Why not just use overrun rather than the PathBreaker Wurm?
I chose it for a few reasons actually, although I'm interested to know if you agree:
1) If I don't hit a VineLasher Kudzu , the second biggest creature in this deck is the 4/4 form of SkinShifter and I feel like I needed another decently sized body to push damage through in a worse case scenario. 2) Ideally, VineLasher Kudzu will keep growing (sometimes by +2/+2 a turn) which makes it permanently having Trample a very intimidating prospect. 3) Most of the other creatures are small (1/1's and 2/2's and some benefit from dying) which means they often won't last long enough to see an OverRun .
I chose it for a few reasons actually, although I'm interested to know if you agree:1) If I don't hit a VineLasher Kudzu , the second biggest creature in this deck is the 4/4 form of SkinShifter
I would go with the bellowing tanglewurm personally. Not only is he a little bit cheaper to cast, but he's not as dependant on having another creature in play. On top of that he gives a nice bonus to all your creatures instead of just one other.
And now to actually start working on a deck of my own for here (like I said I would a few pages ago)
I would go with the bellowing tanglewurm personally. Not only is he a little bit cheaper to cast, but he's not as dependant on having another creature in play. On top of that he gives a nice bonus to all your creatures instead of just one other. And
okay, so I did some poking around on the gatherer and then I decided to do a variant of a deck my old friend used to have. I'm not sure how well it will do, since I basically whipped it up on the fly, but I figure it can't hurt right?
Basically, the Trinket Mages help you tutor up the keys and pests, then you dump em on the portals and clone away. Once you have enough, drop march of the machines and go to town. The Grand Architect are there to help speed things up, and give a little boost to the blue creatures in the deck (but mostly to speed things up.) Also with the march out, Liquimetal Coating turns into " : destroy target Land"
Also, if I didn't run out of "money", I would replace 8 islands for playsets of Cloudpost and Glimmerpost to help maximize the key production.
okay, so I did some poking around on the gatherer and then I decided to do a variant of a deck my old friend used to have. I'm not sure how well it will do, since I basically whipped it up on the fly, but I figure it can't hurt right?The Voltaic
Why not just use overrun rather than the PathBreaker Wurm?
I chose it for a few reasons actually, although I'm interested to know if you agree:
1) If I don't hit a VineLasher Kudzu , the second biggest creature in this deck is the 4/4 form of SkinShifter and I feel like I needed another decently sized body to push damage through in a worse case scenario. 2) Ideally, VineLasher Kudzu will keep growing (sometimes by +2/+2 a turn) which makes it permanently having Trample a very intimidating prospect. 3) Most of the other creatures are small (1/1's and 2/2's and some benefit from dying) which means they often won't last long enough to see an OverRun .
I like either Bellowing Tanglewurm or Overrun over Pathbreaker Wurm for a couple reasons: 1) Pathbreaker wurm has to be soulbound to activate trample -- this screams "remove me." 2) If your opponent is hessitant about removing young wolf or viridian emissary early game (which they likely will be since those cards help you when they die) it plays directly into what you want when setting up an overrun -- multiple creatures on the field. 3) both come out earlier than pathbreaker wurm.
I would not use triumph of the horde unless you're willing to pack a playset. If you swing and one of your creatures gets diminish ed or removed (or even worse, they all get fog ged), you may not end up delivering 10 counters. You've just completely wasted an attack phase unless you're lucky enough to draw into the only other copy of triumph of the horde .
I chose it for a few reasons actually, although I'm interested to know if you agree:1) If I don't hit a VineLasher Kudzu , the second biggest creature in this deck is the 4/4 form of SkinShifter
The objective of this deck is to combine weaker cards to create a stronger army of creatures.
To do so the deck has some weenies to quickly start the action: Bant Sureblade and Esper Stormblade can easily get +1/+1 and additional abilities (first strike and flying) , since all creatures are multicolored. Deft Duelist has shroud and first strike, making it a great creature for the first turns and after that I can get even better when combined with Thistledown Liege.
After the first turns, the objective is to play Thistledown Liege , these will give +2/+2, since they are all blue and white, to make them an unstoppable army of destruction.
