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Switch to Forum Live View Mill possible with RTR reveal *spoiler*
9 months ago  ::  Sep 16, 2012 - 11:37AM #11
Zane_Donovan
Date Joined: Jul 21, 2012
Posts: 67
Maybe in Simic self mill, and I use the word maybe loosely. It's true that counterspells will be more lax upon rotation due to Mana Leak being outdated and the uncounterable spells. That doesn't mean that they won't be running two copies of Dissipate or Izzet Charm (coughJudge'sFamiliarcough)in the main board if not tucked away in the sideboard for incidents like this.

Jace, Memory Adept is just so much better in every single way. +1; Draw 1, Mill 1 0; Mill 10 -7(i.e. two draws); basically mill 20 (lets face it, even late game unless you're playing with all 1 CMC cheap spells, which you should be able to trash easily regardless, you're pitching something when you draw 20). It's just more effective in the long run for it's value.
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9 months ago  ::  Sep 16, 2012 - 12:13PM #12
Cogminded
Date Joined: Nov 24, 2011
Posts: 1,094
It depends if you want the most effective deck or a deck that is interesting and fun.

In all but the most competitive local metas you can pilot an unusual deck for a few wins, and if you do it right then this deck would be able to do fairly well.

What you want is to look for cards that are mill AND do something else.

Thought Scour helps you run through your deck
Snapcaster Mage gives you milled spells back and provides a body
Armored Skaab mills you and gives you a body
Mulch smooths out your land drops so you arent late with your spiral (and mills)


I do think that this would need to be in three colours, for access to mulch and spider spawning

It could also be worth running a few Sticked Drake because losing 1 card from your grave to drop what is most likely the biggest flier on the board seems worth it to say you will pretty much always be able to play it T3


I may throw a preliminary list together later if you want 
100th post 29/01/12
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9 months ago  ::  Sep 16, 2012 - 2:17PM #13
animatics
Date Joined: Feb 19, 2008
Posts: 1,036
So on top of a "Mill  my opponent" stategy, I got to have a "Mill myself" strategy in order to make the first work best... I see... It's like plating Hatered and I don't like it, especially cause your opponent can exile your grave in response and then... you're dead if you don't have Laboratory Maniac on the board.

The only way I see this card working is as a secondary finisher along Mirror-Mad Phantasm for a Battle of Wits deck, where you actually start with more "hip points" than you opponent and you can selfmill for 40 or 50, that won't be a problem... and then booom... in your opponents face.

Otherwise there's little there to keep me alive while I attack my oppoents 53 "hit points" If I don't play heavy control outlets along the Mill wincons.

Anyway, I'm all for mill, I would love to be proven wrong...

Cheers
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9 months ago  ::  Sep 16, 2012 - 5:02PM #14
Cogminded
Date Joined: Nov 24, 2011
Posts: 1,094
Ok so at a first build going all in this is where i came to:

Lands:
4 x Drowned Catacomb
4 x Overgrown Tomb
4 x Hinterland Harbor
5 x Forest
7 x Island

Creatures
4 x Armored Skaab
4 x Snapcaster Mage
3 x Deranged Assistant
3 x Stitched Drake
3 x Laboratory Maniac

Spells
4 x Dream Twist
4 x Thought Scour
4 x Forbidden Alchemy
4 x Mulch
2 x Spider Spawning
2 x Psychic Spiral 

Planeswalkers
2 x Jace, Memory Adept



I wanted to make the deck tick through as fast as possible and so looked for multipurpose cards that got me there asap.

The only cards that run contrary to need are the drakes and in all honesty they still fit the need and work as an emergency wincon.

The one fear is graveyard exile and that is something I just cannot control.
100th post 29/01/12
500th post 19/05/12
1000th post 19/07/12

How many planeswalkers does it take to screw in a lightbulb?
Spoiler: Show

Better question, what does Nicol Bolas want with the lightbulb?

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