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Switch to Forum Live View [CUBE] Gatherer Terrible Format
9 months ago  ::  Sep 05, 2012 - 11:13AM #1
altimis
Date Joined: Jan 20, 2011
Posts: 4,934
Hey all! I'm making I made, and am maintaining, a cube based off of the (relative) Gatherer Terrible Format. I want to see if anyone has any comments, critiques, ideas etc. that I might be able to use.

Cube "Rules": Show

1) Cards MUST have a Community Rating less than or equal to 2 on the Gatherer.
2) Cards MUST be a minority of a cycle where a majority of the cycle has a Community Rating less than or equal to 2 on the Gatherer.
3) Spirits between 2 and 2.5 are still considered only because there is a heavy Spirit theme.
4) For mana fixing I took the worst land-cycles I could find, and the remaining slots are basics.
5) When in doubt, it MUST be able to interact with roughly 50 other cards in the cube.
6) Due to "popular demand" (if that is the correct term), I went through each color and picked out FIVE of the absolutely most terrible cards. All five of them made it into the cube automatically regardless of the above rules. Some of them were already in the cube, so they remained. In total 22 new cards have been added.

NOTE.01: I did my best to keep cycles together. If I couldn't fit the whole, or the majority, of the cycle in the cube, it was usually cut.
NOTE.02: I tried to keep recurring effects over one-shot effects. I hear card advantage is boss in a format of terribleness.
NOTE.03: Once a terrible card, always a terrible card. If something cycles out of the <= 2="" range="" i="" probably="" won="" t="" cycle="" my="" cube="" unless="" have="" other="" cards="" that="" want="" in="" and="" it="" will="" always="" be="" welcome="" back="" if="" necessary="" br="">
Basic Set-Up:
60 of each color
100 combined colorful/colorless
50 lands
22 Of the worst rated cards.

Drafting:
Each booster gets 2 of each color
Each booster gets 4 colorful and/or colorless
Each booster gets 1 land


The Cube Lists: 472 Show

Color: Show

White: 65 Show
Blue: 62 Show
Black: 65 Show
Red: 64 Show
Green: 63 Show
Colorful: 25 Show
Colorless: 75 Show
Lands: 54 Show

Converted Mana Cost: Show

CMC 0 - 55: Show
CMC 1 - 53: Show
CMC 2 - 73: Show
CMC 3 - 76: Show
CMC 4 - 82: Show
CMC 5 - 70: Show
CMC 6 - 41: Show
CMC 7 - 16: Show
CMC 8: - 03 Show

***88888***
====WHITE=====
Archangel's Light
=====BLUE=====

=====BLACK=====

=====RED=====

=====GREEN=====
Tunneler Wurm
=====COLORFUL=====

=====COLORLESS=====
Aladdin's Ring

CMC 9 - 00: Show

***99999***
====WHITE=====

=====BLUE=====

=====BLACK=====

=====RED=====

=====GREEN=====

=====COLORFUL=====

=====COLORLESS=====


CMC 10 - 01: Show

***10101***
====WHITE=====

=====BLUE=====

=====BLACK=====

=====RED=====

=====GREEN=====

=====COLORFUL=====

=====COLORLESS=====
Aladdin's Lamp

CMC X - 02: Show

***XXXXX***
====WHITE=====

=====BLUE=====

=====BLACK=====

=====RED=====

=====GREEN=====

=====COLORFUL=====
=====COLORLESS=====
Phyrexian Marauder


Type: Show

(Artifact Creatures are under creatures.)
Artifacts - 42: Show
Creatures - 211: Show

***CREATURES***
White - 41: Show
Blue - 25: Show
Black - 33: Show
Red - 30: Show
Green - 30: Show
Colorful - 19: Show
Colorless - 33: Show

Enchantments - 60: Show
Lands - 54: Show
Spells(Instants/Sorceries) - xx: Show
Planeswalkers - 0: Show