To support the above creatures, the deck has Guiding Spirit to recover any important fallen creature and Brave the Elements that should be used as an offensive weapon, to allow the creatures to bypass the enemy defenses.
To protect the creatures and the deck strategy, the deck has Hindering Light and Negate to counter any dangerous spell and Oust to remove from play any dangerous creature.
To get the needed cards, the deck will also have some See Beyond , to get new cards and get ride of any unwanted card.
:W::um: Thistledown Liege Deck - 14.93$Lands ( 22 ):3 x Evolving Wilds 3 x Terramorphic Expanse 8 x Island 8 x Plains
I saw a Phylactery Lich deck on these Forums which reminded me of the deck that I had built for that card, so I figured I'd post it here (after adjusting for Legality and budget).
I saw a Phylactery Lich deck on these Forums which reminded me of the deck that I had built for that card, so I figured I'd post it here (after adjusting for Legality and budget).:B: Death's Shadow
I like this deck a lot, hypothethically, how would you do this on a budget of say $40 dollars instead of $20?
$40 still isn't quite enough to just build a Sorin, Lord Of Innistrad deck - so I'd probably stick with just , and it would probably look something like this:
$40 still isn't quite enough to just build a :W::B: Sorin, Lord Of Innistrad deck - so I'd probably stick with just :W: , and it would probably look something like this::W: Tokens for $39.4624 Plains
Looks like we have a consensus. I looked it up, and it puts us slightly over the $15 budget. But for anyone reading this for whom budget isn't a huge concern - it's a good card.
Looks like we have a consensus. I looked it up, and it puts us slightly over the $15 budget. But for anyone reading this for whom budget isn't a huge concern - it's a good card.
I ran bellowing tanglewurm in a big green stompy deck I had. Dropping him the turn after I wild-paired 2 Pelakka Wurms onto the field usually left my opponent's a lil ticked. That deck was fun, but I traded it for the seed that is my current goblin deck
I ran bellowing tanglewurm in a big green stompy deck I had. Dropping him the turn after I wild-paired 2 Pelakka Wurms onto the field usually left my opponent's a lil ticked. That deck was fun, but I traded it for the seed that is my current goblin d
Oran-Rief, The VastWood and BoneSplitter are here to compensate for the low Power of the Spiders. I realize that BlightWidow has Infect (hence only 2) but it makes a fantastically intimidating blocker. Arachnus Spinner sits right at the top of our curve (hence only 2), bit it's pretty good.
So I saw Arachnus Spinner while I was looking for cards for my other :G: deck, and I decided to build around it!:G: Spider Tribal for $14.074 Oran-Rief, The VastWood 20 Forest
I so have to show that spider deck to my boyfriend. He's been looking to make a tribal spider deck. Btw would you take requests for decks? Or possibly build a deck around a certain card?
I so have to show that spider deck to my boyfriend. He's been looking to make a tribal spider deck. Btw would you take requests for decks? Or possibly build a deck around a certain card?
Awesome! What about something like... a mono-green control deck?
Also, I was thinking of starting a thread where I ask ppl to give me an interesting card that's in modern and cheap (under $3 each kind of cheap), and I build a deck list around it. I was thinking it would be a great resource for deck ideas that I can post on my blog. Problem is, I'm not exactly sure if I should start it in the casual decks, or general magic sub-sections.
Awesome! What about something like... a mono-green control deck?Also, I was thinking of starting a thread where I ask ppl to give me an interesting card that's in modern and cheap (under $3 each kind of cheap), and I build a deck list around it. I wa
Awesome! What about something like... a mono-green control deck?
Also, I was thinking of starting a thread where I ask ppl to give me an interesting card that's in modern and cheap (under $3 each kind of cheap), and I build a deck list around it. I was thinking it would be a great resource for deck ideas that I can post on my blog. Problem is, I'm not exactly sure if I should start it in the casual decks, or general magic sub-sections.
