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10 months ago  ::  Aug 13, 2012 - 2:21PM #1
zedestroyer
Date Joined: Aug 8, 2012
Posts: 74

My current deck was build arround my Teferi, Mage of Zhalfir , and it has some potential, but I'm missing something to finish the game.

What changes should I do to improve the deck? I don't want a total revamp of the deck, just a few tweaks to make it better. My priority it's in my winning condition, since my current finisher - Aether Figment - isn't doing it's job fast enough, that's why I added 4 Celestial Colonnade (and 4 4 Azorius Chancery) to combine with my Thistledown Liege

I'm thinking about adding  Privileged Position to replace Diplomatic Imunity and Tradewind Rider to replace Man-o'-War


Lands
4 x Celestial Colonnade
4 x Halimar Depths
4 x Azorius Chancery
8 x Island

Creatures
4 x Vedalken Aethermage
1 x Teferi, Mage of Zhalfir
1 x Lighthouse Chronologist
4 x Willbender
4 x Thistledown Liege
4 x Man-o'-War
4 x Aether Figment

Instants:
4 x Counterspell
4 x Capsize

Sorceries:
2 x Wash Out

Enchantments:
4 x Diplomatic Immunity

Artifacts
4 x Elixir of Immortality

Sideboard:
4 x Hisoka's Guard
4 x Draining Whelk
4 x Echo Mage
3 x Merfolk Seastalkers
 

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10 months ago  ::  Aug 13, 2012 - 2:41PM #2
DocGrog
Date Joined: Aug 19, 2010
Posts: 656
First of, your deck wants more land, at least 24 in total, so add 4 Islands. The liege is one of the weakest, if not the weakest liege to begin with, and you playing only creatures doesn't make the liege better. maybe try Grand Architect and Wurmcoil Engine / Steel Hellkite as pump/finishers. (Along with Treasure Mage to get your finishers. If you want to stay in Oblivion Ring is a catch all answer you really should consider playing. Have you tried more creatures with ETB-effects ( Mulldrifter , Archaeomancer , Riftwing Cloudskate , Draining Whelk , Reveillark , Aven Riftwatcher , Stonehorn Dignitary to name some good ones in your color) and a combination of Venser, the Sojourner , Conjurer's Closet , Ghostly Flicker , Momentary Blink ? If you go this route Familiar's Ruse is a great counterspell.
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10 months ago  ::  Aug 13, 2012 - 3:07PM #3
zedestroyer
Date Joined: Aug 8, 2012
Posts: 74

Aug 13, 2012 -- 2:41PM, DocGrog wrote:

First of, your deck wants more land, at least 24 in total, so add 4 Islands. The liege is one of the weakest, if not the weakest liege to begin with, and you playing only creatures doesn't make the liege better. maybe try Grand Architect and Wurmcoil Engine / Steel Hellkite as pump/finishers. (Along with Treasure Mage to get your finishers. If you want to stay in Oblivion Ring is a catch all answer you really should consider playing. Have you tried more creatures with ETB-effects ( Mulldrifter , Archaeomancer , Riftwing Cloudskate , Draining Whelk , Reveillark , Aven Riftwatcher , Stonehorn Dignitary to name some good ones in your color) and a combination of Venser, the Sojourner , Conjurer's Closet , Ghostly Flicker , Momentary Blink ? If you go this route Familiar's Ruse is a great counterspell.




O know that Thistledown Liege it's one of the weakest, but he does have flash and it's always funny to see the look of peoples face when I put him on the table during a combat phase. Laughing

That's a lot of cards ... what do you think I should add and remove, to make the deck better? Because I have seen some interesting cards, but after so mush alterations, know I'm not sure of what to change in the deck.

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10 months ago  ::  Aug 13, 2012 - 3:25PM #4
DocGrog
Date Joined: Aug 19, 2010
Posts: 656
You should first decide on going EITHER Grand Architect + Artifacts OR EtB-creatures + blinking, then we/I can give you some more ideas. If you want neither and just play on your deck with a few changes .... not really sure on what to change.
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10 months ago  ::  Aug 13, 2012 - 4:01PM #5
palidanmage
Date Joined: Feb 7, 2012
Posts: 493
If you are going to add Grand Architect then you might want to think about adding Pili-Pala . This will give you unlimited mana, this leaves you open to use game enders like  Emrakul. But as for cards that I would add Blue Sun's Zenith and Azure mage fkor card draw. I would look into Condescend it helps to filter through the deck and it is a counter as well.
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10 months ago  ::  Aug 14, 2012 - 4:26PM #6
zedestroyer
Date Joined: Aug 8, 2012
Posts: 74

After reading your oppinions, I made some alterations to the deck, to try to make it more playable.

