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10 months ago ::
Sep 17, 2012 - 6:57AM
#1
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Date Joined:
Apr 30, 2010
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Now that most of the set has been spoiled i migh as well share my take on rakdos aggro. I believe it will have a good chance of punishing any deck that has slower starts while being able to race other aggro decks. The whole goal of this deck is to get them to 0 as fast as possible. also i believe they will give us a rakdos one drop hybrid, hopefully something with haste so that will go into this slot as well. creatures 27 one drops x12 stromkirk noble x4 vexing devil x4 rakdos cackler x4 two drops x10 ash zealot x4 rakdos shred-freak x4 rix madi guildmage x2 3 drops x4 hellhole flailer x4 4 drops x1 falkenrath aristocrat x1 spells x11 searing spear x3 dread bore x3 pillar of flame x2 brimstone volley x3 38 total land x22 blood crypt x4 dragonskull summit x4 mountain x8 swamp x6 sideboard rakdos charm x4 vile rebirth x2 pillar of flame x2 electrickery x2 rakdos keyrune x3 traitorous blood x2 so far it seems pretty fast from the looks of it. I feel like i need some 3 drops maybe even a four drop like Rakdos himself? please feel free to comment. the greatest hand would be them playing a shock land turn 1, taking 2, i play a vexing devil and they take the 4 and start on their turn with 14 life. Seems pretty sick and if i can follow it with a hasted 1 or 2 drop it may be enough pressure to win
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10 months ago ::
Sep 17, 2012 - 7:25AM
#2
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Date Joined:
Aug 10, 2012
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The Rakdos one-drop is a B/R 1/1 with unleash. Sucks. You need a couple of Sign in Blood and to up your swamp count. Otherwise your hand's going to run empty in the first three or four turns and you're going to stall out on land draws. Yeah, Rakdos would fit right in with this deck. Again, you'd need a couple more swamps--10 black sources won't be enough to guarantee a turn 4 play.
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10 months ago ::
Sep 17, 2012 - 8:32AM
#3
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Date Joined:
Apr 30, 2010
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hmm a one drop 2/2 seems alright to me, but still isn't amazing that's for sure. hmm i like the idea of sign in blood but is it too slow? do you have any idea what 3 drop i should be playing? i know fervant cathar is really janky but a 2/1 with haste that can make somone unblockable may be good?!
any and all ideas are welcome.
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10 months ago ::
Sep 17, 2012 - 8:37AM
#4
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Date Joined:
Aug 10, 2012
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RtR three drops:
Cryptborn horror... maybe? If you're dealing lots of damage, it could potentially hit the curve or hit below your curve.
Splatter Thug is a 2/2 Unleash for 2R with first strike... basically a 3/3 first strike. Not bad. I'm only running it in limited formats though.
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10 months ago ::
Sep 17, 2012 - 8:45AM
#5
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Date Joined:
Apr 30, 2010
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yes those are pretty lack luster to me. Any thoughts on the rakdos keyrune? seem like a solid finisher that can kill most things with its first strike and a 3/1 body.
also what are the opinions of running nivmagus elental? use stuff like giestflame, and maybe other cheap burn spells or even pitch a useless dreadbore with him? it also blankets counterspells agaisnt my burn. i can just imagine a turn one nivmagus into a turn 2 either a hasty guy or just eat a giestflame and put them to 17, and then lay another one drop? seems pretty cool. just my daydreaming of course
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10 months ago ::
Sep 17, 2012 - 9:17AM
#6
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Date Joined:
Aug 10, 2012
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I really like nivmagus, but I don't seem him in this deck. He has a place in a Delver variant somewhere. You wouldn't want to pitch a Dreadbore at him because you want to keep decent removal... like, if nothing on the board's worth killing, you're probably not in a position where you need to remove an unresolved spell from the game.
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10 months ago ::
Sep 17, 2012 - 9:26AM
#7
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Date Joined:
Apr 30, 2010
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yes that is true. okay i just found the three drop for this deck Hellhole flailer RB1 unleash 3/2 RB2 ability sac this guy and deal damage equal to power to target player.
This guy seems real legit and has great reach.
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10 months ago ::
Sep 17, 2012 - 10:26AM
#8
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Date Joined:
Aug 10, 2012
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Yeah, ahead of curve. Do you playtest live? I know some people that scrawl card names on the back of useless cards and build test decks that way. I'd be curious to see how the playtest pans out.
On the keyrune: could be cool. Mana fixing and 3-power first strike? nice. I wouldn't put 4-of though.
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10 months ago ::
Sep 17, 2012 - 1:40PM
#9
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Date Joined:
Apr 30, 2010
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Me and my room mate are going to start playtesting as soon as all the cards are spoiled, either live or on a card playing website ( i don't think i am allowed to name it) in theory it seems like a solid deck to me, hit them quick and then have burn for the late game reach. the keyrune seems like it could really be good as maybe a 2 of in the deck as it helps play rakdos and can allow more burn spells to played on one turn.
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10 months ago ::
Sep 17, 2012 - 3:26PM
#10
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The Rakdos one-drop is a B/R 1/1 with unleash. Sucks.
You need a couple of Sign in Blood and to up your swamp count. Otherwise your hand's going to run empty in the first three or four turns and you're going to stall out on land draws.
Yeah, Rakdos would fit right in with this deck. Again, you'd need a couple more swamps--10 black sources won't be enough to guarantee a turn 4 play.
these are things to disregard:
how is a 2/2 for 1 in red ever bad? ever?
card drawing for aggro decks is usually bad. the only reason zombies does it now is to fill out its curve and draw into messangers
i think there are better 4 drops than rakdos to consider
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