|
9 months ago ::
Sep 05, 2012 - 11:13AM
#1
|
Date Joined:
Jan 20, 2011
|
Hey all! I'm making I made, and am maintaining, a cube based off of the (relative) Gatherer Terrible Format. I want to see if anyone has any comments, critiques, ideas etc. that I might be able to use. Cube "Rules":
Show
1) Cards MUST have a Community Rating less than or equal to 2 on the Gatherer. 2) Cards MUST be a minority of a cycle where a majority of the cycle has a Community Rating less than or equal to 2 on the Gatherer. 3) Spirits between 2 and 2.5 are still considered only because there is a heavy Spirit theme. 4) For mana fixing I took the worst land-cycles I could find, and the remaining slots are basics. 5) When in doubt, it MUST be able to interact with roughly 50 other cards in the cube. 6) Due to "popular demand" (if that is the correct term), I went through each color and picked out FIVE of the absolutely most terrible cards. All five of them made it into the cube automatically regardless of the above rules. Some of them were already in the cube, so they remained. In total 22 new cards have been added.
NOTE.01: I did my best to keep cycles together. If I couldn't fit the whole, or the majority, of the cycle in the cube, it was usually cut. NOTE.02: I tried to keep recurring effects over one-shot effects. I hear card advantage is boss in a format of terribleness. NOTE.03: Once a terrible card, always a terrible card. If something cycles out of the <= 2="" range="" i="" probably="" won="" t="" cycle="" my="" cube="" unless="" have="" other="" cards="" that="" want="" in="" and="" it="" will="" always="" be="" welcome="" back="" if="" necessary="" br=""> Basic Set-Up: 60 of each color 100 combined colorful/colorless 50 lands 22 Of the worst rated cards.
Drafting: Each booster gets 2 of each color Each booster gets 4 colorful and/or colorless Each booster gets 1 land
The Cube Lists: 472
Show
Color:
Show
Converted Mana Cost:
Show
CMC 0 - 55:
Show
CMC 1 - 53:
Show
CMC 2 - 73:
Show
CMC 3 - 76:
Show
CMC 4 - 82:
Show
CMC 5 - 70:
Show
CMC 6 - 41:
Show
CMC 7 - 16:
Show
CMC 8: - 03
Show
CMC 9 - 00:
Show
***99999*** ====WHITE=====
=====BLUE=====
=====BLACK=====
=====RED=====
=====GREEN=====
=====COLORFUL=====
=====COLORLESS=====
CMC 10 - 01:
Show
***10101*** ====WHITE=====
=====BLUE=====
=====BLACK=====
=====RED=====
=====GREEN=====
=====COLORFUL=====
=====COLORLESS===== Aladdin's Lamp
CMC X - 02:
Show
***XXXXX*** ====WHITE=====
=====BLUE=====
=====BLACK=====
=====RED=====
=====GREEN=====
=====COLORFUL===== =====COLORLESS===== Phyrexian Marauder
Type:
Show
(Artifact Creatures are under creatures.) Artifacts - 42:
Show
Creatures - 211:
Show
Enchantments - 60:
Show
***ENCHANTMENTS*** White - 13:
Show
Blue - 13:
Show
Black - 12:
Show
Red - 10:
Show
Green - 10:
Show
Colorful - 02:
Show
Colorless - 00:
Show
Lands - 54:
Show
Spells(Instants/Sorceries) - xx:
Show
***SPELLS*** Instants - xx:
Show
Sorceries - xx:
Show
Planeswalkers - 0:
Show
Ex-Cards:
Show
Post RTR Alterations:
Show
Post GTC Alterations:
Show
Post DGM Alterations:
Show
|
|
|
|
9 months ago ::
Sep 05, 2012 - 8:11PM
#2
|
Date Joined:
Oct 10, 2009
|
dude. why
http://magiccardswithgooglyeyes.tumblr.com/
|
|
|
|
9 months ago ::
Sep 05, 2012 - 8:38PM
#3
|
Date Joined:
Aug 28, 2008
|
A cube worth less than $100!? Yes please!
|
|
|
|
9 months ago ::
Sep 05, 2012 - 9:02PM
#4
|
Date Joined:
Jan 20, 2011
|
dude. why
Two reasons.
