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10 months ago  ::  Aug 15, 2012 - 6:04PM #1
coolkid12
Date Joined: Aug 15, 2012
Posts: 8
Been working on a black/green morbid deck running around lumberknot it's ability.

Creatures 
Typhoid Rats x4
Reassembling Skeleton x2
Devouring Swarm  x2
Lumberknot  x4
Woodland Sleuth  x2
Festerhide Boar  x2
Sentinel Spider x2
Moldgraf Monstrosity  x1

Spell
Dead Weight  x2
Undying Evil  x2
Prey  Upon  x4
Vile Rebirth  x2
Altar's Reap x2
Mulch  x2
Sign in Blood  x3
Make a Wish x1
Server the Bloodline x2

Lands
Swamp  x10
Forest  x9
Grem Blackwoods  x1

So yeah the plan is to stall out with rats, and mulck up for land, until I can get alumberknot at which point I start doing sacraficing shenanigans with Reassembling Skeletons. Any criticsm is accepted. 
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10 months ago  ::  Aug 17, 2012 - 1:13PM #2
coolkid12
Date Joined: Aug 15, 2012
Posts: 8
bump
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10 months ago  ::  Aug 17, 2012 - 1:17PM #3
Tierdrop
Date Joined: Jul 3, 2012
Posts: 802
Gravecrawler
Tragic Slip
Splinterfright
Ghoultree
Strangleroot Geist
Rancor
Kessig Cagebreakers
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10 months ago  ::  Aug 17, 2012 - 2:55PM #4
coolkid12
Date Joined: Aug 15, 2012
Posts: 8

Creatures
Typhoid Rats x4
Reassembling Skeleton x2
Devouring Swarm x2
Lumberknot x4
Strangleroot Geist x4
Festerhide Boar x2
Kessig Cagebreakers x2


Spell
Tragic Slip x4
Undying Evil x2
Prey Upon x4
Rancor x4
Altar's Reap x2
Mulch x2
Sign in Blood x2
Server the Bloodline x2


Lands
Swamp x10
Forest x9


So yeah modified it, and such, to something that looked more aggroish.

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10 months ago  ::  Aug 17, 2012 - 5:19PM #5
Helluminatus
Date Joined: Jan 29, 2012
Posts: 1,312
Just saying, but regeneration does not work when a creature  is sacced.
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10 months ago  ::  Aug 17, 2012 - 5:21PM #6
Tierdrop
Date Joined: Jul 3, 2012
Posts: 802

Aug 17, 2012 -- 5:19PM, Helluminatus wrote:

Just saying, but regeneration does not work when a creature  is sacced.



 
He doesn't have any regeneration abilities. 

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10 months ago  ::  Aug 17, 2012 - 5:57PM #7
SeishinKizuna
Date Joined: Jul 19, 2012
Posts: 417
It doesn't seem like cards that are effected by how many creatures in the graveyard would benefit you. You run a lot of cards that either return them to your hand or exile them.
I'd also definitely add in Killing Wave with all your undying/return to the battlefield effects. It would power up your lumberknot a lot as well as hurt the opponent/clear the field.
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10 months ago  ::  Aug 17, 2012 - 6:27PM #8
coolkid12
Date Joined: Aug 15, 2012
Posts: 8

Creatures
Typhoid Rats x4
Reassembling Skeleton x2
Devouring Swarm x2
Lumberknot x4
Strangleroot Geist x4
Festerhide Boar x2

Spell
Tragic Slip x4
Undying Evil x2
Prey Upon x4
Rancor x4
Alters Reap x2
Mulch x2
Sign in Blood x2
Server the Bloodline x2
Killing Wave x2


Lands
Swamp x10
Forest x10

Looking back at what you said you right.. I got rid of two kessig cagebreakers in there place I put two killing waves.

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10 months ago  ::  Aug 17, 2012 - 11:56PM #9
SeishinKizuna
Date Joined: Jul 19, 2012
Posts: 417

Aug 17, 2012 -- 6:27PM, coolkid12 wrote:


Creatures
Typhoid Rats x4
Reassembling Skeleton x2
Devouring Swarm x2
Lumberknot x4
Strangleroot Geist x4
Festerhide Boar x2

Spell
Tragic Slip x4
Undying Evil x2
Prey Upon x4
Rancor x4
Alters Reap x2
Mulch x2
Sign in Blood x2
Server the Bloodline x2
Killing Wave x2


Lands
Swamp x10
Forest x10

Looking back at what you said you right.. I got rid of two kessig cagebreakers in there place I put two killing waves.



Looks better. I'd replace a sever the bloodline with that Moldgraf Monstrosity . It's definitely a fitting card. If they kill it instantly you can get 1-2 Geist back and attack anyway.
Maybe replace the other Sever the Bloodline with another undying evil. Then add in some dual lands. With all the double colors you definitely need the dual lands. 8 if you can. I'd also increase land count to 22.

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10 months ago  ::  Aug 18, 2012 - 8:47AM #10
coolkid12
Date Joined: Aug 15, 2012
Posts: 8

Creatures
Typhoid Rats x4
Reassembling Skeleton x2
Devouring Swarm x2
Lumberknot x4
Strangleroot Geist x4
Festerhide Boar x2
Moldgraf Monstrosity  



Spell
Tragic Slip x4
Undying Evil x3
Prey Upon x4
Rancor x4
Alters Reap x2
Mulch x2
Sign in Blood x2
Killing Wave x2


Lands
Woodland Cemetery x4
Swamp x9
Forest x9

For now I think I'll try 4 dual lands. 

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