Community

 
Jump Menu:
Post Reply
Page 24 of 27  •  Prev 1 ... 22 23 24 25 26 27 Next
Switch to Forum Live View (post rotation) g/b zombies
8 months ago  ::  Oct 01, 2012 - 8:14PM #231
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,746

Todd Anderson's list
4 x Diregraf Ghoul
3 x Dreg Mangler
4 x Geralf's Messenger
4 x Gravecrawler
4 x Lotleth Troll
4 x Rakdos Cackler
3 x Rakdos Shred-Freak

3 x Rancor
2 x Abrupt Decay
4 x Tragic Slip
2 x Sign in Blood

9 x Swamp
4 x Cavern of Souls
2 x Golgari Guildgate
4 x Overgrown Tomb
4 x Woodland Cemetery

Sideboard:
1 x Abrupt Decay
4 x Duress
2 x Vraska the Unseen
2 x Liliana of the Veil
3 x Cower in Fear
3 x Underworld Connections


 So, I get that it's supposed to be retardedly aggressive. You have 12 one drops and no 4 drops. And the sideboard is just a mix of whatever. Not sure how I feel about this but seems alright. 

Quick Reply
Cancel
8 months ago  ::  Oct 01, 2012 - 8:34PM #232
catowner
Date Joined: Jun 8, 2010
Posts: 6,967
Because nothing says "All-in aggro" like guildgates and sign in blood.
1000th post November 26, 2010.
Where Islands gets his decks:
Spoiler: Show

Apr 23, 2012 -- 12:20AM, Islands wrote:

It was revealed to me in a dream.  All the cards were in my dream except for three slots which I plugged in as Vault Skirge.

FULL DISCLOSURE:  The dream was post AVR so there was a copy of Slayer's Stronghold.  I decided to keep it pre AVR in my post here.

EDIT: I just remembered.  The Skirges might have been 2x Whipflare and 1x something else, probably War and Peace.

EDIT2:  Currently 4-0 in my first four games with this.  My opponents have been very angry.  I fought off a Wurmcoil from Grixis for six turns before I found my second Dispatch.  Jeez, I can do a lot of damage.

EDIT3: Streak broken.  Lost to an unexpected Overrun.    Cracking a Shrine for 10 wasn't enough.   



How Kedi tests his decks:
Spoiler: Show

also, I've been playtesting this deck in my sleep today
that kinda freaked me out

Sleeping on Halloween:
Spoiler: Show

Halloween is a conspiracy by crossdressers and furries.

Photobucket
Thanks to Kipz for the sig.
Make a contract with me to become a magical girl!
Quick Reply
Cancel
8 months ago  ::  Oct 01, 2012 - 8:51PM #233
Helluminatus
Date Joined: Jan 29, 2012
Posts: 1,312

Oct 1, 2012 -- 8:34PM, catowner wrote:

Because nothing says "All-in aggro" like guildgates and sign in blood.



Hey man, guildgates are srs bsns

Quick Reply
Cancel
8 months ago  ::  Oct 01, 2012 - 10:22PM #234
anointed_one
Date Joined: Jul 7, 2008
Posts: 51

Oct 1, 2012 -- 8:34PM, catowner wrote:

Because nothing says "All-in aggro" like guildgates and sign in blood.




Agree with you on guildgate, buut sign in blood can be a shock to finish off the opponent. It has happened to me

Quick Reply
Cancel
8 months ago  ::  Oct 02, 2012 - 6:11AM #235
JollyJoker
Date Joined: Sep 30, 2012
Posts: 22
I've been doing some maths to figure out what the guildgates do in the deck. I can't really see any reason not to cut them. They raise your odds of getting non-zombie green cards cast on turn four from 79 to 83% and getting a third mana by turn four from 78 to 85%. The latter effect you can get just by making them Swamp s. I don't really think it's worth playing 23 lands in a deck topping out at casting cost 3 anyway. Even with recasting Gravecrawler you can cast any of your non-creature spells on the side with three lands.

