Why not just use overrun rather than the PathBreaker Wurm?
This deck was inspired by the various Token builds surrounding Sorin, Lord Of Innistrad
Token Boost for $14.40
Make Tokens (with Gather The TownsFolk , Master's Call and others), Boost the Tokens (with Intangible Virtue , Glorious Anthem and others) and Swing for the Win (with Sejiri Steppe , and Spare From Evil ).
okay, so I did some poking around on the gatherer and then I decided to do a variant of a deck my old friend used to have. I'm not sure how well it will do, since I basically whipped it up on the fly, but I figure it can't hurt right?
The Voltaic Key master deck
x4 x Trinket Mage
x4 x Signal Pest
x4 x Spire Golem
x4 x Augury Owl
x2 x Grand Architect
x4 x Voltaic Key
x3 x Prototype Portal
x4 x liquimetal coating
x3 x March of the Machines
x4 x Cancel
x2 x Sleep
x22 x Island
Basically, the Trinket Mages help you tutor up the keys and pests, then you dump em on the portals and clone away. Once you have enough, drop march of the machines and go to town. The Grand Architect are there to help speed things up, and give a little boost to the blue creatures in the deck (but mostly to speed things up.) Also with the march out, Liquimetal Coating turns into " : destroy target Land"
Also, if I didn't run out of "money", I would replace 8 islands for playsets of Cloudpost and Glimmerpost to help maximize the key production.
Thistledown Liege Deck - 14.93$
Lands ( 22 ):
3 x Evolving Wilds
3 x Terramorphic Expanse
8 x Island
8 x Plains
Creatures ( 20 ):
4 x Thistledown Liege
4 x Esper Stormblade
4 x Bant Sureblade
4 x Deft Duelist
4 x Guiding Spirit
Instants( 14 ):
4 x Brave the Elements
4 x Hindering Light
3 x Negate
3 x Oust
Sorceries ( 4 )
4 x See Beyond
The objective of this deck is to combine weaker cards to create a stronger army of creatures.
To do so the deck has some weenies to quickly start the action: Bant Sureblade and Esper Stormblade can easily get +1/+1 and additional abilities (first strike and flying) , since all creatures are multicolored. Deft Duelist has shroud and first strike, making it a great creature for the first turns and after that I can get even better when combined with Thistledown Liege.
After the first turns, the objective is to play Thistledown Liege , these will give +2/+2, since they are all blue and white, to make them an unstoppable army of destruction.
To support the above creatures, the deck has Guiding Spirit to recover any important fallen creature and Brave the Elements that should be used as an offensive weapon, to allow the creatures to bypass the enemy defenses.
To protect the creatures and the deck strategy, the deck has Hindering Light and Negate to counter any dangerous spell and Oust to remove from play any dangerous creature.
To get the needed cards, the deck will also have some See Beyond , to get new cards and get ride of any unwanted card.
I saw a Phylactery Lich deck on these Forums which reminded me of the deck that I had built for that card, so I figured I'd post it here (after adjusting for Legality and budget).
You have two "synergies" here - that's Phylactery Lich + Artifacts (especially the Indestructible ones) and Death's Shadow + Stuff which decreases your life (especially the repeatable Immolating SoulEater and MoltenSteel Dragon ).
Tokens for $39.46
Shrine Of Loyal Legions is cute anti-Removal tech.
I ran bellowing tanglewurm in a big green stompy deck I had. Dropping him the turn after I wild-paired 2 Pelakka Wurms onto the field usually left my opponent's a lil ticked. That deck was fun, but I traded it for the seed that is my current goblin deck
So I saw Arachnus Spinner while I was looking for cards for my other deck, and I decided to build around it!
Spider Tribal for $14.07
Oran-Rief, The VastWood and BoneSplitter are here to compensate for the low Power of the Spiders.
I so have to show that spider deck to my boyfriend. He's been looking to make a tribal spider deck. Btw would you take requests for decks? Or possibly build a deck around a certain card?
How about a blue/red burn and counter deck? It will probably be easy to make but I dont know where to start, I also prefer keeping it standard
Counterburn just doesn't have the tools in standard. Counters are conditional or expensive, Cavern of Souls is a card, burn is weak. Creatures will easily outclass your removal and skirt your counters, meaning you have to race. Even the best build with Bonfire and Mizzium Mortars will have trouble keeping up.
