As a longtime fan of the White Wolf storytelling games (from which the game originally termed "Mana Clash" got its Something: the Somethingelse nomenclature), I got a huge kick out of the faction stereotypes at the end. I feel like they could have been better, but I'm not complaining too hard, just because they exist.
Really hope that when we get to the Dimir, the Boros, the Gruul, the Simic, and above all the Rakdos (all of which are very one-note if handled poorly), we'll get this level of intricacy and creativity. I've got huge amounts of writing pertaining to Ravnica, and some of it looks at subjects such as the philosophy of the Rakdos guild, their semi-beneficial roles in the plane's society (in the short term at least), and anything that makes them something other than just a gaggle of psychopathic killers and arsonists who have no sensible reason for existing anymore.
Ultimately, I have no need of more cards. It'll be anything and everything creative which they put out which
might get a little more money out of me yet. If not a novel or a paper PWG, then at least a comic book about Ravnica (instead of one about some guy named "Dack" who I would prefer not to know existed).
I love how evil the Selesnya are. No wonder they got hanged in the novels.
I'm still hoping for a card of those Quietmen or whatver they were called. And a reprint of Brainwash.