What's with the guilds "hating on" Izzet? Selesnya seems especially hateful, as even 2 of their playable card's flavor texts is about stopping the Izzet, Golgari to a lesser extent (on the newly spoiled tutor Jarad's Orders ).
What's with the guilds "hating on" Izzet? Selesnya seems especially hateful, as even 2 of their playable card's flavor texts is about stopping the Izzet, Golgari to a lesser extent (on the newly spoiled tutor Jarad's Orders
Why do all of the cards, pretty much, only reference Izzet? I understand they're the favorite but when half of the set references 1 guild it gets kinda annoying. I want to see what's going on in the other 4 guilds too.
EDIT: Ninja'd
Why do all of the cards, pretty much, only reference Izzet? I understand they're the favorite but when half of the set references 1 guild it gets kinda annoying. I want to see what's going on in the other 4 guilds too. EDIT: Ninja'd :hides:
It makes sense. They are the most dangerous guild. Gruul clansmen may smash stuff and Rakdos cultists may kill people, but they have nothing on Izzet.
Izzet's wild experimentation potentially threatens the entire city/plane and nobody know's what Niv-Mizzet is up to.
I think Izzet are the badguys of the block.It makes sense. They are the most dangerous guild. Gruul clansmen may smash stuff and Rakdos cultists may kill people, but they have nothing on Izzet.Izzet's wild experimentation potentially threatens the en
Sometimes I think there is a master plan at spoiler season where they blew our minds with each guild at once so after we see the kickass Golgari cards, there comes the other guilds with Selesnya at last.
Cards like this make it look plausible, but god they really put me nervous about GW being a casual-only guild.
Sometimes I think there is a master plan at spoiler season where they blew our minds with each guild at once so after we see the kickass Golgari cards, there comes the other guilds with Selesnya at last.Cards like this make it look plausible, but god
Oh Man, an upkeep token maker card, could be bonker with Garruk, Primal Hunter card, swarming your opponet with 3/3 beast tokens, (6/6 wurm if garruk manage to use ultimate)
Oh Man, an upkeep token maker card, could be bonker with Garruk, Primal Hunter card, swarming your opponet with 3/3 beast tokens, (6/6 wurm if garruk manage to use ultimate)
I want to see all the common/uncommon token producers. They are going to be what makes Populate actually useful (in Limited that is). 1/1 Flying Birds (for 4 mana!) aren't going to do it. /sits and waits.
I want to see all the common/uncommon token producers. They are going to be what makes Populate actually useful (in Limited that is). 1/1 Flying Birds (for 4 mana!) aren't going to do it. /sits and waits. :)
Instant Thragtusk just add Cackling Counterpart . (I do so love Green/Blue) Now that the obvious has been stated. I think it looks fun, definately going to get some for my causual deck. Won't know if it's a good constructed card until they reveal all the token generators, but it looks like it has potential. Super fun if I can pull off a Grove of the Guardian activation on my opponent's end step after it's in play.
Instant Thragtusk just add Cackling Counterpart . (I do so love Green/Blue)Now that the obvious has been stated. I think it looks fun, definately going to get some for my causual
What's with the guilds "hating on" Izzet? Selesnya seems especially hateful, as even 2 of their playable card's flavor texts is about stopping the Izzet, Golgari to a lesser extent (on the newly spoiled tutor Jarad's Orders ).
Why do all of the cards, pretty much, only reference Izzet? I understand they're the favorite but when half of the set references 1 guild it gets kinda annoying. I want to see what's going on in the other 4 guilds too.
EDIT: Ninja'd
Because the Izzet set the block in motion. If I remember all the facts:
Everyboday gets back in power.
Niv-Mizzet starts searching for something.
Jarad Catches wind, tries to figure it out (Duel Decks)
Everyone else starts noticing and starts putting out counter measures
Thus the Izzet are the ones everyone is paying attention to, because they are doing weird stuff. And everyone knows the narcicistic megoloaniac dragon doing something weird is not good for them.
For the card: Well...thats a thing. one of these that depends on the quality of token makers in whatever format. EDH fun for things like Ghave/trostanit/Rhys the Redeemed/anyother GW token based general.
Because the Izzet set the block in motion. If I remember all the facts:Everyboday gets back in power.Niv-Mizzet starts searching for something.Jarad Catches wind, tries to figure it out (Duel Decks)Everyone else starts noticing and starts putting out
What's with the guilds "hating on" Izzet? Selesnya seems especially hateful, as even 2 of their playable card's flavor texts is about stopping the Izzet, Golgari to a lesser extent (on the newly spoiled tutor Jarad's Orders ).
Why do all of the cards, pretty much, only reference Izzet? I understand they're the favorite but when half of the set references 1 guild it gets kinda annoying. I want to see what's going on in the other 4 guilds too.
EDIT: Ninja'd
Because the Izzet set the block in motion. If I remember all the facts:
Everyboday gets back in power.