Budget Control: I built this list on MTGO for something like 3 Tickets. I don't know real world prices but it can't be that unreasonable.
4 x Evolving Wilds
1 x Nephalia Drownyard
12 x Swamp
8 x Island
2 x Archaeomancer
3 x Augur of Bolas
2 x Talrand's Invocation
3 x Murder
3 x Barter in Blood
3 x Tribute to Hunger
1 x Mutilate
3 x Divination
3 x Tragic Slip
3 x Diabolic Revelation
2 x Unsummon
2 x Duress
3 x Elixir of Immortality
I'm missing two cards and I can't remember them off the top of my head and its DRIVING ME NUTS but that's the general decklist. It's grindy as hell but fun to play, especially when you get Diabolic Revelation loop/Elixir loops going. You can actually see their hopes being crushed as soon as you DR for 5 and just smile at them before saying "go". I've actually beaten "real" decks with this, including W/B tokens, Naya Pod and Mono-G dungrove beats. The deck is meta'd against creatures and absolutely demolishes them.
Don't remember what the last two cards are, but I know I wanted to include Vampire Nighthawk in the list, so that's as good as anything.
I've got a fairly simple but useful request. How about a version of the Classic Green Beatdown deck, lots of Mana Ramp + Big scary Creatures?
seeing how this thread is in casual i'll just say you can make high tide pretty cheap. I use mine for casual multiplayer and it can go off on turn 2.
x4 High Tide
x4 Accumulated knowledge
x4 Frantic Search
x4 Ideas Unbound
x2 Brain Freeze
x4 Circular Logic
x4 Serum Visions
x4 Muddle The Mixture
x4 Counsel of the Soratami
this deck should be in the $15 budget range and owns in MP games with plenty of reset cards (thinking Rewind over circular logic)
The deck is pretty much from what I scavenged off Solidarity back in '06ish which was a very pricey deck even when FoW/Onslaught fetch were pretty cheap ($60-$70/playset),
Basically, play the slow long game with Infect!
One of my biggest personal issues with BeatDown decks, is the absence of draw - not here! Both Garruk's PackLeader and Soul Of The Harvest offer repeatable
Empty the warrens is a good cheap card leading 6 goblins on turn 1 possibly more...simian spirit guide + mountain + desperate ritual + seething song + ETW the deck could be made for around $15 and modern legal
U/G infect for 10.57$ at CoolStuffinc without the basic lands
4 x Blight mamba
You can add Inkmoth Nexus if you want to spend about 4$ for each
4x Kiln Fiend
4x Wee Dragonauts
4x Assault Strobe
Fill the deck with cheep cards like Apostle's Blessing, Reckless Charge, Artful Dodge, Shadow Rift, Piracy Charm...
You can put even a Delver, some burn and/or control... Mutagenic Growth works nice too
Turn 2: Kiln
Turn 3: Reckless + Assault Strobe get your Kiln to 10/2 with double strike
Apostle's Blessing to protect your creature. Artful Dodge and Shadow Rift for unblockable bonus. I really like Gigadrowse on opponent lands or even creatures to be sure the combo goes right to his life.
I saw a Mill deck on these Forums recently, and figured I'd built it with a Zombie (and Budget) twist!
Zombie Mill for $15.00
You have a few synergies here:
I've been playing TorchLight 2 a fair bit - where I'm currently killing Werewolves - which gave me the idea for my next deck!
WereWolves for $11.69
4 ReckLess Waif // Merciless Predator
The biggest problem with WereWolves (in MTG) is the control your opponent has over them. You are running a few options to address that problem - Tovolar's MageHunter who straight up punishes your opponent for playing stuff, ImmerWolf removes that DrawBack entirely, and ManaBarbs which punishes everyone for playing stuff ( Kazandu Refuge helps offset the lifeloss from ManaBarbs ).
Quite frankly, I'm astonished at how affordable these cards are - I'm under the impression that a very decent Casual werewolf deck could be made quite cheaply.
I have a werewolf deck floating around here somewhere that's pretty fun. never really use it though cuz it needs sleeves.
