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10 months ago ::
Sep 21, 2012 - 8:18AM
#11
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Date Joined:
Sep 17, 2012
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Edit : Sorry misread what you said, I thought you were just listing your deck for critique.
Nop, just trying to help.
The ideas I tryed to give to Cgame were:
1 - Since artifact creatures can be hit by anti-creature and anti-artifact spells, it's a good idea to have some protection like Leonin Abunas and some counter spells like Negate that can help against mass removal spells or to use before having the main protection in the field. Myr Reservoir can also help recovering fallen Myrs, to avoid loosing any important Myr card.
2 - To get the cards needed, it's important to have some draw and/or search tools like Ponder and/or Reshape , these cards can help getting any missing card to finish the game. Myr Turbine can be used also to search for any missing Myr card.
3 - The finishing move can be based in the Myrs capability to make tokens, using Myr Turbine , or a simple and destructive spell like Fireball .
4 - The most important cards in any Myr deck are the mana production Myrs and Myr Galvanizer to be able to produce infinite mana to use in a powerful finishing move. And Myr Galvanizer can also boost Myr Turbine capability to put tokens in the field.
5 - For the lands, I would use islands, since blue is strong in control magic, to help you protect your precious Myrs and has some great draw cards to help you get the cards you nedd.
You can also try to add 1 tolarian academy and 1 Minamo, School at Water's Edge if you can, with a few Tolaria West to search for them ... since these lands can help you boost your mana production.
I would leave the production of additional mana types to the Myrs.
But this is only the point of view of this humble noob.
No, no don't be modest. As far as I can see, those are really good cards in a myr deck.
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10 months ago ::
Sep 21, 2012 - 9:01AM
#12
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Date Joined:
Mar 31, 2011
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10 months ago ::
Sep 21, 2012 - 1:12PM
#13
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make infinite red mana to cast a devastating fireball Iron Myr + Myr Galvanizer
That isn't an infinite combo, the combo (I presume) you are thinking of is 2 Myr Galvanizer 's + 1 Palladium Myr . Which works thusly:
1) Tap your Palladium Myr for 2 colorless mana. 2) Spend 1 colorless mana to activate a Myr Galvanizer’s ability. This will untap your Palladium Myr and you will still have 1 colorless mana in your mana pool. 3) Tap Palladium Myr for 2 colorless mana, which leaves you with 3 colorless mana in your mana pool. 4) Spend 1 of your colorless mana to activate your other Myr Galvanizer’s ability, which untaps both the Palladium Myr and your other Myr Galvanizer. You will still have 2 colorless mana in your mana pool. 5) Repeat steps 1-4 any number of times. It is worth noting that you can replace the singelton Palladium Myr with any 2 of the WURBG Myr's.
You can also try to add 1 Tolarian Academy
Tolarian Academy starts at about $18 each - so they aren't super appropriate to recommend on the Casual forums. This is compounded by the fact that they are either Banned or Restricted anywhere they are playable.
I just described the combination, not the number of Myrs, but yes, it would need a couple of Myrs to generate mana and a couple of Galvanized Myr, that's why I added Reshape, to be able to get any missing Myr.
About the Tolarian Academy, that's why I said "you can also try to add", since it can be a backup, but I'm just trying to point out some options to the deck.
The deck I posted was something I made but never refined, since I want to finish and improve other decks first, but I hope that it has something usefull for this deck.
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10 months ago ::
Sep 22, 2012 - 8:53AM
#14
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Date Joined:
Sep 17, 2012
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make infinite red mana to cast a devastating fireball Iron Myr + Myr Galvanizer
That isn't an infinite combo, the combo (I presume) you are thinking of is 2 Myr Galvanizer 's + 1 Palladium Myr . Which works thusly:
1) Tap your Palladium Myr for 2 colorless mana. 2) Spend 1 colorless mana to activate a Myr Galvanizer’s ability. This will untap your Palladium Myr and you will still have 1 colorless mana in your mana pool. 3) Tap Palladium Myr for 2 colorless mana, which leaves you with 3 colorless mana in your mana pool. 4) Spend 1 of your colorless mana to activate your other Myr Galvanizer’s ability, which untaps both the Palladium Myr and your other Myr Galvanizer. You will still have 2 colorless mana in your mana pool. 5) Repeat steps 1-4 any number of times. It is worth noting that you can replace the singelton Palladium Myr with any 2 of the WURBG Myr's.
You can also try to add 1 Tolarian Academy
Tolarian Academy starts at about $18 each - so they aren't super appropriate to recommend on the Casual forums. This is compounded by the fact that they are either Banned or Restricted anywhere they are playable.
Wow that is an insane combo. I should try that in my decks
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10 months ago ::
Sep 22, 2012 - 9:39AM
#15
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Without adding another color you could use Stroke of Genius , Braingeyser , or Blue Sun's Zenith to make your opponent draw his deck out.
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10 months ago ::
Sep 22, 2012 - 1:49PM
#16
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Without adding another color you could use Stroke of Genius , Braingeyser , or Blue Sun's Zenith to make your opponent draw his deck out.
I prefer to just trow a fireball and clean the field and my opponent life points, since this way if it isn't countered or deflected, I'm sure the game is over, while some decks are capable of not only surviving a complete milling but they can even get stronger.
A fireball can also be more useful in multiplayer games, but the point is to have something capable of using the infinite mana to finish the game.
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10 months ago ::
Sep 23, 2012 - 7:47AM
#17
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Date Joined:
Sep 20, 2012
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Just from playing my deck a few times, I have a great combo that you may like. Prototype Portal with Myr Turbine Once you have the mana and both cards, play Prototype Portal and exile Myr Turbine . You can make endless copies of Myr Turbine . So once you hit that combo, it would go like this. Turn 1: Play Prototype Portal with Myr Turbine . Turn 2: Use Prototype Protal to summon Myr Turbine . Use Myr Turbine to summon one Myr Token. Turn 3: Summon another Myr Turbine . Summon Two more Myr Tokens for a total of 3. Turn 4: Summon another Myr Turbine . Summon Two more Myr Tokens for a total of 5. Then Tap your third Myr Turbine to summon any Myr Creature. I usually summon Myr Battlesphere or Shimmer Myr . If you have another Prototype Portal , you could use it with either Myr Battlesphere or Argentum Armor . You'll either be doing a lot of damage, or you'll be destroying a lot of permanents. Remember, lands are permanents. Plus you won't have to spend any mana to summon the myr's so you won't have to worry about running out of mana. That would free up a lot of your mana to do other things. If you really want to be mean, Followed Footsteps and Copy Enchantment are also good spells to throw in for potential combos.
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10 months ago ::
Sep 23, 2012 - 8:44AM
#18
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Date Joined:
Oct 28, 2011
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semblance anvil is very cool here. In affittion, mycosynth golem is bonkers, simply run 4 seat of the synod and four ancient den for best results, along with 4 darksteel citadel
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