Every time I try to get help building a deck or I see other people trying to get help the 1st thing anyone ever says is "you can't build a deck on that price." Thats all you ever hear is oh you NEED to have the $20 cards $50 cards and so on to make it work at all. "Unless you are playing with your friends you dont need to be building a deck like that." Is the most common phrase I hear.
Don't people realize that magic doesn't HAVE to be expencive. There are $0.10 common cards that do abilities that are exactly the same or can have the same effect as the $20 cards. If you just look at the cards, read them and then maybe you will think "hey why do i need to spend $500 to get a deck that works as well as this $20 deck?"
I am tired of spending weeks to build one deck because no one wants to help me since I have a spending limit. I really am. It turns so many people away from the game when you say "it HAS to be expencive" or "you will never win and you will never have fun". I am even thinking about quitting magic because not only will none of the community help me, but its even against the rules for the staff to give me any kind of tips at all, because they are scared that they will get in legal trouble if I build a deck from there advice and actualy win something.
Was magic made for the players or for the rich players? This is a question we have to ask ourselvs if it HAS to be expencive. Now im not trying to talk bad about magic or try to turn people away from it. I just want you guys to think for just a minute and tell me. Why does it HAVE to be expencive? I want people to see that you don't have to spend all the money to have fun or win... It will help grow the community a lot if we just get the idea out that it doesn't HAVE to be expencive.
So in the comments below I want you guys to tell me. Do you think it has to be expencive? and why do you think that?
The problem is that the most successful deck are picked apart and copied multiple times. Hence, the price goes up, up, up.
Strormkirk Noble was 3$ when it got out. When a pro won a tourney with it, it jumped to 15$ in a matter of days.
It's entirely possible to build a deck with 20-30$ that will win game. You just have to play budget alternatives and build a deck nobody else plays. Also build from what you have. I opened a few Scars boosters and when to the prerelease. Same for M12. When I built a deck in that area for Standard, I already had two Venser, three Sun Titan (promos, eh), two Gideons (one from the precedent Standard) and most of the commons/uncommons. I bought two Consecrated Sphinx es (still cheap at that time), traded for two Ratchet Bomb s and spent a total of thirty bucks to complete the deck. I won many FNMs in Jace, the Mind Sculptor and Stoneforge Mystic era.
If you look at the price tag of buying a complete netdeck, it will sure be high. Tier one and two decks will be costly. When you build rogue decks from what you have, it's far cheaper. I wouldn't be able to play Standard if I payed 500$ for my decks, especially since I play 2-3 per year. Hell, I just bought the cards I was missing for my mono-black control deck, and it costed me 40$ total. I changed a Karn for a Increasing Ambition , determined I didn't really need those Inkmoth Nexus (a difficult decision) and traded for Solemn Simulacrum s (fun fact : traded them for 3,50$, once gave one away for 18$). End line : I went from a 85$ bill to a 25$ one, and I have the deck coming in the mail.
So you're perfectly right in saying that you can build a good deck with 20-30$. You'll find people willing to help you around. If Standard Deck Help doesn't, try Casual Play. Those people will help you, I'm sure of it.
Yeah... Until next game, where it'll be right back.
Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
How do people think saving room to print more abilities on cards is dumbing down the game?
Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability. If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat. Attacking does not cause Akroma to tap. If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player. Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield. Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has? No freaking way. Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
1. cast frankie peanuts 2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power 3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo 4. donate them a platinum angel 5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus , then play enchanted evening . play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever) 6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated.
Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
Don't worry about it. I've come up with a list of changes to fix EDH.
-First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20.
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates.
Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block.
No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too.
Submit to the menace. Delver can, and will blot out the sun.
"I remember my days as a youth at Tolarian Academy ." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so...
"Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use.
From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin.
183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn . He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft ) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
This week's Break the Card was based around Xenograft . Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1
Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad .
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797
Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1
Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist.
Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Magic only HAS to be expensive if you're playing competitive constructed tournaments. If you're just playing kitchen-table casual with other folks playing kitchen-table casual decks? Pfft. Find a hardcore player and offer him a couple of rares for a bunch of extraneous commons he has, and go to town. Or play Draft or other types of Limited where you get packs as part of the event.
