BiggBaddBill: I wish Haunt had been better. It had so much potential. So you made Deathtouch, and Player's only lifelink and combined them. . . I don't get why you called if lifetouch. . . I mean it is a combination of the two abilities above, but those two are almost opposite abilities. I don't know. I don't like it and I am having trouble articulating why. Probably because it is like double-unoriginal. 5/10.
Please Please Please Autocard/// / / / [c]Protean Hydra[/c] => Protean Hydra / / / I can't read the cards you reference without it... / Well, ok, I CAN read the cards, but it involves opening Gatherer, looking your card up by name, hoping it's spelled right, and...
I'm just too lazy to do it, alright? Please Autocard.
@altimis: Yes, you should call me out on that. It deeply wounds my pride that I messed up that word, and yes, that does make my opinion matter much less with regards to English. Now get your head out of your thragtusk and try to understand how to determine card strength.
Salitus Trafficker | Creature - Illusion {R} At the beginning of your upkeep, you may pay . If you do, lockdown target creature. (Tap that creature. It becomes locked down for as long as it remains tapped.) : Put a surreal counter on target creature. For as long as a surreal counter is on that creature, it gains defender, gets -2/-2 as long as it's locked down, and gets +0/+3 as long as it isn't locked down. 1/1
Salitus Guildmage Creature - Illusion Wizard {UC} : Lockdown target creature. (Tap that creature. It becomes locked down for as long as it remains tapped.) : Target creature that's locked down gets -0/-1 until end of turn. 1/1
1: Magic is awesome. 2: Haters gunna hate. And when they do, use your shotgun. 3: One Direction is quite possibly the most amazing thing ever. 4: I like boys. Got a problem? Then you're an idiot. 5: I'm better than you. 6: I am a vampire. 7: PONIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES! [i](No, I'm not a brony. I like Actual ponies. The ones that are young horses?
@altimis: Yes, you should call me out on that. It deeply wounds my pride that I messed up that word, and yes, that does make my opinion matter much less with regards to English. Now get your head out of your thragtusk and try to understand how to determine card strength.
3 for a 3/2 hate is not "really good", that's not something I want to be doing in constructed. Yes, in limited it is good, but Boggart Ram-Gang says you can do even better as long as the card is an uncommon. What about Flinthoof Boar . It can easily be a 3/3 for 2 or a 3/3 with haste for 3. Or Goblin Guide who is a reliable 2/2 haste for 1, since he doesn't require any additional cards. How about Vexing Devil ? Isn't a 4/3 for 1 overpowered? Isn't 4 damage to a player for 1 broken? The fact that it can't be either consistently makes it a balanced card.
I can't really see the alt cost breaking it either. Priest of Ubarask is a janky combo, you never really want to be playing that card in your deck. If you are a true luck monster you should be playing four Archive Trap in every deck.
Simian Spirit Guide is a decent interaction (Does that even count? It is a creature card rather than a creature.), since it can still be fast mana if you don't draw your dude. But then you are just crippling your deck by giving yourself card disadvantage (really bad if your opponent has counters or removal) and giving yourself inconsistant draws like opening hands with multiple Spirit Guides or opening hands with no Spirit Guides and multiple of this card. Do you know the odds of drawing a card that you have a playset of in your deck, they aren't particularly amazing. You're going to end up with a lot of messy hands.
Limited is just as important as constructed. You can't design super powered cards with the excuse of oh it'll only be used in legacy, or it'll only be used in limited. Correction, you can, but it doesn't make it right. You say yourself, Vexing Devil is a good card, but the fact that it's really whatever your opponent wants it to be, that makes it balanced. You have to keep the environment in mind.
There are more than Priest of Urabrask that this works with, it's not as janky as people claim it to be... Storm is a mechanic that worked off of similar concepts. This one would obviously be creature-based versus spell-based, but that's besides the point.
