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9 months ago ::
Sep 11, 2012 - 4:29PM
#1
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9 months ago ::
Sep 12, 2012 - 4:55PM
#2
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So, no one has any comment about this deck?
I just want to know if this works and if I should make any changes.
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9 months ago ::
Sep 12, 2012 - 5:07PM
#3
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I feel you need more than just one target for your Doppleganger. Maybe some big eldrazi's. You run 4 buried alive but only 3 creatures worth something in your graveyard. There are also better options than death wind. 4 counterspells and 4 cancels I think would be sufficient as far as counterspells go. Traumatize is another way to fill your opponents graveyard with creatures. dimir cutpurse for card draw would also be nice. Just some of my thoughts.
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9 months ago ::
Sep 13, 2012 - 4:21PM
#4
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9 months ago ::
Sep 13, 2012 - 5:10PM
#5
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Date Joined:
Aug 19, 2010
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Your second list looks quite decent for a casual control deck (of course depending on your playgroup's powerlevel). But if you want to emphasize on Dralnu, Lich Lord I'd change the creature base once again. the Dimir Doppelganger , while nice, have 2 major downsides for your deck: 1) they exile your single Dralnu 2) they copy Dralnu (with his negative triggered ability) where you only want his activated ability. Point 2 brings me to the suggestion of the follwoing creaturebase: 4 x Necrotic Ooze 4 x Merfolk Looter 1 x Dralnu, Lich Lord 1 x Avatar of Woe the looters help you get your key pieces (necrotic ooze + buried alive) while filling your graveyard with stuff to flashback. ooze only gets dralnus activated ability (!), avatar of woe is just icing on the cake. (be sure to look into other cards with nice activated abilities and enhance your toolbox (afer all you will probably a buried alive in the graveyard, ready to be flashed back)).
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9 months ago ::
Sep 14, 2012 - 4:35PM
#6
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Your second list looks quite decent for a casual control deck (of course depending on your playgroup's powerlevel). But if you want to emphasize on Dralnu, Lich Lord I'd change the creature base once again. the Dimir Doppelganger , while nice, have 2 major downsides for your deck: 1) they exile your single Dralnu 2) they copy Dralnu (with his negative triggered ability) where you only want his activated ability. Point 2 brings me to the suggestion of the follwoing creaturebase: 4 x Necrotic Ooze 4 x Merfolk Looter 1 x Dralnu, Lich Lord 1 x Avatar of Woe
the looters help you get your key pieces (necrotic ooze + buried alive) while filling your graveyard with stuff to flashback. ooze only gets dralnus activated ability (!), avatar of woe is just icing on the cake. (be sure to look into other cards with nice activated abilities and enhance your toolbox (afer all you will probably a buried alive in the graveyard, ready to be flashed back)).
I loved that idea, thank you very much.
So, What if I had something like this:
Lands ( 24 ): 4 x Creeping Tar Pit 4 x Terramorphic Expanse 4 x Drowned Catacomb 6 x Island 6 x Swamp Creatures( 12 ): 1 x Dralnu, Lich Lord 1 x Shauku, Endbringer 1 x Blockade Runner 1 x Sphinx of Magosi 4 x Krovikan Sorcerer 4 x Necrotic Ooze Instants ( 16 ) 4 x Death Wind 4 x Essence Scatter 4 x counterspell 4 x Tragic Slip Sorceries ( 8 ): 4 x Buried Alive 4 x Duress
Sideboard ( 15 ): 4 x Sudden Spoiling 4 x Redirect 4 x Negate 3 x Doomed Necromancer
Creeping Tar Pit - it's a mana fixer and a creature backup, in case everithing else fails Duress + counterspell + Essence Scatter - to control what spells my oponent puts into play: 8 cards to control sorceries, enchantments and instants and 8 to control creatures - the sideboard will have 4 redirect to play against burn decks and 4 negates to play against decks heavy on noncreature spells (like control decks) Death Wind and tragic Slip - spot removal, they seem to work well together (I can use the Wind against a weenie and then a Slip against a fatty) and they can take down even indestructible creatures - the sideboard will have 4 sudden spoiling, to be used against creature heavy decks Krovikan Sorcerer, Buried Alive and Necrotic Ooze - they are the deck engine, the first get's me more cards, the second helps me find the creatures to fuel Necrotic Ooze. Dralnu, Lich Lord, Shauku, Endbringer, Blockade Runner and Sphinx of Magosi - these are the tools to fuel Necrotic Ooze: Dralnu, Lich Lord enables me to recast already used spells, Shauku, Endbringer eneble me to remove enemy creaures and to boost Necrotic Ooze power and resistance, Blockade Runner can be used to make Necrotic Ooze unblockable, Sphinx of Magosi to boost Necrotic Ooze and to get more cards to play - the sideboard will have 3 Doomed Necromancer if I'm having dificulti to maitain Necrotic Ooze alive.
