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Switch to Forum Live View [RTR-ICD] Ash Zealot
9 months ago  ::  Sep 13, 2012 - 9:33PM #31
sperry
Date Joined: Jan 6, 2006
Posts: 1,819
2 mana red first striking haster is playable on its own.  Graveyard hate tacked on is just an added bonus.
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9 months ago  ::  Sep 13, 2012 - 9:34PM #32
SeldomWrong
Date Joined: Jun 25, 2012
Posts: 18
This hoses R/B Zombies way harder than flashback and Snapcaster Mage.  Lava Spike everytime you recur a Gravecrawler or Geralf's Messenger and trades unevenly with them. Thankfully it's RR, so it should be hard to cast... right?
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9 months ago  ::  Sep 13, 2012 - 9:35PM #33
LTJZamboni
Date Joined: Aug 11, 2009
Posts: 598
Good enough to see maindeck play in aggressive decks in Standard. Probably worth sideboard slots in Modern and Legacy (if your metagame is full of Past in Flames or Dredge decks.)
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9 months ago  ::  Sep 13, 2012 - 9:36PM #34
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,857

Sep 13, 2012 -- 9:34PM, SeldomWrong wrote:

This hoses R/B Zombies way harder than flashback and Snapcaster Mage.  Lava Spike everytime you recur a Gravecrawler or Geralf's Messenger and trades unevenly with them. Thankfully it's RR, so it should be hard to cast... right?


Undying doesn't trigger this ability

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9 months ago  ::  Sep 13, 2012 - 9:37PM #35
Suudsu2200
Date Joined: Aug 23, 2007
Posts: 4,895
This hurts control. Delver does not care about this (unless it blocks geist).

Please stop making control worse. 
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Snapcaster Mage is the best card of all time. How do you deal?
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9 months ago  ::  Sep 13, 2012 - 9:40PM #36
SeldomWrong
Date Joined: Jun 25, 2012
Posts: 18

Sep 13, 2012 -- 9:36PM, Enigma256 wrote:

Sep 13, 2012 -- 9:34PM, SeldomWrong wrote:

This hoses R/B Zombies way harder than flashback and Snapcaster Mage.  Lava Spike everytime you recur a Gravecrawler or Geralf's Messenger and trades unevenly with them. Thankfully it's RR, so it should be hard to cast... right?


Undying doesn't trigger this ability




Whoops, you're right. Still, it's potent vs. Zombies.

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9 months ago  ::  Sep 13, 2012 - 9:41PM #37
blizzardspectre
Date Joined: Aug 13, 2012
Posts: 56
magic R&D logic: let's print broken cards, we can print hosers later if it gets crazy.


i want more red cards. 
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9 months ago  ::  Sep 13, 2012 - 9:57PM #38
EyeHunter
Date Joined: Jan 23, 2007
Posts: 3,439

Sep 13, 2012 -- 9:33PM, sperry wrote:

2 mana red first striking haster is playable on its own.  Graveyard hate tacked on is just an added bonus.


This.

I would have loved this card in Timespiral/Ravinca Standard. Here, I plan on playing gravecrawler in Red, so it's a no for now.

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Mar 2, 2013 -- 11:57AM, WotC_MattT wrote:

You should never explain layers to people unless one of the following is true: they're studying for a judge exam, you're both in a Ben Affleck movie and it's the only way to save the world, or you hate them.

Jan 2, 2009 -- 12:46PM, WotC_dlaugel wrote:

We try to maintain the illusion that Magic cards are written in English.

May 8, 2013 -- 4:42PM, mjeremyjarvis wrote:

May 8, 2013 -- 4:33PM, Yxoque wrote:

Hell, if they steal from us, we'd be honored.


oh my god, AWESOME!
Then changing the Slivers was your idea! haha
lol



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9 months ago  ::  Sep 13, 2012 - 9:58PM #39
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,657

Sep 13, 2012 -- 9:57PM, EyeHunter wrote:

Sep 13, 2012 -- 9:33PM, sperry wrote:

2 mana red first striking haster is playable on its own.  Graveyard hate tacked on is just an added bonus.


This.

I would have loved this card in Timespiral/Ravinca Standard. Here, I plan on playing gravecrawler in Red, so it's a no for now.



B/R Zombies obviously doesn't like this but could be a go in W/R Humans. 

Good in EDH
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9 months ago  ::  Sep 13, 2012 - 10:05PM #40
LordManshoon
Date Joined: Jul 21, 2009
Posts: 3,969
Anti-flashback for two that comes with haste and first strike? Sweet deal.
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Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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