Look for Mono-Green 8post decks in Pauper, those things are brutal. I dont know exacts, but they sport:
There's also a creature from zendikar block that has a kicker to destroy a non-creature permanent on ETB. Basically they just ramp up, nuke opponents land, and finish with a variety of Auroch's (there are like 3 of them now) or Ulamog's Crusher .
Awesome! What about something like... a mono-green control deck?Also, I was thinking of starting a thread where I ask ppl to give me an interesting card that's in modern and cheap (under $3 each kind of cheap), and I build a deck list around it. I wa
Counterburn just doesn't have the tools in standard. Counters are conditional or expensive, Cavern of Souls is a card, burn is weak. Creatures will easily outclass your removal and skirt your counters, meaning you have to race. Even the best build with Bonfire and Mizzium Mortars will have trouble keeping up.
@RGDerek:Counterburn just doesn't have the tools in standard. Counters are conditional or expensive, Cavern of Souls is a card, burn is weak. Creatures will easily outclass your removal and skirt your counters, meaning you have to race. Even the best
I'm missing two cards and I can't remember them off the top of my head and its DRIVING ME NUTS but that's the general decklist. It's grindy as hell but fun to play, especially when you get Diabolic Revelation loop/Elixir loops going. You can actually see their hopes being crushed as soon as you DR for 5 and just smile at them before saying "go". I've actually beaten "real" decks with this, including W/B tokens, Naya Pod and Mono-G dungrove beats. The deck is meta'd against creatures and absolutely demolishes them.
*edit* Don't remember what the last two cards are, but I know I wanted to include Vampire Nighthawk in the list, so that's as good as anything.
Budget Control: I built this list on MTGO for something like 3 Tickets. I don't know real world prices but it can't be that unreasonable.Land4 x Evolving Wilds 1 x Nephalia Drownyard
Counterburn just doesn't have the tools in standard. Counters are conditional or expensive, Cavern of Souls is a card, burn is weak. Creatures will easily outclass your removal and skirt your counters, meaning you have to race. Even the best build with Bonfire and Mizzium Mortars will have trouble keeping up.
seeing how this thread is in casual i'll just say you can make high tide pretty cheap. I use mine for casual multiplayer and it can go off on turn 2.
x11 Island
x4 High Tide x4 Accumulated knowledge x4 Turnabout x4 Snap x4 Frantic Search x4 Ideas Unbound x2 Brain Freeze x1 Scrivener x4 Circular Logic x4 Serum Visions x4 Muddle The Mixture x4 Opt x2 Reminisce x4 Counsel of the Soratami
this deck should be in the $15 budget range and owns in MP games with plenty of reset cards (thinking Rewind over circular logic) The deck is pretty much from what I scavenged off Solidarity back in '06ish which was a very pricey deck even when FoW/Onslaught fetch were pretty cheap ($60-$70/playset),
seeing how this thread is in casual i'll just say you can make high tide pretty cheap. I use mine for casual multiplayer and it can go off on turn 2.x11 Islandx4 High Tidex4 Accumulated knowledgex4 Turnaboutx4 Snapx4 Frantic Searchx4 Ideas Unboundx2
One of my biggest personal issues with BeatDown decks, is the absence of draw - not here! Both Garruk's PackLeader and Soul Of The Harvest offer repeatable card draw, and trigger for most of the deck. If you aren't able to simply push damage through for the win, Triumph Of The Hordes lets you Infect for the Win!
Also, I was thinking of starting a thread where I ask ppl to give me an interesting card that's in modern and cheap (under $3 each kind of cheap), and I build a deck list around it. I was thinking it would be a great resource for deck ideas that I can post on my blog. Problem is, I'm not exactly sure if I should start it in the casual decks, or general magic sub-sections.
You should post it in the Casual forum. Sounds like it could be a good tool!
You should post it in the Casual forum. Sounds like it could be a good tool!