Ex-Cards: Show

Post RTR Alterations: Show

Guardian Lions is now Bazaar Krovod - Giving another creature vigilance has more potential
Into Thin Air is now Voidwielder - Almost always strictly better (artifacts are AWFUL)
Iron-Barb Hellion is now Tenement Crasher - Strictly better, and WAS < = 2 at one time
Death Bomb is now Launch Party - Strictly better
Sightless Ghoul is now Dark Revenant - Gut feeling that flying might be better
Azorius Ploy is now Fall of the Gavel - FotG is a much better reactive spell
Merfolk of the Pearl Trident is now Wandering Ones - Technically TOO GOOD, but it fits the cube better
===xxx===
Oboro Envoy replaced Aquus Steed - Flying
Vengeful Vampire replaced Zanikev Locust - Unsure for now, might include both
Rakdos Ringleader replaced Tor Wauki - Almost always strictly better
Bellows Lizard replaced Branded Brawlers - BB confused me, and I used to run it
===xxx===
Rites of Reaping - Really want this in
Annihilating Fire - Really want this in
Jeweled Spirit - Was in, forgot what I replaced it with, and really want this back in

Post GTC Alterations: Show

Debtor's Pulpit in for Security Detail . Similar abilities, Pulpit is "cheaper" overall
Nav Squad Commandos in for Guardian Lions (maybe)
Corpse Blockade in for Mindless Null . There are only two vampires in the cube. CB has more use
Primal Visitation in for Segmented Wurm Strictly worse, but easier to obtain
Merfolk of the Depths in for Vigean Intuition Toss-up
Millenial Gargoyle in for Clockwork Condor Similar, but "better"
* Razotip Whip in for Conservator Conservator was one of three damage prevention artifacts
===xxx===
Tin Street Market - Really want this in, but I have a limit for red enchantments.
Rites of Reaping - Really want this in
Annihilating Fire - Really want this in
Jeweled Spirit - Was in, forgot what I replaced it with, and really want this back in

Post DGM Alterations: Show



Official archnemesis of magicpablo666
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I'm baking lands!!!
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Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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9 months ago  ::  Sep 05, 2012 - 8:11PM #2
metalevolence
Date Joined: Oct 10, 2009
Posts: 3,190
dude. why
http://magiccardswithgooglyeyes.tumblr.com/
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9 months ago  ::  Sep 05, 2012 - 8:38PM #3
ChaosLight
Date Joined: Aug 28, 2008
Posts: 14,435
A cube worth less than $100!? Yes please!
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9 months ago  ::  Sep 05, 2012 - 9:02PM #4
altimis
Date Joined: Jan 20, 2011
Posts: 4,934

Sep 5, 2012 -- 8:11PM, metalevolence wrote:

dude. why



Two reasons.

1)

Sep 5, 2012 -- 8:38PM, ChaosLight wrote:

A cube worth less than $100!? Yes please!




2) I have a friend who literally lets me take any card I need for this cube.

I mean, why not. It lets my friends have fun in a not competitive format, where quite literally I will be spending more money on the sleeves, than on the cards for this cube. That fact alone entertains me to no end.

Official archnemesis of magicpablo666
Host of Reactionary
Previous Episodes: Show
Proud owner of "The Terrible Cube"
The altimis Archive
I'm baking lands!!!
Beginner of GROMA
Notable Quotables: Show

Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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9 months ago  ::  Sep 11, 2012 - 7:32AM #5
PirateAmmo
Date Joined: Jul 7, 2010
Posts: 2,166
Why are there basic lands in the cube? That does not make any sense.
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9 months ago  ::  Sep 12, 2012 - 9:40PM #6
altimis
Date Joined: Jan 20, 2011
Posts: 4,934

Sep 11, 2012 -- 7:32AM, PirateAmmo wrote:

Why are there basic lands in the cube? That does not make any sense.



This is a Gatherer-Terrible cube, mana fixing is good. I put basic lands in the mix, to make mana fixing less plausible, but still possible.

Official archnemesis of magicpablo666
Host of Reactionary
Previous Episodes: Show
Proud owner of "The Terrible Cube"
The altimis Archive
I'm baking lands!!!
Beginner of GROMA
Notable Quotables: Show

Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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9 months ago  ::  Sep 13, 2012 - 9:57AM #7
PirateAmmo
Date Joined: Jul 7, 2010
Posts: 2,166

Sep 12, 2012 -- 9:40PM, altimis wrote:

Sep 11, 2012 -- 7:32AM, PirateAmmo wrote:

Why are there basic lands in the cube? That does not make any sense.


