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Switch to Forum Live View [RTR-ICD] Grim Roustabout
9 months ago  ::  Aug 31, 2012 - 9:46AM #21
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,862
this mechanic is Rakdos, so it will only be in
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9 months ago  ::  Aug 31, 2012 - 9:50AM #22
DarkAvatar1018
Date Joined: Jun 30, 2006
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Oops that was supposed to be . I'm on my phone so I'll just fix it later.
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9 months ago  ::  Aug 31, 2012 - 9:53AM #23
Glare_of_the_Loxodon
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.... Unleash doesn't fit Rakdos' flavor. It's Gruul through and through.

I am disappoint.
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9 months ago  ::  Aug 31, 2012 - 9:58AM #24
Donovan_Fabian
Date Joined: Oct 1, 2006
Posts: 1,037
It's not too bad.. sort of bloodthrist with no damage needed.  Rakdos just got aggro on us.
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9 months ago  ::  Aug 31, 2012 - 9:59AM #25
CommanderJim
Date Joined: Aug 25, 2006
Posts: 2,400
Hm, not the most exciting mechanic on first glance, but I'll wait and see what it's like to actually play with it. And hopefully we'll get some cards that interact with it in cool ways.

Hellbent was pretty difficult to use, so unleash will at least matter more often. 
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9 months ago  ::  Aug 31, 2012 - 10:13AM #26
jedi123
Date Joined: Sep 6, 2008
Posts: 6,330
A 2/2 regenerator for 2  isn't bad if given some tools to get offensive (equipment) with. The possibility to make it a 1/1 regenerating shield isn't bad either. The mechanic is optional, and gives potential. A 2/2 with haste and this could be powerful at two/three mana. 

So far the new guild Mechnics are 2/2 impressing me. Overload and Populate both seem fun and strong. Scavenge and unleash are kind of disappointing, but havge potential if put on actually strong aggro creatures.

Looking foreward to Azorious. 

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9 months ago  ::  Aug 31, 2012 - 10:16AM #27
etcetera
Date Joined: May 21, 2004
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Aug 31, 2012 -- 9:53AM, Glare_of_the_Loxodon wrote:

.... Unleash doesn't fit Rakdos' flavor. It's Gruul through and through.

I am disappoint.


i wouldn't say that this is out of rakdos territory, but i would agree that it could just as easily be gruul.  and i'd agree that having a mechanic that could just as easily have gone to a different guild is kind of disappointing.

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9 months ago  ::  Aug 31, 2012 - 10:34AM #28
ChainedNBeaten
Date Joined: Apr 26, 2010
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Aug 31, 2012 -- 9:29AM, AzureShade wrote:


Aug 31, 2012 -- 9:25AM, ChainedNBeaten wrote:

I have a dumb question how does this play well with hellbent cards? It doesn't blend well other than being very agro


The goal was never to have the two mechanics work together.  The goal was to have cards from the same guild play like they belonged in that guild.  This mechanic pushes aggressive strategies just like hellbent pushed top-decking aggressiveness.


I wasn't say it had to do with discard it suppose to "play well with other" by others i mean things that where from the first Rav block. Sure I make you want to play faster but than wasn't what the guild was all about.

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9 months ago  ::  Aug 31, 2012 - 10:37AM #29
Sleeping
Date Joined: Sep 23, 2011
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Finally a mechanic that could lead to really interesting choices in limited!
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9 months ago  ::  Aug 31, 2012 - 10:45AM #30
CommanderJim
Date Joined: Aug 25, 2006
Posts: 2,400

Aug 31, 2012 -- 10:37AM, Sleeping wrote:

Finally a mechanic that could lead to really interesting choices in limited!



I think that's the biggest hidden complexity about this mechanic, the fact that it allows you to make a choice. It's funny that the crazy carnival cult got a mechanic that makes you really have to think about what you want. It's a small difference, but it definitely matters. I can see a lot of gamestates happening we're people will be like, "Damn, I really shouldn't have unleashed that guy," or vice versa.

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