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9 months ago  ::  Oct 10, 2012 - 1:49PM #481
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302

Oct 10, 2012 -- 1:26PM, rstnme wrote:

Well then, how does splashing affect the castability of our UU spells? Going via 8 Islands or 9? Just wondering. This is helpful too, thanks!



In both of my examples I gave our deck nine Island , so there wasn't a difference between splashing and not splashing. Though that's probably not fair. I guess if we didn't splash we could probably add in more Islands, duh.


With eleven Island our chance of a turn three Encrust is 71%.
With ten it's 66%.
With nine it's 61%.
With eight it's 55%.


Yeah, double colored spells are one of the most punishing things in limited. Though remember, your chance of playing a colorless three drop on turn three is still only 84%, so think about it relative to that.


Actually I just discovered a slight fault in my program. With two Plains and fifteen Island a spell that costs only has 81% of a chance of being cast, where it should be the same 84%. So, I guess I gotta fix my formula. I wouldn't recommend using the program for exact numbers until its fixed, since they could be off by a couple percentage points.


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9 months ago  ::  Oct 10, 2012 - 2:17PM #482
Herid_Fel
  • Dragon Slayer
Date Joined: Apr 11, 2008
Posts: 2,568
Public Execution for me. Be nice if the Tern wheeled, but I don't see that as being likely.
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9 months ago  ::  Oct 10, 2012 - 2:20PM #483
TEA_DEMON
Date Joined: May 11, 2011
Posts: 3,434
flames here, since we don't actually have many black playables anyway.
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9 months ago  ::  Oct 10, 2012 - 3:54PM #484
Black_Egg
Date Joined: Apr 19, 2008
Posts: 2,320
I like Public Execution in limited.
D&D rules were never meant to exist without the presence of a DM. RAW is a lie.
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9 months ago  ::  Oct 10, 2012 - 5:10PM #485
orin02
Date Joined: Jul 15, 2012
Posts: 479
I think Flames is the pick. And is it just me or does Zokorad make the worst picks ever? I used to think he was joking but now I think he just is a bad drafter.
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9 months ago  ::  Oct 11, 2012 - 12:24AM #486
Falcon_Uk
Date Joined: Jun 15, 2007
Posts: 4,233
I think I would also take Flames here.  I am not wedded to black in this deck and flames is one of the best uncommons in my opinion.  I also like being able to get it back with Archeomancer!
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9 months ago  ::  Oct 11, 2012 - 8:16AM #487
CommanderGreven
Date Joined: Mar 2, 2010
Posts: 11,766
Pack 1:

Jace, Memory Adept
Encrust
Fog Bank
Essence Drain
Essence Scatter
Divination
Duty-Bound Dead
Liliana's Shade
Duress
Dragonskull Summit
Dark Favor
Wind Drake
Smelt
Tormod's Crypt

Pack 2:

Essence Scatter
Unsummon
Giant Scorpion
Chronomaton
Vedalken Entrancer
Divination
Essence Scatter
Encrust
Archaeomancer
Veilborn Ghoul
Silvercoat Lion
Disentomb
Merfolk of the Pearl Trident
Door to Nothingness

Pack 3:

Flames of the Firebrand

Next...

Gem of Becoming
Healer of the Pride
Ring of Valkas
Disentomb
Merfolk of the Pearl Trident
Servant of Nefarox
Faerie Invaders
Erase
Attended Knight
Wall of Fire
Aven Squire
Wind Drake
Plummet  
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9 months ago  ::  Oct 11, 2012 - 8:19AM #488
BalogTheFierce
Date Joined: Nov 19, 2007
Posts: 1,334
Invaders
Tolkein was a jerk.  Seriously, what DM sends 9 Wraith Lords at a Lvl 2 party of Halflings.

The only 'correct' way to play D&D is by whatever method is making the group you have at that session, have the most fun.
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9 months ago  ::  Oct 11, 2012 - 8:19AM #489
Sleeping
Date Joined: Sep 23, 2011
Posts: 4,302
I'm not sure if I want Invaders or just another Drake. I think I'll go with Invaders. It's a pretty strong card in the right situation and allows us to hold up counterspells. Plus we really need creatures, so I think the bigger the better. I'd be perfectly fine with a Phyrexian Hulk even.
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9 months ago  ::  Oct 11, 2012 - 8:32AM #490
Tymestalker
Date Joined: Aug 11, 2008
Posts: 1,222
Invaders is very solid.
Those who fear the darkness have never seen what the light can do.

I've seen angels fall from blinding heights.
But you yourself are nothing so divine.
Just next in line.
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