Empty the warrens is a good cheap card leading 6 goblins on turn 1 possibly more...simian spirit guide + mountain + desperate ritual + seething song + ETW the deck could be made for around $15 and modern legal
Empty the warrens is a good cheap card leading 6 goblins on turn 1 possibly more...simian spirit guide + mountain + desperate ritual + seething song + ETW the deck could be made for around $15 and modern legal
Empty the warrens is a good cheap card leading 6 goblins on turn 1 possibly more...simian spirit guide + mountain + desperate ritual + seething song + ETW the deck could be made for around $15 and modern legal
add another seething song and a goblin chieftain before the ETW, and you can swing for 22 dmg on that first turn.... cuz goblins aren't fast enough normally right?
add another seething song and a goblin chieftain before the ETW, and you can swing for 22 dmg on that first turn.... cuz goblins aren't fast enough normally right?
One of my biggest personal issues with BeatDown decks, is the absence of draw - not here! Both Garruk's PackLeader and Soul Of The Harvest offer repeatable card draw, and trigger for most of the deck. If you aren't able to simply push damage through for the win, Triumph Of The Hordes lets you Infect for the Win!
I was suprised to learn that most MTG cards have no flavour (relative to the narrative universe as a whole) which kinda restricts my flavourful Legendary decks. So I figured instead I'd just pick a Legend and build around them. The Legend I picked is something I've never actually seen being played before Mannichi, The Fevered Dream !
Fill the deck with cheep cards like Apostle's Blessing, Reckless Charge, Artful Dodge, Shadow Rift, Piracy Charm... You can put even a Delver, some burn and/or control... Mutagenic Growth works nice too
Turn 2: Kiln Turn 3: Reckless + Assault Strobe get your Kiln to 10/2 with double strike
Apostle's Blessing to protect your creature. Artful Dodge and Shadow Rift for unblockable bonus. I really like Gigadrowse on opponent lands or even creatures to be sure the combo goes right to his life.
Weezzet Pauper...4x Kiln Fiend4x Wee Dragonauts4x Assault StrobeFill the deck with cheep cards like Apostle's Blessing, Reckless Charge, Artful Dodge, Shadow Rift, Piracy Charm...You can put even a Delver, some burn and/or control... Mutagenic Growth
That's entirely possible, I tested it briefly (and it functioned) but it would probably be a good idea to add some more Ramp.
Sorry for not posting a deck yesterday - my internet continues to be unreliable!
I haven't posted an Allies deck yet, and it's one of my favourite unappreciated Tribes (and thus can be made very cheaply) so I figured I'd post one now!
That's entirely possible, I tested it briefly (and it functioned) but it would probably be a good idea to add some more Ramp.Sorry for not posting a deck yesterday - my internet continues to be unreliable!I haven't posted an Allies deck yet, and it's
Ideally I'd switch the numbers of Festering Goblin and Crypt Creeper , but because of the various sales happening at CoolStuffInc - it would put us slightly over budget.
Mine too!I saw a :U::B: Mill deck on these Forums recently, and figured I'd built it with a Zombie (and Budget) twist!:U::B: Zombie Mill for $15.0012 Island 12 Swamp 2 Festerin
The biggest problem with WereWolves (in MTG) is the control your opponent has over them. You are running a few options to address that problem - Tovolar's MageHunter who straight up punishes your opponent for playing stuff, ImmerWolf removes that DrawBack entirely, and ManaBarbs which punishes everyone for playing stuff ( Kazandu Refuge helps offset the lifeloss from ManaBarbs ).
Quite frankly, I'm astonished at how affordable these cards are - I'm under the impression that a very decent Casual werewolf deck could be made quite cheaply.
I've been playing TorchLight 2 a fair bit - where I'm currently killing Werewolves - which gave me the idea for my next deck!:R::G: WereWolves for $11.694 Kazandu Refuge 10 Mountain
I liked the look of Rage Extractor when I saw it during the New Phyrexia release, but I never bothered to do anything with it - that changes now! This is the first 5 colour deck I've built for this $15 thing too - so I killed two birds with one stone!
Everything can be played most of the time (regardless of specific mana cost) - and Shimmering Grotto helps in those rare ocassions where you can't afford to pay life.
