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Switch to Forum Live View [RTR-ICD] Destroy the Evidence
10 months ago  ::  Sep 17, 2012 - 5:52AM #1
Flopfoot
Date Joined: Jul 16, 2007
Posts: 7,980
Destroy the Evidence - 4b
Sorcery (C)
Destroy target land. Its controller reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Everyone knew the Dimir had done the damage. Everyone suspected the Izzet had hired them.
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10 months ago  ::  Sep 17, 2012 - 5:54AM #2
warghoul
  • Beware of Falling Body Parts
Date Joined: Jul 11, 2003
Posts: 2,678
"Fixed" LD?
I dream of Beer Head Armies.


Autocard is our friend. [c‍]Urborg Mindsucker[/‍c] → Urborg Mindsucker
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10 months ago  ::  Sep 17, 2012 - 5:58AM #3
speedy92286
Date Joined: Apr 9, 2012
Posts: 315
Oh, wow. I am kind of upset that this is black and not red. I LOVE this card but I am trying to think what deck would want to use it.
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10 months ago  ::  Sep 17, 2012 - 7:46AM #4
Rokukel
Date Joined: Jun 12, 2012
Posts: 879
Great. Land destruction and mill in one spell.
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10 months ago  ::  Sep 17, 2012 - 7:47AM #5
RorixCollector
Date Joined: Apr 26, 2006
Posts: 1,968
That's two terrible 5 mana LD spells now in this set.
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10 months ago  ::  Sep 17, 2012 - 8:49AM #6
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,764
Wow, so sad.
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10 months ago  ::  Sep 17, 2012 - 8:56AM #7
fillupurcup
Date Joined: Mar 21, 2012
Posts: 237
i was gonna say this is overcosted at first thinking it would have been better @ 3, but then i realized this is 2 lands and possibly more which would be too strong any cheaper.
Magic the Drinking Game rules Show

here are the rules for MtDG:

1.at the beginning of each players turn that player takes a drink.

2.whenever a permanent you control is placed in a graveyard from play, drink.

3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack.

4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained.

5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard.

6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded.

7. on any coinflip the loser must drink.

8. at the end of each game all players must finish their drink.

9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole)

10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack.

11. ALL cards are legal, including ante cards.


Mono Blue legacy Show

Mono White legacy Show

R/U The Izzet ShIzzet Show
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10 months ago  ::  Sep 17, 2012 - 10:06AM #8
PanteraCanes
Date Joined: Jul 12, 2007
Posts: 2,422

Sep 17, 2012 -- 7:46AM, Rokukel wrote:

Great. Land destruction and mill in one spell.





My two loves.  That settles it, UB mill and not WU mill deck.

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10 months ago  ::  Sep 17, 2012 - 10:11AM #9
Iamwinterborn
Date Joined: Aug 8, 2011
Posts: 168

Sep 17, 2012 -- 8:56AM, fillupurcup wrote:

i was gonna say this is overcosted at first thinking it would have been better @ 3, but then i realized this is 2 lands and possibly more which would be too strong any cheaper.





Ummm how?

How is this two lands?  It's one.  It destroys one land.

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10 months ago  ::  Sep 17, 2012 - 10:12AM #10
fillupurcup
Date Joined: Mar 21, 2012
Posts: 237
one from play then the next land in their library = 2
Magic the Drinking Game rules Show

here are the rules for MtDG:

1.at the beginning of each players turn that player takes a drink.

2.whenever a permanent you control is placed in a graveyard from play, drink.

3. whenever a spell you play is countered, drink. if the countered spells caster attempts to counter the counter, the loser of the counter battle must drink for a number of seconds for each counterspell that went on the stack.

4. whenever a player "loses life" that player must drink for a number of seconds equal to amount of life lost. (a) if a player would gain life, that player may make another player drink for a number of seconds equal to amount of life gained.

5. if a player puts a card from their library into their graveyard that player drinks for a number of seconds equal to the number of cards placed in graveyard.

6.if a player would discard a card that player drinks for a number of seconds equal to cards discarded.

7. on any coinflip the loser must drink.

8. at the end of each game all players must finish their drink.

9. loser must fetch all drinks/refills for the next game. if playing multiplayer use a**hole heirarchy(president,vp,secretary,treasurer,a**hole)

10. a player who wins 3 consecutive matches may add a "world effect" that affects all players and can not be removed without winning 3 consecutive matches and negating effect. multiple effects stack i.e if person wins 3 games then wins another 3 games both effects that player created stack.

11. ALL cards are legal, including ante cards.


Mono Blue legacy Show

Mono White legacy Show

R/U The Izzet ShIzzet Show
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