Bant Azor's elocutors
4 Azor's Elocutors
4 Contagian Clasp
4 Tezzeret's Gambit
4 Gatecreeper Vine
4 Oblivion Ring/c] or [c]Detention Sphere
3 Azorius Charm
4 Martial law
2 Throne of Geth
4 Azorious Guildgate
4 Selesnya Guildgate
Sorry. no time to post price, i just know it's under 15$
I liked the look of Rage Extractor when I saw it during the New Phyrexia release, but I never bothered to do anything with it - that changes now! This is the first 5 colour deck I've built for this $15 thing too - so I killed two birds with one stone!
Rage Extractor for $13.99
I didn't make an under $15 dollar deck, but here's a brutal deck under 35 dollars:
The Artist for $33.21 after shipping on TCGplayer
4 x painter's servant
4 x persecute
4 x megrim
4 x raven's crime
4 x duress
4 x doom blade
4 x hideous end
4 x guul draz specter
2 x cunning lethemancer
26 x swamp
servant is the only reason it is over 15 dollars, but combos so well with persecute it's crazy.
Except testing showed that Raven's crime is great with guul draz specter, and to keep them locked down after persecute. I've tested the deck.
New deck. This is not completely original, but it's a deck I haven't seen very often.
4x vault skirge
4x pierce strider
2x precursor golem
4x galvanic blast
4x glaze fiend
4x mishra, artificer prodigy
4x chromatic star
4x chromatic sphere
2x evlovling wilds
Cost: $15.15 (yeah, it's a little over).
Mishra is an interesting card. He's got one of the most powerful abilities in the game -- completely broken if you can come up with an extra $6-7 for a few copies of cranial plating . However, this deck hasn't ever (to my knowledge) seen competetive play since it's largely over-shadowed by affinity. The idea here is to use the synergy between glaze fiend , esperzoa and mishra, artificer prodigy to pump up glaze fiend and swing. precursor golem acts as a nice finisher as, when mishra is out, glaze fiend will swing for 12. Galvanic Blast and Pierce Strider provide direct damage. One very nice thing about Mishra is that he's not an artifact. Since black decks can't doom blade him, they will likely have to make the decision whether or not to just let him go, side in go for the throat (which is dead against every other creature in the deck), or choose a more costly form of removal (eg murder ) -- if that's even in their sideboard.
Also, if you want to trick the deck out, you won't need to spend a whole lot doing so. Again, cranial plating is absurd. Even just single copies of darksteel citadel and academy ruins are welcome additions. The land base can be updated, but isn't necessarily a requirement since both chromatic sphere and star provide mana fixing.
How about a Wolf-centric deck? Doesn't have to be "tribal" but with wolves as the main focus. I would prefer regular wolves not werewolves, but if they're needed to improve the deck thats fine.
When I'm finally in a position to post...CoolStuffInc is down! I'll use the "Medium" price from TCGplayer as my price guide.
Hunter's Insight not only features a Wolf, but works well with both Lone Wolf and Master Of The Wild Hunt !
OverRun makes a resolved Howl Of The Night Pack much more intimidating, and can be used on a regular Wolf army too!
I decided to go mono - because of Howl Of The Night Pack , but it's worth noting that both and have access to some good stuff.
I have a Wither deck, which has something of a reputation in my Meta, so I figured I'd build one for you guys here!
The idea is to...have your opponents creatures end up with -1/-1 Counters on them! Most of your creatures can accomplish that in combat, and a few of your spells can accomplish that outside of combat! Once your opponents creatures have -1/-1 Counters on them you can use Kulrath Knight to make sure they can't block!
hi, I want to post another deck on here, so here I am! This is my G/W Enchantment deck of awesomeness! haha.
G/W Enchantments for $6.20
4 x Gladecover Scout
4 x Elvish Visionary
4 x Aura Gnarlid
4 x Courier Hawk
4 x Kor Skyfisher
2 x Auramancer
4 x Spider Umbra
2 x Lignify
2 x Snake Umbra
4 x Hyena Umbra
2 x Pacifism
4 x Ethereal Armor
4 x Sigil Blessing
2 x Selesnya Sanctuary
8 x Plains
8 x Forest
As you may have noticed.... It's pauper. The totem armors keep everything alive, the skyfishers help relocate auras and bounce the visionaries, and the aura gnarlids/flying critters get the damage in. This deck works very well and it's one of my favorites.