I liked the look of Rage Extractor when I saw it during the New Phyrexia release, but I never bothered to do anything with it - that changes now! This is the first 5 colour deck I've built for this $15 thing too -
Empty the warrens is a good cheap card leading 6 goblins on turn 1 possibly more...simian spirit guide + mountain + desperate ritual + seething song + ETW the deck could be made for around $15 and modern legal
add another seething song and a goblin chieftain before the ETW, and you can swing for 22 dmg on that first turn.... cuz goblins aren't fast enough normally right?
nope, goblins were never fast enough unfortunitely. Too bad they haven't gone as far on the mythic scale to make a goblin or spell that reads "If this card is in your opening hand you may remove it from the game and put all goblins from your hand into play. You get an attack phase before the game starts." How mythic would that be?
add another seething song and a goblin chieftain before the ETW, and you can swing for 22 dmg on that first turn.... cuz goblins aren't fast enough normally right?[/quote]nope, goblins were never fast enough unfort
servant is the only reason it is over 15 dollars, but combos so well with persecute it's crazy.
I didn't make an under $15 dollar deck, but here's a brutal deck under 35 dollars:The Artist for $33.21 after shipping on TCGplayer60 cards 4 x painter's servant 4 x persecute 4 x
servant is the only reason it is over 15 dollars, but combos so well with persecute it's crazy.
Liliana's Caress is nearly strictly better than Megrim , unless you are dealing with planeswalkers. Also I wouldn't spend $20 just for a persecute combo, and I would rather run something like Rise // Fall and Blightning
Liliana's Caress is nearly strictly better than Megrim , unless you are dealing with planeswalkers. Also I wouldn't spend $20 just for a persecute combo, and I would rather run someth
servant is the only reason it is over 15 dollars, but combos so well with persecute it's crazy.
Liliana's Caress is nearly strictly better than Megrim , unless you are dealing with planeswalkers. Also I wouldn't spend $20 just for a persecute combo, and I would rather run something like Rise // Fall and Blightning
Staying with mono-black, just switch the persecutes and painter's servants for wrench mind and funeral charm . Also, am I missing something here -- why are there are 26 swamps in this deck? With so many spells under CMC = 3, it would be pretty easy to convert this to a deck centered around smallpox . Maybe something like:
This comes in just over $15, at $16.21. The idea is to get your opponent top-decking as fast as possible after you've dismatled their board, then beat down with the rats. Once both of you are top-decking, you should be at an advantage since nothing is above CMC=3, and many of the spells have the potential to trade 2 for 1.
Liliana's Caress is nearly strictly better than Megrim , unless you are dealing with planeswalkers. Also I wouldn't spend $20 just for a persecute combo, and I would rather run someth
servant is the only reason it is over 15 dollars, but combos so well with persecute it's crazy.
Liliana's Caress is nearly strictly better than Megrim , unless you are dealing with planeswalkers. Also I wouldn't spend $20 just for a persecute combo, and I would rather run something like Rise // Fall and Blightning
Except the caress is more expensive than megrim, and I want to keep it mono black.
Liliana's Caress is nearly strictly better than Megrim , unless you are dealing with planeswalkers. Also I wouldn't spend $20 just for a persecute combo, and I would rather run someth
servant is the only reason it is over 15 dollars, but combos so well with persecute it's crazy.
Liliana's Caress is nearly strictly better than Megrim , unless you are dealing with planeswalkers. Also I wouldn't spend $20 just for a persecute combo, and I would rather run something like Rise // Fall and Blightning
Staying with mono-black, just switch the persecutes and painter's servants for wrench mind and funeral charm . Also, am I missing something here -- why are there are 26 swamps in this deck? With so many spells under CMC = 3, it would be pretty easy to convert this to a deck centered around smallpox . Maybe something like:
This comes in just over $15, at $16.21. The idea is to get your opponent top-decking as fast as possible after you've dismatled their board, then beat down with the rats. Once both of you are top-decking, you should be at an advantage since nothing is above CMC=3, and many of the spells have the potential to trade 2 for 1.