Another day, another three or four entries to my Ignore List.
Perhaps you'd get better responses if you didn't have random bolding...
Or learn to spell "expensive"...
No one ever says you have to spend a ton of money to play Magic. They say you have to spend a bunch of money to be competitive. There's a big difference. Given that the average person on these boards don't just play for fun (they want to win tournaments), going to ask advice and saying "I'm only spending $20 to build a deck" is going to get the post ignored because it has no shot at being competitive. Now, if you posted it in the "Casual" section, you'd probably get something. Just don't expect it to stand up against the powerful decks you'd face in any event.
But that's really besides the point. The real point is that those $0.10 commons you think have the same effect as a $20 card don't exist. There is a very big reason why the expensive cards cost a bunch of money. They do things that are unique or special. That includes their mana cost. If Snapcaster Mage cost 3U to play, it wouldn't be a $20 (or whatever it's at now) card.
The plain fact is that expensive cards cost a lot of money because they're good and can't really be replaced by a worse version. And because these cards are good, they are highly sought after by players who like to win tournaments. And because they're highly sought after, retailers/traders realize they can ask for a lot of money for those few cards, thus reaching a high price for them. You know, supply and demand...
So basically it all comes down to economics. If the good cards stopped being desirable, either because no one is playing the game or everyone who wants them already has them, then the cards become cheap. So as long as the game is played, people want to win and the cards are not an unlimited resource, there will be expensive cards. No one is saying you have to buy the expensive cards, they're just saying that you need them to be competitive away from your kitchen table.
Magic only HAS to be expensive if you're playing competitive constructed tournaments. If you're just playing kitchen-table casual with other folks playing kitchen-table casual decks? Pfft. Find a hardcore player and offer him a couple of rares for a bunch of extraneous commons he has, and go to town. Or play Draft or other types of Limited where you get packs as part of the event.
see its comments like these that i dont care for... you can compeat without spending $100
Magic only HAS to be expensive if you're playing competitive constructed tournaments. If you're just playing kitchen-table casual with other folks playing kitchen-table casual decks? Pfft. Find a hardcore player and offer him a couple of rares for a bunch of extraneous commons he has, and go to town. Or play Draft or other types of Limited where you get packs as part of the event.
see its comments like these that i dont care for... you can compeat without spending $100
Compete? Yes. Win? That's another animal altogether.
Perhaps you'd get better responses if you didn't have random bolding...
Or learn to spell "expensive"...
No one ever says you have to spend a ton of money to play Magic. They say you have to spend a bunch of money to be competitive. There's a big difference. Given that the average person on these boards don't just play for fun (they want to win tournaments), going to ask advice and saying "I'm only spending $20 to build a deck" is going to get the post ignored because it has no shot at being competitive. Now, if you posted it in the "Casual" section, you'd probably get something. Just don't expect it to stand up against the powerful decks you'd face in any event.
But that's really besides the point. The real point is that those $0.10 commons you think have the same effect as a $20 card don't exist. There is a very big reason why the expensive cards cost a bunch of money. They do things that are unique or special. That includes their mana cost. If Snapcaster Mage cost 3U to play, it wouldn't be a $20 (or whatever it's at now) card.
The plain fact is that expensive cards cost a lot of money because they're good and can't really be replaced by a worse version. And because these cards are good, they are highly sought after by players who like to win tournaments. And because they're highly sought after, retailers/traders realize they can ask for a lot of money for those few cards, thus reaching a high price for them. You know, supply and demand...
So basically it all comes down to economics. If the good cards stopped being desirable, either because no one is playing the game or everyone who wants them already has them, then the cards become cheap. So as long as the game is played, people want to win and the cards are not an unlimited resource, there will be expensive cards. No one is saying you have to buy the expensive cards, they're just saying that you need them to be competitive away from your kitchen table.
um yea if you ever took a writers class you would see its not randome. as for the spelling i have learning issues with spelling and reading. now that that is aside. i have read close to half the cards ever made... they do exist. open your mind a little and think and do research before you open your mouth