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Switch to Forum Live View YMTC Idol 10: Round 8
10 months ago  ::  Sep 16, 2012 - 9:29PM #21
razorborne
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I tend to agree with Mown. I'll compliment things if I feel it's called for but for the most part the shortcomings are the much more important piece of information, since they're where work is needed.

 
120.6. Some effects replace card draws.
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10 months ago  ::  Sep 16, 2012 - 9:56PM #22
Mono789
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You do need to strike a balance between the two, though.  In some cases, everything about the card may seem wrong about it and it makes sense for there to be nothing positive to say.  But, if every comment was negative, it would be impossible to tell how much the judge actually thought of the card.  I could describe Oblivion Ring in a totally negative light without mentioning any of its positives, like this: "O-ring just costs too much mana as a removal spell.  The best removal spells either get rid of multiple things or cost less mana.  Plus, you can even destroy it and they get their thing back.  So bad!  You can't even play it during your opponent's turn!"

See what I mean?  Anyone who tries to argue that about O-ring is going to deserve a facepalm.  It's a bit extreme, but I think it illustrates my point well.
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10 months ago  ::  Sep 16, 2012 - 10:08PM #23
BiggBaddBill
Date Joined: Aug 22, 2012
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Sep 11, 2012 -- 12:04PM, Detektor wrote:

I hate these tiny scrolling text boxes!


You know you can go to the top of that tiny scrolling text box and hit "Switch to Standard View" to switch to something less headachey.


   
   
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Please
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Autocard///
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[c]Protean Hydra[/c] => Protean Hydra
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I can't read the cards you reference without it...
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Well, ok, I CAN read the cards, but it involves opening Gatherer, looking your card up by name, hoping it's spelled right, and...

I'm just too lazy to do it, alright?
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10 months ago  ::  Sep 16, 2012 - 10:10PM #24
Detektor
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I do now.
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10 months ago  ::  Sep 17, 2012 - 11:00AM #25
Kavu_Overlord
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Imidazoline Show
Predatory Emergence

So, green Wrath. I mean, sure, there's the indestructability rider, but situations where that is ever relevant seem few and far between (and they all involve Indomitable Ancients ). It's basically "Destroy each creature with toughness less than the total power of all creatures in play". I think my biggest problem is that all the creatures on the same team fight each other, which means it is A) Really mechanically good when your opponent has creatures and you don't and B) Really flavorfully wierd if you cast it when you have lots of creatures, and your opponent has only a few (but you want them dead). As a programmer, I'm inclined to interpret the wording that when creature A fights 'each other creature', that includes creature B, then when creature B fights 'each other creature', that includes creature A, meaning everything fights twice. I think. Then it's DEFINATELY a wrath. Lastly, the creature that is best-suited to survive this bloodbath has a high toughness, rather than the power associated with 'Predatory' in the name.

Yushang Show
Mental Brawl
The 'different opponent' part really affects this. In normal duels, this is, at best, a conditional, cantripping Glimpse the Unthinkable . But, when you get into multiplayer, this can, potentially, mill players out of the game (by bouncing between two people. Unlikely, but possible). That's a pretty big difference in effects, and I don't think I like how limited it is in duels, especially with the chance of whiffing completely by getting a land. Could make for some interesting/tense multiplayer moments, which is nice, I guess.

Razorborne Show
Colossus Fields
Well, it's a six-mana legendary enchantment that does nothing by itself, gives a turn to be answered, and can potentially backfire, even. Does this balance out the fact that you can drop mad junk for free every turn? I'm willing to say yes. I mean, if I were playing competitively, I think I'd rather ramp to actual things (6 mana creatures are preeeeeetty good nowadays) instead of building a deck that can ramp up to 6 while still having enough stuff in hand to make use of this. HOWEVER. I really super disagree with not limiting it to creatures. For one, the flavor screams CREATURES CREATURES CREATURES (and I almost didn't catch that it was for anything until reading more). Also, Time Stretch . Could be some good crazy fun in EDH (like Hypergenesis !) without being supes-broke with other cards (like Hypergenesis !). But seriously though. Creatures.

Detektor Show
Tzactal, Dark Arbiter
Fight to the death! I really like this. It's very simple to 'get', the 'my champion against yours' scheming pit-boss flavor is great, and it opens up lots of cool mechanical interactions to gain extra value out of it (other Fight cards, deathtouch, on-damage triggers, etc).


Ranked from Awesome to Good Show
Detektor
Razorborne
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10 months ago  ::  Sep 17, 2012 - 11:02AM #26
razorborne
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yeah I think I overestimated potential power concerns, and I didn't limit it to creatures to attempt to balance those out, but in retrospect I agree with you.

 
120.6. Some effects replace card draws.
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10 months ago  ::  Sep 17, 2012 - 1:59PM #27
Rush_Clasic
Date Joined: Mar 10, 2003
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I promise to do commentary later. I have, however, reviewed each of the submissions, and thus nominate Imidazoline for elimination. As per the Idol rules, in the rounds with only a single elimination, if all judges can't agree on which submission to exile, it moves to a vote. That thread will be opened momentarily. Good luck, Yushang and Imidazoline!
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10 months ago  ::  Sep 17, 2012 - 2:11PM #28
razorborne
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now that judging is over and he is safe from elimination, I want to point out that Detek's card does not work within the rules. I would've pointed it out during the round but I didn't notice until it closed and didn't want to be a dick and sabotage him.

first of all, it tries to use a triggered ability to modify events. this doesn't work. this could be solved by making it a replacement effect, but then you have the problem of never actually checking whether a creature dies, since that won't happen until the end of the ability. the best way to get the effect is a trigger that just makes a new fighting instance. "whenever two creatures fight, those two creatures fight." does the job. or, if you want, you can drop an intervening if to make it make more sense. "whenever two creatures fight, if both creatures are on the battlefield, they fight."

this, however, does not solve the problem of the game ending in a draw if my ornithopter ever fights your phyrexian walker . or if our darksteel gargoyle s get in a tiff. I don't know how to solve that elegantly.

 
120.6. Some effects replace card draws.
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10 months ago  ::  Sep 17, 2012 - 2:13PM #29
Kavu_Overlord
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Pfft, rules. What have those ever done for anyone.
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10 months ago  ::  Sep 17, 2012 - 5:27PM #30
Yushang
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Yeah, wording issues ahoy.  I meant it to only hit a player once (no bouncing back and forth) but messed up on the wording of it. -_- 
\o/
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