Does anyone feel it's critically important to make the fourth land drop in that deck?
Quick Reply
Cancel
8 months ago  ::  Oct 02, 2012 - 8:05AM #236
jnp5021
Date Joined: May 2, 2011
Posts: 5,962
No, it's not. And that list just isn't gonna finish strong against midrange, there isn't enough juice. Those 2 signs are not enough to give you draw power to finish out a game. Lol troll continues to be less than stellar in anything but the control matchup, and hoping to win with a lot of little dudes is a good way to get terminus'ed into oblivion. You almost force yourself to over extend because your drops don't do enough damage. You have to dump your initial hand or you can't finish, then you durdle around with weak drops after t4. That's why you need some late game power. This will perform brilliantly until it runs out of steam...then you will die as the opponent stabilizes thru removal and life gain, then beats you down when u try and run manglers into resto/thrag
Quick Reply
Cancel
8 months ago  ::  Oct 02, 2012 - 8:11AM #237
Shadowchu
  • Terminal n00b
Date Joined: Sep 10, 2006
Posts: 5,746

Oct 1, 2012 -- 8:34PM, catowner wrote:

Because nothing says "All-in aggro" like guildgates and sign in blood.



Obviously not optimal but turn 2 gate when you play another one drop or turn 2 SIB when you need to dig for your third land drop. 

Quick Reply
Cancel
8 months ago  ::  Oct 02, 2012 - 8:44AM #238
JollyJoker
Date Joined: Sep 30, 2012
Posts: 22

Oct 2, 2012 -- 8:11AM, Shadowchu wrote:

Oct 1, 2012 -- 8:34PM, catowner wrote:

Because nothing says "All-in aggro" like guildgates and sign in blood.



Obviously not optimal but turn 2 gate when you play another one drop or turn 2 SIB when you need to dig for your third land drop. 


You have a point there. Normally nine two-drops would be more than reliable enough, but a turn two one drop would usually be preferable to SIB. Doesn't change the fact that Swamps would be better though...

Quick Reply
Cancel
8 months ago  ::  Oct 02, 2012 - 10:37AM #239
anointed_one
Date Joined: Jul 7, 2008
Posts: 51

Oct 2, 2012 -- 8:05AM, jnp5021 wrote:

No, it's not. And that list just isn't gonna finish strong against midrange, there isn't enough juice. Those 2 signs are not enough to give you draw power to finish out a game. Lol troll continues to be less than stellar in anything but the control matchup, and hoping to win with a lot of little dudes is a good way to get terminus'ed into oblivion. You almost force yourself to over extend because your drops don't do enough damage. You have to dump your initial hand or you can't finish, then you durdle around with weak drops after t4. That's why you need some late game power. This will perform brilliantly until it runs out of steam...then you will die as the opponent stabilizes thru removal and life gain, then beats you down when u try and run manglers into resto/thrag




Given this, should we all discuss SB options to fight midrange decks? appetite for brains ?

Quick Reply
Cancel
8 months ago  ::  Oct 02, 2012 - 11:16AM #240
Jman22
Date Joined: Mar 12, 2006
Posts: 2,808

Oct 1, 2012 -- 10:52AM, AzureShade wrote:

Anyway, any suggestions or tweaks?  I'm not willing to branch out into red for fear of overcomplicating the deck.  I need this thing to run solid and simple.




No reason to run Vile Rebirth main, should be Diregraf Ghoul.

SB options for Midrange decks should probably be things that kill creatures, and things with soild evasion. Ultimate Price, Falkenrath Aristocrat, Knight of Infamy things like that. Heck, maybe even Pack Rat just so you can go as big as they do.

You need to be able to kill the things that get bigger than you while being able to get through their life gains. 

(at)MrEnglish22
"still a better Commander card than Emmara Tandris"
-On the topic of Squire
Quick Reply
Cancel
Page 24 of 27  •  Prev 1 ... 22 23 24 25 26 27 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing