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3 months ago ::
Feb 19, 2013 - 12:26PM
#31
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They wanted to make sure it was extermely difficult to win before turn 4. That's the only real reason.
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3 months ago ::
Feb 19, 2013 - 1:55PM
#32
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Date Joined:
Aug 30, 2007
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Too much fast mana makes things stupid, you give people the resources to have that much mana early on, and they'll do something horrible with it.
For years they considered Hypnotic specter too powerful because it was owning people on turn one off a dark ritual..... It's easy to work out the faulty logic there.......
Anyway, the only thing that needs unbanning is blossom for now, and deathrite needs to get itself banned.
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3 months ago ::
Feb 19, 2013 - 3:39PM
#33
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Date Joined:
Feb 17, 2013
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Many people have sunken a lot of money into their decks for Modern, probably cringing as their wallet gets lighter, just to have an important card get banned and lose the cemistry of their entire deck... and sometimes a chunk of their investment. I hope they never ban any of the sac-lands (Misty Rainforest, etc), tarmogoyf, or any of the other cards like those. It would result it many players losing hundreds, maybe even $1000 bucks (if you play Zoo and run a full set of most of the above lands + tarmogoyf) worth of value overnight. That's why bane rumors scare me. (I have a zoo deck, and it was hurt by the Bloodbraid Elf bane... not to mention Wild Necatl, which was banned some time ago.) I can totally respect opposing Arguments, but I feel for all those who saved up for a long time to get into the format just to lose out on some of their investment. I can see why they banned Jitte, and a few others, but I would like to see Bitterblossom and Wild Nacatl return... Bitterblossom never even got a shot! I would like to see the ban-list shink each year, instead of grow. If you want an inexpensive card game, play Go Fish. Lol ...I know, lets ban Aces in Poker! They are way overpowered! (I say that last line in good fun. You've gotta have some humor in your life, don't you know.)
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3 months ago ::
Feb 19, 2013 - 3:49PM
#34
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Date Joined:
Jul 29, 2005
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What we really need in modern are budget dual lands that dont suck.
I dont want to shell out for all the fetches + all the shocks. Granted, the shocks are seeing some nice reprints now, but the fetches aint even in modern masters. Those will retain their high price for a long time to come.
If we could have some nice uncommon duals that dont etb tapped i would be fine. Entering tapped is just too big of a hindrance for a lot of decks, especially aggro.
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3 months ago ::
Feb 19, 2013 - 4:53PM
#35
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There's always painlands. I imagine they're cheap enough now since the new core set lands have replced them. I remember gladly taking 1 damage from my land of for the first couple of turns to cover my mana fixing.
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3 months ago ::
Feb 20, 2013 - 3:36PM
#36
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Date Joined:
Jul 29, 2005
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There's always painlands. I imagine they're cheap enough now since the new core set lands have replced them. I remember gladly taking 1 damage from my land of for the first couple of turns to cover my mana fixing.
Yeah, I forgot about the painlands. I think they are a great budget land cycle to run. Not quite as many interactions as the shocklands, but still good enough since they give you of two colors as early as turn 1.
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