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10 months ago ::
Sep 17, 2012 - 6:43PM
#21
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Date Joined:
May 14, 2012
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So I followed this game for many years. I initially got into as Revised was getting hard to find. My buying and playing ebbed and flowed, and over the years the game kept moving in directions that just weren't for me. Now I didn't expect WOTC to change the game just for me, but I wasn't alone in many of my criticisms. Last year, my issues with the game came to a head with the one two punch of Command Tower (a narrowly designed card only playable in one format) and then the dual faced cards that basically broke the game for me.
And I quit.
A card only usable in one format and only purchable in products that were designed for the same format caused you to quit? What a sad reaction. If you don't play commander, don't buy those cards.
I always scratch my head at Command Tower hate. You typed pretty much what I was going to.
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10 months ago ::
Sep 17, 2012 - 7:25PM
#22
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Date Joined:
Nov 18, 2004
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So I followed this game for many years. I initially got into as Revised was getting hard to find. My buying and playing ebbed and flowed, and over the years the game kept moving in directions that just weren't for me. Now I didn't expect WOTC to change the game just for me, but I wasn't alone in many of my criticisms. Last year, my issues with the game came to a head with the one two punch of Command Tower (a narrowly designed card only playable in one format) and then the dual faced cards that basically broke the game for me.
And I quit.
A card only usable in one format and only purchable in products that were designed for the same format caused you to quit? What a sad reaction. If you don't play commander, don't buy those cards.
I always scratch my head at Command Tower hate. You typed pretty much what I was going to.
Flusterstorm and Chaos Warp are also only purchaseable in Commander precons, but are playable in formats other than Commander. The argument quoted above (Xactiphyn's) misses the point, and ignores that Milo was using it as PART of his argument. Talk about a strawman.
In fact, it is the secondary applications for these cards outside of Commander that drives the price of things like Scavenging Ooze up, but also helped bring the availability for non-Commander use of Sol Ring down. There were several cards placed in the decks that were designed for the purpose of making them available in Eternal formats, and help reduce the cost of admission to the more powerful ones.
"Possibilities abound, too numerous to count."
"Innocent, unbiased observation is a myth." --- P.B. Medawar (1969)
"Ever since man first left his cave and met a stranger with a different language and a new way of looking at things, the human race has had a dream: to kill him, so we don't have to learn his language or his new way of looking at things." --- Zapp Brannigan (Beast With a Billion Backs)
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10 months ago ::
Sep 17, 2012 - 11:34PM
#23
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To me it's funny how there's so much going on with this set, everything is amazing and deserves attention, but the one thing I've truly fallen in love with is the gate mechanic. A mere subtype on a common cycle of lands, that doesn't look like it will have much of an impact. Ever since I saw that Ogre Jailbreaker, I got the feeling these explode with flavor. It just works so amazingly well. It makes me a bit sad that there won't be that many cards that use the mechanic, I really hoped to see the mechanic a lot in limited. Well, I probably will. Gatedeck here I come!
PS: Haha, I am just imagining how I draft tons of all kinds of gates for my deck to build a 5 colored deck with all the Ogre Jailbreakers the other drafters didn't want.
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10 months ago ::
Sep 18, 2012 - 12:55PM
#24
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I am skeptical about how the gate lands aren't "strictly worse" than the shock lands. While I can follow your argument, changing a card's type doesn't carry a lot of weight unless it's something you do a lot. Being a Goblin matters a lot; being "Arcane" did not matter as much as you seemed to think it did at the time.
They are strictly worse than the shock lands (assuming were talking about the shockduals here), because they don't allow you to play a M13 dual untapped next turn. Thats why I also consider evolving wilds better than the gates. I love the art on rakdos guildgate, but I propably won't be playing it ..
"Pain is inevitable, suffering is optional." Proud member of the Rakdos guild
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10 months ago ::
Sep 18, 2012 - 1:37PM
#25
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They are strictly worse than the shock lands (assuming were talking about the shockduals here), because they don't allow you to play a M13 dual untapped next turn.
Assuming we're not talking about what "strictly worse" actually stands for.
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10 months ago ::
Sep 18, 2012 - 2:43PM
#26
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They are strictly worse than the shock lands (assuming were talking about the shockduals here), because they don't allow you to play a M13 dual untapped next turn.
Assuming we're not talking about what "strictly worse" actually stands for.
Yes, they're not strictly worse by a technicality: giving them a unique subtype that a handful of cards care about.
I propose a hypothetical: If I make a card:
Giantize the Bears -  Instant Target creature gets +2/+2 until end of turn. If that creature is named Runeclaw Bear, it gets +4/+4 until end of turn instead.
Does this mean Runeclaw Bear is no longer strictly worse than Fauna Shaman ?
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10 months ago ::
Sep 18, 2012 - 5:28PM
#27
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Whether or not the gate subtype pulls its weight is up for debate. What is not, is that "because they don't allow you to play a M13 dual untapped next turn." is sufficient reasoning.
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