I'm going to be doing my best to build around Return To Ravinca cards which are suitably inspirational and budget - the first is AxeBane Guardian !
Defenders for $12.64
You have plenty of Ramp here - Vine Trellis , OverGrown BattleMent and AxeBane Guardian so playing stuff should be no problem.
I decided to build around the "UnLeash" keyword - which is basically code for "Never Stop Attacking!"
"UnLeash" for $7.63
The idea is to "Unleash" most of your cards, while leaving things like Typhoid Rats , Grim Roustabout and Ogre Jailbreaker (who can sometimes attack too!) to Block for you.
here comes a torrent of decks:
RB Mill Combo
11 x Mountain
13 x Swamp
3 x Bloodchief Ascension
3 x Mindcrank
4 x Volt Charge
4 x Wrench Mind
4 x Faithless Looting
4 x Sign in Blood
4 x Augur of Skulls
4 x Manaforge Cinder
4 x Spiteflame Witch
I know that this isn't $15.00, It's Twenty going by Star City Games, but it is a very effective budget mill list. The plan is to play a Bloodchief Ascension then a Mindcrank . Get the counters on Ascension then hit your opponent with something. Mindcrank triggers, which triggers Ascnsion and so-on and so-on. if you wanna make it less budget you should replace shock with Lightning bolt, and Wrench Mind with Blightning
UB Self-Mill $15.79
4 x Evolving Wilds
4 x Terramorphic Expanse
4 x Crypt of Agadeem
6 x Island
6 x Swamp
4 x Dregscape Zombie
4 x Viscera Dragger
4 x rotting rats
4 x Architects of will
4 x Extractor Demon
1 x Fatestitcher
3 x Hedron Crab
4 x Reassembling Skeleton
4 x Forbidden Alchemy
4 x Compulsive Research
Mill yourself, then use a huge Crypt to either Alpha Strike or mill your opponent out with Extractor Demon.
UR Molten Psyche
12 x Island
12 x Mountain
4 x Cerebral Vortex
4 x Compulsive Research
4 x Electrolyze
4 x Everflowing Chalice
4 x Molten Psyche
4 x Temple Bell
4 x Thoughtcast
4 x Voltaic Key
4 x Goblin Electromancer
Again, not $15 but $20, but it is a blast to play. You spend the first few turns setting up, then you blitz your opponent with Vortex and Psyche.
I like a lot of the demons & devils that have come out in R/B lately, how about a deck with those?
This was requested in another thread, but I built it for less than $15 so I figured I'd post it here too:
Squire Deck for $14.97
I posted in a thread about a Ninja deck recently, so I figured I'd built one for this thing.
Ninja's for $13.74
4 Soaring SeaCliff
4 Augury Owl
4 MistBlade Shinobi
4 Neurok Invisimancer
4 Ninja Of The Deep Hours
2 Higure, The Still Wind
2 Sphinx Of Jwar Isle
4 Artful Dodge
You have plenty of Ninjitsu enablers, control and Finishers.
I included Sphinx Of Jwar Isle here because a playset of Higure, The Still Wind is too costly, its third ability synergizes with Ninja Of The Deep Hours , and it's a decent finisher.
The idea here is to use stuff like Smoldering Spires and NightBird's Clutches to help your high power Demons and Devils (like Squealing Devil and SoulCage Fiend ) connect with your opponent, to create a big CryptBorn Horror .
I realize this is not the multiplayer forum but it fits the budget. R/B CryptBorn Blood. Basically ramp up damage to drop a huge CryptBorn Horror while keeping the field somewhat clear with Pestilence . $13.15 on Coolstuff.
4 x Blistergrub
4 x Soulcage Fiend
4 x CryptBorn Horror
4 x Pulse Tracker
4 x Crypt Champion
4 x Pestilence
4 x Sizzle
3 x Acidic Soil
3 x Exquisite Blood
2 x Exsanguinate
4 x Smoldering Spires
14 x Swamp
6 x Mountain
I was browsing another thread where I saw a request for a deck built around BlisterCoil Weird with the addendum that it be "as broken as possible". I thought I might suspend my usual restrictions (for this deck only) and fulfil the request!
