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Magic: The Gathering Cube Draft Looking to build my first cube, need advice
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Switch to Forum Live View Looking to build my first cube, need advice
9 months ago  ::  Sep 06, 2012 - 3:37AM #1
buckjunt
Date Joined: Jan 19, 2012
Posts: 534
I am in the works of building a pauper cube. I have never done this, so I am a little sketchy on some aspects.

What is the recommended ratio on creatures vs. spells?

How much space is recommended to dedicate towards lands/manafixing?

What % of the cube should be gold? I do not count hybrid in this, but I do count flashback costs and similar abilities.

What should my creature curve look like? I plan on having a lot of aggressive 1 drops.

How many artifact creatures is advisable? Is this curve the same as colored creatures?

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9 months ago  ::  Sep 09, 2012 - 9:43AM #2
buckjunt
Date Joined: Jan 19, 2012
Posts: 534
Please help!
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9 months ago  ::  Sep 09, 2012 - 2:35PM #3
an_endless_epidemic
Date Joined: May 18, 2010
Posts: 1,629
The cube Draft page on the forums is sadly under-visited. Finding help is gonna be hard.

But fret not! For I did NOT say ''impossible''

So, a pauper cube, huh? Well, first thing is How many cards does your cube have? ''gold cards'' are totally optional (I have a friend who has like 60 gold cards in his cube, I have upwards to 200 becuase mine is multicolor themed and his isn't). If you want to play with them but don't want a lot, try for a lower number. 

As far as curve, I typically seperate my cards by color and look at it that way. Since I want different archtypes with my cube, I filter out different CMC's. For instance, I like white weenie and mono green ramp, so I have about 9 one drops in my current cube for each, 7-9 two drops, 6-7 3 drops, so on. (I'm in the process of doubling my cube so my numbers are kind of gacked out right now. My blue and my artifact are rather slow, so I have more mid-range/high drops in my cube (like emrakul, the aeons torn , stormtide leviathan , ect). It's really all about how you want to build your cube.

Same goes for lands/fixing. If multicolor isn't a huge deal, then you don't need as much as it. I think I run 35 dual lands (including SOA Tri lands , ravnica bounce lands , etc.) and have about 15 utility lands tolaria west , kher keep , ect. Hope some of that helped.
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9 months ago  ::  Sep 10, 2012 - 3:19AM #4
buckjunt
Date Joined: Jan 19, 2012
Posts: 534
The more and more I put a list together, the harder it is to cut things. Thanks for the advice! How many spells vs creatures is typical?
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9 months ago  ::  Sep 10, 2012 - 7:27PM #5
an_endless_epidemic
Date Joined: May 18, 2010
Posts: 1,629
Again, archtype. Preference comes into play too. If you like to use spells vs creatures, then obviously you'll want to play more powerful spells, and more spells in general. There's really no ''wrong'' answer in cube.
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9 months ago  ::  Sep 11, 2012 - 4:57AM #6
buckjunt
Date Joined: Jan 19, 2012
Posts: 534
Ok, thanks! I am supporting aggro and control. I have some tribal themes (elf, gob, fae, zombie, soldier) and some cards that support different strategies (tokens, ramp, rdw, etc). Is 720 the max?
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9 months ago  ::  Sep 13, 2012 - 7:14PM #7
an_endless_epidemic
Date Joined: May 18, 2010
Posts: 1,629

Sep 11, 2012 -- 4:57AM, buckjunt wrote:

Ok, thanks! I am supporting aggro and control. I have some tribal themes (elf, gob, fae, zombie, soldier) and some cards that support different strategies (tokens, ramp, rdw, etc). Is 720 the max?



Nope. You're cube could be 2000 cards for all anyone cares.

That'd be pretty cool though...

Just keep in mind you'll have to sleeve your whole cube, your lands and have a nice box for them. (You don't have to sleeve the cube, but you should. So your cards don't get ruined.

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9 months ago  ::  Sep 14, 2012 - 7:17AM #8
altimis
Date Joined: Jan 20, 2011
Posts: 4,934

Sep 10, 2012 -- 3:19AM, buckjunt wrote:

The more and more I put a list together, the harder it is to cut things. Thanks for the advice! How many spells vs creatures is typical?



What I understand, is a good balance is roughly half creatures, half spells. Obviously vary that by color but as a general rule of thumb it seems to work fine for me.
As for making cuts, it's always the hardest. What I did/am doing, is making very strict guidelines for my cards, and am not deviating from it one bit. That (usually) gets me down to the right number give or take two or three. At that point it's just looking at cmc, themes and such... Once you start playing with it, THEN you should start worrying about what to cut and/or add. Because after testing it a few times is where you'll get the real knowledge of what is shining, and what is under performing.

I know someone, who keeps the winning decks decklist to see what kind of archtypes are forming in his cube. I'm planning on doing that with my cube to help with record keeping and seeing what is good and what is bad.

My cube outline: Show


Each color has 60 slots.
Artifacts have their own 75 slots.
(for W//U//B//R//G respectively)
Creatures :: 35//23//30//28//30
Enchantments :: 12//12//13//10//15
Instants/Sorceries :: 13//25//17//22//15

Now, my green is just where I started (I haven't completed green yet). Also, I probably have more enchantments than most cubes should, but my cube is the worst cards possible and that includes a lot of enchantments 8^) Strangely enough there are no planeswalkers in my cube.


Hope this helps!
Official archnemesis of magicpablo666
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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

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8 months ago  ::  Oct 05, 2012 - 10:47AM #9
VRdragoon
Date Joined: May 5, 2011
Posts: 904
Yeah, what Altimis did is a pretty good place to start.

I just recently built a pauper cube (its really small though, because its made for 2-4 people. I need more friends ).

First thing I did was decide what I wanted each color's main archetype to be. In my cube:

White - Weenie aggro/midrange
Blue - Tempo/Control
Black - Disruption/control
Red - Aggro/Burn
Green - Ramp/midrange

You want to do this because it makes evaluating cards for that color easier. If it doesn't fit the archetype, its not up for consideration. Most imporantly, stick to your plan. Your cube will feel more cohesive that way.
 
Each color can stand on its own, but they all have pieces that fit well into the other color(s) archetypes. For example, there are White 4 drops that fit in blue control and green/black midrange. I tried to make sure that each color had other-color compatible cards in most of the CMC slots, even if its only one or two. One of my white 1 drops, for instance, is Giddeon's Lawkeeper, who is great in control.

As far as ratios for cards, once you know your archetype, set up your ratios like you were building a deck and that make sense for the color. For me:

White - more creatures, spells are mostly instants that are combat tricks or removal.
Blue - Slightly more spells, creatures are tempo-y.
Black - 50/50 creatures/spells, spells are mostly disruption/removal.
Red - slightly more spells; creatures are fast and spells are mostly burn.
Green - More creatures; spells are ramp and combat tricks.

Don't freak out about not getting it right the first time, however. Put together a list, play with it, get LOTS of feedback from your players, and tweak it. Its a process, really. 
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5 months ago  ::  Dec 25, 2012 - 7:06PM #10
ikillutwice
Date Joined: Dec 8, 2012
Posts: 156
My friends and I have created an Alara cube, but it has been rather interesting many due to the lack of control, particullarly blue, making agro dominate and big creatures faceplant. Its a rather interesting one because you need to draft 3 colors or more making decks quite odd.



When you make your cube think about not only what archtypes you do not want to appire but what ones you do want to appire, if you focus on getting control to work it may dominate, but if you focus on it not working first-strike and agro will be very strong.
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Magic: The Gathering Cube Draft Looking to build my first cube, need advice
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