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4 months ago ::
Jan 20, 2013 - 5:45PM
#201
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Date Joined:
Jan 23, 2007
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Reflect (Whenever this creature becomes the target of a spell or ability, you may copy that spell or ability and choose new targets for the copy.)
Fits in both blue and red, fairly easily understood, and useful without shutting your opponent down like hexproof or protection do.
On the other hand, it's kind of obvious, so there's probably a reason it hasn't been done yet :')
Limited design space. Also, as written, it lets you use one giant growth to give Infinite +X/+X. Also, It's not combat related.
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4 months ago ::
Jan 20, 2013 - 6:11PM
#202
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Date Joined:
Dec 27, 2009
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If that spell is not a copy, you may copy it.
You may copy it, if you do, choose new targets for the copy.
There's ways around it.
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4 months ago ::
Jan 21, 2013 - 5:54PM
#203
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Date Joined:
Mar 10, 2003
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They should just make ninjutsu a permanent part of the game. It's neat and rather simple to grasp, plays unlike anything else, and is just so damn cool. They could reflavor it if they wanted, but I think you could spread ninja flavor through Magic easily.
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4 months ago ::
Jan 22, 2013 - 7:40AM
#204
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Date Joined:
Nov 10, 2012
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They should just make ninjutsu a permanent part of the game. It's neat and rather simple to grasp, plays unlike anything else, and is just so damn cool. They could reflavor it if they wanted, but I think you could spread ninja flavor through Magic easily.
And on top of that, there's a lot you can do with it in other colours. Blue can use it for damage triggers (i.e. "Whenever ~ deals combat damage, draw a card."), black can use it with negative effects like deathtouch or infect, and red can use it with straight-up damage. Flavourwise, it works in all three colours.
I'm not sure if I like that it's an activated ability cast from the hand, though. In a specific block, that's fine: your opponent knows it could be there. But when you make it evergreen, it could suddenly be anywhere and your opponent won't know if it is. A retooled version that returns the creature with 'ninjutsu' from the battlefield to your hand might be better.
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4 months ago ::
Jan 22, 2013 - 10:02AM
#205
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Date Joined:
Mar 16, 2004
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Skillhaste does have a couple of problems though: * It doesn't accomplish anything at all unless the creature has (or can gain) an activated ability. This is a problem because one of the times they most often want a blue creature keyword is when creating a cycle of cards with some other effect as well. (See for example Frost Titan , where they had to use a four line ability because blue's general creature keyword ability, flying, wouldn't have fit the cycle.) Skillhaste would only be useful in the fairly small subset of those cases when the cycle's other ability is a effect.
I agree that its a short coming of the ability that is has to be attached to activated abilities to be meaningful. But I also find that to be acceptible; you wouldn't need to rewrite the comp rules much for this ability. It can just be a subset of haste, the way landcycling and multikicker are. It doesn't solve the cycle problem. Weird that you chose an example where two parts of the cycle aren't keyworded.
Not weird at all. That's the point: blue is so short of creature keyword abilities that on cycles where they'd really like to have keyword abilities for all five colours, they sometimes just can't. And in some of those cases they'll then change another one like red to be nonkeyworded so as to avoid breaking the rule of five.
The development power of the Titans is a very different topic, but as a design issue, Frost Titan illustrates the problem of a shortage of blue keyword abilities.
I do like the red hasty self-bouncers: Viashino Sandstalker , Viashino Sandswimmer , Glitterfang , etc. Glitterfang in particular was great in its set because it let you trigger Spiritcraft abilities every turn. In Gatecrash a similar card would have been great with extort (and plausibly also with battalion).
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4 months ago ::
Jan 22, 2013 - 10:43AM
#206
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Date Joined:
Mar 10, 2003
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Is there an article talking about Frost Titan specifically having the keyword problem? If so, I never read it. The existence of Inferno Titan makes me think that they weren't strictly looking for keywords. (Though the fact that they gave deathtouch to Grave Titan sorta suggests the opposite). Either way, I agree with you that skillhaste wouldn't solve this problem.
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4 months ago ::
Jan 22, 2013 - 11:17AM
#207
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Date Joined:
Jan 23, 2007
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Is there an article talking about Frost Titan specifically having the keyword problem? If so, I never read it. The existence of Inferno Titan makes me think that they weren't strictly looking for keywords. (Though the fact that they gave deathtouch to Grave Titan sorta suggests the opposite). Either way, I agree with you that skillhaste wouldn't solve this problem.
Firebreathing is basically a keyword. It's been there from the beginning, and shows up in every core set*. It hasn't been keyworded, becuase they like playing with it and some of regenerate's issues come from being a keyworded activated ability. I think it should be considered a keyword for these purposes.
*I didn't check this.
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4 months ago ::
Jan 22, 2013 - 11:55AM
#208
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Date Joined:
Jul 13, 2012
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I would like to see a blue keyword making opposing spells that target the card more expensive and maybe also get your own spells targetting it cheaper.
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4 months ago ::
Jan 22, 2013 - 12:59PM
#209
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Date Joined:
Mar 10, 2003
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I would like to see a blue keyword making opposing spells that target the card more expensive and maybe also get your own spells targetting it cheaper.
Alternative to hexproof:
Displace [MANA] (Spells that target this cost you [MANA] less to cast and your opponents [MANA] more to cast. The same is true for activating abilities.)
I agree.
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4 months ago ::
Jan 22, 2013 - 10:00PM
#210
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Date Joined:
Mar 21, 2012
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