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10 months ago ::
Aug 25, 2012 - 11:06PM
#1
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So, I know this has been discussed about a trillion times, but I thought I would express my opinion on the devolution of Standard. It's fairly depressing, but the format is Tempo vs. Midrange Value. No sign of Control or Combo, or even hyper-aggro for that matter (outside of a little MG Infect). I think I realized this a few days ago, when I was experimenting with Azure Mage (a card that was previously good in the Caw-Blade era) and SoFaF in Delver. I was fighting a losing battle. Gone are the days of putting fair, productive creatures in Aggro-Control builds. We've entered an age where we have Delver of Secrets , Snapcaster Mage , Geist of Saint Traft , Restoration Angel , and Thragtusk . It almost feels like the introduction of Titans to the cardpool. I feel like I'm doing it wrong if I even try experimenting with other cards in those slots. Similarly, I've been wanting to test out Ravenous Rats , but then I look at Snapcaster Mage. Same cost, but I get a better body, an effect that targets, and better support. In short, why should I be playing Rats when I can just run Despise/Duress and Snapcaster in the same deck? Why should I be playing Azure Mage when I can just pay one more mana for a 6/2 with Hexproof? Big beaters and ephemeral spells. I feel like my options are fading. And then you have the durdly, midrange value decks. Trading Post and Naya both thrive on being able to stabilize with life gain and profiting off tempo spells from the opponent. Maybe I'm just biased against these archetypes, but I feel they would be bad choices if some sort of Control made its way into the meta. Does Trading Post actually have a game plan outside of "Durdle... Durdle... Wurmcoil shenanigans?" Naya is a better deck in my eyes, but part of the reason for that is because of Thragtusk, Restoration Angel, and Bonfire. It's hard to cram those cards into the same deck and not be good. I just don't feel like much thought is needed to deckbuild anymore. Wizards is making it too easy by outclassing most of the cardpool with a single card (Titans dilemma). In this regard, I almost feel like Mythic rarity was a bad idea at times. And I feel like Wizards is off sometimes in their rarities. How are Snapcaster, Restoration Angel, and Thragtusk not Mythic? Anyways, I'll end my rant there. In short, Wizards is making it too easy for us, and by doing that, reducing the number of viable decks and alienating a good amount of the existing cardpool. ~A concerned FR2
Team PMP - Practice Makes Perfect
Team GFG - Good F***ing Game
Disclaimer: This member may or may not be associated with Team GFG in any other regard besides his admiration of its members.
Use faith in the absence of science, not in its stead.
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10 months ago ::
Aug 26, 2012 - 4:43AM
#2
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Date Joined:
Aug 30, 2007
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Don't complain that expensive staples aren't mythic(and thefefore 2-3 times more expensive). If you want $80 snapcasters you must be mad.
Yes, the current direction is bad, Wizards seem to think that it's better to reduce the option rather than expand them.
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10 months ago ::
Aug 26, 2012 - 6:18AM
#3
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Date Joined:
Jul 29, 2006
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I think as of now you wont see a control deck till snap moves out of the format. Then they can start printing counterspells in blue at a normalish cost again, or give white another PTE effect since if they do make a cheap version you run the risk of including 8 in a deck atm.
Personally I hope they can finnally do red semi decently sooner or later. It appaling that even as a splash most red cards are just jank. I hope to god Boros or rakdos colors have something that is playable in them or im just saying nope seeya for the next year.
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10 months ago ::
Aug 26, 2012 - 6:53AM
#4
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Date Joined:
Mar 12, 2006
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Some trading post decks win without wurmcoils, but its hard to to go that route when playing mono-black or playing against Delver. Also, they tend to avoid printing utility cards as mythic (IE Snapcaster, SFM, Resto Angel) on basic principle. If they ever print a card in a normal set that does nothing other than tap for mana at the mythic rarity, I'm selling all of my magic cards.
The issue is, Wizards doesn't have the ability to gague how strong blue creatures should be. While Thragtusk is a good creature, you -should- be able to go over the top of it (why I don't like that its a 5/3 instead of a 4/3), same with Resto angel. The problem is that you have Delver (which has been admitted to be stronger than expected on Mothership) and Snapcaster (same as delver) mucking up the format, and the fact that the WotC crew seems to think that Tempo decks should make up a significant portion of the metagame. That means they will continue printer powerful tempo creatures and spells. THAT is what concerns me.
