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10 months ago ::
Sep 06, 2012 - 11:36PM
#11
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I'd be almost amused by the 'we make power cards for the feeling' part, if it wasn't so depressing. Having a card you can feel good about is important, but that should not be reason to print these kind of powerlevels. Power cards like this might be fun to play for some, but they are not fun to face from the other side of the table. Printing them does not make the game exciting, it makes the entire game irrelevant. Whatever you do, you know card X will smash up your game if it is drawn. The only thing that matters is wether your opponent draws it, and if (when) he does you lose.
Having a good card to feel confident behind is okay, but not when you are forced to play that card only to stand a chance of survival. At that point deckbuilding does revert to being all math: All you need to do is play card X and counter card Y, and the rest of the format is irrelevant to you. It almost 'reduces' games to chess, but with a small twist: Instead of a pure skill-based game with a balanced board, now there is a random guy standing to side with a hammer that randomly hits players, knocking them out instantly. Is there any satisfaction in losing on the board, but then winning just because hammerman knocked your opponent out for you?
Yes. Because you were playing to your outs. Magic is not a pure skill-based game like chess, but more like poker, where the ability to understand and correctly play with or around the chance inherent to the game determines your skill. No wonder so many magic pros pick up poker.
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10 months ago ::
Sep 06, 2012 - 11:48PM
#12
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Date Joined:
Aug 14, 2006
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I'd be almost amused by the 'we make power cards for the feeling' part, if it wasn't so depressing. Having a card you can feel good about is important, but that should not be reason to print these kind of powerlevels. Power cards like this might be fun to play for some, but they are not fun to face from the other side of the table. Printing them does not make the game exciting, it makes the entire game irrelevant. Whatever you do, you know card X will smash up your game if it is drawn. The only thing that matters is wether your opponent draws it, and if (when) he does you lose.
Having a good card to feel confident behind is okay, but not when you are forced to play that card only to stand a chance of survival. At that point deckbuilding does revert to being all math: All you need to do is play card X and counter card Y, and the rest of the format is irrelevant to you. It almost 'reduces' games to chess, but with a small twist: Instead of a pure skill-based game with a balanced board, now there is a random guy standing to side with a hammer that randomly hits players, knocking them out instantly. Is there any satisfaction in losing on the board, but then winning just because hammerman knocked your opponent out for you? Printing trump cards to stop certain strategies could be useful, if only you'd stop using raw power as the main method to counter something. Having tools to fight the Great Evil is important, but not when those tools are simply more powerful than the Great Evil, as they just become the Great Evil themselves. How is this card supposed to help against aggro, when aggro decks will be more than happy to run 4 themselves?
How is this previewed card the powerhouse you describe? The card can be answered in many ways, including by the cards people are playing in their main decks anyway. And its presence on the table is not the same like Baneslayer, which usually won the game unless the opponent had an answer in their hand or on top of the deck.
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10 months ago ::
Sep 06, 2012 - 11:56PM
#13
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Wow, the power creep. A three-mana 4/4 whose only drawback is that it takes two colors. And then they pile on not one but two pretty powerful upsides.
...And I still doubt it'll be good enough to see that much play.
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10 months ago ::
Sep 06, 2012 - 11:58PM
#14
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i can understand where the uncounter part is coming from, but even if it was vanilla isnt 4/4 for 3 really powerful?
Almost every other 4/4 for 3 requires you to sacrifice it at the end of turn.... or has other draw backs....
This is a 4/4 for 3 with not only without drawbacks, but protection of sorts....
Not really meta warping, but it seems like creatures are racing back to Urza power level....
Woolly Thoctar
The draw back (hindrance) for that was the 3 different mana symbols....
I didnt play when that card was out so i dont know how much mana fixing was in standard at the time, but having access to all three colors is not the easiest thing to do by turn three....
Things that have more than two colors have almost always had better stats/effects than their 1 or 2 color counter parts because it was harder to pay the three colors....
And now with all the mana fixing that is available it makes it easier to get this out....
Forest then Avacyn's pilgrim then another land gets this out on turn 2.... if that other land is a Cathedral of War then you have a possible 5/5 on turn 3.... add a Bond Beetle for a 6/6...
Thats not to say you couldn't bounce the thing, but then it only cost 3 mana so dropping it again isnt too back breaking....
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10 months ago ::
Sep 07, 2012 - 1:50AM
#15
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Date Joined:
Jun 28, 2008
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Thing that most intrigues me is this Azorious bounce spell, is Delver going to be seeing an effective Vapor Snag replacement?
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year mymoment
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10 months ago ::
Sep 07, 2012 - 3:16AM
#16
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The draw back (hindrance) for that was the 3 different mana symbols....
I didnt play when that card was out so i dont know how much mana fixing was in standard at the time, but having access to all three colors is not the easiest thing to do by turn three....
Things that have more than two colors have almost always had better stats/effects than their 1 or 2 color counter parts because it was harder to pay the three colors....
Yes just like 2 color cards have better stats/effects than their monocolor counterparts because it's harder to pay the two colors, or rather, it restricts the range of decks it can go in.
If you count 3 colors as a drawback, which it is, do the same for 2.
Also:
Forest then Avacyn's pilgrim then another land gets this out on turn 2.... if that other land is a Cathedral of War then you have a possible 5/5 on turn 3....
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10 months ago ::
Sep 07, 2012 - 3:59AM
#17
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Date Joined:
Jul 16, 2012
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Hey guys, you know how discard has been totally ruining everything, everywhere and is super relevant right now? Well this guy is a thing! *LAME*.
In all seriousness, I hate cards like this that just uncreatively hose stuff. Discard is horrible right now and this guy is the nail in the coffin as far as I can see. Oh well. Also, Liliana of the Dark Realms stock is about to go through the roof.
I want to be Cultured.
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10 months ago ::
Sep 07, 2012 - 4:06AM
#18
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Date Joined:
Jul 16, 2012
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If you count 3 colors as a drawback, which it is, do the same for 2.
Two colours is a relevant drawback ?
Feel free to compound this point with the considerable Mana-fixing RtR will be bringing to the table, designed precisely to make two(and arguably even three) colours a completely trivial affair to play with.
I want to be Cultured.
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10 months ago ::
Sep 07, 2012 - 4:25AM
#19
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Date Joined:
Mar 16, 2004
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Read: "We only consider ourselves successful if you, our customer base, allow us to willfully manipulate you."
Can there be a more compelling case that the red philosophy is not worth ascribing to?
You never watch a movie or read a book out of principle too?
Entertainment is all about willful manipulation.
I have to agree. I don't mind the people who make the best game ever deliberately adjusting parameters within that game to make it more fun.
I may happen to disagree that there's anything remotely fun about Bonfire of the Damned existing, but that's a different point.
i can understand where the uncounter part is coming from, but even if it was vanilla isnt 4/4 for 3 really powerful?
Almost every other 4/4 for 3 requires you to sacrifice it at the end of turn.... or has other draw backs....
This is a 4/4 for 3 with not only without drawbacks, but protection of sorts....
Not really meta warping, but it seems like creatures are racing back to Urza power level....
Woolly Thoctar
That's... a remarkably good point. I did think "lolwut? 3-mana 4/4? powercreep!" in the same way chronego did. But I guess I didn't factor in the gold discount. Woolly Thoctar is an excellent response.
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10 months ago ::
Sep 07, 2012 - 5:14AM
#20
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