1)
A cube worth less than $100!? Yes please!
2) I have a friend who literally lets me take any card I need for this cube.
I mean, why not. It lets my friends have fun in a not competitive format, where quite literally I will be spending more money on the sleeves, than on the cards for this cube. That fact alone entertains me to no end.
|
|
|
|
9 months ago ::
Sep 11, 2012 - 7:32AM
#5
|
|
|
Why are there basic lands in the cube? That does not make any sense.
|
|
|
|
9 months ago ::
Sep 12, 2012 - 9:40PM
#6
|
Date Joined:
Jan 20, 2011
|
Why are there basic lands in the cube? That does not make any sense.
This is a Gatherer-Terrible cube, mana fixing is good. I put basic lands in the mix, to make mana fixing less plausible, but still possible.
|
|
|
|
9 months ago ::
Sep 13, 2012 - 9:57AM
#7
|
|
|
Why are there basic lands in the cube? That does not make any sense.
This is a Gatherer-Terrible cube, mana fixing is good. I put basic lands in the mix, to make mana fixing less plausible, but still possible.
Basic lands do not fix your mana. They are blank cards. There is no reason to draft a basic land, because players are allowed to add as many basic lands to their card pools as they like.
|
|
|
|
9 months ago ::
Sep 13, 2012 - 7:07PM
#8
|
Date Joined:
Jan 20, 2011
|
Why are there basic lands in the cube? That does not make any sense.
This is a Gatherer-Terrible cube, mana fixing is good. I put basic lands in the mix, to make mana fixing less plausible, but still possible.
Basic lands do not fix your mana. They are blank cards. There is no reason to draft a basic land, because players are allowed to add as many basic lands to their card pools as they like.
I think you misunderstood. I understand that basic lands are "blank cards", thats why i use them.
I have 50 slots for land. I have 30 "mana fixing" lands. I have 20 not mana fixing lands (the basic lands). That way, when you get a land, there's a 40% chance it won't be a mana fixer.
I did that because "technically" by strict ruling of Gatherer-Terrible Format, there are 19 lands you can play. 6 of those lands do not even produce mana. Using that knowledge, I simply took the lowest-rated cycles of mana fixing lands, threw them in, and used 20 basic lands to "regulate" the difference.
That way there is still mana fixing lands, but you don't ALWAYS get one, there's a 40% chance you get a basic instead. It (to me) allows decent mana fixing, in a format where it's typically not allowed.
|
|
|
|
9 months ago ::
Sep 14, 2012 - 12:07AM
#9
|
|
|
I think you misunderstood. I understand that basic lands are "blank cards", thats why i use them.
Now I get it. It seems wierd to me that some boosters would only have 14 cards.
I would have 30 mana fixing lands and 20 colorful and/or colorless cards in the land slot. That way, each booster still has a 40% of not getting a mana fixer, but if it does not get a fixer, it gets a colorful and/or colorless card instead.
|
|
|
|
9 months ago ::
Sep 14, 2012 - 5:40AM
#10
|
Date Joined:
Jan 20, 2011
|
I think you misunderstood. I understand that basic lands are "blank cards", thats why i use them.
Now I get it. It seems wierd to me that some boosters would only have 14 cards.
I would have 30 mana fixing lands and 20 colorful and/or colorless cards in the land slot. That way, each booster still has a 40% of not getting a mana fixer, but if it does not get a fixer, it gets a colorful and/or colorless card instead.
That's my end goal. I just came by a Sorrow's Path , and I'm looking to make that part of a cycle too (as cycle as it can get). Just keep in mind that it's difficul to do that while sticking to the format. I haven't found a combination of nonbasic lands that I enjoy yet; thus the basic lands are there. At the very least I want to get it to only 10 basic lands in the cube to make it a 20% chance of getting a dud land.
|
|
|