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9 months ago  ::  Aug 28, 2012 - 9:57AM #21
Nyktos
Date Joined: Oct 11, 2007
Posts: 3,332

Aug 28, 2012 -- 6:12AM, billiondegree wrote:

You don't have to get rid of the bomb if you don't have to. You can always ship away other cards in exchange for new ones, and still keep the bomb if you feel that you must do so. Plus, in 4-of constructed tournaments, this would not nearly be as big of a deal.


Yeah but if you're, say, UB Control, keeping an opener with Grave Titan is basically keeping a six-card hand. And yet throwing it to the bottom hurts because you're probably running maybe two copies.

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9 months ago  ::  Aug 28, 2012 - 12:02PM #22
Darkwolfer2002
Date Joined: Jul 31, 2011
Posts: 1,087
I like OP idea but needs to be shuffle.

Main reason is knowing where cards are can altar playing/thinking. While it seems a little of relavence there is cause to worry about that. Cards like Cellar Door and any card in the future that would utalize that design space would be screwed.


It might make the descision easy for someone to shuffle their library for whatever card reason they might have if their I win card on botton. I'd like to see some sort of rules change on mulligans as well.

I feel sometimes that a game is determined by 2 things. Starting hand luck and who goes first. I wish it was more strategy based and less luck based. What a different game it would have been if lands were a seperate piece rather than part of library. I mean theoretically it doesn't even make sense with story idea behind magic. I draw my mana from lands yet lands are inside my spellbooks? Too bad it is way too late for them to redesign that portion.

So rampant growth would = you may put a basic land card from your land resource pile into play tapped. weird huh? If mana screw/flood didn't exist?
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9 months ago  ::  Aug 28, 2012 - 2:10PM #23
billiondegree
Date Joined: Jul 29, 2005
Posts: 491

Aug 28, 2012 -- 12:02PM, Darkwolfer2002 wrote:

I like OP idea but needs to be shuffle.

Main reason is knowing where cards are can altar playing/thinking. While it seems a little of relavence there is cause to worry about that. Cards like Cellar Door and any card in the future that would utalize that design space would be screwed.


It might make the descision easy for someone to shuffle their library for whatever card reason they might have if their I win card on botton. I'd like to see some sort of rules change on mulligans as well.

I feel sometimes that a game is determined by 2 things. Starting hand luck and who goes first. I wish it was more strategy based and less luck based. What a different game it would have been if lands were a seperate piece rather than part of library. I mean theoretically it doesn't even make sense with story idea behind magic. I draw my mana from lands yet lands are inside my spellbooks? Too bad it is way too late for them to redesign that portion.

So rampant growth would = you may put a basic land card from your land resource pile into play tapped. weird huh? If mana screw/flood didn't exist?


Yes I suppose adding shuffle afterwards to the original idea couldn't hurt if you guys think it would cause problems.

I agree that its too late to change how lands work. In Kaijudo TCG any card can be played as a land, which opens up a whole new strategy as well as eliminates mana screw. Unfortunately, it lacks some of the other interesting aspects that Magic has.

I think something akin to a "land deck" would have been interesting, but that would have changed the game completely for better or for worse. We can't change that ever, but if we could at least change how the opening hand worked, and prevented mana screw that way, we could fix the game at least slightly.

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9 months ago  ::  Aug 28, 2012 - 2:37PM #24
Enigma256
Date Joined: Jul 28, 2010
Posts: 13,834
mana screw is part of the game

the only thing I don't like about Magic's mana system is the price of good lands
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9 months ago  ::  Aug 28, 2012 - 4:57PM #25
billiondegree
Date Joined: Jul 29, 2005
Posts: 491

Aug 28, 2012 -- 2:37PM, Enigma256 wrote:

mana screw is part of the game

the only thing I don't like about Magic's mana system is the price of good lands


I agree about good dual lands. They should never be rares IMO. They are too vital to each deck, and should be common/uncommon. 

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