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10 months ago ::
Aug 13, 2012 - 12:20AM
#1
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LANDS 17 mountain 4 Haunted Fengraf CREATURES 4 Goblin Arsonist 3 Goblin Chieftain 3 Krenko, Mob Boss 4 Mudbutton Torchrunner ARTIFACTS 2 Grafted Wargear 3 Lightning Greaves SPELLS 4 Blasphemous Act 4 Boggart Shenanigans 4 Goblin Grenade 4 Lightning Bolt 4 Quest for Pure Flame I am building this for casual play and am looking for any ideas that might help the deck out in any way. I could take out the following cards Grafted Wargear , Lightning Greaves , Mudbutton Torchrunner , Goblin Arsonist . But only for cards that will be worth replacing for. I would like to stay within modern format just in case I feel like playing at my local card shop.
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10 months ago ::
Aug 13, 2012 - 12:49AM
#2
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Date Joined:
Mar 31, 2011
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I'd splash  for Parallel Lives , which would be fantastic alongside Krenko, Mob Boss . I'd also use cards which produces Tokens, to benefit both Parallel Lives and Krenko, Mob Bos . Also, if you are going to run Krenko, Mob Boss you need more creatures to make it worthwhile. Therefore: - 4 Quest For Pure Flame + 4 Parallel Lives - 4 Blasphemous Act + 4 Mogg War Marshal - 1 Goblin Arsonist - 2 Grafted WarGear - 3 Lightning Greaves + 4 Dragon Fodder + 4 Krenko's Command TatterMunge Maniac , Vexing Shusher , Boggart Ram-Gang and Wort, The RaidMother are other good  Goblins. I feel like you are running too many creatures for Haunted FenGraf to be reliable, I'd cut it for more Mountain 's or a playset of Teetering Peaks . The  splash would enable you to run Harmonize , largely because I feel like you need Draw. SkullClamp is another alernative.
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10 months ago ::
Aug 13, 2012 - 1:38AM
#3
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10 months ago ::
Aug 13, 2012 - 2:51AM
#4
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Date Joined:
Mar 31, 2011
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I would cut Blasphemous Act because this is a token deck, and you really can't afford to be dealing damage to "each creature on the battlefield". I would replace it with Mogg Fanatic - a cheap Goblin which can act as Burn. I would cut Haunted Fengraf for more Mountain 's. This is because you have multiple cards with   in their cost (in a deck with only 21 Lands). It's also random - which is good in decks with a very limited number of creatures (like  control for example) but not here. I also feel like you need Draw, you really don't want to be stuck in a situation where you need to top deck. I would replace the Lightning Greaves with SkullClamp . MudButton TorchRunner costs too much, and you have no way of killing it. I would replace it with Mogg Flunkies since you should have a number of Goblins or (ideally) Goblin Guide . I'm not convinced Boggart Shenanigans is good here, as you have no way to kill of your own Goblins. I would replace it with Goblin WarDriver , who makes attacking with a hoard of 1/1's much more threatening.
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10 months ago ::
Aug 13, 2012 - 3:22AM
#5
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Yes I have a way to kill all the tokens with Blasphemous Act but you keep saying to take them out. I think that you are missing the point of the deck, I want to kill all my tokens to deal damage from Boggart Shenanigans . And seeing as how I only have important creatures no fillers in the deck then I don't see how Haunted Fengraf isn't worth keeping in. I think that it would be nice if you actually look at the deck and try to see what the deck is about before you tear it apart.
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10 months ago ::
Aug 13, 2012 - 3:47AM
#6
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Date Joined:
Mar 31, 2011
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10 months ago ::
Aug 13, 2012 - 4:04AM
#7
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since this is a casual goblin deck I would think about finding Goblin War Strike a home in this deck since it screams Mass Mutiny!!!!!
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10 months ago ::
Aug 13, 2012 - 5:12PM
#8
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If you want to keep in Blasphemous Act, you REALLY need to put in Mogg Maniac
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10 months ago ::
Aug 14, 2012 - 12:24AM
#9
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I like the Mogg Maniac it makes me happy when skies are grey. Thanx
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10 months ago ::
Aug 14, 2012 - 12:53AM
#10
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Date Joined:
Aug 19, 2010
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If you wanna stay modern Stuffy Doll while expensive manawise and not a goblin likes your blasphemy as well.
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