Community

 
Jump Menu:
Post Reply
Page 1 of 5  •  1 2 3 4 5 Next
Switch to Forum Live View 9/3/2012 Feature: "On the Origin of Scavenge and Overload"
9 months ago  ::  Sep 01, 2012 - 7:53PM #1
WotC_Monty
Date Joined: Nov 5, 2003
Posts: 1,652
This thread is for discussion of the feature article "On the Origin of Scavenge and Overload", which goes live Wednesday morning on magicthegathering.com.
Quick Reply
Cancel
9 months ago  ::  Sep 02, 2012 - 9:28PM #2
WaffleSD
Date Joined: Jun 10, 2012
Posts: 8
Clicking on dracogenius at the beginning of the article reveals the playtest card..

Awesome article. 
Quick Reply
Cancel
9 months ago  ::  Sep 02, 2012 - 9:31PM #3
drathro
Date Joined: Jun 14, 2006
Posts: 20
Niv-Mizzet, Dracogenius?  Granted, MTG is a fairly geeky pastime, but that is just the worst card name I've seen in ages.  Dracogenius?  Seriously?  Just awful.
Quick Reply
Cancel
9 months ago  ::  Sep 02, 2012 - 10:01PM #4
Dragon_Nut
Date Joined: Feb 22, 2005
Posts: 2,136
I like most the bit where he completely ignored one of the most important changes to scavenge. A bunch of players had asked why Scavenge didn't have a number to go with it. Here we see a playtest card of almost-finished scavenge that does indeed have a number, yet it is absent (without comment) from the final version.

I'm guessing it was because they felt they didn't need the extra layer, but I'm curious if there was a more specific reason for the omission. 
Immature College Student
(Also a Rules Advisor)

   
   
   
Quick Reply
Cancel
9 months ago  ::  Sep 02, 2012 - 10:32PM #5
Tap4Mana
Date Joined: Sep 21, 2010
Posts: 606
The playtest card is kind of awesome... Niv is such a draco freaking genius that he gets smarter by breathing fire.

As for the article, I always enjoy looking into how mechanics evolve over the R&D process, so it was a fun read. I might have just looked at one keyword at a time and gone into a bit more depth with it, but there might have not been enough changes to justify two articles.

I agree that Dracogenius is an odd word, but it does have a little something to it.  Maybe if it was hyphenated it would look less silly?  (ie: Niv-Mizzet, Draco-Genius)
~ Current Decks I'm Playing or Building ~
(Click a deck's name to see list)
[] CorpseJunk Menace/Township Counters (Standard)
[] Reanimation/Clerics Theme Deck - Commander: Ghost Dad
[] Devouring Tokens (Planechase, Multiplayer)
[Krark-Clan Ironworks: 2012 Edition (Modern)
[] Azorious Turbo Fog (Modern)


   
   
   
Quick Reply
Cancel
9 months ago  ::  Sep 02, 2012 - 10:39PM #6
TheMOTI
Date Joined: May 17, 2011
Posts: 650

Sep 2, 2012 -- 10:01PM, Dragon_Nut wrote:

I like most the bit where he completely ignored one of the most important changes to scavenge. A bunch of players had asked why Scavenge didn't have a number to go with it. Here we see a playtest card of almost-finished scavenge that does indeed have a number, yet it is absent (without comment) from the final version.

I'm guessing it was because they felt they didn't need the extra layer, but I'm curious if there was a more specific reason for the omission. 




The number + mana cost template you see in the playtest cards is pretty ugly, and I don't think Wizards has used it before. It could lead to confusion with the two numbers and stuff. If they don't need it, that seems like reason enough.

Quick Reply
Cancel
9 months ago  ::  Sep 02, 2012 - 10:53PM #7
SnowFire
Date Joined: Dec 4, 2003
Posts: 109
Dragon_Nut: Omitting the number on Scavenge is smart.  Train people to just check the power, done.  R&D has said that hacking Echo to allow Echo costs not equivalent to the mana cost was a big mistake, and that's something I agree with - I don't think a 1/1 which turns into 6 +1/+1 counters when dead is a particularly interesting design pathway.

Re Overload: Insert usual comment about how while I respect that double-edged mechanics are less popular at first glance, they are ultimately interesting, so I wish R&D would merely reduce their presence rather than eliminate them entirely.  Overloads that affected your stuff too are *interesting*.  Bonfire of the Damned is not interesting: do you want to destroy your opponent's board yes/no.  Hypothetical Mizzium Mortars that said "target creature" is less Timmy riffic, sure, but leads to interesting gameplay situations.  Can I stick more 5+ toughness creatures in my deck?  Is it worth clearing out 3 enemy critters while losing 1 of my own + Hypothetical Mortars that targeted anything?  I'm not saying that the "target you do control / don't" isn't clever, and certainly it's fine for SOME effects (especially flying / first strike type dealies), but you can have at least a few spells that might go out of control and backfire.  Which seems rather Izzet.
Quick Reply
Cancel
9 months ago  ::  Sep 03, 2012 - 12:04AM #8
Zoidberg
Date Joined: Aug 16, 2005
Posts: 2,388
I prefer the old Niv I think, more combo-prone. :P
Rules question? Have you read the Basic rulebook already? No? Why not take some time to do that?

I'm Rules Advisor

How to autocard (do this to specify a card in your posts):
Type [c]Black Lotus[/c] to get Black Lotus .
Type [c=Black Lotus]The Overpowered One[/c] to get The Overpowered One .
   
   
   
Quick Reply
Cancel
9 months ago  ::  Sep 03, 2012 - 12:20AM #9
chronego
Date Joined: Jul 6, 2011
Posts: 1,285

Sep 2, 2012 -- 10:39PM, TheMOTI wrote:

The number + mana cost template you see in the playtest cards is pretty ugly, and I don't think Wizards has used it before.


They have .

Quick Reply
Cancel
9 months ago  ::  Sep 03, 2012 - 1:00AM #10
Lord_Swampy
Date Joined: Feb 22, 2012
Posts: 1
Boy when he said "hidden" he wasn't kidding. That took a while to find the playtest Niv-Mizzet.
Quick Reply
Cancel
Page 1 of 5  •  1 2 3 4 5 Next
Jump Menu:
 
    Viewing this thread :: 0 registered and 1 guest
    No registered users viewing