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9 months ago ::
Sep 16, 2012 - 2:54PM
#31
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Sounds like red kinda sucks powerwise if everything is only temporary.
Not entirely true. Act of Treason is arguably better than Mind Control since it give haste and untaps the creature in addition to being cheaper. Act of Aggression is the same cost as mind control (unless you pay life) but can also take out 2 attacking creatures by gaining control of one and blocking another with it if they are equal. In a deck that's both blue and red, it might actually be better to go with Act of Aggression instead of mind control.
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9 months ago ::
Sep 16, 2012 - 3:17PM
#32
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Date Joined:
Aug 28, 2008
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I said if and everything. :IIIII
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9 months ago ::
Sep 16, 2012 - 3:37PM
#33
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Date Joined:
Jun 21, 2006
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Yes, but what you put after "if" was that Red's effects would be temporary. Infiknight and I were denying that your statement holds even when the conditional clause is satisfied: that Red may have effects which are balanced, even though temporary, because they compensate in other respects. If we were like "yeah, but Red gets some steady beaters and enchantments," then saying your statement was meant to apply only if Red's effects are only temporary would make sense.
But it's perfectly possible that you omitted a word or something, and so we're justing having some accidental confusion; happens to me all the time.
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9 months ago ::
Sep 17, 2012 - 7:54PM
#34
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Date Joined:
Feb 16, 2007
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I concur with Red needing more spell manipulation as a core part of its identity. Redirect effects tend to be rare, but Swerve proves it can work as an Uncommon. And Threaten and Act of Treason were always Uncommons for a long period of time until Magic 2011 put it into the Common slot. The wording is a little bit weird with all those "target"s, but I think that a more user-friendly fix could make it accessible enough to be a Red Common in some future set.   , Instant, "Choose target instant or sorcery spell with a single target. You may change its target."
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9 months ago ::
Sep 17, 2012 - 8:04PM
#35
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Or just "You may choose new targets for target spell."
And so people say to me, "How do I know if a word is real?" You know, anyone who's read a children's book knows that love makes things real. If you love a word, use it! That makes it real. Being in the dictionary is an artificial distinction; it doesn't make the word any more real than any other word. If you love a word, it becomes real. --Erin McKean, Redefining the Dictionary
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9 months ago ::
Sep 21, 2012 - 7:16PM
#36
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Date Joined:
Dec 27, 2009
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9 months ago ::
Sep 21, 2012 - 8:19PM
#37
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I don't think the problem is just that red's color pie is small, but that Wizards just doesn't use all of it. I don't believe that nobody at Wizards has ever considered letting red's rituals make multicolor mana. And even more annoying than them not using this obvious design space, they rarely even print ritual cards to begin with. When they do print rituals in a set, they only print one. I don't believe there was a ritual in M12 or M13 at all. I also don't remember seeing a ritual spoiled for RTR (correct me if I'm wrong).
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9 months ago ::
Sep 24, 2012 - 4:09PM
#38
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Date Joined:
Jul 21, 2010
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You are correct. RTR has no rituals. Typically we get one ritual in about every four sets. MAYBE two. I think that the issue with red making multi-colour rituals is that they don't want to give a mono-colour card a multi-colour identity, unless multi-colour is about to happen or is happening. They would need to word it something like... Artistic Ritual   Instant Add three mana of any colour to your mana pool. They want to avoid a mana cost like   and text like "Add    to your mana pool." or "Add    to your mana pool." EDIT: They also don't want to make a red Joiner Adept for two reasons. 1) That's green's territory. 2) That's paying now for later use/rewards, which stands against what red does. Know what I mean?
Spoiler:
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9 months ago ::
Sep 26, 2012 - 8:25PM
#39
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Your "artistic ritual" is more what I'm talking about as far as mana fixing. What about giving red more "free" spells like Priest of Urabrask that give you a refund upon ETB. Red would have a lot more variety with just a couple of these in each set and they could even do this for instants and sorceries. Spirit Fire   InstantSpirit Fire deals 2 damage to target creature or player. Add    to your mana pool. Refund spells like that would be a great representation of Red mechanically and flavorfully.
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8 months ago ::
Sep 27, 2012 - 4:07AM
#40
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Date Joined:
Mar 16, 2004
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I like it! Deconstruct and Turn to Dust were an interesting concept but were too restricted in use. This has a lot of potential. It does have potential to go bad. Remember how abusive Palinchron and Time Spiral were. Even Cloud of Faeries caused problems, though I don't quite know how. Adding mana straight back to your pool is definitely a step in the right direction, both flavourwise feeling more red and development-wise making it less abusable with multi-mana-lands and by saving lands for later.
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