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9 months ago  ::  Sep 18, 2012 - 6:10AM #101
ScaryKoolaid
Date Joined: Jul 24, 2010
Posts: 503

Sep 17, 2012 -- 10:41PM, felbatista wrote:

Sep 17, 2012 -- 1:17PM, ScaryKoolaid wrote:



There's also that artifact I can't recall that is some stone you sac and it wipes out all non-land permanents that don't have a counter on them and it puts the counter on for like 7 colorless. I forget it's name though.




I'm pretty sure you're talking about Oblivion Stone


That's the one   And 4 mana...not 7...oops!

And on second thought I kind of think my deck would be too OP for this format too. Even without the abuse of Belbe's and Quicksilver (which could potentially have Emrakul, the Aeons Torn on the field by turn 3-5 pretty regularly with this deck I think) there's enough ramp through Sol Rings Obelisks and in some cases Skittering Invasion and extra land production power with most lands giving you more than simply +1 to your CMC towards playing Eldrazi that I think even just hard casting some pretty big creatures will happen somewhere starting around turn 5. Trying to imagine one massive eldrazi after another around the time most deck's biggest bombs are something more like Grave Titan or Hostility seems too far ahead and too consistent for this game.

I added in the Batterskulls just cause, well they're awesome as potentially turn 2-3 4/4 lifelink vigilence creatures that can later turn something like Ulamog into a 14/14 vigilence, lifelink annhilator 4 indestructible. So early game defense/pressure, late game buff for things that don't really even need a buff. But that got me thinking....

Maybe colorless shouldn't be Eldrazi, even though it's the obvious choice, but maybe a living weapon deck?

I'll have to think about it later.

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9 months ago  ::  Sep 18, 2012 - 6:33AM #102
TIMTANKTONK
Date Joined: Jul 15, 2012
Posts: 113
really am hoping that the Gruul deck will be a werewolf deck. I kind of like the flavor of it, and I mean what the hell, it's not like they followed a particular Ravnica theme with the Golgari deck (there were just so few Ravnica cards). Just crossing my fingers...
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9 months ago  ::  Sep 18, 2012 - 9:37AM #103
T-Hall21
Date Joined: Aug 20, 2012
Posts: 43

Sep 17, 2012 -- 3:05PM, RageBattle wrote:

Here's a Simic deck with unlocks and all, based on graft and counters in general. The idea is to... put counters on your creatures. Ingenius. I wanted to name the deck something like "I hope you've got time to wait". Got another Simic deck based on anything land too.

4 x Evolving Wilds
10 x Island
10 x Forest

4 x Simic Initiate
1 x Protean Hydra
2 x Aquastrand Spider
3 x Coiling Oracle
1 x Simic Guildmage
3 x Vigean Hydropon
2 x Fertilid
2 x Assault Zeppelid
2 x Sporeback Troll
1 x Fungal Behemoth
2 x Helium Squirter
2 x Simic Sky Swallower
1 x Plaguemaw Beast

2 x Shielding Plax
3 x Thrive
2 x Voidslime
2 x Temporal Spring
1 x Inexorable Tide

Unlocks:
1 x Simic Guildmage
2 x Plaxcaster Frogling
2 x Cytoshape
2 x Leyline of Vitality
1 x Cytoplast Manipulator
1 x Protean Hydra
2 x Snakeform
1 x Inexorable Tide
1 x Experiment Kraj
2 x Lorescale Coatl
2 x Gilder Bairn
1 x Mycoloth
2 x Mystic Snake
2 x Primal Cocoon
2 x Plaxmanta
2 x Vigean Graftmage
1 x Cytoplast Root-Kin
2 x Forgotten Ancient
1 x Temporal Spring
3 x Winged Coatl
1 x Novijen Sages
3 x Narcolepsy
2 x Steady Progress
1 x Vigor
 




I really like this deck, but I'm kinda surprised that you didn't include Momir Vig in it. Still, it's not a necessity. As I saud, good deck idea.

