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Switch to Forum Live View [RTR-ICD] Grim Roustabout
9 months ago  ::  Aug 31, 2012 - 10:47AM #31
Magicmeow
Date Joined: Apr 17, 2012
Posts: 521
I hope for one or two cheap goblins at least.
It's an okay-ish mechanic for undercosted creatures, hope they make some more interesting interactions with this mechanic in higher rarities though.
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9 months ago  ::  Aug 31, 2012 - 11:00AM #32
LordManshoon
Date Joined: Jul 21, 2009
Posts: 3,967
At first glance, I'm disappointed, as it doesn't seem very exciting. Of course, we have yet to see what else Rakdos has in store, and I'm sure it will prove nifty somewhere down the line, so I'll withhold judgment until then.
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Board Snippets Show

Jul 3, 2012 -- 2:15PM, ruttentud wrote:

"I don't like X, they should remove it."
"I like X, they should keep it."
"They should replace X with Y."
"Anybody that likes X is dumb. Y is better."
"Why don't they include both X and Y."
"Yeah, everybody can be happy then!"
"But I don't like X, they should remove it."
"X really needs to be replaced with Y."
"But they can include both X and Y."
"But I don't like X, they need to remove it."
"Remove X, I don't like it."

Repeat.

Obstinance?

Jul 4, 2012 -- 6:32PM, greatfrito wrote:

Until you've had an in-law tell you your choice of game was stupid, and just Warcraft on paper, and dumbed down for dumber players who can't handle a real RPG, you haven't lived.

You haven't lived.

Jul 15, 2012 -- 11:19AM, wrecan wrote:

Lady and gentlemen.... I present to you the Edition War without Contrition, the War of the Web, the Mighty Match-up!

We're using standard edition war rules.  No posts of substance.  Do not read the other person's posts with comprehension.  Make frequent comparison to video games, MMOs, and CCGs.  Use the words "fallacy" and "straw man", incorrectly and often.  Passive aggressiveness gets you extra points and asking misleading and inflammatory questions is mandatory.  If you're getting tired, just declare victory and leave the thread.  Wait for the buzzer... and....

One, two, three, four, I declare Edition War
Five, six, seven eight, I use the web to

Go!

Aug 5, 2012 -- 8:28PM, Rustmonster wrote:

D&D should not return to the days of blindfolding the DM and players. No tips on encounter power? No mention of expected party roles? No true meaning of level due to different level charts or tiered classes? Please, let's not sacrifice clear, helpful rules guidelines in favour of catering to the delicate sensibilities of the few who have problems with the ascetics of anything other than what they are familiar with.


Sep 14, 2012 -- 2:52PM, Grizley wrote:

Just a quick note on the MMORPG as an insult comparison...

MMORPGs, raking in money by the dumptruck full.  Many options, tons of fans across many audiences, massive resources allocated to development.

TTRPGs, dying product.  Squeaking out an existence that relys on low cost.  Fans fit primarily into a few small demographics.  R&D budgets small, often rushed to market and patched after deployment.

You're not really making much of an argument when you compare something to a MMORPG and assume people think that means bad.  Lets face it, they make the money, have the audience and the budget.  We here on this board are fans of TTRPGs but lets not try to pretend none of us play MMORPGs.


Nov 14, 2012 -- 8:11AM, Mand12 wrote:

Adding options at the system level is good.
Adding options at the table level is hard.

Removing options at the system level is bad.
Removing options at the table level is easy.

This is not complicated.


Mar 7, 2013 -- 6:57PM, Alter_Boy wrote:

Mar 7, 2013 -- 2:23PM, EnglishLanguage wrote:

Mar 7, 2013 -- 1:52PM, Rory wrote:

Something like Tactical Shift is more magical than martial healing.


Telling someone to move over a few feet is magical now? :|

I weep for this generation.



Given the laziness and morbid obsesity amongst D&Ders, being able to convince someone to get on their feet, do some heavy exercise, and use their words to make them be healthier must seem magical. 


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9 months ago  ::  Aug 31, 2012 - 11:26AM #33
sacrificialdreams
Date Joined: Mar 5, 2007
Posts: 154
It'll be interesting to see if cards of a higher rarity will reward you for putting a +1/+1 counter on it. For example if this creature entered the battlefield with a +1/+1 counter then do some action.
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9 months ago  ::  Aug 31, 2012 - 11:28AM #34
Darkwolfer2002
Date Joined: Jul 31, 2011
Posts: 1,088

Aug 31, 2012 -- 11:26AM, sacrificialdreams wrote:

It'll be interesting to see if cards of a higher rarity will reward you for putting a +1/+1 counter on it. For example if this creature entered the battlefield with a +1/+1 counter then do some action.




That is what I was thinking. Someone mentioned if something with unleash was able to utalize removing the counter. I could see something like,

"remove +1/+1 counter ~ is unblockable until EOT""  

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9 months ago  ::  Aug 31, 2012 - 11:34AM #35
CommanderJim
Date Joined: Aug 25, 2006
Posts: 2,395
I actually think it would be more interesting if it was just a bonus for having the counter. Having a built-in way to remove the counter takes away too much of the risk.
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9 months ago  ::  Aug 31, 2012 - 11:46AM #36
sacrificialdreams
Date Joined: Mar 5, 2007
Posts: 154
Removing a +1/+1 counter from a creature with unleash flavourwise doesn't seem to fit the Rakdos as they like being chaotic and impulsive and don't care about the consequences. Being able to remove a +1/+1 counter seems to imply that the Rakdos are thinking about their actions or at least the consequences of their actions.
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9 months ago  ::  Aug 31, 2012 - 11:47AM #37
Suudsu2200
Date Joined: Aug 23, 2007
Posts: 4,895
Wow, this mechanic sucks.
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Winner of the YMTC Ravnica War of the Guilds contest as guild Dimir.

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9 months ago  ::  Aug 31, 2012 - 11:50AM #38
Darkwolfer2002
Date Joined: Jul 31, 2011
Posts: 1,088

Aug 31, 2012 -- 11:46AM, sacrificialdreams wrote:

Removing a +1/+1 counter from a creature with unleash flavourwise doesn't seem to fit the Rakdos as they like being chaotic and impulsive and don't care about the consequences. Being able to remove a +1/+1 counter seems to imply that the Rakdos are thinking about their actions or at least the consequences of their actions.




Ok then how about another line of text that says, "as long as ~ has a +1/+1 counter it has intimidate"

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9 months ago  ::  Aug 31, 2012 - 11:56AM #39
sacrificialdreams
Date Joined: Mar 5, 2007
Posts: 154

Aug 31, 2012 -- 11:50AM, Darkwolfer2002 wrote:


Ok then how about another line of text that says, "as long as ~ has a +1/+1 counter it has intimidate"




I was thinking of something along those lines as well as it rewards you for choosing to unleash the creature. 

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9 months ago  ::  Aug 31, 2012 - 12:01PM #40
CommanderJim
Date Joined: Aug 25, 2006
Posts: 2,395

Aug 31, 2012 -- 11:56AM, sacrificialdreams wrote:

Aug 31, 2012 -- 11:50AM, Darkwolfer2002 wrote:


Ok then how about another line of text that says, "as long as ~ has a +1/+1 counter it has intimidate"




I was thinking of something along those lines as well as it rewards you for choosing to unleash the creature. 



Yeah, it also allows for more swingy effects. This would help especially with big creatures, where getting an extra +1/+1 is really not exciting.

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