BlisterCoil Weird for $2066.79
4 Tolaria West
4 Shivan Reef
4 Cascade Bluffs
4 Steam Vents
4 Volcanic Island
4 BlisterCoil Weird
4 Delver Of Secrets // Insectile Aberration
4 Black Lotus
4 Paradise Mantle
4 Ancestral Recall
4 Lightning Bolt
4 Chain Lightning
4 Magma Jet
4 Time Walk
Tolaria West transmutes for Paradise Mantle (and others) who is cute alongside BlisterCoil Weird and 1 CMC spells.
Golgari Scavenge for $14.52
This deck is built around the "Scavenge" keyword, I tried to include as many low cost "Scavenge" options (such as SlitherHead and SluiceWay Scorpion ) as possible - but I found that Ramp was needed to help augment them (hence GateCreeper Vine , Mulch , etc).
I've always liked Illusions, and Lord Of The Unreal is quite cheap nowadays...so:
Illusions for $14.51
Thanks for the deck but do you have any advice on making that deck list Standard legal as I have only recently got back into Magic?
I haven't played MTG in quite a while, which means I'm quite out-of-date with the current expansions, so, to remedy this, I though I'd do a $15 deck thing for each of the Ravinca Guilds!
The decks will be Standard legal, and will be built around the Guild, and their mechanics. They should also be roughly equal, in terms of power levels.
You produce Tokens, and then you Populate!
4 Mishra's Bauble
Boros @ $12.95
You amass your army, then you swing in with the Battalion bonus!
Well I could do without a full 4 play sets of empty and grapeshot, 3 on each should be alright?
Grapeshot is 0.37p, and Empty the Warrens is 0.40p.
So four of each is about 4 dollars. As Alias said, you don't need four, so you can easily knock that down to 3 dollars.
also, Burning-Tree Emissary over Akki Rockspeaker.
Didn't see you had that in your spoilered list.
Come to think of it, you have Priest of Urabrask as well.
Is there some kind of creature storm deck here?
*edit the edit*
If we were to go that route, we have access to Dragon Fodder and Krenko's Command to fuel Battle Hymn , and it gives more fodder (HA) for Infernal Plunge.
15 x Mountain
4 x Ornithopter
4 x Wild Cantor
4 x Burning-Tree Emissary
4 x Spawning Breath
4 x Krenko's Command
2 x Dragon Fodder
4 x Gitaxian Probe
3 x Faithless Looting
3 x Dangerous Wager
4 x Battle Hymn
4 x Infernal Plunge
3 x Grapeshot
2 x Empty the Warrens
Has the potential to generate a lot more mana, but is more vulnerable to removal, in a way.
We can sub in Brood Birthing for some of the goblins, as well. A bit more risky, but could give more fuel later in the storm.
If where staying goblin creature based brightstone ritual is better than battle hymn.
Also what is this "p" you speak of? is this a mtgo term?
P, if I'm not mistaken, is short for Pence, which is the Euro equivelent of American Cents
Golgari @ $8.61
This deck is designed around abusing +1/+1 counters (like those produced by the Scavenge mechanic) via CorpseJack Menace .
I like that storm list, I would rather run bush for the haste and the +1/0 is nice as I dont need to storm off as much, 4 spells, empty then bush and that's 22 damage I think.
Even if they do have a few blockers its almost over next turn.
I do live in fear of mass removal but even then if they cant get back up after a wipe and I am able to recover they are boned as well.
Dangerous Wager was a choice made on the basis that there wasn't quite enough draw, and that the deck would eventually run out of cards in hand. Casting this when its the last card is just straight up "draw 2". In retrospect, Desperate Ravings is a better choice.
I honestly didn't know haze of rage existed. That would be a better choice.
I didn't include skirk prospector because I was under the impression that this needed to be modern. If it was legacy, I would have upped the goblin count and jammed him and brightstone ritual in.
Izzet @ $14.98
You manipulate combat and your opponents creatures and win via...any number of ways!
I found this deck the hardest to build, largely because it need to be competitive with the others - hence some of the "suprising" choices.
Azorius @ $8.03
I built a deck around the "UnLeash" mechanic a few pages back, so I figured I'd try something a little different:
Rakdos @ $14.01
4 Goblin FireSlinger
4 Prophetic Prism
Orzhov @ $13.79
4 Swift Justice
Anyone mind building me a G/B or G/B/U infect deck with aspects of proliferate?
The budget should be around 30 dollars or so
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