Liliana's Caress is nearly strictly better than Megrim , unless you are dealing with planeswalkers. Also I wouldn't spend $20 just for a persecute combo, and I would rather run someth
What do you do if you don't get one in your opening hand? I think it would be much more efficient to just play a card like wrench mind that's nearly a guaranteed 2 for 1 than pack 6 extra swamps into a MBC deck for 4 cards. Atleast with something like duress or despise you're trading your worst card for one of their best cards. Raven's Crime , on the otherhand, is likely to trade itself and your extra lands for your opponent's extra lands and worst cards. There's no card advantage there without building around it (needs crucible of worlds or dakmor salvage ).
What do you do if you don't get one in your opening hand? I think it would be much more efficient to just play a card like wrench mind that's nearly a guaranteed 2 for 1 than pack 6 extra swamps into a MBC deck fo
Except testing showed that Raven's crime is great with guul draz specter, and to keep them locked down after persecute. I've tested the deck.
Ok, I gotcha'. You're using it to set up for sort of a poor man's abyssal persecutor . I think I might try something similar but use sangromancer & ad nauseam with raven's crime . That would set up for T4 sangromancer, T5 ad nauseam --> fill up your hand and start tossing lands to empty opponents hand and gain all your life back. You wouldn't need the painter's servant combo, whcih should keep it under $15.
Ok, I gotcha'. You're using it to set up for sort of a poor man's abyssal persecutor . I think I might try something similar but use sangromancer & ad nauseam
Mishra is an interesting card. He's got one of the most powerful abilities in the game -- completely broken if you can come up with an extra $6-7 for a few copies of cranial plating . However, this deck hasn't ever (to my knowledge) seen competetive play since it's largely over-shadowed by affinity. The idea here is to use the synergy between glaze fiend , esperzoa and mishra, artificer prodigy to pump up glaze fiend and swing. precursor golem acts as a nice finisher as, when mishra is out, glaze fiend will swing for 12. Galvanic Blast and Pierce Strider provide direct damage. One very nice thing about Mishra is that he's not an artifact. Since black decks can't doom blade him, they will likely have to make the decision whether or not to just let him go, side in go for the throat (which is dead against every other creature in the deck), or choose a more costly form of removal (eg murder ) -- if that's even in their sideboard.
Also, if you want to trick the deck out, you won't need to spend a whole lot doing so. Again, cranial plating is absurd. Even just single copies of darksteel citadel and academy ruins are welcome additions. The land base can be updated, but isn't necessarily a requirement since both chromatic sphere and star provide mana fixing.
New deck. This is not completely original, but it's a deck I haven't seen very often.4x vault skirge 4x pierce strider 2x precursor golem 4x
How about a Wolf-centric deck? Doesn't have to be "tribal" but with wolves as the main focus. I would prefer regular wolves not werewolves, but if they're needed to improve the deck thats fine.
How about a Wolf-centric deck? Doesn't have to be "tribal" but with wolves as the main focus. I would prefer regular wolves not werewolves, but if they're needed to improve the deck thats fine.
I decided to go mono - because of Howl Of The Night Pack , but it's worth noting that both and have access to some good stuff.
When I'm finally in a position to post...CoolStuffInc is down! I'll use the "Medium" price from TCGplayer as my price guide.OK!:G: Wolves for $12.68 at TCGplayer4 Young Wolf 4 DarkThicket Wolf
The idea is to...have your opponents creatures end up with -1/-1 Counters on them! Most of your creatures can accomplish that in combat, and a few of your spells can accomplish that outside of combat! Once your opponents creatures have -1/-1 Counters on them you can use Kulrath Knight to make sure they can't block!
Multiple BlowFly Infestation on the field become something akin to a Board Wipe, so you have both Shambling Remains and FireBall to help push through damage when creatures can't survive on the board.
