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10 months ago ::
Sep 17, 2012 - 5:52AM
#1
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Date Joined:
Jul 16, 2007
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Destroy the Evidence - 4b Sorcery (C) Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard. Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.
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10 months ago ::
Sep 17, 2012 - 5:54AM
#2
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- Beware of Falling Body Parts
Date Joined:
Jul 11, 2003
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"Fixed" LD?
I dream of Beer Head Armies. Autocard is our friend. [c]Urborg Mindsucker[/c] → Urborg Mindsucker
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10 months ago ::
Sep 17, 2012 - 5:58AM
#3
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Oh, wow. I am kind of upset that this is black and not red. I LOVE this card but I am trying to think what deck would want to use it.
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10 months ago ::
Sep 17, 2012 - 7:46AM
#4
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Date Joined:
Jun 12, 2012
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Great. Land destruction and mill in one spell.
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10 months ago ::
Sep 17, 2012 - 7:47AM
#5
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Date Joined:
Apr 26, 2006
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That's two terrible 5 mana LD spells now in this set.
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10 months ago ::
Sep 17, 2012 - 8:49AM
#6
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Wow, so sad.
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10 months ago ::
Sep 17, 2012 - 8:56AM
#7
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Date Joined:
Mar 21, 2012
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i was gonna say this is overcosted at first thinking it would have been better @ 3  , but then i realized this is 2 lands and possibly more which would be too strong any cheaper.
Magic the Drinking Game rules
Show
here are the rules for MtDG:
1.at the beginning of each players turn that player takes a drink.
2.whenever a permanent you control is placed in a graveyard from play, drink.
3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack.
4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained.
5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard.
6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded.
7. on any coinflip the loser must drink.
8. at the end of each game all players must finish their drink.
9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole)
10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack.
11. ALL cards are legal, including ante cards.
Mono Blue legacy
Show
Mono White legacy
Show
R/U The Izzet ShIzzet
Show
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10 months ago ::
Sep 17, 2012 - 10:06AM
#8
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Date Joined:
Jul 12, 2007
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Great. Land destruction and mill in one spell.
My two loves. That settles it, UB mill and not WU mill deck.
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10 months ago ::
Sep 17, 2012 - 10:11AM
#9
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i was gonna say this is overcosted at first thinking it would have been better @ 3 , but then i realized this is 2 lands and possibly more which would be too strong any cheaper.
Ummm how?
How is this two lands? It's one. It destroys one land.
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10 months ago ::
Sep 17, 2012 - 10:12AM
#10
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Date Joined:
Mar 21, 2012
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one from play then the next land in their library = 2
Magic the Drinking Game rules
Show
here are the rules for MtDG:
1.at the beginning of each players turn that player takes a drink.
2.whenever a permanent you control is placed in a graveyard from play, drink.
3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack.
4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained.
5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard.
6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded.
7. on any coinflip the loser must drink.
8. at the end of each game all players must finish their drink.
9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole)
10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack.
11. ALL cards are legal, including ante cards.
Mono Blue legacy
Show
Mono White legacy
Show
R/U The Izzet ShIzzet
Show
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