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4 months ago ::
Jan 18, 2013 - 8:06AM
#171
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Date Joined:
Dec 27, 2009
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Its something that red and blue share .
Wee Dragonauts is a gold card, which means it's both colors, not either or. The Blue part is the cheap Flying and high toughness.
Okay fine, better example .
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4 months ago ::
Jan 18, 2013 - 8:45AM
#172
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Date Joined:
Oct 12, 2010
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Creature boosts exist in all colors, but instant/sorcery-triggered ones are more blue/red.
Clever deduction Watson! Maybe you can explain why Supergirl is trying to kill me.
---- Autocard is your friend.
[c]Lightning Bolt[/c] = Lightning Bolt
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4 months ago ::
Jan 18, 2013 - 9:59AM
#173
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Date Joined:
Mar 10, 2003
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Skillhaste does have a couple of problems though: * It doesn't accomplish anything at all unless the creature has (or can gain) an activated ability. This is a problem because one of the times they most often want a blue creature keyword is when creating a cycle of cards with some other effect as well. (See for example Frost Titan , where they had to use a four line ability because blue's general creature keyword ability, flying, wouldn't have fit the cycle.) Skillhaste would only be useful in the fairly small subset of those cases when the cycle's other ability is a effect.
I agree that its a short coming of the ability that is has to be attached to activated abilities to be meaningful. But I also find that to be acceptible; you wouldn't need to rewrite the comp rules much for this ability. It can just be a subset of haste, the way landcycling and multikicker are. It doesn't solve the cycle problem. Weird that you chose an example where two parts of the cycle aren't keyworded.
SpellStronger(When attacking or blocking, this creature gets +1/+1 until end of turn if you cast an instant or sorcery this turn)
I'm bad at naming, but this is simple, low memory issues, nonevasion, and feels blue. It works well with unsummon and such, and encourages playing those effects before attacking, which reduces board complexity. A slightly more complicated version that might play better would be;
SpellStronger2(Whenever you cast an instant or sorcery, if its the first one you've cast this turn, this creature gets +1/+1 until end of turn)
Again, low memory issues, simple, nonevasion, and clearly blue. This one encourages playing your spells during combat, however, which might increase board complexity.
No one told me why my idea is terrible. I assume it is, becuase almost everything else here is, and people paid to do this haven't solved the problem.
It's too small to want a keyword in the same sense that bushido was too small to want a keyword.
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4 months ago ::
Jan 18, 2013 - 10:02AM
#174
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Date Joined:
Jul 13, 2012
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Hairless Thoctar, this is a multicolor card all the same.
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4 months ago ::
Jan 18, 2013 - 10:06AM
#175
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Date Joined:
Mar 10, 2003
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Traditionally, hybrid design can be used as justification for an ability existing in either particular color, though admittedly WOTC likes to use that mechanic to bleed a bit .
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4 months ago ::
Jan 18, 2013 - 1:58PM
#176
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Date Joined:
Dec 27, 2009
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Hairless Thoctar, this is a multicolor card all the same.
Hybrid cards are meant to be read as Or, compared to gold's and. It could be cast in a mono-blue deck.
Traditionally, hybrid design can be used as justification for an ability existing in either particular color, though admittedly WOTC likes to use that mechanic to bleed a bit .
Those two are the worst possible exceptions.
Solifuge was an eleventh hour change. Originally it was   and some other card was the rare hybrid, but the other card got scrapped at the last second, so they had to improvise.
As for Adept, I know MaRo for one fought tooth and nail to not let this card to print because it should clearly be   . White doesn't get magpies and blue doesn't get life gain.
Generally though, yes, bleed does occur at a higher level with hybrid cards, sometimes out of necessity for pairs with less in common.
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4 months ago ::
Jan 18, 2013 - 2:22PM
#177
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Date Joined:
Jul 13, 2012
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Hybrid cards are meant to be read as Or, compared to gold's and. It could be cast in a mono-blue deck.
That's a misconception. Hybrid cards are designed as cards that are both colors, not as cards that are either. Oona's Gatewarden is a good example of that: wither comes from its black part, while defender comes from its blue part.
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4 months ago ::
Jan 18, 2013 - 2:38PM
#178
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Date Joined:
Dec 27, 2009
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That's a misconception. Hybrid cards are designed as cards that are both colors, not as cards that are either. Oona's Gatewarden is a good example of that: wither comes from its black part, while defender comes from its blue part.
Nnnnnnnno, it's really not. They're meant to be or. Wither was allowed in all five colors because it was new and played well against Persist.
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4 months ago ::
Jan 18, 2013 - 2:43PM
#179
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Date Joined:
Jul 13, 2012
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Wither was allowed in all five colors because it was new and played well against Persist.
Was it? I'd suggest you check this fact.
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4 months ago ::
Jan 18, 2013 - 2:47PM
#180
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Date Joined:
Dec 27, 2009
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God, I hate fact-checking things I've read in design or development articles.
I'm probably thinking of persist. I know they said one of those was allowed in all five colors because it was new and poorly defined but would probably be more defined the next time they did it.
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