Official archnemesis of magicpablo666 Host of Reactionary Previous Episodes:Show
Uh, my point was that a 3/2 multicolor dude with haste would be perfectly fine in limited at uncommon. There are uncommons in M13 that are scarier than such a thing. The upside might be relevant some of the time, I assume the set it would be printed in would have something like Wild Cantor or Skirk Prospector , and probably some kind of Shaman in green that can produce any kind of mana, but your chance of getting it out extremely early that way is low. If it is really such a concern you could just have it at rare, there it would definitely be acceptable.
Storm is a problem because of its enablers, most of which you'll probably never see anything similar to in Standard again. Wizard's recent take on rituals seems to be that they shouldn't be able to grant you fast mana from turn one. Anyway, the difference between this card and Storm cards is that Storm cards win you the game by filling your deck with enablers. You can't do that with this card, a 3/2 is not combo material. An aggro deck wants to be able to dump its hand as fast as possible, but it wants to be able to dump a hand of creatures, it doesn't want to waste space on enablers. Elves decks generate fast mana, but they have ways to use the 1/1 mana dorks later on, like Overrun . Also the restriction of only creature generated mana is huge, look at Myr Superion .
Ah good comments overall. I do agree my mechanic is a little boring, but I guess I sometimes prefer boring to complicated. And now I came up with a better one. Sad day.
The reason Spree Killing is an enchantment by the way is so it's less hateable and Spree Killing sounded better to me than Spree Killer. It also seemed right that white has the best chance of taking out spree killing. It's also kind of a remnant of old design that had an actual enchantment style effect. In short, it was a design trick to essentially make a recurring sorcery that's also fairly flexible.
Also, aren't we supposed to be lumped into teams now?
Uh, my point was that a 3/2 multicolor dude with haste would be perfectly fine in limited at uncommon. There are uncommons in M13 that are scarier than such a thing. The upside might be relevant some of the time, I assume the set it would be printed in would have something like Wild Cantor or Skirk Prospector , and probably some kind of Shaman in green that can produce any kind of mana, but your chance of getting it out extremely early that way is low. If it is really such a concern you could just have it at rare, there it would definitely be acceptable.
Storm is a problem because of its enablers, most of which you'll probably never see anything similar to in Standard again. Wizard's recent take on rituals seems to be that they shouldn't be able to grant you fast mana from turn one. Anyway, the difference between this card and Storm cards is that Storm cards win you the game by filling your deck with enablers. You can't do that with this card, a 3/2 is not combo material. An aggro deck wants to be able to dump its hand as fast as possible, but it wants to be able to dump a hand of creatures, it doesn't want to waste space on enablers. Elves decks generate fast mana, but they have ways to use the 1/1 mana dorks later on, like Overrun . Also the restriction of only creature generated mana is huge, look at Myr Superion .
This card isn't multicolor. It's monocolor. It might utilize two colors overall, but it's still monocolored. I would find rare acceptable, if this was at rare I wouldn't have even thought twice about it.
Keep in mind that Myr Superion came about in a block where artifact hate was at a prime, doesn't have haste, doesn't have an alternate casting cost, and is also a rare. This card is only susceptible to creature hate, has haste, has an alternate casting cost, and is uncommon.
Talking about mana dorks, the deck sporting this card would be red and green, so it would have access to cards like Overrun, and other decent combat tricks too.
Official archnemesis of magicpablo666 Host of Reactionary Previous Episodes:Show
Oh, my gawd. vlord, will you just set up the teams and the next criteria or whatever so (y)our contestestants will stop bickering and commenting on (y)our comments?
I was associated with Simon Cowell - I did not sign up for that.
1: Magic is awesome. 2: Haters gunna hate. And when they do, use your shotgun. 3: One Direction is quite possibly the most amazing thing ever. 4: I like boys. Got a problem? Then you're an idiot. 5: I'm better than you. 6: I am a vampire. 7: PONIEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES! [i](No, I'm not a brony. I like Actual ponies. The ones that are young horses?