Niv-Mizzet starts searching for something.
Jarad Catches wind, tries to figure it out (Duel Decks)
Everyone else starts noticing and starts putting out counter measures
Thus the Izzet are the ones everyone is paying attention to, because they are doing weird stuff. And everyone knows the narcicistic megoloaniac dragon doing something weird is not good for them.
For the card: Well...thats a thing. one of these that depends on the quality of token makers in whatever format. EDH fun for things like Ghave/trostanit/Rhys the Redeemed/anyother GW token based general.
Plus you know. Selesnya, Azorius, and Golgari are all fairly... shall we say... constructive guilds? They don't particularly want to break things. (Okay, Golgari sometimes, but ideally it creates as much as it destroys). And while Rakdos is just kind of so very transparently evil that you never have to keep taps on them the Izzet are destructive AND smart. So yeah. I can see why everyone is focusing on the Mad Scientist instead of the Frat Boy (that's Rakdos, for those who don't associate Frat Boys with transparent evil).
Because the Izzet set the block in motion. If I remember all the facts:Everyboday gets back in power.Niv-Mizzet starts searching for something.Jarad Catches wind, tries to figure it out (Duel Decks)Everyone else starts noticing and starts putting out
This makes me want to build a ramp-up populating Godsire deck...
Well the curve works with the old standard 'combo'. This on turn 4. Turn 5, Ranger of Eos and the Behemoth's Herald that he fetched. Turn 6, the also-fetched Goblin Bushwhacker gets kicked and then you activate the herald's ability while the whacker's ability is on the stack... Godsire shows up, gets haste, goes to town.
Well the curve works with the old standard 'combo'. This on turn 4. Turn 5, Ranger of Eos and the Behemoth's Herald that he fetched. Turn 6, the also-fetched Goblin Bushwhack
Meh. Playable, but hardly pushing the boundaries. Would it have killed them to have this populate or drop a token creature on entering the battlefield? Too easy to disrupt.
Meh. Playable, but hardly pushing the boundaries. Would it have killed them to have this populate or drop a token creature on entering the battlefield? Too easy to disrupt.
Is W/B tokens still a relevant deck in standard? This might help it. Back from the Brink and Cackling Counterpart would like this for a Simic/Azorius token shell. I like it, and might even play it.
Is W/B tokens still a relevant deck in standard? This might help it. Back from the Brink and Cackling Counterpart would like this for a Simic/Azorius token shell. I like it, and
Rules question here. With apologies as I have asked this before, if the populate ability copies any tokens created by the following, will any of the copied tokens survive the exile trigger?
110.5b The spell or ability that creates a token may define the values of any number of characteristics for the token. This becomes the token’s "text." The characteristic values defined this way are functionally equivalent to the characteristic values that are printed on a card; for example, they define the token’s copiable values. A token doesn’t have any characteristics not defined by the spell or ability that created it.
Example:
Jade Mage has the ability "{2}{G}: Put a 1/1 green Saproling creature token onto the battlefield." The resulting token has no mana cost, supertype, expansion symbol, rules text, or abilities.
Rules question here. With apologies as I have asked this before, if the populate ability copies any tokens created by the following, will any of the copied tokens survive the exile trigger? seance stone idol trap
The populated tokens will stay. This is because the card bringing the token into play says to exile the original token, not the token itself. The populated token will copy the creature token of your choice, nothing else.
The populated tokens will stay. This is because the card bringing the token into play says to exile the original token, not the token itself. The populated token will copy the creature token of your choice, nothing else.
Quick question: Could this be run in an EDH deck without White in it? I dont know the rules regarding hybrid costs in EDH.
Awesome card, oh and TOTALLY CALLED IT! community.wizards.com/go/thread/view/758...Quick question: Could this be run in an EDH deck without White in it? I dont know the rules regarding hybrid costs in EDH.
The populated tokens will stay. This is because the card bringing the token into play says to exile the original token, not the token itself. The populated token will copy the creature token of your choice, nothing else.
Thanks Speedy - its what I thought but I seem have lost my intuition on this.
Thanks Speedy - its what I thought but I seem have lost my intuition on this.
It´s a 8/8 Flash / Vigilance / that can´t be countered for 5
by the way... i'm curious about your name. I´m sure you had a interesting opinion to share
Ow... SorryHere is a good one:Spoiler:
Show
[It´s a 8/8 Flash / Vigilance / that can´t be counteredfor 5 by the way... i'm curious about your name.I´m sure you had a interesting opinion to share
It´s a 8/8 Flash / Vigilance / that can´t be countered for 5
by the way... i'm curious about your name. I´m sure you had a interesting opinion to share
I like Grove of the Guardian, however, it does not cost 5. It costs 6, one of which is lost forever because you lose it's land potential. Being part green, you can recover from this, but it's still not as great a deal as you think.
