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4 months ago ::
Jan 22, 2013 - 11:30PM
#211
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Date Joined:
Jan 23, 2007
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4 months ago ::
Jan 22, 2013 - 11:45PM
#212
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Date Joined:
Mar 10, 2003
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The cost reduction part might make Displace broken combo fodder.
As written, it's limited to spells.
For that very reason. Still possible to break with buyback type spells, but none that exist to my knowledge.
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4 months ago ::
Jan 23, 2013 - 7:47AM
#213
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Date Joined:
Jul 13, 2012
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Even then, there's no issue, as long as it cannot reduce the colored and additionnal costs of spells.
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4 months ago ::
Jan 23, 2013 - 11:27AM
#214
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Date Joined:
Mar 21, 2012
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The cost reduction part might make Displace broken combo fodder.
As written, it's limited to spells.
Displace [MANA] (Spells that target this cost you [MANA] less to cast and your opponents [MANA] more to cast. The same is true for activating abilities.)
???
If it doesn't affect activated abilities as written, then it's fine and I'm just confused.
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4 months ago ::
Jan 23, 2013 - 2:22PM
#215
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Date Joined:
Mar 10, 2003
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No, you're right. I thought I removed that, but I guess not. Anyway, it's absurd with activations, so, ya, change!
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4 months ago ::
Jan 24, 2013 - 10:55AM
#216
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Date Joined:
Oct 15, 2009
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Wither was only allowed in black, red and green (I don't understand why red, though, it doesn't really feel red). I believe that hybrid cards are hybrid in order to allow decks to get some abilities they wouldn't usually get for their colors without breaking the color-pie.
Very, very late comer. (I should check this thread more often.) According to Maro, hybrid cards are supposed to be or's. They live at the intersection of the respective colors' slices of pie. Oona's Gatewarden does allow you to play Wither in a monoblue deck, but only because A) it had Defender and B) they were starved for design space on the Blue/Black hybrid cards (especially the creatures). See here and here.
Rules Advisor as of 03/01/2013 Zammm = Batman "Ability words are flavor text for Melvins." -- Fallingman
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4 months ago ::
Jan 24, 2013 - 11:38AM
#217
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Date Joined:
Jul 13, 2012
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According to one of your links, it seems that Maro lost the discussion about what hybrid should be, so there are hybrid cards that are designed like gold cards. It's on the fourth card, Augury Adept.
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4 months ago ::
Jan 24, 2013 - 12:25PM
#218
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Date Joined:
Oct 15, 2009
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Actually, it seemed pretty clear to me from that section (and especially from Devin Low's follow-up here) that Augury Adept (and Giant Solifuge before it) was deliberately intended to push the boundary between hybrid and gold multicolor cards. And given that it's the only remaining card that I feel he feels cross the line into gold, I'd argue that he's won the argument about what hybrid should be.
Rules Advisor as of 03/01/2013 Zammm = Batman "Ability words are flavor text for Melvins." -- Fallingman
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4 months ago ::
Jan 24, 2013 - 2:46PM
#219
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Date Joined:
Apr 28, 2008
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According to one of your links, it seems that Maro lost the discussion about what hybrid should be, so there are hybrid cards that are designed like gold cards. It's on the fourth card, Augury Adept.
MaRo also lost the argument on Hornet Sting , but that doesn't necessarily mean that green gets burn spells. A lot of hybrid cards might feel like they're pushed towards a color they don't necessarily fit, like Fire at Will not feeling that red, but that's just because White can't get straight burn, so for it to fit, it needs to be restricted to creatures in combat. Just for the same reasons Burning Oil needs that restriction, since you can cast it for just white from your graveyard.
Everything Mown does is elegant.

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4 months ago ::
Jan 24, 2013 - 10:03PM
#220
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Date Joined:
Dec 27, 2009
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Augury Adept and Solifgure are both exceptions to the rule.
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