all ideas are welcome.  
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10 months ago  ::  Sep 17, 2012 - 8:37AM #4
rstnme
Date Joined: Aug 10, 2012
Posts: 2,828
RtR three drops:

Cryptborn horror... maybe? If you're dealing lots of damage, it could potentially hit the curve or hit below your curve.

Splatter Thug is a 2/2 Unleash for 2R with first strike... basically a 3/3 first strike. Not bad. I'm only running it in limited formats though.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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10 months ago  ::  Sep 17, 2012 - 8:45AM #5
whydoitry
Date Joined: Apr 30, 2010
Posts: 911
yes those are pretty lack luster to me.
Any thoughts on the rakdos keyrune? seem like a solid finisher that can kill most things with its first strike and a 3/1 body.

also what are the opinions of running nivmagus elental? use stuff like giestflame, and maybe other cheap burn spells or even pitch a useless dreadbore with him? it also blankets counterspells agaisnt my burn. i can just imagine a turn one nivmagus into a turn 2 either a hasty guy or just eat a giestflame and put them to 17, and then lay another one drop? seems pretty cool. just my daydreaming of course 
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10 months ago  ::  Sep 17, 2012 - 9:17AM #6
rstnme
Date Joined: Aug 10, 2012
Posts: 2,828
I really like nivmagus, but I don't seem him in this deck. He has a place in a Delver variant somewhere.  You wouldn't want to pitch a Dreadbore at him because you want to keep decent removal... like, if nothing on the board's worth killing, you're probably not in a position where you need to remove an unresolved spell from the game.
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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10 months ago  ::  Sep 17, 2012 - 9:26AM #7
whydoitry
Date Joined: Apr 30, 2010
Posts: 911
yes that is true. 
okay i just found the three drop for this deck
Hellhole flailer
RB1
unleash
3/2
RB2 ability sac this guy and deal damage equal to power to target player.

This guy seems real legit and has great reach.  
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10 months ago  ::  Sep 17, 2012 - 10:26AM #8
rstnme
Date Joined: Aug 10, 2012
Posts: 2,828
Yeah, ahead of curve. Do you playtest live? I know some people that scrawl card names on the back of useless cards and build test decks that way. I'd be curious to see how the playtest pans out.

On the keyrune: could be cool. Mana fixing and 3-power first strike? nice. I wouldn't put 4-of though. 
Limited Guidelines:

5.0: I will take this card no matter what: Pack Rat
4.5: Bomb and/or splashable creature or removal: Aetherling
4.0: Excellent first pick first pack, will sway me into same colors: Advent of the Wurm
3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Gaze of Granite
3.0: Good in-color addition, or splashable removal/creature: Ascended Lawmage
2.5: Solid pick in-color: Bronzebeak Moa
2.0: Creatures 10-16; removal 6-7. Haazda Snare Squad
1.5: My 23rd or 22nd card, depending on removal. Wake the Reflections )
1.0: 23rd card if I don't maindeck an additional land: Murmuring Phantasm
0.5: This card will sometimes be sideboarded in: Uncovered Clues
0.0: I will shred this card for counters: Possibility Storm
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10 months ago  ::  Sep 17, 2012 - 1:40PM #9
whydoitry
Date Joined: Apr 30, 2010
Posts: 911
Me and my room mate are going to start playtesting as soon as all the cards are spoiled, either live or on a card playing website ( i don't think i am allowed to name it) 
in theory it seems like a solid deck to me, hit them quick and then have burn for the late game reach. the keyrune seems like it could really be good as maybe a 2 of in the deck as it helps play rakdos and can allow more burn spells to played on one turn. 
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10 months ago  ::  Sep 17, 2012 - 3:26PM #10
Burning_Forest
Date Joined: Aug 8, 2008
Posts: 11,394

Sep 17, 2012 -- 7:25AM, rstnme wrote:

The Rakdos one-drop is a B/R 1/1 with unleash. Sucks.

You need a couple of Sign in Blood and to up your swamp count. Otherwise your hand's going to run empty in the first three or four turns and you're going to stall out on land draws.

Yeah, Rakdos would fit right in with this deck. Again, you'd need a couple more swamps--10 black sources won't be enough to guarantee a turn 4 play.



these are things to disregard:

how is a 2/2 for 1 in red ever bad?  ever?

card drawing for aggro decks is usually bad.  the only reason zombies does it now is to fill out its curve and draw into messangers

i think there are better 4 drops than rakdos to consider 

Blue is the best color ever.  How do you deal?

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