As for red, Wizards seems to think that "damage to creatures" and "damage to players" are individual things on the color pie, and use that as an excuse to say that Red still has tons of color pie abilities. That, and "destroy lands" and "destroy artifacts" are done by green in ways that are generally better (Beast Within, Bramblecrush, Naturalize). Red is also the most flavorful color (think Fling, about 60% of all goblins) and a lot of the things red has in its color pie are things that wizards avoids doing on a regular basis (Warp World, Scrambleverse, Chance Encounter) and if they do it, then it is in such a way that its useless (Craterize, Scrambleverse).
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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10 months ago ::
Aug 26, 2012 - 7:07AM
#5
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Date Joined:
Oct 14, 2007
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Meh. Rwb reanimator is still a viable deck. I didn't lose a match to the "big decks" all day yesterday.
My blog (everyone else is doing it...): http://ideas-abounding.blogspot.com/ "Opinions are immunity to being told you're wrong. Paper, rock, and scissors, they all have their pros and cons." - Relient K DISCLAIMER: I'm not a nice person. MOTL Sale List: http://www.magictraders.com/ubb/Forum3/HTML/087367.html#0  Sig by the modest, yet talented, zpikduM.
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10 months ago ::
Aug 26, 2012 - 9:54AM
#6
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Date Joined:
Jul 14, 2010
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S1AL, I would hazard to guess you're failing to account for the deck being roguey as balls. If it were an entity, then the fact that it happens to be redonculously easy to hate out would catch up to it pretty quickly, I imagine. Not denying it's potentially strong, just that it's not like we're seeing it put to the competitive grinder on a scale large enough to analyze actual numbers past the odd anecdote.
@Thread, I guess we've discussed this problem a lot. I would think the ubiquity of these topics from most of the experienced folks at this point would turn some heads after a while. I'm really not sure what to say about it at this point other than reiterating that design has a vision for the game that most of us frankly don't like.
If R&D doods happen to read this, my complaints would be roughly summarized as an overbearing focus on new player acquisition. They're trying to make the game more fun for people who don't know how to play. They're designing a reduction in gameplay options to emphasize simplicity of gameplay, which is LESS fun. Certainly something needs to be done to attract new players, but this isn't it.
Combine that with guys like Hill, who apparently think the fringiest and most powerful archetype, aggro-control/tempo, should be a staple, and yeah, we're gonna have a hellaciously unplayable standard format.
And not to stomp my own argument here, but why listen to us? ..After all, standard's apparently more popular than ever before. Cheers Mr. Hill, drink up, haha.
Welcome to 2012. Blue has the most efficient creatures, black has the all-in monocolored aggro deck, the most controlling deck in the format is green-red, control decks lose to aggro in attrition wars, and counterspells aren't an answer to fatties.
Pack Rat is like Bitterblossom and Tarmogoyf had a black baby.
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10 months ago ::
Aug 26, 2012 - 10:44AM
#7
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I find it annoying that cards like bonfire of the damned, restoration angel, and thragtusk are so easy to put into any deck because of their mana costs. Why does Thragtusk have a less restrictive mana cost than Hollowhenge Scavenger ? Why is Angel of Jubilation so much harder to cast than Restoration Angel? The best red card in standard shouldn't fit so easily into every deck. Cavern of Souls would be a good card if it only tapped for colorless mana, but instead we get basically super Ancient Ziggurat . Making cards so easily splashable leads to greater demand for them. So we get expensive cards, cards that are played in a lot of decks, and a smaller cardpool of cards that will actually be played in standard. The other problem I see with deckbuilding is too little choice. There's very little competition for card slots. Need a 4 drop creature in white? Your choices are hero of bladehold, sublime archangel, or restoration angel. The other 90% of white 4 drops can't compare. Green's five drops are the same. Play Thragtusk and/or Wolfir Silverheart ignore the rest. A deck taps 2 green mana for a creature. I bet it's a strangleroot geist. How much competition does Geist of Saint Traft has at 3 mana in blue or white? Not much. There's a lot of cards in standard at the moment (over 1600) that never see play cause another card is just plain better. I would prefer to have to think about what card is right for a deck. Do I go with card A with its benefits and its drawbacks or card B? It's sort of too easy to justify running a card if it has good stats, a good enter the battlefield effect, a leave the battlefield effect, and a single colored mana for a five drop. I'm getting tired of cards like Snapcaster Mage, Huntmaster of the Fells, Thragtusk, and Restoration Angel.