Ow... SorryHere is a good one:Spoiler:
Show
[It´s a 8/8 Flash / Vigilance / that can´t be counteredfor 5 by the way... i'm curious about your name.I´m sure you had a interesting opinion to share[/quote]I like Grove of the Gua
Devastation Tide is a poor defense for tokens, since it murders them. I'd recommend Ranger's Guile or Sheltering Word . I'd recommend Negate or Syncopate against board wipes, but that still leaves Supreme Verdict as a game changer. Though with Thragtusk, at least it doesn't truely wipe your board.
Devastation Tide is a poor defense for tokens, since it murders them. I'd recommend Ranger's Guile or Sheltering Word . I'd recommend Negate or
Devastation Tide is a poor defense for tokens, since it murders them. I'd recommend Ranger's Guile or Sheltering Word . I'd recommend Negate or Syncopate against board wipes, but that still leaves Supreme JVerdict as a game changer. Though with Thragtusk, at least it doesn't truely wipe your board.
Honestly for token decks Rootborn Defences is possibly better, the only Standard legal board wiper it won't protect against is Mutilate AND it gives you an extra token.
Though that does require playing W but there should be enough mana fixing to make splashing not a problem.
Just my 2 pence.
Honestly for token decks Rootborn Defences is possibly better, the only Standard legal board wiper it won't protect against is Mutilate AND it gives you an extra token. Though that does require playing W but there
Devastation Tide is a poor defense for tokens, since it murders them. I'd recommend Ranger's Guile or Sheltering Word . I'd recommend Negate or Syncopate against board wipes, but that still leaves Supreme Verdict as a game changer. Though with Thragtusk, at least it doesn't truely wipe your board.
That was the point. You get left with a bunch of 3/3 beasts after a Devastation Tide pops.
Devastation Tide is a poor defense for tokens, since it murders them. I'd recommend Ranger's Guile or Sheltering Word . I'd recommend Negate or
Between this, the guild leader, Seance , and Parallel Lives , the list of potential 4 drops for Selesnya tokens decks is getting crowded. Much like the Selesnya guild leader, I think this will be awesome in the deck it was meant for, but meh in most other. Although I think this card will have more uses outside of it's own deck than the leader on account of less restrictive mana cost and not needing to spend mana to use it every turn.
Devastation Tide is a poor defense for tokens, since it murders them. I'd recommend Ranger's Guile or Sheltering Word . I'd recommend Negate or Syncopate against board wipes, but that still leaves Supreme Verdict as a game changer. Though with Thragtusk, at least it doesn't truely wipe your board.
Actually, if you're successfully making and populating Cackling Counterpart tokens of Thragtusk , then Supreme Verdict wouldn't be much of a game changer since all of the Thragtusk tokens would replace themselves with 3/3 Beasts.
Between this, the guild leader, Seance , and Parallel Lives , the list of potential 4 drops for Selesnya tokens decks is getting crowded. Much like the Selesnya guild leader, I thi
Devastation Tide is a poor defense for tokens, since it murders them. I'd recommend Ranger's Guile or Sheltering Word . I'd recommend Negate or Syncopate against board wipes, but that still leaves Supreme Verdict as a game changer. Though with Thragtusk, at least it doesn't truely wipe your board.
That was the point. You get left with a bunch of 3/3 beasts after a Devastation Tide pops.
Honestly, I can't think of a situation where I want to purposefully sacrifice my Thragtusk tokens for a bunch of 3/3 beast tokens which have much less populate value.
Devastation Tide is a poor defense for tokens, since it murders them. I'd recommend Ranger's Guile or Sheltering Word . I'd recommend Negate or Syncopate against board wipes, but that still leaves Supreme Verdict as a game changer. Though with Thragtusk, at least it doesn't truely wipe your board.
Actually, if you're successfully making and populating Cackling Counterpart tokens of Thragtusk , then Supreme Verdict wouldn't be much of a game changer since all of the Thragtusk tokens would replace themselves with 3/3 Beasts.
(Is there a way to privately reply on this forum? I'd rather not derail the thread, my apologies.) I already mentioned that "Though with Thragtusk, at least it doesn't truely wipe your board."
Devastation Tide is a poor defense for tokens, since it murders them. I'd recommend Ranger's Guile or Sheltering Word . I'd recommend Negate or
i do believe, though, that even with the hybrid mana allowing for more possibilities, this card remains at its best in GW. selesnya charm is fantastic with this, as are the more obvious doomed traveler, gather the townsfolk, grove of the guardian, and various enchantments to offer (T2, T4, and T6 enchantments in intangible virtue, this, and collective blessing that work very well together).
sounds legit to me, ranks > thragtusk > counterpart > devastation tide > thragtusk again > flashback counterpart seems quite good.i do believe, though, that even with the hybrid mana allowing for more possibilities, this card remains at its best in G