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9 months ago  ::  Sep 18, 2012 - 10:21AM #104
Grandmaster_G
Date Joined: Mar 18, 2011
Posts: 173
Robot!

J/k  
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9 months ago  ::  Sep 18, 2012 - 10:22AM #105
T-Hall21
Date Joined: Aug 20, 2012
Posts: 43

Sep 18, 2012 -- 10:21AM, Grandmaster_G wrote:

Robot!

J/k  




LOL I was about to say! HAHAHAHAHAHA

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9 months ago  ::  Sep 18, 2012 - 1:25PM #106
nietkijken
Date Joined: Aug 9, 2009
Posts: 136

Sep 18, 2012 -- 10:21AM, Grandmaster_G wrote:

Robot!

J/k  




A march of the machines deck?!

Let's MR roboto acsent!

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9 months ago  ::  Sep 18, 2012 - 3:37PM #107
dh50
Date Joined: Jul 12, 2012
Posts: 651

Sep 18, 2012 -- 6:10AM, ScaryKoolaid wrote:

Sep 17, 2012 -- 10:41PM, felbatista wrote:

Sep 17, 2012 -- 1:17PM, ScaryKoolaid wrote:



There's also that artifact I can't recall that is some stone you sac and it wipes out all non-land permanents that don't have a counter on them and it puts the counter on for like 7 colorless. I forget it's name though.




I'm pretty sure you're talking about Oblivion Stone


That's the one   And 4 mana...not 7...oops!

And on second thought I kind of think my deck would be too OP for this format too. Even without the abuse of Belbe's and Quicksilver (which could potentially have Emrakul, the Aeons Torn on the field by turn 3-5 pretty regularly with this deck I think) there's enough ramp through Sol Rings Obelisks and in some cases Skittering Invasion and extra land production power with most lands giving you more than simply +1 to your CMC towards playing Eldrazi that I think even just hard casting some pretty big creatures will happen somewhere starting around turn 5. Trying to imagine one massive eldrazi after another around the time most deck's biggest bombs are something more like Grave Titan or Hostility seems too far ahead and too consistent for this game.

I added in the Batterskulls just cause, well they're awesome as potentially turn 2-3 4/4 lifelink vigilence creatures that can later turn something like Ulamog into a 14/14 vigilence, lifelink annhilator 4 indestructible. So early game defense/pressure, late game buff for things that don't really even need a buff. But that got me thinking....

Maybe colorless shouldn't be Eldrazi, even though it's the obvious choice, but maybe a living weapon deck?

I'll have to think about it later.




The Eldrazi deck you posted is pretty cool.  I think it would definitely be OP - but if they ever brought back archenemy and only allowed the archenemy to play this deck - that would be a pretty fun challenge.

Also - yes on living weapon deck.  I don't know anything about those cards other than the challenge that had them, but it seems like a fun mechanic. 

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9 months ago  ::  Sep 18, 2012 - 3:38PM #108
reptyle
Date Joined: Jan 29, 2011
Posts: 180
I would like to see all the DOTP previous games decks available on iPad, so we're not just limited to that years releases.
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9 months ago  ::  Sep 18, 2012 - 6:14PM #109
Blu_Magic_Man
Date Joined: Jun 12, 2012
Posts: 110
Hope to see another "Artifact Deck" really want a "Werewolf Deck" and either another "Treefolk" or a "R/B Vampire Deck". hell I would like to see them all if possible but at least 2 of them preferably the 1st two.
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9 months ago  ::  Sep 18, 2012 - 7:03PM #110
RageBattle
Date Joined: Aug 26, 2011
Posts: 450

Sep 18, 2012 -- 9:37AM, T-Hall21 wrote:

I really like this deck, but I'm kinda surprised that you didn't include Momir Vig in it. Still, it's not a necessity. As I saud, good deck idea.



I wanted too, but I took him out cause he was only so useful in this deck, so I was going to put him in my more land based deck with stuff like Quest for Ula's Temple . On the same note, I have no need to inlcude Kraj in it too, but also have stuff like Edric .

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