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Magic: The Gathering Casual Decks Building Red/Green with a hint of black deck
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Switch to Forum Live View Building Red/Green with a hint of black deck
10 months ago  ::  Aug 21, 2012 - 2:14PM #1
KeldSurvivor
Date Joined: Aug 15, 2012
Posts: 43
Hi all,

I started building a deck (I'm still a beginner so correct me if it's not a good idea) I like Red the most, then I would add some green for some powerful creatures and maybe a hint of black for some 1 or 2 mana cost spells.
What do you think of adding:

4x Rootbound Crag
4x Auntie's Hovel

to my deck instead and the rest using just basic mountains and forests.

Also thinking of adding

2x Thunder Dragon or
Thundermaw Hellkit  
some Vexing Devil ,
Evolving Wilds
to play the big beasts faster like maybe a couple of
Primordial Hydra and
Red Sun's Zenith so with all my mana I just destroy all the opponents creatures.

The rest of the deck would be some creatures that cost 1 mana or 2 like goblins so I can protect myself by multiplying them while I wait for my bigger creatures to come into play.

Would it allow me to survive more advanced games?

Thank you for your help.
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10 months ago  ::  Aug 22, 2012 - 10:36AM #2
rezzahan
Date Joined: Mar 12, 2011
Posts: 4,774
For a deck that uses more than one color, lands that can produce more than one of those colors are great. It's very frustrating to have good cards in hand but being unable to play them because you don't have the colors available. The more colors you run, the more likely that issue is to occur. So you should aim to play only as few colors as are nessessary. As a beginner deckbuilder, you should stick to two colors at most, until you have more experience.

From what you wrote, I don't think that branching out into green just for big creatures is a good idea (you're already considering some big red creatures anyway). Some compelling reasons to do so nonetheless would be access to enchantment removal and mana ramp. Which Evolving Wilds is not. I think you are misunderstanding something about that card. It's mainly color fixing at the cost of tempo, which is still great.

Going green can still be very viable, it all depends on your intended strategy. If you want to win with some big but costly creatures, cards like Cultivate , Rampant Growth , Dawntreader Elk , etc. will get them out faster. Especially the elk and cards like it are great here, because they provide early defense as well.

What are the black cards you're considering? There are a lot of great removal spells in red already, so it should be unnessessary to go black just for Go for the Throat for example.
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Magic: The Gathering Casual Decks Building Red/Green with a hint of black deck
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