I removed the white cards from the deck, added Grand Architect and Treasure Mage to put Sundering Titan or Inkwell Leviathan into play.
I also added Drift of Phantasms to be used mainly as a tutor (transmute) and Ponder to improve my drawing.

I would appreciate any sugestions and coments to the new deck.


Lands
4 x Halimar Depths
16 x Island

Creatures
4 x Vedalken Aethermage
1 x Teferi, Mage of Zhalfir
1 x Lighthouse Chronologist
4 x Willbender
4 x Hisoka's Guard
4 x Temporal Adept
4 x Drift of Phantasms
4 x Grand Architect
2 x Treasure Mage
1 x Inkwell Leviathan
1 x Sundering Titan

Instants:
4 x Ponder

Sorceries:
2 x Wash Out

Artifacts
4 x Elixir of Immortality

Sideboard:
4 x Counterspell
4 x Capsize
4 x Echo Mage
3 x Merfolk Seastalkers

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10 months ago  ::  Aug 15, 2012 - 4:41PM #7
zedestroyer
Date Joined: Aug 8, 2012
Posts: 74
No one has any suggestion?
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10 months ago  ::  Aug 15, 2012 - 4:52PM #8
Raidon333
Date Joined: Oct 31, 2011
Posts: 64
For a deck that has 59 cards in it witout lands you will probably need more land than what you have in it. 

And mabe if you are still looking for a finisher try Frost Titan ? I can't tell so much without seeing how it plays in person.  
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10 months ago  ::  Aug 16, 2012 - 3:47AM #9
DocGrog
Date Joined: Aug 19, 2010
Posts: 656
I know you didn't want to rebuild your deck from scratch, but i don't think it's wise to include 4 Grand Architect with only 2 beefy artifacts.

I just put together a list with some more artifacts and some singleton wizards for your wizardcyclers:

17 x Island
4 x Halimar Depths
2 x Buried Ruin
1 x Seat of the Synod

4 x Vedalken Aethermage
4 x Grand Architect
3 x Treasure Mage
3 x Sea Gate Oracle
3 x Aether Adept
1 x Teferi, Mage of Zhalfir
1 x Archaeomancer
1 x Neurok Invisimancer
1 x Snapcaster Mage
1 x Trinket Mage
1 x Wurmcoil Engine
1 x Steel Hellkite
1 x Sundering Titan
1 x Inkwell Leviathan

4 x Ponder

4 x Ghostly Flicker

2 x Elixir of Immortality


I emphasized on wizards with EtB-Abilities to use Teferi's flash and kept the more expensive cards singletons.
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10 months ago  ::  Aug 16, 2012 - 3:18PM #10
zedestroyer
Date Joined: Aug 8, 2012
Posts: 74

Aug 16, 2012 -- 3:47AM, DocGrog wrote:

I know you didn't want to rebuild your deck from scratch, but i don't think it's wise to include 4 Grand Architect with only 2 beefy artifacts.


I just put together a list with some more artifacts and some singleton wizards for your wizardcyclers:


17 x Island
4 x Halimar Depths
2 x Buried Ruin
1 x Seat of the Synod
4 x Vedalken Aethermage
4 x Grand Architect
3 x Treasure Mage
3 x Sea Gate Oracle
3 x Aether Adept
1 x Teferi, Mage of Zhalfir
1 x Archaeomancer
1 x Neurok Invisimancer
1 x Snapcaster Mage
1 x Trinket Mage
1 x Wurmcoil Engine
1 x Steel Hellkite
1 x Sundering Titan
1 x Inkwell Leviathan
4 x Ponder
4 x Ghostly Flicker
2 x Elixir of Immortality


I emphasized on wizards with EtB-Abilities to use Teferi's flash and kept the more expensive cards singletons.



The problem is that those cards would make up an entire new and diferent deck and I just want to make some changes to improve the deck.


Don't forget that the Grand Architect main function is to make my blue creatures stronger (replacing Thistledown Liege) and only after helping them survive, they will be used to put my finishers into the field.



I've upgraded my deck:


Lands
4 x Halimar Depths
16 x Island
Creatures
4 x Vedalken Aethermage
1 x Teferi, Mage of Zhalfir
1 x Lighthouse Chronologist
4 x Willbender
4 x Hisoka's Guard
3 x Temporal Adept
3 x Drift of Phantasms
4 x Grand Architect
2 x Treasure Mage
2 x Inkwell Leviathan
Instants:
4 x Ponder
3 x Pongify
Sorceries:
2 x Wash Out
Artifacts
3 x Elixir of Immortality
Sideboard:
4 x Counterspell
4 x Capsize
4 x Echo Mage
3 x Merfolk Seastalkers


Pongify can help remove some annoying creatures that my friends have ... 

So the strategy would be to use my wizards as instants/sorceries with bodies to control the game and deal some damage,  then get my finishers to win the game.

Would this deck work better with the changes? 

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