This is a Gatherer-Terrible cube, mana fixing is good. I put basic lands in the mix, to make mana fixing less plausible, but still possible.


Basic lands do not fix your mana. They are blank cards. There is no reason to draft a basic land, because players are allowed to add as many basic lands to their card pools as they like.

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9 months ago  ::  Sep 13, 2012 - 7:07PM #8
altimis
Date Joined: Jan 20, 2011
Posts: 4,934

Sep 13, 2012 -- 9:57AM, PirateAmmo wrote:

Sep 12, 2012 -- 9:40PM, altimis wrote:

Sep 11, 2012 -- 7:32AM, PirateAmmo wrote:

Why are there basic lands in the cube? That does not make any sense.


This is a Gatherer-Terrible cube, mana fixing is good. I put basic lands in the mix, to make mana fixing less plausible, but still possible.


Basic lands do not fix your mana. They are blank cards. There is no reason to draft a basic land, because players are allowed to add as many basic lands to their card pools as they like.



I think you misunderstood. I understand that basic lands are "blank cards", thats why i use them.

I have 50 slots for land. I have 30 "mana fixing" lands. I have 20 not mana fixing lands (the basic lands).
That way, when you get a land, there's a 40% chance it won't be a mana fixer.

I did that because "technically" by strict ruling of Gatherer-Terrible Format, there are 19 lands you can play. 6 of those lands do not even produce mana. Using that knowledge, I simply took the lowest-rated cycles of mana fixing lands, threw them in, and used 20 basic lands to "regulate" the difference.

That way there is still mana fixing lands, but you don't ALWAYS get one, there's a 40% chance you get a basic instead. It (to me) allows decent mana fixing, in a format where it's typically not allowed.

Official archnemesis of magicpablo666
Host of Reactionary
Previous Episodes: Show
Proud owner of "The Terrible Cube"
The altimis Archive
I'm baking lands!!!
Beginner of GROMA
Notable Quotables: Show

Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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9 months ago  ::  Sep 14, 2012 - 12:07AM #9
PirateAmmo
Date Joined: Jul 7, 2010
Posts: 2,166

Sep 13, 2012 -- 7:07PM, altimis wrote:

I think you misunderstood. I understand that basic lands are "blank cards", thats why i use them.


Now I get it. It seems wierd to me that some boosters would only have 14 cards.

I would have 30 mana fixing lands and 20 colorful and/or colorless cards in the land slot. That way, each booster still has a 40% of not getting a mana fixer, but if it does not get a fixer, it gets a colorful and/or colorless card instead.

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9 months ago  ::  Sep 14, 2012 - 5:40AM #10
altimis
Date Joined: Jan 20, 2011
Posts: 4,934

Sep 14, 2012 -- 12:07AM, PirateAmmo wrote:

Sep 13, 2012 -- 7:07PM, altimis wrote:

I think you misunderstood. I understand that basic lands are "blank cards", thats why i use them.


Now I get it. It seems wierd to me that some boosters would only have 14 cards.

I would have 30 mana fixing lands and 20 colorful and/or colorless cards in the land slot. That way, each booster still has a 40% of not getting a mana fixer, but if it does not get a fixer, it gets a colorful and/or colorless card instead.



That's my end goal. I just came by a Sorrow's Path , and I'm looking to make that part of a cycle too (as cycle as it can get). Just keep in mind that it's difficul to do that while sticking to the format. I haven't found a combination of nonbasic lands that I enjoy yet; thus the basic lands are there. At the very least I want to get it to only 10 basic lands in the cube to make it a 20% chance of getting a dud land.

Official archnemesis of magicpablo666
Host of Reactionary
Previous Episodes: Show
Proud owner of "The Terrible Cube"
The altimis Archive
I'm baking lands!!!
Beginner of GROMA
Notable Quotables: Show

Feb 5, 2013 -- 9:38PM, Dr_Demento wrote:

I carefully examine the walls of the room in a determined effort to not follow the GMs plot.


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