Hey all,
In my quest to build a deck with red in it I realized that I don't have much of a red mindset in play so I sought to make a deck that used red that behaved in the polar opposite way that red typically behaves. I read Cz's excellent multiplayer guides and immediately fell in love with the stax concept. My W/U control deck is my favorite to play and locks down creatures on the board completely with
Propaganda
and
Ghostly Prison
before smashing faces with
Eternal Dragon
,
Frost Titan
, and
Celestial Colonnade
. Given that I like this, why not make a deck where it is almost impossible for the other players to do anything at all?
After extensive playtesting against my four other decks and after using one of Cz's stax decks as a guide, I came up with this:
Lands (20)
4x
Darksteel Citadel
4x
Great Furnace
4x
Mishra's Factory
6x
Mountain
1x
Shivan Gorge
1x
Tolarian Academy
Creatures (14)
4x
Goblin Welder
2x
Karn, Silver Golem
4x
Lodestone Golem
4x
Steel Hellkite
Artifacts (26)
3x
Ensnaring Bridge
3x
Smokestack
4x
Sol Ring
3x
Tangle Wire
3x
Trinisphere
3x
Voltaic Key
3x
Winter Orb
4x
Worn Powerstone
Twenty lands is pretty razor thin, though it didn't seem to have a detrimental effect when I playtested. Out of twenty games I played, five each against a B/G aggro deck, a U/B mill deck, a B disruption deck heavy on sacrifice, discard, and land destruction, and a U/W control deck, mana was never an issue and the deck went 16-4. If you advise against this I'd definitely be willing to swap in up to three more lands in place of the
Voltaic Key
s since they really only proved useful if I got a
Sol Ring
out on my first turn. If and when
Winter Orb
hits the field I can't rely on lands anyway and have to rely upon my artifacts for mana.
Winter Orb
played along with
Tangle Wire
pretty much denied the opponent deck mana very frequently in the games I ran, and when I had a
Goblin Welder
swap two
Tangle Wire
s each turn from the battlefield to the graveyard it ensured that the opponent would never have more than one land untapped if any were untapped at all.
Steel Hellkite
helped to wipe the board to assure dominance and either had no resistance thanks to
Smokestack
or got enough permanents off the board for
Smokestack
to really make the opponent deck helpless.
Steel Hellkite
's abilities also provide a nice mana dump for the ludicrous amount of mana I can harness with this deck.
Tolarian Academy
is hilarious. I am so glad that I can finally use mine after years of it sitting in a card sleeve in my rares binder.
I don't have much in the way of artifacts that increase mana costs besides
Lodestone Golem
as Cz's guide recommended (such as
Sphere of Resistance
) since in the meta I'm in there are alot of elves around so mana costs are easy to get around.
Trinisphere
is probably the most useful of the ones in my environment there are since most of the cards my Magic friends use cost less than three mana anyway except for
Overrun
and a pumped-up
Hurricane
(the latter of which is still affected by
Trinishpere
anyway).
Are there any weaknesses or issues you see with this deck?
Bonus question regarding
Smokestack
: The oracle text reads that at the beginning of my upkeep I may choose to put a soot counter on
Smokestack
AND I sacrifice as many permanents as there are soot counters on
Smokestack
. Since these both happen simultaneously, do I sacrifice as many permanents as there are soot counters during the current upkeep, or do I sacrifice as many permanents as there were soot counters during the prior upkeep?
Thanks!