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9 months ago ::
Sep 15, 2012 - 1:55AM
#7
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Date Joined:
Aug 19, 2010
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I personally wouldn't run Krovikan Sorcerer over Merfolk Looter (having to discard before the draw is very limiting, though the sorcerer's 2nd ability may come in handy once in a while). If playing the sorcerer at all I'd probably run 3 looter 1 sorcerer. Aside from that: nice creature choices. I'd probably look for some more creatures and put 2-3 others in my sideboard to adapt the necrotic ooze strategy for differen matchups (stuff like Ancient Kavu vs heavy protection from black builds, Wall of Blood to end games quickly, Morphling or some other shroud/hexproof giver vs. heavy removal). Glad you liked my ooze idea, wish you lots of fun with the deck.
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9 months ago ::
Sep 15, 2012 - 3:46AM
#8
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I personally wouldn't run Krovikan Sorcerer over Merfolk Looter (having to discard before the draw is very limiting, though the sorcerer's 2nd ability may come in handy once in a while). If playing the sorcerer at all I'd probably run 3 looter 1 sorcerer. Aside from that: nice creature choices. I'd probably look for some more creatures and put 2-3 others in my sideboard to adapt the necrotic ooze strategy for differen matchups (stuff like Ancient Kavu vs heavy protection from black builds, Wall of Blood to end games quickly, Morphling or some other shroud/hexproof giver vs. heavy removal). Glad you liked my ooze idea, wish you lots of fun with the deck.
You are right, I liked the second ability, but the drawback don't seem to compensate, I will use Merfolk Looter instead.
Those are some nice creatures, that con combine with the ones I had put in the deck:
Wall of Blood + Blockade Runner = huge amount of direct damage
Shauku, Endbringer + Morphling = clean battlefield and a boosted Necrotic Ooze
What about Blind Seer to deal with color protections? The advantage is that it's blue (so it's compatible with the amana base) and it can also work with the Instants and Sorceries.
Should I take out the 3 Doomed Necromancer to put these 3 (Wall of Blood, Morphling, Blind Seer), or should I take maybe Sudden Spoiling to add one more Doomed Necromancer and these 3 creatures? Having Doomed Necromancer's would enable me to recover Necrotic Ooze if it's killed and I already have 8 spot removals and Shauku, Endbringer to deal with creatures.
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9 months ago ::
Sep 15, 2012 - 3:58AM
#9
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Date Joined:
Aug 19, 2010
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Blind Seer while a nice choice and in color won't help vs. stuff like Etched Champion (if they get their metalcraft from noncreature artifacts) and being in-color doesn't mean to much, since you probably either have a looter on field or in graveyard, so you can just discard the kavu (which can also be paid with   if you use all your  to untap ooze via morphling). Looking at me mentioning non-creature artifacts, Gorilla Shaman looks like a good sideboard card (or basically any creature with an activated, colorless costing, artifact destruction ability).
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9 months ago ::
Sep 15, 2012 - 5:44AM
#10
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