I have a Wither deck, which has something of a reputation in my Meta, so I figured I'd build one for you guys here!:R::B: Wither for $14.894 Akoum Refuge 10 Mountain 10 Swamp
As you may have noticed.... It's pauper. The totem armors keep everything alive, the skyfishers help relocate auras and bounce the visionaries, and the aura gnarlids/flying critters get the damage in. This deck works very well and it's one of my favorites.
hi, I want to post another deck on here, so here I am! This is my G/W Enchantment deck of awesomeness! haha.G/W Enchantments for $6.204 x Gladecover Scout 4 x Elvish Visionary 4 x
I'm going to be doing my best to build around Return To Ravinca cards which are suitably inspirational and budget - the first is AxeBane Guardian !:R::G: Defenders for $12.644 Kazandu Refuge
I decided to build around the "UnLeash" keyword - which is basically code for "Never Stop Attacking!":R::B: "UnLeash" for $7.634 Rakdos GuildGate 10 Mountain 10 Swamp
I know that this isn't $15.00, It's Twenty going by Star City Games, but it is a very effective budget mill list. The plan is to play a Bloodchief Ascension then a Mindcrank . Get the counters on Ascension then hit your opponent with something. Mindcrank triggers, which triggers Ascnsion and so-on and so-on. if you wanna make it less budget you should replace shock with Lightning bolt, and Wrench Mind with Blightning
This was requested in another thread, but I built it for less than $15 so I figured I'd post it here too::W::G: Squire Deck for $14.974 GrayPelt Refuge 10 Forest
I posted in a thread about a Ninja deck recently, so I figured I'd built one for this thing.:U: Ninja's for $13.744 Soaring SeaCliff 20 Island 4 Ornithopter
I realize this is not the multiplayer forum but it fits the budget. R/B CryptBorn Blood. Basically ramp up damage to drop a huge CryptBorn Horror while keeping the field somewhat clear with Pestilence
I was browsing another thread where I saw a request for a deck built around BlisterCoil Weird with the addendum that it be "as broken as possible". I thought I might suspend my usual restrictions (for this deck only) and fulfil the request!
I was browsing another thread where I saw a request for a deck built around BlisterCoil Weird with the addendum that it be "as broken as possible". I thought I might suspend my usual restrictions (for this deck onl
This deck is built around the "Scavenge" keyword, I tried to include as many low cost "Scavenge" options (such as SlitherHead and SluiceWay Scorpion ) as possible - but I found that Ramp was needed to help augment them (hence GateCreeper Vine , Mulch , etc). The "Unleash" creatures are here to give you an easy target for the +1/+1 counters (and, since they should already have some, they should be quite powerful!)
This is my G/W Enchantment deck of awesomeness! haha.
Cute list.
Thanks. At first I was building the deck as a normal one out of the cards I had on hand. When I found out I only had like 4 uncommons in the list, I decided to just go for pauper and take em out. It was a neat experience and I have a lot of fun with the deck.
The illusion deck is pretty neat. I had made a deck list for one as well, but it's not under $15 haha.
Cute list.[/quote]Thanks. At first I was building the deck as a normal one out of the cards I had on hand. When I found out I only had like 4 uncommons in the list, I decided to just go for pauper and take em out. It was a neat experience and I have
Thanks for the deck but do you have any advice on making that deck list Standard legal as I have only recently got back into Magic?
Sure. Play Izzet, and turn it into a pure control deck. Izzet Keyrune to ramp, a lot of Draw and countermagic. Play the enchantments for the final win. Probably won't be consistant, but it's playable.
Sure. Play Izzet, and turn it into a pure control deck. Izzet Keyrune to ramp, a lot of Draw and countermagic. Play the enchantments for the final win. Probably won't be consistant, but it's playable.
I haven't played MTG in quite a while, which means I'm quite out-of-date with the current expansions, so, to remedy this, I though I'd do a $15 deck thing for each of the Ravinca Guilds!
The decks will be Standard legal, and will be built around the Guild, and their mechanics. They should also be roughly equal, in terms of power levels.
Also, if anyone has any $15 or less requests, post them here!
I haven't played MTG in quite a while, which means I'm quite out-of-date with the current expansions, so, to remedy this, I though I'd do a $15 deck thing for each of the Ravinca Guilds!The decks will be Standard legal, and will be built around the G
What do you mean by "Goblin Storm"? This can't really be done properly for under $15 - as Empty The Warrens and Grapeshot are about $1.00 each (which puts you at $8 before you can even build the rest of the deck). Also, one of the big reasons to run in Storm decks is for draw/cantrips - going mono- means that we need to use less common (and therefore more expensive) options.
