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9 months ago ::
Sep 16, 2012 - 8:31AM
#1
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Hi, I ave created a myr artifact deck. The deck consists of only artifact cards, or land. The idea of the deck is to get whatever gives you extra mana or reduces mana costs of artifacts out as quickly as possible, and then get a Myr Battlsphere out. You can potentially get a turn four Myr Battlesphere if done correctly. The Myr Battlesphere is what is suppose to win the game, and it can do so in a few turns after it is summoned. There are two alternative ways to win in this deck aside Myr Battlesphere, and that is through Coat of Arms, and Lodestone Myr. Coat of Arms is an easy win if you can get one out the turn after you summon a Myr Battlesphere. Lodestone Myr wins in a similiar fashion as Myr Battlesphere, although it is less effective unless you have two Myr Galvanizers on the field, then it can be a quick win. Lodestone golem is meant to help slow down your opponet while you speed your self up through Etherium Scupltor, its generally more effective for longer games. Creatures. 4 x Etherium Sculptor 4 x Leaden Myr 3 x Lodestone Golem 3 x Lodestone Myr 4 x Myr Battlesphere 4 x Myr Galvanizer 4 x Palladium Myr 4 x Silver Myr Artifacts. 4 x Coat of Arms 3 x Myr Reservoir 3 x Myr Turbine Land. 4 x Cloudpost 4 x Glimmerpost 12 x Island
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9 months ago ::
Sep 17, 2012 - 5:37AM
#2
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Any thoughts?
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9 months ago ::
Sep 17, 2012 - 11:04AM
#3
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Date Joined:
Sep 14, 2005
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I'd add playsets of Vesuva , Tempered Steel , and Steel Overseer to start with.
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9 months ago ::
Sep 17, 2012 - 3:11PM
#4
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Date Joined:
Feb 17, 2004
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Myr Matrix to dump the mana from Galvanizer/Palladium. Or you could use Myr Retriever s, Ashnod's Altar , & Genesis Chamber .
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9 months ago ::
Sep 17, 2012 - 6:04PM
#5
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Date Joined:
Sep 17, 2012
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In my opinion, the best way to get extra lands is with green cards such as Boundless Realms so, you might want to consider that. Since I see you have blue, you might want to consider splashing black and going with Tezzeret, Agent of Bolas However if you don't, then I agree with the post above, as in Myr Matrix and such.
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9 months ago ::
Sep 19, 2012 - 10:57AM
#6
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In my opinion, the best way to get extra lands is with green cards such as Boundless Realms so, you might want to consider that. Since I see you have blue, you might want to consider splashing black and going with Tezzeret, Agent of Bolas However if you don't, then I agree with the post above, as in Myr Matrix and such.
The problem I have with such a mana dump is that its inificient unless you manage to get infinite mana. Do you have any ideas of a mana dump that could still be useful for its cost with out having infinite mana?
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9 months ago ::
Sep 20, 2012 - 4:29PM
#7
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Date Joined:
Sep 17, 2012
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In my opinion, the best way to get extra lands is with green cards such as Boundless Realms so, you might want to consider that. Since I see you have blue, you might want to consider splashing black and going with Tezzeret, Agent of Bolas However if you don't, then I agree with the post above, as in Myr Matrix and such.
The problem I have with such a mana dump is that its inificient unless you manage to get infinite mana. Do you have any ideas of a mana dump that could still be useful for its cost with out having infinite mana?
I can think of a few mana dumps off of the top of my head. Helix Pinnacle is good if you have ALOT of mana, and is a great victory condition. Kamahl, Fist of Krosa is also a great card Centaur Glade is a modest card for always having something to do on a turn Nemata, Grove Guardian is a good card especially with the overrun ability Predator, Flagship is an okay mana dump removal card, especially if you dont have access to many removal cards, for example, a green deck.
In my opinion, the green mana dumps are by far the best, as it is assumed that green's mana curve is the fastest. Hope it helped!
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9 months ago ::
Sep 20, 2012 - 6:07PM
#8
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9 months ago ::
Sep 20, 2012 - 8:27PM
#9
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Date Joined:
Sep 17, 2012
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9 months ago ::
Sep 21, 2012 - 7:33AM
#10
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Edit : Sorry misread what you said, I thought you were just listing your deck for critique.
Nop, just trying to help. The ideas I tryed to give to Cgame were: 1 - Since artifact creatures can be hit by anti-creature and anti-artifact spells, it's a good idea to have some protection like Leonin Abunas and some counter spells like Negate that can help against mass removal spells or to use before having the main protection in the field. Myr Reservoir can also help recovering fallen Myrs, to avoid loosing any important Myr card. 2 - To get the cards needed, it's important to have some draw and/or search tools like Ponder and/or Reshape , these cards can help getting any missing card to finish the game. Myr Turbine can be used also to search for any missing Myr card. 3 - The finishing move can be based in the Myrs capability to make tokens, using Myr Turbine , or a simple and destructive spell like Fireball . 4 - The most important cards in any Myr deck are the mana production Myrs and Myr Galvanizer to be able to produce infinite mana to use in a powerful finishing move. And Myr Galvanizer can also boost Myr Turbine capability to put tokens in the field. 5 - For the lands, I would use islands, since blue is strong in control magic, to help you protect your precious Myrs and has some great draw cards to help you get the cards you nedd. You can also try to add 1 tolarian academy and 1 Minamo, School at Water's Edge if you can, with a few Tolaria West to search for them ... since these lands can help you boost your mana production. I would leave the production of additional mana types to the Myrs. But this is only the point of view of this humble noob.
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