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10 months ago ::
Aug 26, 2012 - 11:03AM
#8
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Date Joined:
Sep 10, 2011
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I stopped playing magic a few months ago and came back because I head there were a lot of different deck floating around. Then I go to two tournaments that were both won by U/W Delver and played against Thragtusk, Restoration Angels and Geist of St. Traft all day. Pretty fun. Same thing over and over and over. Tap out, play amazing creature. DO I have the super specific spell that can remove that creature from play? Sometimes... oh boy what skill it takes to play magic!!! Is it fun to just plop cards onto the board and turn them sideways? OK, for some it is... but why is my style of play frowned upon? Cavern of Souls? Really? As if Control wasn't hard enough to play already you have to completely hurt counterspells? What makes R&D think they have the right to just tell us how to play Magic? I enjoy playing the way I play. I dont want to spill my cards all over the board and say "gee, i hope this is a winning hand!". NEW FLASH: Delver is NOT the problem with standard. Its cards like Thragtusk, Geralf's Messenger, Geist of St. Traft. Cards that cost little mana for MASSIVE effect. Delver is removed by ANYTHING... its blocked by lingering souls and is only good IF you flip it (which can be manipulated by cantrips, but that is a commitment you have to make)... look at the winning Modern deck in the WCM2012... Resto Angel, Geist of Taffy, Snapcaster. Funny thing... U/W delver is ragingly overpowered, lets be complete retards and make a WHITE FLYER with BLINK effect! Brilliant job guys. Wizards R&D is just digging themselves a bigger and bigger hole. They HAVE to STOP printing overpowered creatures and start reducing the specificness of spells. These creatures are just out of control. It is NOT fun to win by drawing seven cards. The game is purely luck based now and takes absolutely no skill. It doesn't even take skill to play control anymore... ZOMG I pulled my super specific killspell that I needed for this exact creature I was ancticipating... I WIN! STOP Wizards... you are ruining magic. STOP making creatures overpowered. STOP making creatures untouchable with idiot mechanics like hexproff (was shroud not good enough? really?) STOP determining our "meta game". Print cards that fit the color they are printed in. Flash for blue, haste for red, vigilance for white, etc. Stop creating all these ridiculous game mechanics that are just plain stupid. JUST MAKE MAGIC CARDS. As an individual in R&D you need to take yourself out of the process. Take a step back and look at the horrendous state of standard in magic and look at how these new cards and completely flooding and destroying the Modern and Legacy formats. Years and Years of magic cards and the creatures from the current standard are more common than any other block in history. That ISNT cool and if you dont stop now it will only get worse. Magic should be flexible... brewers should have options. Combo, Control, Burn, Tricks, Tempo, Aggro, Power, Midrange, should all have a place in the metagame.
Moderated by
ORC_Ragnar
on Aug 26, 2012 - 01:53PM
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10 months ago ::
Aug 26, 2012 - 1:09PM
#9
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Date Joined:
Jun 14, 2006
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And when a large part of your post gets removed, tonykart34, you'll see it as incontrovertible evidence of WotC suppressing dissenting opinion because they're fascist. Basically, standard is pretty enjoyable right now; I can beat card advantage through tricks and skill about half the time, which is an acceptable percentage for me. What I'm disappointed in is precipitous drop in red's overall quality while two mythics of the same colour exceed or have previously $25. WotC doesn't control the secondary market but they are conscious of it and a one-sided wrath of god is pretty good, and I see that now. Come to think of it, they even distracted everyone with Temporal Mastery to give us a chance to preorder Bonfire at below 10. Man, I dropped the ball there. Sure wish they'd print a playable red planeswalker that's good in any red strategy. :<
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10 months ago ::
Aug 26, 2012 - 1:38PM
#10
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Date Joined:
Mar 12, 2006
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And when a large part of your post gets removed, tonykart34, you'll see it as incontrovertible evidence of WotC suppressing dissenting opinion because they're fascist.
Basically, standard is pretty enjoyable right now; I can beat card advantage through tricks and skill about half the time, which is an acceptable percentage for me. What I'm disappointed in is precipitous drop in red's overall quality while two mythics of the same colour exceed or have previously $25. WotC doesn't control the secondary market but they are conscious of it and a one-sided wrath of god is pretty good, and I see that now. Come to think of it, they even distracted everyone with Temporal Mastery to give us a chance to preorder Bonfire at below 10. Man, I dropped the ball there. Sure wish they'd print a playable red planeswalker that's good in any red strategy. :<
inb4 tibalt become 25 dollar PW with Rakdos mechanic.
(at)MrEnglish22 "still a better Commander card than Emmara Tandris" -On the topic of Squire
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