More serious playtesting is needed to confirm numbers, but it did function (albeit slowly) in playtesting. It isn't the most consistent thing in the world either.
Here are the alterations I would make, if this list didn't need to be quite so budget/Modern legal:
What do you mean by "Goblin Storm"?This can't really be done properly for under $15 - as Empty The Warrens and Grapeshot are about $1.00 each (which puts you at $8 before you can
Grapeshot is 0.37p, and Empty the Warrens is 0.40p.
So four of each is about 4 dollars. As Alias said, you don't need four, so you can easily knock that down to 3 dollars.
Grapeshot is 0.37p, and Empty the Warrens is 0.40p. So four of each is about 4 dollars. As Alias said, you don't need four, so you can easily knock that down to 3 dollars.
Has the potential to generate a lot more mana, but is more vulnerable to removal, in a way. We can sub in Brood Birthing for some of the goblins, as well. A bit more risky, but could give more fuel later in the storm.
/2cents
also, Burning-Tree Emissary over Akki Rockspeaker.Didn't see you had that in your spoilered list.*edit*Come to think of it, you have Priest of Urabrask as well.Is there some kind
Well I could do without a full 4 play sets of empty and grapeshot, 3 on each should be alright?
I don't feel like you have enough draw here to reliably hit a copy (or two) each game at anything less that a playset.
I did a little more research and found that Goblin Storm and Mono-Red Storm are existing (if seperate) Pauper Storm archetypes. I'd also encourage you to read this.
I did a little testing with that deck (against the Ravina decks I've been posting) and I've noticed: 1) Most games I wouldn't hit either of the Storm cards. This can be remedied with more draw or more of the Storm cards themselves. 2) 15 lands is too low - I'd go up to 16 or 17 (largely because of all the 2 CMC stuff). 3) I never want to discard my hand for Dangerous Wager . I'd run Street Wraith , or Mishra's Bauble , or Desperate Ravings instead.
Grapeshot is 0.37p, and Empty the Warrens is 0.40p.
I use (as I have mentioned before) CoolStuffInc for prices - where they listed as $0.99 each.
I don't feel like you have enough draw here to reliably hit a copy (or two) each game at anything less that a playset.I did a little more research and found that Goblin Storm and Mono-Red Storm are existing (if seperate) Pauper Storm archetypes. I'd
This deck is designed around abusing +1/+1 counters (like those produced by the Scavenge mechanic) via CorpseJack Menace .
Ranger's Guile is here to protect the creatures you invest +1/+1 counter in - although against most of the other Ravinca decks, it's not always super useful.
I like that storm list, I would rather run bush for the haste and the +1/0 is nice as I dont need to storm off as much, 4 spells, empty then bush and that's 22 damage I think.
Even if they do have a few blockers its almost over next turn.
I do live in fear of mass removal but even then if they cant get back up after a wipe and I am able to recover they are boned as well.
I like that storm list, I would rather run bush for the haste and the +1/0 is nice as I dont need to storm off as much, 4 spells, empty then bush and that's 22 damage I think.Even if they do have a few blockers its almost over next turn.I do live in
Dangerous Wager was a choice made on the basis that there wasn't quite enough draw, and that the deck would eventually run out of cards in hand. Casting this when its the last card is just straight up "draw 2". In retrospect, Desperate Ravings is a better choice.
I honestly didn't know haze of rage existed. That would be a better choice.
I didn't include skirk prospector because I was under the impression that this needed to be modern. If it was legacy, I would have upped the goblin count and jammed him and brightstone ritual in.
Dangerous Wager was a choice made on the basis that there wasn't quite enough draw, and that the deck would eventually run out of cards in hand. Casting this when its the last card is just straight up "draw 2". In retrospect, Desperate Ravings is a b
I built a deck around the "UnLeash" mechanic a few pages back, so I figured I'd try something a little different::B::R: Rakdos @ $14.014 Rakdos GuildGate 7 Mountain 13 Swamp